Last week in Ahead of the Curve we looked at my Fire and Ice Spirit build, focusing on the card advantage builder Aratama and field demolishers Fire Hand and Ice Hand. Today we're going to take a gander at everyone's favorite insect theme: Inzektors.

If you're going to a Regional Qualifier before Primal Origin hits shelves and you're still looking to get your invite, this build is for you.

Theory-Oh!
As you may know, Loukas and I attended the Tinley Park Regional Qualifier a few weekends ago. While he got cheated out of a match and I lost on the bubble, our friend Joe ended up going 7-2 with Mythic Dragon Rulers. Loukas actually profiled the updated build last week right here on TCGplayer.

You've probably never heard of Joe, both because I'm not including his last name and because Joe is a super common surname, but he's topped plenty of Regional Qualifiers in his dueling career and has finished with respectable records at several YCS's. Back in January I loaned him my Madolche cards, which he'd never even read before, and he got 15th at the very first Regional of the format, losing to the Verdant Sanctuary Inzektor build that went undefeated. The next weekend he got 5th at the Tinley Park Regional with that very Verdant Sanctuary build.

Oh yeah, and he also invented Sea Lancer Frogs.

So why does all this matter? Well, Joe is really, really good at a method called Theory-Oh. There isn't really a set definition for what Theory-Oh is, but I can tell you the results of it: you can build decks like no other. Theory-Oh is, loosely, the ability to notice card interactions and combos before you play a deck. All the best deck builders have to have a strong sense of Theory-Oh. This is precisely the reason Joe was able to top a Regional with a deck that he picked up a day earlier, and then a different deck the very next week. People with high Theory-Oh ability generally don't have to spend as much time testing decks as normal people because everything just clicks for them.

All things considered, when Joe texted me last Monday - one day after the Regional - about a new Inzektor build abusing Dragons of Legend cards, I was hooked. Powerful cards like Kuribandit, Soul Charge, and Mathematician pushed consistency through the roof. He sent me a skeleton and I suggested Construction Train Signal Red instead of Swift Scarecrow - a change that he agreed had potential. At this point I was ahead of schedule as far as writing articles go so both of us spent the next week testing Inzektors non-stop. The results were fan-freaking-tastic. Joe compared it to playing Inzektors with triple Dragonfly and Hornet. It was fast, consistent, had great recovery, and amazing matchups across the board.

The bad part? There aren't any major events near me until way after Primal Origin. After discussing it with Joe we decided that sharing the list in hopes that we could give someone else a chance to get their invite would be the best plan of action. Let's take a look at the build:

DECKID=100254I've opted against including a Side Deck because you'll have to tune it to your local metagame. Remember: this is designed to be taken to a Regional before Primal Origin is out, but it can definitely function the first weekend PRIO hits shelves because it's very unlikely that people will get too many of the cards in one night. It's a real candidate for YCS Philly and the YGO Series in Orlando next weekend.

Some options you should consider siding are Mystical Space Typhoon, Trap Stun, Imperial Iron Wall, Dust Tornado, and Light-Imprisoning Mirror. Really, though, it's up to you.

Men In Tights
If you missed the original Inzektor deck back in 2012 consider yourself lucky. Before Inzektor Dragonfly and Inzektor Hornet were neutered by the F&L List it was a monster to go up against, capable of making destructive +4's on you turn after turn. Now not so much, but it's still a resilient strategy that pulls wins out of nowhere. A quick crash course: the goal is to attach your equipment Inzektors - namely Inzektor Hornet, Inzektor Ladybug, and Inzektor Giga-Mantis - to your main Inzektors (Inzektor Dragonfly and Inzektor Centipede), to blow up cards and gain easy card advantage over your opponent.

And that part hasn't changed, even though this build is drastically different from previous versions. You're still aiming to abuse Inzektor Centipede and Inzektor Dragonfly as much as humanly (insectly?) possible. Fortunately for everyone besides Inzektor players Dragonfly is now Limited, but luckily for Inzektor pilots we've got plenty of ways to bring it back from the Graveyard. Call Of The Haunted is an old standby, often reviving a Dragonfly as a +1 that leverages into a painless +3.

Now, though, we've got a new toy to play with: freaking Soul Charge. Honestly I only like Soul Charge in decks that can win without it and that can afford to skip their Battle Phase, and Inzektors fit both of those categories. They've been topping tournaments for years without Soul Charge, so it only makes the theme better than before. Additionally, skipping your Battle Phase isn't such a huge deal if, you know, Inzektor Hornet destroys everything on your opponent's side of the field.

Mathematician, another new card from Dragons of Legend, also gives Inzektors an indirect push towards ridiculous consistency. Previously the only reliable way to send an Inzektor Hornet to the graveyard was through Foolish Burial which was a straight -1, or Armageddon Knight, a Level 4 that had no synergy with anything else in the deck and was useless after you sent one Hornet to the graveyard. Mathematician not only accomplishes everything Armageddon Knight did but it's also Level 3 for Rank 3's and gives you a draw when it falls in battle.

Algebraic!
That said, Kuribandit's arguably a better Mathematician, trading accuracy for more deck thinning and power. Blindly flipping five cards off the top of your deck might seem risky, but in all honesty your monsters are just fine waiting in the graveyard. Heck, you'll often bury monsters you want in the graveyard for Soul Charge anyways, and then immediately add Soul Charge to your hand with Kuribandit's effect. And, yeah, Kuribandit's a Level 3, which is beneficial for a deck packed with them.

#####CARDID= 16092#####

Last but not least, Construction Train Signal Red is awesome for Inzektors. This was my only real contribution to the original deck list (Joe was using Swift Scarecrow instead), but it was incredibly important. For most people, the main way to get rid of Inzektor monsters is to simply run them over in battle. Without any boosts Dragonfly sits at a measly 1000 ATK while Centipede has a subpar 1600 ATK. Construction Train Signal Red saves the day, though, protecting your monster from one attack while also putting another monster on board for a potential Rank 3.

The Matchups
Of course, piloting this deck at a competitive level means you're probably going to want to know how Inzektors fair against the current top decks. First off: Geargia. You know what Geargia hate? Geargiarmor being destroyed. Inzektors are really good at doing that, and as such the Geargia matchup's largely in your favor. The only real thing you've got to watch out for is their traps, but some smart Forbidden Lance plays coupled with proper Side Decking should do the trick.

How about Bujins? To put it nicely, the Bujin matchup's a joke. Your opponent will never ever have enough Bujingi Hares or Bujingi Turtles to protect their precious Bujin Yamato. If they've made what I consider to be the correct choice and are playing the Royal Decree version of Bujins, then it's even more favorable. You should honestly never lose to Bujins. Period.

As for the rest? Most of the time you're just going to burn through your opponent's cards so fast that it won't matter what they're playing. That's not to say that Inzektors are degenerate: a lot of your longer strings of combos require immense knowledge of how the deck operates. It's more just to reinforce how good this deck is. Even better, people are now using cards like Dimensional Prison and Memory of an Adversary as a result of the popularity of Fire Hand and Ice Hand. Inzektors eat up battle stoppers like those for breakfast, lunch, and dinner.

At the end of the day I whole-heartedly believe that you can earn your invite with this deck. Joe and I have done some serious testing against a variety of top level competitors using top level strategies, and we've found success across the board. Feel free to change up some of the ratios, though, if you need to tweak them to your personal play style. Actually, I'd love it if you told me in the Comment section what kind of changes you'd make if you'd play the deck yourself, so make sure to let me know!

-Doug Zeeff