This week's article is very special to me because I decided to build a Commander deck around my free preview card from Modern Horizons 2. Wizards definitely knows me well, because this week's legendary creature is incredibly flavorful and incredibly aggro.

If you haven't met her, let me introduce to you Captain Ripley Vance.

Mentioned in name only on Vance's Blasting Cannons, Captain Ripley Vance finally gets her own legendary creature card in Magic's upcoming Modern-centric set. Her ability mirrors that of her blasting canons when it comes to the rule of three. After we cast our third spell each turn, Ripley gets a +1/+1 counter then deals damage equal to her power to any target.

This ability is super fun and absolutely scratched that red mage itch in my brain. While three spells a turn is a difficult threshold to hit, we've still found ways to make Captain Ripley Vance deal massive damage to our opponents.

Cheap Spells

In order for us to achieve maximum impact and damage with Captain Ripley Vance, we need to cast exactly three spells. If we play more than three spells, we don't trigger Ripley again. This requires us to have some pretty concise spell casting.

The answer to this predicament? Cheap spells!

Let's start out strong with cantrips. For those unfamiliar with this term, cantrips in Magic are spells that draw a card in addition to other abilities. Cantrips are low in mana value, and fit perfectly in our deck's desired strategy. Cheap spells are easy for us to cast multiples of in a turn, especially when they draw us a card!

Examples in our list include Crash Through, Needle Drop, and Expedite. Of course, we also run other cheap cards that give us card selection. I'm looking at you, Faithless Looting, Thrill of Possibility, and Tormenting Voice.

We aren't solely focused on card draw, however. We run other cheap spells such as Downhill Charge and Unleash Fury, which allow us to not only trigger Captain Ripley Vance, but drastically increase Ripley's power. This can lead to some beautiful "Ok, Ripley's ability hits you for lethal" moments, which I absolutely love.

These next three spells are some of the best repeatable ways to trigger Captain Ripley Vance. Let's talk about Crown of Flames, Ghitu Firebreathing, and Mark of Fury.

Allof these spells are powerful Auras with one thing in common: we can bounce them back to our hand. These seem to be made for Captain Ripley Vance because they're so cheap in cost that we can just recast them immediately after returning them to our hand!

When chat showed me these spells, I was giddy with excitement. Talk about easy triggers!

Now, this gas can eventually run out. After all, three spells a turn can add up and eventually rot in our graveyard. Thankfully, red has some solutions to these issues. It's time for us to cast cards from the graveyard.

We do run a few cards that have flashback, however, this only does so much. We need more zest. This is where Past in Flames and Mizzix's Mastery comes in.

Starting off strong, Past in Flames is so strong because our spells are incredibly cheap, so we are able to flashback one and two-drops to trigger Captain Ripley Vance. Even if we cast it from the hand once, we can cast it again for its flashback cost. This spell has such value!

Of course, we can't ignore the value in Mizzix's Mastery. When overloaded, you are able to cast copies of each instant and sorcery in your graveyard! That's insane. Now this spell would be way more potent if Captain Ripley Vance triggered on each spell cast after the third, however, she is only uncommon and she is tied down to her flavor.

Equipment & Auras

Captain Ripley Vance is a pretty small creature. She starts out with a power of 3 and grows incrementally whenever we catch our third spell each turn. This natural progression is a bit too slow for my red mage tastes, so I decided to introduce ways for us to make Ripley a problem through Equipment and Auras.

Being in a mono-colored deck means a lot of basic lands, and I like to use this to our advantage. The more basics we have, the more lethal we can make Captain Ripley Vance. Blackblade Reforged, Strata Scythe, Claws of Valakut, and Granite Grip buff the equipped or attached creature by the number of lands or Mountains we control. How many mountains do we run? Oh yeah, lemme check and see—30 Mountains!? That's a lot of basics! I have built decks that run these pieces in here and boy do they perform! I love them. These turn Ripley from Uncommon to Super Mega Mythic!

Of course we run other ways to minimally increase Captain Ripley Vance power like Golem-Skin Gauntlets, Sword of Feast and Famine, and Sword of Truth and Justice. Now, these aren't the only powerhouse ways of increasing Ripley's power and damage. As a licensed memer (check it out, I'm certified), I definitely felt obligated to run Colossus Hammer! This is a zero-to-100 type of Equipment, and I absolutely love it.

While increasing Captain Ripley Vance power is a key focus in running Equipment, we also run other pieces that offer protection, evasion, and more. Starting out strong we run Basilisk Collar, which not only gives us that sweet life gain, but has the additional bonus of protecting us from attacks via deathtouch.

In a mono-colored deck, Commander's Plate is elite. When equipped to Captain Ripley Vance, she is protected from every color but red. This makes her so insanely hard to remove from play, and we love that buff and reduced equip cost as well.

Our final piece of protection is Swiftfoot Boots. We originally wanted to run Lightning Greaves, however we decided against it because we do so much targeting in this deck with our cheaper spells and shroud makes that….well, it makes that impossible.

Our last Equipment of note allows us to make contact with our opponents every time: Trailblazer's Boots. I love this card because almost every opponent in Commander runs non-basics. While we aren't exactly combat focused, Captain Ripley Vance can be, and making her big, beefy, and unblockable seems like the perfect way for us to win!

Magic: The Gathering TCG Deck - Three-Two Punch! by Chase Carroll

'Three-Two Punch!' - constructed deck list and prices for the Magic: The Gathering Trading Card Game from TCGplayer Infinite!

Created By: Chase Carroll

Event:

Rank:

Commander

Market Price: $372.64

Cards

Crimson Wisps

Color Identity:R

Market Price: $3.02

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/18598_200w.jpg

Target creature becomes red and gains haste until end of turn.
Draw a card.

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Endless Atlas

Market Price: $2.70

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/218814_200w.jpg

{2}, {T}: Draw a card. Activate only if you control three or more lands with the same name.

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Warlord's Fury

Color Identity:R

Market Price: $0.22

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/162188_200w.jpg

Creatures you control gain first strike until end of turn.
Draw a card.

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Mark of Fury

Color Identity:R

Market Price: $0.26

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/6203_200w.jpg

Enchant creature
Enchanted creature has haste.
At the beginning of the end step, return Mark of Fury to its owner's hand.

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Fiery Emancipation

Color Identity:R

Market Price: $17.72

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/215573_200w.jpg

If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.

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Trailblazer's Boots

Market Price: $2.59

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/33454_200w.jpg

Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.)
Equip {2}

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Fiendish Duo

Color Identity:R

Market Price: $19.99

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/234370_200w.jpg

First strike
If a source would deal damage to an opponent, it deals double that damage to that player instead.

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Rile

Color Identity:R

Market Price: $0.15

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/145270_200w.jpg

Rile deals 1 damage to target creature you control. That creature gains trample until end of turn.
Draw a card.

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Mizzix's Mastery

Color Identity:R

Market Price: $6.66

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/107844_200w.jpg

Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload {5}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

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Brass Squire

Market Price: $0.12

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/227376_200w.jpg

{T}: Attach target Equipment you control to target creature you control.

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Koth of the Hammer

Color Identity:R

Market Price: $5.26

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/58087_200w.jpg

+1: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land.
−2: Add {R} for each Mountain you control.
−5: You get an emblem with "Mountains you control have '{T}: This land deals 1 damage to any target.'"

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Needle Drop

Color Identity:R

Market Price: $1.06

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/15588_200w.jpg

Needle Drop deals 1 damage to any target that was dealt damage this turn.
Draw a card.

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Goblin Gaveleer

Color Identity:R

Market Price: $0.09

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/219539_200w.jpg

Trample
Goblin Gaveleer gets +2/+0 for each Equipment attached to it.

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Vance's Blasting Cannons // Spitfire Bastion

Color Identity:R

Market Price: $0.30

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/145719_200w.jpg

At the beginning of your upkeep, exile the top card of your library. If it's a nonland card, you may cast that card this turn.
Whenever you cast your third spell in a turn, you may transform Vance's Blasting Cannons.

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Past in Flames

Color Identity:R

Market Price: $2.93

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/128594_200w.jpg

Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Chandra's Ignition

Color Identity:R

Market Price: $6.87

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/100009_200w.jpg

Target creature you control deals damage equal to its power to each other creature and each opponent.

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Unleash Fury

Color Identity:R

Market Price: $0.18

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/215837_200w.jpg

Double the power of target creature until end of turn.

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Granite Grip

Color Identity:R

Market Price: $0.16

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/2936_200w.jpg

Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control.

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Chaos Warp

Color Identity:R

Market Price: $2.12

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/212487_200w.jpg

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

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Expedite

Color Identity:R

Market Price: $0.11

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/227314_200w.jpg

Target creature gains haste until end of turn.
Draw a card.

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Kazuul's Toll Collector

Color Identity:R

Market Price: $0.11

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/219550_200w.jpg

{0}: Attach target Equipment you control to Kazuul's Toll Collector. Activate only as a sorcery.

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Sword of Feast and Famine

Market Price: $66.51

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/218926_200w.jpg

Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip {2}

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Ghitu Firebreathing

Color Identity:R

Market Price: $0.13

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/14245_200w.jpg

Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.
{R}: Return Ghitu Firebreathing to its owner's hand.

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Guttersnipe

Color Identity:R

Market Price: $0.16

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/196596_200w.jpg

Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.

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Mana Geyser

Color Identity:R

Market Price: $1.29

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/236205_200w.jpg

Add {R} for each tapped land your opponents control.

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Downhill Charge

Color Identity:R

Market Price: $0.29

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/58075_200w.jpg

You may sacrifice a Mountain rather than pay this spell's mana cost.
Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.

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Golem-Skin Gauntlets

Market Price: $0.24

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/219619_200w.jpg

Equipped creature gets +1/+0 for each Equipment attached to it.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

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Reckless Charge

Color Identity:R

Market Price: $0.02

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/191580_200w.jpg

Target creature gets +3/+0 and gains haste until end of turn.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Storm-Kiln Artist

Color Identity:R

Market Price: $0.72

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/235118_200w.jpg

Storm-Kiln Artist gets +1/+0 for each artifact you control.
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token.

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Young Pyromancer

Color Identity:R

Market Price: $0.59

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/216454_200w.jpg

Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.

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Crown of Flames

Color Identity:R

Market Price: $0.15

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/7463_200w.jpg

Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.
{R}: Return Crown of Flames to its owner's hand.

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Strata Scythe

Market Price: $0.47

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/94438_200w.jpg

Imprint — When Strata Scythe enters the battlefield, search your library for a land card, exile it, then shuffle.
Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card.
Equip {3}

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Mountain

Color Identity:R

Market Price: $0.07

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/145690_200w.jpg

({T}: Add {R}.)

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Valduk, Keeper of the Flame

Color Identity:R

Market Price: $0.20

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/162185_200w.jpg

At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.

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Buried Ruin

Market Price: $0.84

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/219501_200w.jpg

{T}: Add {C}.
{2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.

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Magnetic Theft

Color Identity:R

Market Price: $5.74

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/11881_200w.jpg

Attach target Equipment to target creature. (Control of the Equipment doesn't change.)

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Rogue's Passage

Market Price: $0.29

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/236159_200w.jpg

{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.

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Overmaster

Color Identity:R

Market Price: $22.80

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/9753_200w.jpg

The next instant or sorcery spell you cast this turn can't be countered.
Draw a card.

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Sword of Truth and Justice

Market Price: $23.29

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/191050_200w.jpg

Equipped creature gets +2/+2 and has protection from white and from blue.
Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Equip {2}

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Infuriate

Color Identity:R

Market Price: $0.11

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/207129_200w.jpg

Target creature gets +3/+2 until end of turn.

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Birgi, God of Storytelling // Harnfel, Horn of Bounty

Color Identity:R

Market Price: $6.42

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/230903_200w.jpg

Whenever you cast a spell, add {R}. Until end of turn, you don't lose this mana as steps and phases end.
Creatures you control can boast twice during each of your turns rather than once.

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Basilisk Collar

Market Price: $4.48

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/218627_200w.jpg

Equipped creature has deathtouch and lifelink.
Equip {2}

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Hammer of Nazahn

Market Price: $9.41

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/218617_200w.jpg

Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control.
Equipped creature gets +2/+0 and has indestructible.
Equip {4}

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Colossus Hammer

Market Price: $1.72

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/192744_200w.jpg

Equipped creature gets +10/+10 and loses flying.
Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.)

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Grafted Exoskeleton

Market Price: $4.45

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/36417_200w.jpg

Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Whenever Grafted Exoskeleton becomes unattached from a permanent, sacrifice that permanent.
Equip {2}

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Sol Ring

Market Price: $2.06

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/236137_200w.jpg

{T}: Add {C}{C}.

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Crash Through

Color Identity:R

Market Price: $0.12

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/215891_200w.jpg

Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Draw a card.

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Commander's Plate

Market Price: $13.11

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/227048_200w.jpg

Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.
Equip commander {3}
Equip {5}

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Swiftfoot Boots

Market Price: $2.08

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/231281_200w.jpg

Equipped creature has hexproof and haste.
Equip {1}

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Light Up the Stage

Color Identity:R

Market Price: $0.59

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/182127_200w.jpg

Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

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Faithless Looting

Color Identity:R

Market Price: $0.32

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/236106_200w.jpg

Draw two cards, then discard two cards.
Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Godo, Bandit Warlord

Color Identity:R

Market Price: $1.76

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/218613_200w.jpg

When Godo, Bandit Warlord enters the battlefield, you may search your library for an Equipment card, put it onto the battlefield, then shuffle.
Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.

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Temur Battle Rage

Color Identity:R

Market Price: $0.14

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/227059_200w.jpg

Target creature gains double strike until end of turn.
Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.

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Jaya Ballard

Color Identity:R

Market Price: $0.61

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/236171_200w.jpg

+1: Add {R}{R}{R}. Spend this mana only to cast instant or sorcery spells.
+1: Discard up to three cards, then draw that many cards.
−8: You get an emblem with "You may cast instant and sorcery spells from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead."

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Captain Ripley Vance

Color Identity:R

Market Price: $0.16

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/240180_200w.jpg

Whenever you cast your third spell each turn, put a +1/+1 counter on Captain Ripley Vance, then it deals damage equal to its power to any target.

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Sword of the Animist

Market Price: $13.04

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/140049_200w.jpg

Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip {2}

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Sensei's Divining Top

Market Price: $68.65

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{1}: Look at the top three cards of your library, then put them back in any order.
{T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.

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Quicksmith Genius

Color Identity:R

Market Price: $0.09

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Whenever an artifact enters the battlefield under your control, you may discard a card. If you do, draw a card.

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Champion of the Flame

Color Identity:R

Market Price: $0.03

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Trample
Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it.

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Inventors' Fair

Market Price: $7.64

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At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
{T}: Add {C}.
{4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.

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Runaway Steam-Kin

Color Identity:R

Market Price: $0.30

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Whenever you cast a red spell, if Runaway Steam-Kin has fewer than three +1/+1 counters on it, put a +1/+1 counter on Runaway Steam-Kin.
Remove three +1/+1 counters from Runaway Steam-Kin: Add {R}{R}{R}.

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Nykthos, Shrine to Nyx

Market Price: $21.25

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{T}: Add {C}.
{2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

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Blackblade Reforged

Market Price: $0.72

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Equipped creature gets +1/+1 for each land you control.
Equip legendary creature {3}
Equip {7}

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Mask of Memory

Market Price: $0.35

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Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

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Ignite the Future

Color Identity:R

Market Price: $0.37

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Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs.
Flashback {7}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Tormenting Voice

Color Identity:R

Market Price: $0.05

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As an additional cost to cast this spell, discard a card.
Draw two cards.

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Jeska's Will

Color Identity:R

Market Price: $13.57

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Choose one. If you control a commander as you cast this spell, you may choose both.
• Add {R} for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.

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Opal Palace

Market Price: $0.17

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{T}: Add {C}.
{1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

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Forgotten Cave

Color Identity:R

Market Price: $0.09

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Forgotten Cave enters the battlefield tapped.
{T}: Add {R}.
Cycling {R} ({R}, Discard this card: Draw a card.)

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Claws of Valakut

Color Identity:R

Market Price: $0.22

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Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control and has first strike.

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Thrill of Possibility

Color Identity:R

Market Price: $0.11

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As an additional cost to cast this spell, discard a card.
Draw two cards.

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Creatures

Goblin Gaveleer|| Bergi, God of Storytelling|| Guttersnipe

So we've tackled the ways to make Captain Ripley Vance beefy and trigger every turn. However, Ripley isn't the only creature in this deck. We need other plans of attack and ways to defend ourselves from the onslaught of creatures our opponents control!

Since we run a lot of Equipment, we need to run some of the standard Equipment-focused creatures. Brass Squire, Goblin Gaveleer, Champion of the Flame, and Kazuul's Toll Collector are great bodies to throw weapons onto. They're pretty great beaters when the need arises!

Now, don't worry, I haven't forgotten about Godo, Bandit Warlord and Valduk, Keeper of the Flame. These two are the quintessential Equipment legendaries in Magic, and help us either tutor for Equipment or make even more attackers based on the number of Equipment we have attached to them.

Equipment creatures aren't the only creatures we run. We love versatility on this article series. Birgi, God of Storytelling doesn't really fall into this category, but she lives in this list for a purpose. We originally ran Grinning Ignus for the bounce combo, but it just felt very… out of place. We decided to keep her in the list because the mana she generates can help us cast our cheaper spells.

Because we run so many instants and sorceries, I felt as though we needed some creatures that function around that. One such creature is Guttersnipe. This nasty guy lets us shock each opponent whenever we cast instants or sorceries. We love incremental damage in this deck. Young Pyromancer also falls into this category. Not only do I have an attachment to this card because he's a Chandra lover, but this card is so good at generating blockers for us. Who doesn't love that?

Big Damage

If you're familiar with me and my play style, then you know that I like dealing insane amounts of noncombat damage. I love it! So the natural progression of events dictates that we need to have some insane levels of lethal damage pop up easily and consistently.

Let's start with some of my favorite types of cards: damage doublers. This particular list runs two of them: Fiery Emancipation and Fiendish Duo. The reason we are running these over others is due to the fact that damage is doubled or tripled only toward opponents. These are very different from Furnace of Rath and Dictate of the Twin Gods, which are global enchantments. On their own, these make Captain Ripley Vance very dangerous. Doubling and tripling damage seems innocuous at first until the damage actually happens. Then it's, "Oh my God why?!".

But what if I told you that I could make this even worse? It's not as hard as you think. Simply run Grafted Exoskeleton.

I LOVE INFECT!!! You know I had to slip it in this list. When slapped onto Captain Ripley Vance, she becomes a one shot kill. It only takes 10 infect damage to kill an opponent, and Ripley can grow in power pretty fast. Plus with the damage doubler/tripler, this can be achieved even faster!

There is one last spell that absolutely must be talked about in this section: Chandra's Ignition. This spell is so good because it's a five-mana sweeper in red. The more spells we cast and more Equipment we attach, the bigger Captain Ripley Vance gets. If we have our doublers out this can definitely be lethal, but paired with Grafted Exoskeleton… well, this list became a big old meme, huh?

* * *

Getting to preview a card means the world to me as a creator, and to have it be related to my favorite archetype in Magic is beyond exciting. I wanted to do Captain Ripley Vance justice. After all, she has frickin' cannons on her shoulders how insane is that!?

All memery aside, Captain Ripley Vance is one of those legendaries that seems like a challenge to build, but actually allows you to stretch your deck building muscles a bit. Seeing creatures name-dropped on other cards builds up such hype that finally seeing them in the cardboard flesh is so exciting. I hope you all enjoyed this build, and thank you again to Wizards of the Coast for this opportunity.

Keep on brewin', lovelies!