Chronomaly Artifacts were once the best deck available in Japan. Chronomaly Nebra Disk was insane when it was first released there, supplying a free +1 of card economy every turn. The Artifact monsters complemented the Chronomalies because Chronomaly Golden Jet can pump itself up to Level 5 for Xyz Summoning. Artifact Durendal, Number 61: Volcasaurus, and Constellar Pleaides are some of most powerful Xyz to date, but there aren't a ton of great ways to put two Level 5's on board. When Nebra Disk finally hit the TCG it was largely past its prime, and the Limiting of Artifact Moralltach didn't help its cause.

But Artifact Scythe's still Unlimited, and for the first time in months it's really, really good. With Nekroz of Unicore out of the picture and Shaddoll Fusion popping up almost never, duelists have clung to strategies that aim to abuse the Extra Deck to its fullest potential. That can occasionally be in the form of summoning a bunch of Xyz or Synchros in one turn, but more often than not it's focused around breaking the Pendulum Summoning mechanic. Because Pendulum Monsters go to the Extra Deck when they're destroyed you can easily plop five monsters on the board every turn for no cost.

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…unless you're locked out of your Extra Deck by Artifact Scythe, that is. Special Summoning Artifact Scythe is simple: bring it out with Artifact Sanctum, Call Of The Haunted, or Oasis of the Dragon Souls. That shuts off the Extra Deck completely for the turn, and if you consider current competitive metagames you'll see the obvious advantage that could grant you.

Almost all of the Pendulum decks in existence right now aim to destroy their own Pendulum Monsters to load up the Extra Deck, and then Pendulum Summon them all back. Stuff like Wavering Eyes, Wisdom-Eye Magician, and Luster Pendulum, the Dracoslayer are specifically meant to do that, and your opponent's looking at a bad time if their plan fails.

Mysterious Items
I've loved the Chronomaly monsters for a long time. Chronomaly Nebra Disk is fantastic, scoring you a search of any Chronomaly card when it's Normal Summoned. It can't search another copy of itself, but you can grab Chronomaly Crystal Skull and discard that to get another Nebra Disk. Alternatively, you can add Chronomaly Golden Jet, which pumps up all your Chronomaly monsters by one Level. That puts your usual Chronomaly monsters into the same Level range as the Artifacts, which means Rank 5's happen frequently.

If Nebra Disk is in your graveyard and you haven't used the search effect that turn, you can Special Summon it as long as you only control Chronomalies. However, for the entire turn you can only use Chronomaly effects, severely limiting your options. The most effective way to use this is by reviving it when you control Golden Jet so you can pump them both up a Level and then make Constellar Pleiades or Artifact Durendal, both of which can use their effects when your opponent's turn rolls around. Just in general, though, I've found myself bringing back Nebra Disk as a chump block in resource wars. When both duelists are pinned down to top decking it's definitely a momentum swinger to have multiple Nebra Disks in the graveyard.

As you'll see in a minute, I'm also running a single Chronomaly Crystal Bones. It's hard justifying more than one because you never really want to draw it, but when it goes off the results are staggering. It has a sort of Cyber Dragon-like effect, but it also revives a Chronomaly from your graveyard. Crystal Skull's the usual target for that because you can then overlay both your monsters for Gorgonic Guardian, one of the most underrated Xyz Monsters in the game.

There aren't a lot of good Level 3 Rocks so you've probably never had to stare down a Gorgonic Guardian, but man is it powerful. During either player's turn you can detach a material to negate a monster's effect and reduce its ATK to 0, and then on your turn you can pop a monster with 0 ATK. It's essentially a better Number 106: Giant Hand, and also combos well with Number 103: Ragnazero to accumulate massive advantage.

Before discussing some more of the strategy, let's take a look at a build that I took to a Regional Qualifier this past weekend:

DECKID=103885I'm sure you're sick of hearing me rave about Brilliant Fusion, but it's seriously one of the best additions to this deck and it's something that Japan didn't have when Chronomaly Artifacts were the best deck over there. Brilliant Fusion does a lot of things, but the three functions that are really important here are fielding a Level 5 monster, getting you an extra Normal Summon, and Foolish Burial'ing the correct Light monster for the given situation.

Putting the Level 5 Gem-Knight Seraphinite on your field makes it easier to start your turn with Artifact Durendal, either through Chronomaly Golden Jet or Chronomaly Nebra Disk searching the former. Opening Nebra Disk and Brilliant Fusion is actually insane, granting you a plethora of first turn set ups. You could start with the standard Artifact Durendal play if your hand was bad, or you could make Consteller Pleiades to bounce the Brilliant Fusion for a second use on the following turn. Or you could set up a Rank 4 on your first turn like Abyss Dweller if you know what you're up against.

But the real benefit of Brilliant Fusion is picking what Light monster to mill. Notice there's no Performages in my list: that means you won't get immediate value off of sending a Light monster to your graveyard, but it doesn't mean you don't get value off of it. Draw too many Artifacts? Send an Artifact Beagalltach to revive with any of your six revival traps. Open Instant Fusion, Chronomaly Crystal Skull, and no other Chronomaly? Send a Nebra Disk to bring back with Norden, get a Crystal Skull search for Golden Jet, and end your turn with a Rank 4 and a Rank 5. Need to make a Stardust Dragon to protect yourself from a Raigeki? Send Ghost Ogre & Snow Rabbit and then bring it back with Norden or any of your revival traps. The possibilities are limitless, and figuring out what to send at what times is crucial in playing this deck correctly.

I love this strategy because it's been a long time since Artifacts were as strong as when they were first released. Continuously Special Summoning Artifact Scythe with Call Of The Haunted or Oasis of the Dragon Souls and bouncing the trap back with Constellar Pleiades is brutal, and the damage output that the Chronomaly suite offers lets you close games before your opponent is even to make a big field of monsters. While it's definitely lacking on the defensive side when compared to similar strategies that include Traptrix monsters instead of Chronomaly monsters, I'm a believer that aggression is what it takes to win this format. Let me know in the comments what you think about Chronomaly Artifacts, and how you'd change my list to your own preferences!

-Doug Zeeff


Doug Zeeff hails from Michigan and is currently an English major in college. When he's not found emailing Konami about why there's not a single walrus card in all of Yu-Gi-Oh! you can find him regularly posting unorthodox, unfiltered semi-Yu-Gi-Oh! related content on his Youtube channel, Dzeeff. In his spare time he enjoys eating cheese, drinking fifteen bottles of water every day, and, of course, playing Yu-Gi-Oh.