Building an infinite combo is one of the flashier ways to win in Commander, but it's important not to telegraph what you're doing. If your opponents see Niv-Mizzet, the Firemind, they're going to expect you to play Curiosity, and resolving either part of the combo is going to be a challenge for you.

This deck avoids detection by using Kess, Dissident Mage not as a combo piece but as a way to find and recur combo pieces. If your opponents counter one of your plans, no problem: you've got many more ready to unleash.

There are too many ways to win with this deck to cover them all here, but here's the "formula" with the most redundant pieces. See how many others you can find.

Archaeomancer + Ghostly Flicker + Peregrine Drake + Drowned Secrets

Archaeomancer Replacements
Izzet Chronarch
Mnemonic Wall
Possessed Skaab
Salvager of Secrets

Ghostly Flicker Replacements
Illusionist's Stratagem

Drowned Secrets Replacements
Ral, Storm Conduit
Impact Tremors
Warstorm Surge
Sage's Row Denizen

The Commander's Quarters

The Commander's Quarters brews fun and focused Commander decks on a budget.

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