Black/Green Delirium is a deck that has consistently put up results. On the surface it may not seem like one of the better decks right now, but that isn't the case. While there are definitely some difficult matchups, this is a deck that has a ton of game. The more players start to transition away from combo decks like Temur Aetherworks and towards midrange and aggressive decks, Black/Green Delirium will be in an even better spot. There are a few Black/Green Delirium lists which did well at Pro Tour Kaladesh, finishing just outside the top eight. The one I am piloting is that of Petr Sochurek, here it is:

This version is not as aggressive as some of the other versions. Rather than playing powerful cards like Smuggler's Copter or Verdurous Gearhulk, the deck aims to hit Delirium consistently and go all the way up to Emrakul, the Promised End. Ishkanah, Grafwidow is still great, and arguably more impactful than Verdurous Gearhulk once delirium is turned on. This deck plays cards that aren't very popular right now, and uses them to great effect. Liliana, the Last Hope almost disappeared from the format for a minute. Now, it seems more one-toughness creatures are being played and Liliana, the Last Hope is in a great spot.

This deck plays a lot of spot removal in order to keep aggressive decks in check and clear the way for difficult-to-answer threats. Black/Green Delirium isn't anything new, and didn't lose many cards from the recent rotation. Traverse the Ulvenwald is a great way to find silver bullets as needed. Having the second Emrakul, the Promised End in the sideboard makes sense, with various exile effects running around. Notably absent from this list is Sylvan Advocate. Sylvan Advocate was one of the strongest creatures in the previous Standard format, yet it continues to see less and less play.

The matches went about as expected. Red-Green Energy stole a game on the back of timely pump effects, but the matchup is good overall. We generally had enough time to set up defenses, and spot removal was key. The one trick that was most annoying to play against was definitely Blossoming Defense, but in general the aggressive matchups aren't too difficult to navigate. On the flipside, the Temur Aetherworks deck is the worst matchup for Black/Green Delirium, and it showed. Bringing in the discard spells from the sideboard doesn't feel like enough to make the matchup good enough. I wouldn't play Black/Green Delirium in a room full of Aetherworks Marvels, but it is well positioned against the rest of the field.

The last match against the Esper Control was definitely a grind, and I almost timed out! The Esper Control deck our opponent was playing had a ton of answers to our threats. Game 1, curving out with planeswalkers was enough to beat one of our better draws. At that point it felt like the primary plan should become stay alive to cast Emrakul, the Promised End. That is exactly what happened in the final two games and we were able to use our opponent's situational removal spells against them. In the final game the most important decision was forcing our opponent to discard Fumigate, rather than a Gideon, Ally of Zendikar. When the game ended our opponent still had two Gideon, Ally of Zendikar that were never cast.

Thanks for reading,

Seth Manfield