Skill Drain Turbo was one of the most competitive True Draco strategies going back when Card of Demise was at three. The deck's goal was simple and effective. Draw cards, Tribute Summon, set The Monarchs Erupt and slowly gain advantage with your True Draco cards.
I've piloted the deck competitively in the past, and with Pantheism of the Monarchs now back to three per deck, it occurred to me that this strategy could make a comeback. Pantheism of the Monarchs draw effect isn't once-per-turn, which is even better when it's at three, and it's somewhat searchable with Tenacity of the Monarchs so long as you have Ignis Heat, the True Dracofighter in your hand. Pantheism of the Monarchs graveyard effect lets you search for another Monarch spell or trap too, nabbing you more copies of The Monarchs Erupt.
I was also inspired by Lithium's recent success at the European Remote Duel Invitationals. I'm not a fan of playing Monarchs in a format where there are so many hand traps to negate Ehther the Heavenly Monarch and Erebus the Underworld Monarch. But I am a fan of being able to play the game against Red-Eyes Dark Dragoon.
Whenever I build something other than Dinosaurs, I run into the fact that other themes struggle to answer Red-Eyes Dark Dragoon, an untargetable, indestructible win condition. But cards like The Monarchs Stormforth help pressure that kind of problem card; Monarchs can beat Red-Eyes Dark Dragoon pretty easily.
Though I'd call this deck "Skill Drain Turbo", I don't think you should actually play Skill Drain here; I believe raking in card advantage from your True Draco monster effects is more important, and I didn't want to rely on an unsearchable one-of. It probably could be played since unlike The Monarchs Erupt, it doesn't need a Tribute Summoned monster to work. But personally I'm not running it.
Instead, I wanted to try a different approach with Mystic Mine. Yeah… It's everyone's most hated card of the year. But it works! With Dragonic Diagram Limited, it's not reliable to keep Dragonic Diagram up as much as I would want to. Instead, with Mystic Mine you get an ulterior win condition and help simplify the game so you can play for the long run. Slowly taking away monsters once you're set up with the True Draco traps and The Monarchs Stormforth or even just deck your opponent out since you can recycle your cards with Disciples of the True Dracophoenix.
Yu-Gi-Oh! TCG Deck - Hanko's True Draco Monarch Deck by Hanko Chow
'Hanko's True Draco Monarch Deck' - constructed deck list and prices for the Yu-Gi-Oh! Trading Card Game from TCGplayer Infinite!
Created By: Hanko Chow
Market Price: $332.42
Market Price: $0.50
Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed.
Tenacity of the Monarchs
Market Price: $1.00
Reveal 1 monster in your hand with 2400 ATK & 1000 DEF, or 2800 ATK & 1000 DEF; add 1 "Monarch" Spell/Trap Card from your Deck to your hand, except "Tenacity of the Monarchs". You can only activate 1 "Tenacity of the Monarchs" per turn.
The Winged Dragon of Ra - Sphere Mode
Market Price: $6.21
Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.
The Monarchs Erupt
Market Price: $0.26
Activate this card only if you have no cards in your Extra Deck and control a Tribute Summoned monster. Negate the effects of all face-up monsters on the field, while those monsters are face-up on the field, except Tribute Summoned monsters'. During your End Phase, if you control no Tribute Summoned monsters, send this card to the GY.
True King's Return
Market Price: $0.61
If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 monster on the field; destroy it. You cannot activate the following effects of "True King's Return" in the same Chain.
• You can target 1 "True Draco" or "True King" monster in your Graveyard; Special Summon it in Defense Position, also for the rest of this turn, you cannot Special Summon.
• During your opponent's Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up.
You can only use each effect of "True King's Return" once per turn.
Official Tournament Stores must review their Konami OTS agreement before selling this product.
Market Price: $0.29
Cannot be Special Summoned. Monsters cannot activate their effects, except Spirit monsters. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.
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Market Price: $0.20
Take 1 Field Spell from your Deck, and either activate it or add it to your hand.
Market Price: $1.86
When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.
True Draco Apocalypse
Market Price: $0.24
If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 monster on the field; destroy it. You cannot activate the following effects of "True Draco Apocalypse" in the same Chain.
- You can target 1 other "True Draco" or "True King" card you control; destroy it, and if you do, the ATK and DEF of all face-up monsters your opponent controls become half their current ATK and DEF (even if this card leaves the field).
- During your opponent's Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up.
You can only use each effect of "True Draco Apocalypse" once per turn.
Ignis Heat, the True Dracowarrior
Market Price: $1.00
To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap Card you control, instead of a monster. Once per turn, during either player's turn, when your opponent activates a card or effect while you control this Tribute Summoned monster: You can take 1 "True Draco" or "True King" Continuous Spell Card from your Deck, and either activate it or add it to your hand.
Dinomight Knight, the True Dracofighter
Market Price: $0.20
To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap Card you control, instead of a monster. Once per turn, during either player's turn, when your opponent activates a card or effect while you control this Tribute Summoned monster: You can take 1 "True Draco" or "True King" Continuous Trap Card from your Deck, and either activate it or add it to your hand.
Majesty Maiden, the True Dracocaster
Market Price: $0.21
To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap you control, instead of a monster. Once per turn, when your opponent activates a card or effect while you control this Tribute Summoned monster (Quick Effect): You can add 1 "True Draco" or "True King" monster from your Deck to your hand.
Market Price: $4.58
If your opponent controls more monsters than you do, your opponent cannot activate monster effects or declare an attack. If you control more monsters than your opponent does, you cannot activate monster effects or declare an attack. Once per turn, during the End Phase, if both players control the same number of monsters: Destroy this card.
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Market Price: $0.18
Add 1 Field Spell from your Deck to your hand.
Metaltron XII, the True Dracombatant
Market Price: $0.30
Requires 3 Tributes to Normal Summon (cannot be Normal Set). To Tribute Summon this card face-up, you can Tribute Continuous Spell/Trap Card(s) you control, as well as monsters. Unaffected by the effects of cards with the same card type (Monster, Spell, and/or Trap) as the original card type of the cards Tributed for its Tribute Summon. If this Tribute Summoned monster in its owner's control is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 Fusion, Synchro, or Xyz Monster that is EARTH, WATER, FIRE, or WIND from your Extra Deck.
Dark Ruler No More
Market Price: $2.81
Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.
True Draco Heritage
Market Price: $0.60
During your Main Phase: You can draw cards equal to the number of "True Draco" and "True King" card types (Monster, Spell, and Trap) sent from the field to the GY this turn. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. If this card is sent from the Spell & Trap Zone to the GY: You can target 1 Spell/Trap on the field; destroy it. You can only use each effect of "True Draco Heritage" once per turn.
Official Tournament Stores must review their Konami OTS agreement before selling this product.
Market Price: $0.22
Set 2 Field Spells with different names from your Deck on the field (1 on your field, and 1 on your opponent's field). While either of those cards remain Set on the field, neither player can activate or Set other Field Spells.
Disciples of the True Dracophoenix
Market Price: $0.26
You can target 3 "True Draco" and/or "True King" cards in your Graveyard; shuffle them into the Deck, then draw 1 card. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 Spell/Trap Card on the field; destroy it. You can only use each effect of "Disciples of the True Dracophoenix" once per turn.
Imperial Iron Wall
Market Price: $0.48
Cards cannot be removed from play.
Apprentice Illusion Magician
Market Price: $5.03
You can Special Summon this card (from your hand) by discarding 1 card. If this card is Normal or Special Summoned: You can add 1 "Dark Magician" from your Deck to your hand. During damage calculation, if your other DARK Spellcaster monster battles an opponent's monster (Quick Effect): You can send this card from your hand or face-up from your field to the GY; that monster you control gains 2000 ATK/DEF during that damage calculation only.
The Monarchs Stormforth
Market Price: $0.27
Once during this turn, if you would Tribute a monster(s) for a Tribute Summon, you can Tribute 1 monster your opponent controls as if you controlled it. You can only activate 1 "The Monarchs Stormforth" per turn. During the turn you activate this card, you cannot Special Summon monsters from the Extra Deck.
Market Price: $3.63
All "True Draco" and "True King" monsters on the field gain 300 ATK and DEF. The first time each Tribute Summoned "True Draco" or "True King" monster would be destroyed by battle each turn, it is not destroyed. Once per turn: You can destroy 1 other card you control or in your hand, and if you do, add 1 "True Draco" or "True King" card from your Deck to your hand.
Domain of the True Monarchs
Market Price: $0.25
While you have no cards in your Extra Deck and you are the only player that controls a Tribute Summoned monster, your opponent cannot Special Summon monsters from the Extra Deck. If a Tribute Summoned monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. Once per turn: You can reduce the Level of 1 monster with 2800 ATK and 1000 DEF in your hand by 2 until the end of this turn (even after they are Summoned/Set, and even if this card leaves the field).
Market Price: $85.72
You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects;
• Special Summon this card.
• Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY.
You can only use each effect of "Magicians' Souls" once per turn.
Pantheism of the Monarchs
Market Price: $1.54
Send 1 "Monarch" Spell/Trap Card from your hand to the Graveyard; draw 2 cards. You can banish this card from your Graveyard; reveal 3 "Monarch" Spell/Trap Cards from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. You can only use this effect of "Pantheism of the Monarchs" once per turn.
Here's my list. Any strategy without an Extra Deck definitely costs a lot less than most other competitive decks. It's actually pretty affordable if you've played a deck like Eldlich or Dark Magicians and already have the Magicians' Souls.
I always try to incorporate Magicians' Souls whenever a strategy has spells and traps you want to send to the graveyard. In this case, sending True Draco spells and traps from the field helps trigger their effects to destroy cards, as well as help fulfil the conditions of True Draco Heritage to draw. Pantheism of the Monarchs another card you can freely ditch for Souls in case you drew it without another Monarch card. And being a body for tribute summoning can be a great bonus too.
You can play this deck without Magicians' Souls and Apprentice Illusion Magician. In that case, I'd replace them with a couple copies of Pot of Duality, a Card of Demise and an Upstart Goblin since you really only want draw filtering cards to help boost the consistency with which you'll set up The Monarchs Erupt.
This deck isn't as consistent as the top combo decks in competition right now. But playing Magicians' Souls brings more rewarding cards into the strategy. With the True Draco standby Card of Demise now Limited, the deck needs more high-impact draw cards to fill that void, and Magicians' Souls gets it done. Just be careful: Magicians' Souls can be risky at times, since any negation that prevents draw will usually end your turn.
The deck's pretty simple overall: it can go first or second, but you'll prefer going second with this version so that you can destroy the cards your opponent committed to the field, or use The Monarchs Stormforth to help Tribute Summon.
Played together, Dark Ruler No More and Mystic Mine are a combo deck's worst nightmare. Though that combo's usually played in Dinosaurs and even the Mystic Mine stall-burn deck, you can actually splash it in anything else that can win under Mystic Mine. This deck's a fine example.
While Mystic Mine up, you want to try and assemble True Draco Apocalypse and the True Draco spells so you can set up a way to break your oppnent's board. Halving the stats of your opponent's monsters with Apocalypse is usually really valauble, letting your monsters beat over almost anything.
After Game 1, if you had a choice, you'd want to take the opportunity to go first against any combo strategy. That way you can hopefully set up some sort of lockout with either The Monarchs Erupt, Domain of the True Monarchs, or even just Mystic Mine. Activating Mystic Mine while you're the only player with a monster isn't too bad in this deck. If you've got a True Draco monster and True Draco Apocalypse, you just have to wait for the opponent to commit even just one monster. Then you can destroy your own monster with True Draco Apocalypse and turn the tables on your opponent.
Against any other slower paced deck that usually gives you a turn to play, you can go second with very few changes. Maybe even include Metaltron XII, the True Dracombatant, sometimes players can't out a monster that's unaffected by monsters, spells or traps (in some combination, or all of them).
I chose to side deck Imperial Iron Wall because of how popular cards like Cosmic Cyclone and Evenly Matched are against backrow-heavy decks. Imperial Iron Wall also happens to be another good floodgate against Invoked, stopping Invocation from banishing to for Fusions, stopping Chaos Dragons from being summoned, and keeping a Dino player off Ultimate Conductor Tyranno.
I think it's safe to say that Lightning Storm and Harpie's Feather Duster is in every competitive Side Deck right now. While it would be pretty cool to see something like Starlight Road played again, it's not going to work here, in a strategy with no Extra Deck. So you just gotta hope that you draw Solemn Judgment and Imperial Order when they have the spell.
Triple Tactics Talent was another card that surprisingly throws this deck off. If you've set up the Domain of the True Monarchs lock with just one True Draco monster, you shouldn't be using its effect to get another card just because Triple Tactics Talent exists. Otherwise the one card will just break the lock and instantly win your opponent the game.
Anyways, if you're forced to go second – especially against combo players since they love to go first – any combination of Mystic Mine and Amano-Iwato, The Winged Dragon of Ra - Sphere Mode, or Dark Ruler No More will help you stabilize against combo decks so that you get to play the game.
If I was planning on going first against combo decks, I'd side out Dark Ruler No More, a couple of The Monarchs Stormforth, and a couple of Mystic Mine for the Solemn Judgment, Metaverse, Majesty Maiden, the True Dracocaster, and either Imperial Order, Imperial Iron Wall or the Metaltron XII, the True Dracombatant depending on your specific matchup.
When I think I'll be going second against combo, I'd side out the Magicians' Souls along with Apprentice Illusion Magician and Domain of the True Monarchs for some Amano-Iwato and copies of The Winged Dragon of Ra - Sphere Mode.
I hope you guys enjoy this deck I've made on the side! It certainly can be improved upon, and it would help if we could have more copies of Dinomight Knight, the True Dracofighter here in the TCG, since searching the True Draco traps are so good. But it can hold its own!
With Phantom Rage coming out soon I'm sure we're all excited to play with the new cards. So please look forward to all the articles I, and the other writers here on Infinite will be posting! For now, thank you for reading this one.