Let's talk about Elves, baby! These little guys are Magic's strongest and most supported tribal archetype, second only to Goblins! Known for their fast ranking and big beats, Elf commander decks are rightfully feared. Support for them has grown in the recent set of Kaldheim, with the printing of the Elven Empire Commander precon. Our fearless sovereign leader? Lathril, Blade of the Elves.

Lathril, Blade of Elves

She is strong, she's fearless, and most importantly, she's Golgari! This allows us to access some of the lesser played Elves printed in Lorwyn (Elfropia). Lathril is an instantaneous threat as she hits the battlefield. Not only does she make tokens, but she can take 1/4th of an opponent's life away and let us gain it. Elves are already such a strong tribe in Magic, but we can make them even stronger! 

Mana Makers

When people hear 'Elves', one of the first things they tend to think of is 'mana dorks'. That's the beauty of playing in mono-green. Being able to cast our creatures quickly is what makes Elves so incredibly powerful. Of course we run Fyndhorn Elves (the alternative to Llanowar Elves) and the infamous Priest of Titania. However, we also run a few others that might be considered lesser known. One such dork is Joraga Treespeaker. The beauty behind this piece is that while she taps for two green, we can level her up to make all of our elves tap for two green! We do have to sink considerable amounts of mana into her to achieve this—however, a single tap of our Priest of Titania and she will be maxed out in no time! Another powerful mana dork is Elvish Archdruid. This lord packs a huge punch, not only buffing our Elves, but acting as a Priest of Titania as well! 

What if we had three Priests of Titania? We do with Wirewood Channeler, and at only a fraction of the price! However, the slight difference here is that this Elf makes it so we can tap for mana of any one color. While we will more than likely tap for green, this means that we can tap for black mana as well! 

Next we have Marwyn, the Nurturer. She is one of this deck's more interesting mana dorks because she goes from dork to jock real quick! The more counters she gets, the more mana she can tap for. This may make her a target for removal, but she can be an asset both in casting spells and in combat. 

The last mana dork isn't really a mana dork at all—he's a Planeswalker! Let's talk about Tyvar Kell. This gorgeous hunk of Elf is truly a jack of all trades. Not only can he make tokens and give them counters, but his static ability allows all of our Elves to tap for black. Most elven mana dorks tap for green, so this gives us some variety to work with! Whoever said "More mana, more problems" was very, very wrong.

Token & Their Doublers

You can't have an Elf deck without tokens. (Well, I mean, you could, but it would be pretty hard.) Tokens serve as blockers, beefy beaters in the future, and mana generation. So let's tackle some of the many ways we can make these happen! Before we begin, it must be said that we run token staples such as Second Harvest, Parallel Lives, and Doubling Season. The more tokens we have, the better. Overkill is never a bad thing when it comes to building Elves. However, let's talk about some of the newer ways we can create elf tokens in this beauty of a deck.

Of course Lathril is a token generating machine. Whether she's a ⅔ or a 10/11 after buffs, Lathril is guaranteed to make many tokens for us to carry out our nefarious deeds. Elven Ambush is a newer addition to the Elf token family. Printed in Kaldheim, this spell gives us tokens equal to the number of Elves we control. Functioning as a creature doubler, this spell is nothing to sneeze at. 

Another newly printed piece is Wolverine Riders. I love this spell because it acts as an Elf specific Tendershoot Dryad that simultaneously gains us life! This is definitely a staple for future Elf decks. Elves recently gained even more support with another new piece: Elvish Warmaster. While this creature may have a caveat printed on him to prevent going infinite, he still is a cheap way to create tokens for our many many uses. Plus he has the added benefit of buffing all of them and giving them deathtouch at instant speed, making blocks even more lethal than imagined! Of course, we already mentioned Tyvar Kell's 0 loyalty ability! 

However, one final piece of the token generating puzzle is an oldie but a goodie: Imperious Perfect. When building this deck with Alex from the Spike Feeders, he stated that this card was "the heart of the deck", and I couldn't agree more. Her abilities are a bit more simple in comparison to the other token generators previously stated. She can only make one token on your turn and only buffs our Elves by one...and yet it just feels weird to not run her in an Elves deck. She is definitely a bit of a pet card that makes me reminisce about picking up tribal for the first time. I had to include her. 

Big Beaters

Elves are normally small, but they are very rarely underestimated in Commander now, because they get big quickly! Whether it's by having many lords out (I'm talking about Imperious Perfect, Elvish Archdruid, Elvish Champion, and Dwynen, Gilt-Leaf Daen) or pumping them with other abilities, our Elves will be terrifying and lethal if we reach combat!

So what are the other things that make our beaters beefy? Well, Elvish Warmaster has a seven mana ability that buffs our creatures while giving them deathtouch. The beauty behind this is that it's repeatable! Another repeatable form of pumping our creatures is Ezuri, Renegade Leader. If you play Elves, then you must play Ezuri. This bad boy used to be my Commander when I ran Elves, and with good reason! Not only does he regenerate and buff our creatures, but he also gives them trample! Another way to passively pump up our creatures is Kamahl, Heart of Krosa. While his secondary ability can be neat in a pinch, his passive ability makes our Elves shine. His static ability essentially functions as a one time Ezuri pump, giving our Elves trample with that sweet, sweet added buff! 

Our final big beater deserves a paragraph all to his own: Craterhoof Behemoth. He's a staple in token decks, and Elves are no exception. Because our creatures tap for mana, we don't have to worry about the heavy duty converted mana cost. Plus, with so many Elf tokens, we are guaranteed to make combat with him lethal! That makes the Behemoth an honorary Elf, right?

Magic: The Gathering TCG Deck - Lathril Elves by Chase Carroll

'Lathril Elves' - constructed deck list and prices for the Magic: The Gathering Trading Card Game from TCGplayer Infinite!

Created By: Chase Carroll

Event:

Rank:

Commander

Market Price: $864.39

Cards

Attrition

Color Identity:B

Market Price: $8.59

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/47411_200w.jpg

{B}, Sacrifice a creature: Destroy target nonblack creature.

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Undergrowth Stadium

Color Identity:B,G

Market Price: $8.05

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/221360_200w.jpg

Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents.
{T}: Add {B} or {G}.

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Nullmage Shepherd

Color Identity:G

Market Price: $0.35

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/231244_200w.jpg

Tap four untapped creatures you control: Destroy target artifact or enchantment.

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Doubling Season

Color Identity:G

Market Price: $77.44

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/214841_200w.jpg

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.

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Toxic Deluge

Color Identity:B

Market Price: $19.96

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/219532_200w.jpg

As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.

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Cover of Darkness

Color Identity:B

Market Price: $35.16

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/10539_200w.jpg

As Cover of Darkness enters the battlefield, choose a creature type.
Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)

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Vanquisher's Banner

Market Price: $10.09

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/142034_200w.jpg

As Vanquisher's Banner enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Whenever you cast a creature spell of the chosen type, draw a card.

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Quest for Renewal

Color Identity:G

Market Price: $7.87

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/34414_200w.jpg

Whenever a creature you control becomes tapped, you may put a quest counter on Quest for Renewal.
As long as there are four or more quest counters on Quest for Renewal, untap all creatures you control during each other player's untap step.

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Ohran Frostfang

Color Identity:G

Market Price: $18.12

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/196563_200w.jpg

Attacking creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a player, draw a card.

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Fallen Ideal

Color Identity:B

Market Price: $0.28

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/107954_200w.jpg

Enchant creature
Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn."
When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand.

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Blooming Marsh

Color Identity:B,G

Market Price: $5.54

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/122642_200w.jpg

Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {B} or {G}.

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Elvish Guidance

Color Identity:G

Market Price: $2.91

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/10652_200w.jpg

Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional {G} for each Elf on the battlefield.

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Stoneforge Masterwork

Market Price: $2.75

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/110823_200w.jpg

Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it.
Equip {2}

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Craterhoof Behemoth

Color Identity:G

Market Price: $54.90

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/216178_200w.jpg

Haste
When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

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Kamahl, Heart of Krosa

Color Identity:G

Market Price: $2.87

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/226367_200w.jpg

At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn.
{1}{G}: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land.
Partner (You can have two commanders if both have partner.)

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Fauna Shaman

Color Identity:G

Market Price: $15.53

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/180830_200w.jpg

{G}, {T}, Discard a creature card: Search your library for a creature card, reveal it, put it into your hand, then shuffle your library.

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Phyrexian Reclamation

Color Identity:B

Market Price: $4.40

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/216460_200w.jpg

{1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand.

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Torment of Hailfire

Color Identity:B

Market Price: $24.42

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/135074_200w.jpg

Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card.

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Toski, Bearer of Secrets

Color Identity:G

Market Price: $4.53

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/229494_200w.jpg

This spell can't be countered.
Indestructible
Toski, Bearer of Secrets attacks each combat if able.
Whenever a creature you control deals combat damage to a player, draw a card.

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The Great Henge

Color Identity:G

Market Price: $48.88

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/199361_200w.jpg

This spell costs {X} less to cast, where X is the greatest power among creatures you control.
{T}: Add {G}{G}. You gain 2 life.
Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.

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Wirewood Lodge

Color Identity:G

Market Price: $9.17

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/93675_200w.jpg

{T}: Add {C}.
{G}, {T}: Untap target Elf.

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Wellwisher

Color Identity:G

Market Price: $1.87

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/132219_200w.jpg

{T}: You gain 1 life for each Elf on the battlefield.

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Elvish Archdruid

Color Identity:G

Market Price: $2.01

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/231206_200w.jpg

Other Elf creatures you control get +1/+1.
{T}: Add {G} for each Elf you control.

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Dwynen, Gilt-Leaf Daen

Color Identity:G

Market Price: $0.26

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/231204_200w.jpg

Reach
Other Elf creatures you control get +1/+1.
Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control.

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Cryptolith Rite

Color Identity:G

Market Price: $11.86

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/116371_200w.jpg

Creatures you control have "{T}: Add one mana of any color."

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Beast Whisperer

Color Identity:G

Market Price: $2.01

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/231197_200w.jpg

Whenever you cast a creature spell, draw a card.

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Helix Pinnacle

Color Identity:G

Market Price: $8.28

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/27135_200w.jpg

Shroud (This enchantment can't be the target of spells or abilities.)
{X}: Put X tower counters on Helix Pinnacle.
At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.

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Skullclamp

Market Price: $7.19

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/212351_200w.jpg

Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip {1}

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Seedborn Muse

Color Identity:G

Market Price: $9.06

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/196277_200w.jpg

Untap all permanents you control during each other player's untap step.

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Icon of Ancestry

Market Price: $3.98

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/192668_200w.jpg

As Icon of Ancestry enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
{3}, {T}: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

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Abomination of Llanowar

Color Identity:B,G

Market Price: $0.12

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/231188_200w.jpg

Vigilance; menace (This creature can't be blocked except by two or more creatures.)
Abomination of Llanowar's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard.

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Elven Ambush

Color Identity:G

Market Price: $0.47

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/229274_200w.jpg

Create a 1/1 green Elf Warrior creature token for each Elf you control.

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Ruthless Winnower

Color Identity:B

Market Price: $0.30

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/230970_200w.jpg

At the beginning of each player's upkeep, that player sacrifices a non-Elf creature.

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Wolverine Riders

Color Identity:G

Market Price: $0.58

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/230983_200w.jpg

At the beginning of each upkeep, create a 1/1 green Elf Warrior creature token.
Whenever another Elf enters the battlefield under your control, you gain life equal to its toughness.

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Sword of Feast and Famine

Market Price: $57.79

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/218926_200w.jpg

Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip {2}

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Beast Within

Color Identity:G

Market Price: $1.50

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/236312_200w.jpg

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

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Wirewood Channeler

Color Identity:G

Market Price: $0.44

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/231271_200w.jpg

{T}: Add X mana of any one color, where X is the number of Elves on the battlefield.

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Woodland Cemetery

Color Identity:B,G

Market Price: $5.33

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/162123_200w.jpg

Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.
{T}: Add {B} or {G}.

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Nissa Revane

Color Identity:G

Market Price: $10.47

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/33381_200w.jpg

+1: Search your library for a card named Nissa's Chosen and put it onto the battlefield. Then shuffle your library.
+1: You gain 2 life for each Elf you control.
−7: Search your library for any number of Elf creature cards and put them onto the battlefield. Then shuffle your library.

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Lathril, Blade of the Elves

Color Identity:B,G

Market Price: $2.19

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/229378_200w.jpg

Menace
Whenever Lathril, Blade of the Elves deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens.
{T}, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.

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Priest of Titania

Color Identity:G

Market Price: $13.72

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/132123_200w.jpg

{T}: Add {G} for each Elf on the battlefield.

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Pact of the Serpent

Color Identity:B

Market Price: $0.93

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/230969_200w.jpg

Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type.

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Patriarch's Bidding

Color Identity:B

Market Price: $37.89

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/10562_200w.jpg

Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.

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Llanowar Wastes

Color Identity:B,G

Market Price: $2.42

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/236587_200w.jpg

{T}: Add {C}.
{T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you.

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Prismatic Vista

Market Price: $30.71

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/190748_200w.jpg

{T}, Pay 1 life, Sacrifice Prismatic Vista: Search your library for a basic land card, put it onto the battlefield, then shuffle your library.

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Shizo, Death's Storehouse

Color Identity:B

Market Price: $16.81

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/12167_200w.jpg

{T}: Add {B}.
{B}, {T}: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

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Elvish Champion

Color Identity:G

Market Price: $14.35

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/15114_200w.jpg

Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

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Marwyn, the Nurturer

Color Identity:G

Market Price: $0.66

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/231237_200w.jpg

Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer.
{T}: Add an amount of {G} equal to Marwyn's power.

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Assassin's Trophy

Color Identity:B,G

Market Price: $20.15

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/175575_200w.jpg

Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library.

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Copperhorn Scout

Color Identity:G

Market Price: $0.21

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/121798_200w.jpg

Whenever Copperhorn Scout attacks, untap each other creature you control.

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Heritage Druid

Color Identity:G

Market Price: $12.49

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/118605_200w.jpg

Tap three untapped Elves you control: Add {G}{G}{G}.

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Bolas's Citadel

Color Identity:B

Market Price: $6.67

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/187187_200w.jpg

You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its converted mana cost rather than pay its mana cost.
{T}, Sacrifice ten nonland permanents: Each opponent loses 10 life.

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Tyvar Kell

Color Identity:B,G

Market Price: $9.25

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/230211_200w.jpg

Elves you control have "{T}: Add {B}."
+1: Put a +1/+1 counter on up to one target Elf. Untap it. It gains deathtouch until end of turn.
0: Create a 1/1 green Elf Warrior creature token.
−6: You get an emblem with "Whenever you cast an Elf spell, it gains haste until end of turn and you draw two cards."

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Harald, King of Skemfar

Color Identity:B,G

Market Price: $0.07

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/230305_200w.jpg

Menace (This creature can't be blocked except by two or more creatures.)
When Harald, King of Skemfar enters the battlefield, look at the top five cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

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Overgrown Tomb

Color Identity:B,G

Market Price: $13.24

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/175196_200w.jpg

({T}: Add {B} or {G}.)
As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.

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Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun

Color Identity:G

Market Price: $26.33

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/145267_200w.jpg

When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.

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Rogue's Passage

Market Price: $1.00

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/236159_200w.jpg

{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.

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Immaculate Magistrate

Color Identity:G

Market Price: $0.47

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/226769_200w.jpg

{T}: Put a +1/+1 counter on target creature for each Elf you control.

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Imperious Perfect

Color Identity:G

Market Price: $0.20

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/231227_200w.jpg

Other Elves you control get +1/+1.
{G}, {T}: Create a 1/1 green Elf Warrior creature token.

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Realmwalker

Color Identity:G

Market Price: $3.01

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/229251_200w.jpg

Changeling (This card is every creature type.)
As Realmwalker enters the battlefield, choose a creature type.
You may look at the top card of your library any time.
You may cast creature spells of the chosen type from the top of your library.

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Second Harvest

Color Identity:G

Market Price: $2.63

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/196637_200w.jpg

For each token you control, create a token that's a copy of that permanent.

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Heroic Intervention

Color Identity:G

Market Price: $12.31

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/215550_200w.jpg

Permanents you control gain hexproof and indestructible until end of turn.

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Parallel Lives

Color Identity:G

Market Price: $50.37

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/56324_200w.jpg

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

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Path of Ancestry

Market Price: $0.44

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Path of Ancestry enters the battlefield tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

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Command Tower

Market Price: $1.00

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{T}: Add one mana of any color in your commander's color identity.

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Rhys the Exiled

Color Identity:B,G

Market Price: $1.17

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Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control.
{B}, Sacrifice an Elf: Regenerate Rhys the Exiled.

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Swamp

Color Identity:B

Market Price: $0.35

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/235544_200w.jpg

({T}: Add {B}.)

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Joraga Treespeaker

Color Identity:G

Market Price: $8.73

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/34884_200w.jpg

Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-4
1/2
{T}: Add {G}{G}.
LEVEL 5+
1/4
Elves you control have "{T}: Add {G}{G}."

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Verdant Catacombs

Market Price: $68.70

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{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle your library.

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Feed the Swarm

Color Identity:B

Market Price: $0.50

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/236571_200w.jpg

Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's converted mana cost.

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Forest

Color Identity:G

Market Price: $0.37

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/235548_200w.jpg

({T}: Add {G}.)

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Elvish Warmaster

Color Identity:G

Market Price: $2.00

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/230124_200w.jpg

Whenever one or more other Elves enter the battlefield under your control, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn.
{5}{G}{G}: Elves you control get +2/+2 and gain deathtouch until end of turn.

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Reclamation Sage

Color Identity:G

Market Price: $0.19

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/231255_200w.jpg

When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.

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Fyndhorn Elves

Color Identity:G

Market Price: $0.66

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/226624_200w.jpg

{T}: Add {G}.

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Blackblade Reforged

Market Price: $0.75

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/227384_200w.jpg

Equipped creature gets +1/+1 for each land you control.
Equip legendary creature {3}
Equip {7}

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Ezuri, Renegade Leader

Color Identity:G

Market Price: $15.59

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/162812_200w.jpg

{G}: Regenerate another target Elf.
{2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn.

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Cryptic Gateway

Market Price: $6.82

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Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield.

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Kindred Dominance

Color Identity:B

Market Price: $34.50

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/140146_200w.jpg

Choose a creature type. Destroy all creatures that aren't of the chosen type.

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Lathril Smash!

So we've covered all of the standard Elf pieces needed to anchor our Commander, but about the Commander herself? Lathril is a threat all on her own, making mass amounts of tokens when we swing with her. Her secondary ability is no laughing matter either. Making our opponents lose 10 life is an incredible amount! So how can we make Lathril even scarier than she already is? Well, when originally brewing this idea, Alex and I wanted to make Voltron Elves. However, the allure of tribal could not be ignored.  However, we still kept a few pieces of that initial concept in this list. After all, Lathril is only a ⅔ and two tokens per combat is not as fun as say...15 tokens? 

Let's talk Equipment. Stoneforge Masterwork is the ultimate tribal Equipment. The more Elves we control, the bigger Lathril will be which will make even more tokens when she deals combat damage. She gets bigger the more we swing, which makes this combination a huge threat! 
Another terrifying thing to equip onto Lathril is Blackblade Reforged. The more lands we have, the bigger Lathril gets! This artifact is definitely a piece to be feared! Our last Equipment's strength doesn't rely on buffing, but rather on its combat ability. Of course, I'm talking about Sword of Feast and Famine. Untapping lands after combat means more shenanigans, and Elves love shenanigans!

Let's talk about my favorite and final piece of tech that makes Lathril lethal: Fallen Ideal! This aura fits perfectly in a tokens deck. Our tokens have many uses, but with Fallen Ideal, they are cannon fodder. This aura not only buffs the enchanted creature for a ton when we sacrifice our entire token army, but it also gives Lathril flying. Even though we have to sacrifice many tokens to make Lathril scary, we gain them back when she deals damage to our victim. However, the power doesn't stop there—if we lose Ideal in the graveyard, we get it back! Amazing, right?

Other Tribal Pieces

We already have some piec,mkes of pretty sweet tech, but how about a little bit of written gravy to top it off? Starting with artifacts, we have some pretty important pieces to cover. One such piece is Icon of Ancestry, which not only buffs our chosen creature type, but allows us to dig through the top of our deck and put an Elf card into our hand. Sometimes we need that one specific Elf in order to add an extra bit of oomph to a combat step. Another tribal staple is Vanquisher's Banner. Much like Icon, it buffs our Elves by one, however the key difference is that it draws us cards whenever we cast an Elf spell! Our final tribal artifact is actually one I had never heard of until chat recommended it to me: Cryptic Gateway. With this out, we can tap two Elf tokens to dump one of our higher costing Elves out onto the battlefield. This is a fun way to cheat creatures out and save mana for us to dump into game ending spells like Torment of Hailfire!

We run more tribal pieces other than artifacts—some of our most powerful pieces just so happen to be sorceries! Let's start old with the infamous Patriarch's Bidding. Worried we might lose all of our creatures to a fatal board wipe? Well, with Bidding, we can return all Elves back into play! While it may be a global spell, not every player at the table will be running Elves, making the reward higher for us than anyone else. Want a three-sided board wipe? Kindred Dominance has you covered. Simply choose Elves and watch our opponents cry as we have the only remaining board presence. Our final piece of tribal tech is actually a new card: Pact of the Serpent. This spell can be played in one of two ways. If we have a decent amount of Elves on the board, we can use it to refill our hand! Seems great, right? Well, what about the second way? Elf decks tend to get out of hand quickly. (Commander players don't call it Elf Ball for nothing.) If we target ourselves with Pact of the Serpent, we will die. So why not target an opponent? They'll draw a lot of cards, but it can also kill them. A one shot kill player spell for three mana? YES PLEASE!

Elves have always been powerful in Commander. Whether they are led by Ezuri, Nath, or Marwyn matters now. However, there is no denying that Lathril's entrance into Magic changes the game. I entered this particular deck tech wanting to show you how to not only play Elves, but to make Elves more optimized than they were before! Lathril's consistent token generating ability makes her stand out from her predecessors and her life loss/gain ability is just gravy on this Elven meatball. So, let's get to it, deckbuilders!