I'm not sure exactly when I became a green/white fan. I think it was somewhere around the original Ravnica, when the cool monsters of the Selesnya Conclave just got me. I've always loved tokens, but I also found it interesting that green/white's niche was getting big dopey creatures. The removal was almost non-existent, but the bodies were so impressively sized that maybe that was good enough. And it often was! Anyone who was playing back then could testify to the solidity of good ol' Watchwolf.

I wasn't sure which Planeswalker would pair well with this idea until I saw Ajani Unyielding—he was bland, yet powerful enough, to make it work.

Check it out:

Magic: The Gathering TCG Deck - Ajani Unyielding by Andy Hurst

'Ajani Unyielding' - constructed deck list and prices for the Magic: The Gathering Trading Card Game from TCGplayer Infinite!

Created By: Andy Hurst

Event:

Rank:

Freeform (Casual)

Market Price: $18.56

Cards

Qasali Pridemage

Color Identity:G,W

Market Price: $0.66

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/140014_200w.jpg

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.

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Undercity Troll

Color Identity:G

Market Price: $0.05

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/145530_200w.jpg

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
{2}{G}: Regenerate Undercity Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

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Elephant Guide

Color Identity:G

Market Price: $0.21

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/118686_200w.jpg

Enchant creature
Enchanted creature gets +3/+3.
When enchanted creature dies, create a 3/3 green Elephant creature token.

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Armadillo Cloak

Color Identity:G,W

Market Price: $0.49

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/118665_200w.jpg

Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.

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Enlisted Wurm

Color Identity:G,W

Market Price: $0.18

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/125412_200w.jpg

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

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Hedge Troll

Color Identity:G,W

Market Price: $0.10

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/14738_200w.jpg

Hedge Troll gets +1/+1 as long as you control a Plains.
{W}: Regenerate Hedge Troll.

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Mystic Enforcer

Color Identity:G,W

Market Price: $0.20

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/14620_200w.jpg

Protection from black
Threshold — As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying.

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Renegade Rallier

Color Identity:G,W

Market Price: $0.18

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/126418_200w.jpg

Revolt — When Renegade Rallier enters the battlefield, if a permanent you controlled left the battlefield this turn, return target permanent card with mana value 2 or less from your graveyard to the battlefield.

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Tranquil Expanse

Color Identity:G,W

Market Price: $0.12

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/171454_200w.jpg

Tranquil Expanse enters the battlefield tapped.
{T}: Add {G} or {W}.

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Loxodon Smiter

Color Identity:G,W

Market Price: $0.27

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/66462_200w.jpg

This spell can't be countered.
If a spell or ability an opponent controls causes you to discard Loxodon Smiter, put it onto the battlefield instead of putting it into your graveyard.

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Ajani Unyielding

Color Identity:G,W

Market Price: $0.94

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/212140_200w.jpg

+2: Reveal the top three cards of your library. Put all nonland permanent cards revealed this way into your hand and the rest on the bottom of your library in any order.
−2: Exile target creature. Its controller gains life equal to its power.
−9: Put five +1/+1 counters on each creature you control and five loyalty counters on each other planeswalker you control.

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Centaur Healer

Color Identity:G,W

Market Price: $0.04

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/167722_200w.jpg

When Centaur Healer enters the battlefield, you gain 3 life.

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Riftstone Portal

Color Identity:G,W

Market Price: $1.12

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/10193_200w.jpg

{T}: Add {C}.
As long as Riftstone Portal is in your graveyard, lands you control have "{T}: Add {G} or {W}."

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Sunblade Elf

Color Identity:G,W

Market Price: $0.12

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/91073_200w.jpg

Sunblade Elf gets +1/+1 as long as you control a Plains.
{4}{W}: Creatures you control get +1/+1 until end of turn.

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Selesnya Charm

Color Identity:G,W

Market Price: $0.34

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/132149_200w.jpg

Choose one —
• Target creature gets +2/+2 and gains trample until end of turn.
• Exile target creature with power 5 or greater.
• Create a 2/2 white Knight creature token with vigilance.

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Arctic Nishoba

Color Identity:G,W

Market Price: $0.14

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/13999_200w.jpg

Trample
Cumulative upkeep {G} or {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Arctic Nishoba dies, you gain 2 life for each age counter on it.

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Watchwolf

Color Identity:G,W

Market Price: $0.23

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/161540_200w.jpg

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Fleecemane Lion

Color Identity:G,W

Market Price: $0.15

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/243824_200w.jpg

{3}{G}{W}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
As long as Fleecemane Lion is monstrous, it has hexproof and indestructible.

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Loam Lion

Color Identity:W

Market Price: $0.49

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/52089_200w.jpg

Loam Lion gets +1/+2 as long as you control a Forest.

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Guided Strike

Color Identity:W

Market Price: $0.10

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/145374_200w.jpg

Target creature gets +1/+0 and gains first strike until end of turn.
Draw a card.

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Selesnya Guildgate

Color Identity:G,W

Market Price: $0.09

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/222717_200w.jpg

Selesnya Guildgate enters the battlefield tapped.
{T}: Add {G} or {W}.

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Selesnya Sanctuary

Color Identity:G,W

Market Price: $0.25

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/248654_200w.jpg

Selesnya Sanctuary enters the battlefield tapped.
When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.
{T}: Add {G}{W}.

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Abzan Kin-Guard

Color Identity:G

Market Price: $0.04

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/95265_200w.jpg

Abzan Kin-Guard has lifelink as long as you control a white or black permanent.

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Plains

Color Identity:W

Market Price: $0.05

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/242996_200w.jpg

({T}: Add {W}.)

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Stasis Snare

Color Identity:W

Market Price: $0.16

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/104875_200w.jpg

Flash (You may cast this spell any time you could cast an instant.)
When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.)

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Forest

Color Identity:G

Market Price: $0.04

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/125584_200w.jpg

({T}: Add {G}.)

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Congregation at Dawn

Color Identity:G,W

Market Price: $5.11

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/13238_200w.jpg

Search your library for up to three creature cards, reveal them, then shuffle and put those cards on top in any order.

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Rebuff the Wicked

Color Identity:W

Market Price: $1.64

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/234321_200w.jpg

Counter target spell that targets a permanent you control.

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Blossoming Sands

Color Identity:G,W

Market Price: $0.14

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/215900_200w.jpg

Blossoming Sands enters the battlefield tapped.
When Blossoming Sands enters the battlefield, you gain 1 life.
{T}: Add {G} or {W}.

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Charging Troll

Color Identity:G,W

Market Price: $0.10

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/36849_200w.jpg

Vigilance
{G}: Regenerate Charging Troll.

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Prismatic Strands

Color Identity:W

Market Price: $0.27

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/196483_200w.jpg

Prevent all damage that sources of the color of your choice would deal this turn.
Flashback—Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Ballynock Cohort

Color Identity:W

Market Price: $0.07

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/118609_200w.jpg

First strike
Ballynock Cohort gets +1/+1 as long as you control another white creature.

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Elfhame Palace

Color Identity:G,W

Market Price: $0.25

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/140084_200w.jpg

Elfhame Palace enters the battlefield tapped.
{T}: Add {G} or {W}.

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Kitchen Finks

Color Identity:G,W

Market Price: $0.74

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/179470_200w.jpg

When Kitchen Finks enters the battlefield, you gain 2 life.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

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Conclave Cavalier

Color Identity:G,W

Market Price: $0.06

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/176830_200w.jpg

Vigilance
When Conclave Cavalier dies, create two 2/2 green and white Elf Knight creature tokens with vigilance.

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Gather the Pack

Color Identity:G

Market Price: $0.17

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/100395_200w.jpg

Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one.

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Restock

Color Identity:G

Market Price: $0.16

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/90981_200w.jpg

Return two target cards from your graveyard to your hand. Exile Restock.

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Grasslands

Market Price: $0.14

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/244008_200w.jpg

Grasslands enters the battlefield tapped.
{T}, Sacrifice Grasslands: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

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Benalish Emissary

Color Identity:G,W

Market Price: $0.14

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/7432_200w.jpg

Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.)
When Benalish Emissary enters the battlefield, if it was kicked, destroy target land.

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Nantuko Monastery

Color Identity:G,W

Market Price: $0.32

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/37194_200w.jpg

{T}: Add {C}.
Threshold — {G}{W}: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate only if seven or more cards are in your graveyard.

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Sentinel Totem

Market Price: $0.08

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/144870_200w.jpg

When Sentinel Totem enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{T}, Exile Sentinel Totem: Exile all graveyards.

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Dromoka's Command

Color Identity:G,W

Market Price: $1.00

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/96591_200w.jpg

Choose two —
• Prevent all damage target instant or sorcery spell would deal this turn.
• Target player sacrifices an enchantment.
• Put a +1/+1 counter on target creature.
• Target creature you control fights target creature you don't control.

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Seer's Lantern

Market Price: $0.02

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/227140_200w.jpg

{T}: Add {C}.
{2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

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Gorilla Berserkers

Color Identity:G

Market Price: $0.10

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/4154_200w.jpg

Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Gorilla Berserkers can't be blocked except by three or more creatures.

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The Game Plan

Play a monster at pretty much every spot on the curve, and attack with them. Because our creature quality is so high, we really don't need much more than that to put things in our favor. Our deck is capable of playing 2-power creatures at 1 mana, 3-power creatures at 2 mana, and so forth. We can apply the beatdown quickly and with resilient, beefy creatures. If that turns out not be good enough, we have a few choice tricks—Guided Strike, Selesnya Charm, Rebuff the Wicked, and Prismatic Strands—to ensure that we get our way. Armadillo Cloak and Elephant Guide can add even more fat with some bonuses as well.

I hate to call our creatures stupid. That would be rude, and some of these are my all time favorites. But they don't contribute much to our cause that isn't attacking and blocking, so remember to get into the red zone early and often with them. Again, there won't be many occasions where our board is outclassed.

Our removal is not plentiful… ok, let me rephrase that. We have exactly one definite removal spell—Stasis Snare. So be very judicious about its application. But we also have Ajani Unyielding itself, whose minus ability will be very useful. And one of our rares can sometimes be a removal spell, while Selesnya Charm acts as a very conditional kill spell.

The Rares

I've harped on before about my dislike of hexproof as a mechanic, but at least Fleecemane Lion makes us earn it. It's hard to get more efficient than the aforementioned Watchwolf stats, and really the only problem with its monstrous ability is we might have other things we want to play on 5 mana. If we do get it monstrous, it'll be extremely difficult to stop. Fleecemane Lion is a bonafide tank.

Continuing the tradition of undercosted fat, I knew I had to get the Loxodon Smiter in here. Fun fact: the last time I played in a Standard tournament, I was battling with both Fleecemane Lion and the Loxodon Smiter. I remember joyfully watching Jackson Cunningham (brother of GOAT Magic writer Jeff) almost win the Pro Tour with a similar Selesnya coalition, only to be stopped in the finals by the evil Sphinx's Revelation. Well, Sphinx's Revelation isn't legal in this project and I expect Loxodon Smiter to take us to the moon.

Nostalgia Alert! Still one of my favorite card arts in all of Magic. And back in the day, Mystic Enforcer was to be feared. Unfortunately, one of the bitter ironies of green/white is it usually packs very few ways to get to threshold short of our stuff dying. Which meant that Mystic Enforcer spent most of its competitive days as a splashed threat in decks that largely featured blue or black. Because I desperately wanted to play this, we've got the spicy Gather the Pack to get us a good chunk of the way there. Remember that unlike most of our other creatures, we're not generally interested in playing this on turn 4 when threshold is unlikely. Since the art on it is so nice, we want this to bat cleanup, and be the last thing our opponent ever sees.

An incredibly powerful, flexible spell! We'll almost always be choosing the fight and +1/+1 counter modes since our deck is extremely light on removal, but the other modes can be back breaking in the right scenarios. At only 2 mana and at instant speed, the Dromoka's Command here is one of our most powerful cards.

Unsung Hero

Planar Chaos was a super interesting design experiment. On one hand, there were certain cards that were big breaks. Damnation probably shouldn't have been made, for example—that effect at that cost with no restrictions or caveats was a very white ability, and has remained so ever since, making Damnation a very powerful (and expensive) aberration. Ok, lesson learned.

But there were a few cards that made a lot of sense when they got slotted over. Prodigal Pyromancer is a fine example. Blue could already do everything under the sun and red is supposed to be the color of direct damage. Almost too intuitive!

Hedge Troll is another great example. Sedge Troll is more notable these days because of its viability in Old School. But ever since the very early days of Magic it's been pretty clear that Trolls should be green. And making it a very reasonable, efficient creature is exactly what green/white wants to be doing. Although it may not look the most fearsome at first glance, let me assure you that a 3/3 for 3 that regenerates cheaply is plenty terrifying.