Whenever cards are banned in a competitive format, players inevitably disagree over whether the ban was warranted. But, nearly everyone agrees that the point of banning cards is to promote a diverse format with multiple viable decks. We disagree on how to reach a diverse metagame, but not on whether diversity is a strong indicator of a fun, competitive format.

So what's the point of banning cards in Commander, a (typically) casual, multiplayer format with social guidelines that are often more important than the explicit rules? What criteria can you use to judge whether a casual format is fun?

Here's Mitch's take. Consider it, then form your own conclusions.


The Commander's Quarters

Connect: YouTube Twitter