I remember the delight I first felt when I stumbled upon an Ooze card in a box of random bulk at my local game store. I thought it was absolutely gross, cute, and precious. I spent the next few hours combing over every box of bulk until I found every Ooze I could. From Mwonvuli Ooze to Experiment Kraj, I gathered them all and created a ham-fisted deck dedicated to the jiggly little creatures. It wasn't great, but it was mine.

I eventually took the thing apart, but every time a new Ooze was printed I felt tickled. It's one of my favorite creature types ever made, and after seeing Aeve, Progenitor Ooze, I felt a resurgence of that same delight I felt six years ago when I saw my first Ooze. I knew that I had to brew.

I want to apologize in advance, because this particular brew is not a Storm deck. I understood the allure when I first saw the Ooze spoiled. There was lots of talk regarding Aluren and Food Chain, but the call to brew Ooze tribal was too strong. This week I wanted to follow my own advice and brew what brings me joy.

Creatures

In order to build Ooze tribal we need creatures, and lots of them. We run 37 in total, with 19 Oozes to be exact! Many of these Oozes interact with +1/+1 counters, making them very strong. After all, green and counters are the best of friends.

Scavenging Ooze is one such example, able to gain counters for every card exiled from someone's graveyard. Oran-Rief Ooze has wonderful synergy as well, doling out counters and increasing them whenever it attacks. In a similar fashion, Predator Ooze gains counters both when it attacks and when it destroys blocked creatures.

This only begins to scratch the surface of Oozes that wheel and deal with +1/+1 counters, however, we have other pieces that interact heavily with counters that aren't Ooze. These counters can be transferred with cards like The Ozolith. Of course we run Managorger Hydra, which drastically increases in power and toughness whenever a player casts a spell, and Kalonian Hydra, which doubles the amount of counters on each creature we control.

Lastly, we have Forgotten Ancient. Much like Managorger Hydra, it gets bigger whenever a player casts a spell. However, we can move counters from it onto other creatures we control at our upkeep. This synergy is crucial—while incredibly cute, Oozes aren't exactly a strongly supported tribe like Elves or Goblins. They need the extra weight that the counters give them. This doesn't mean we have no tribal support, though!!

One of my favorite pieces of tribal support in this deck happens to be a Frog… and a Human, and a Dragon! It's Realmwalker.

This card is truly interesting because it allows us to look at the top of our library and cast Ooze creature spells from the top. This is incredibly useful.

Lords are key to a tribal deck, and while we don't have access to as many as Zombies do, we still have one: Biowaste Blob. However, this piece is no mere Lord. If we control our commander, we are able to make copies of the Blob. This means more Lords, which means stronger Oozes. These tokens will go far in our journey to strengthen our creatures, though Biowaste Blob isn't the only way for us to make tokens in our list.

Biogenic Ooze is a great way to create tokens and make them bigger through counters. Inexorable Blob is a personal favorite of mine, creating tokens whenever we attack (so long as we have delirium).

But what is our win condition? Well, besides swinging with big Oozes, we have Pathbreaker Ibex (though there are others that we will cover more in the next section). Thanks to our counters, we can easily make our creatures much bigger than normal, making a full swing attack with the Ibex lethal!

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Instants and Sorceries

Because we are a creature-focused deck, we run very few instants and sorceries. In fact, we run so few that I had to combine these two sections together in order! We have our typical pieces of removal like Krosan Grip and Beast Within, however, these other pieces are meant to fuel final blows. Let's start out strong with card draw.

Return of the Wildspeaker is a great piece for Ooze tribal because we can draw a great amount of cards just for having a large Ooze. Our token support, though minimal at first glance, becomes more potent thanks to one of my favorite spells: Second Harvest. However, our strongest pieces happen to be our sorceries.

Since we are in green, I feel as though we are legally obligated to play Genesis Wave. The more that we can dump into it, the greater our boardstate will become. I mean, who doesn't enjoy free stuff?

Since we are a combat focused deck, it doesn't hurt for us to have a few finishers. We've already covered Pathbreaker Ibex, however our final two reside in our sorceries pile.

Our first piece is Finale of Devastation. This card is insanely powerful, acting as a tutor and mass buff. Dump enough mana into this, and it's definitely game over for our opponents.

Our final piece lies in a similar realm: Triumph of the Hordes. It seems I always find a way to put Infect in my decks nowadays. Triumph is a wonderful addition to the list because the threshold for Infect is much lower and easier to achieve in Commander. If our Ooze are able to make contact, victory is assured.

Magic: The Gathering TCG Deck - You Snooze, You Looze! by Chase Carroll

'You Snooze, You Looze!' - constructed deck list and prices for the Magic: The Gathering Trading Card Game from TCGplayer Infinite!

Created By: Chase Carroll

Event:

Rank:

Commander

Market Price: $543.06

Cards

Mitotic Slime

Color Identity:G

Market Price: $4.07

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/125465_200w.jpg

When Mitotic Slime dies, create two 2/2 green Ooze creature tokens. They have "When this creature dies, create two 1/1 green Ooze creature tokens."

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Sanctum of Eternity

Market Price: $1.66

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/196429_200w.jpg

{T}: Add {C}.
{2}, {T}: Return target commander you own from the battlefield to your hand. Activate only during your turn.

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Realmwalker

Color Identity:G

Market Price: $3.67

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/229251_200w.jpg

Changeling (This card is every creature type.)
As Realmwalker enters the battlefield, choose a creature type.
You may look at the top card of your library any time.
You may cast creature spells of the chosen type from the top of your library.

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Masked Vandal

Color Identity:G

Market Price: $0.18

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/230134_200w.jpg

Changeling (This card is every creature type.)
When Masked Vandal enters the battlefield, you may exile a creature card from your graveyard. If you do, exile target artifact or enchantment an opponent controls.

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Triumph of the Hordes

Color Identity:G

Market Price: $16.36

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/39595_200w.jpg

Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

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Beast Whisperer

Color Identity:G

Market Price: $2.36

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/231197_200w.jpg

Whenever you cast a creature spell, draw a card.

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Hardened Scales

Color Identity:G

Market Price: $8.84

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/166834_200w.jpg

If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.

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Scute Mob

Color Identity:G

Market Price: $0.88

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/170967_200w.jpg

At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.

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Fyndhorn Elves

Color Identity:G

Market Price: $0.54

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/226624_200w.jpg

{T}: Add {G}.

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Ohran Frostfang

Color Identity:G

Market Price: $9.54

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/196563_200w.jpg

Attacking creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a player, draw a card.

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Garruk's Uprising

Color Identity:G

Market Price: $1.34

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/243890_200w.jpg

When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.)
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.

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Slurrk, All-Ingesting

Color Identity:G

Market Price: $0.05

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/226986_200w.jpg

Slurrk, All-Ingesting enters the battlefield with five +1/+1 counters on it.
Whenever Slurrk or another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on each creature you control that has a +1/+1 counter on it.
Partner (You can have two commanders if both have partner.)

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Kalonian Hydra

Color Identity:G

Market Price: $14.55

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/166855_200w.jpg

Trample
Kalonian Hydra enters the battlefield with four +1/+1 counters on it.
Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.

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Temur Sabertooth

Color Identity:G

Market Price: $3.61

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/140055_200w.jpg

{1}{G}: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn.

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Krosan Grip

Color Identity:G

Market Price: $0.47

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/236316_200w.jpg

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Destroy target artifact or enchantment.

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Gluttonous Slime

Color Identity:G

Market Price: $0.21

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/125432_200w.jpg

Flash
Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)

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Parallel Lives

Color Identity:G

Market Price: $44.43

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/56324_200w.jpg

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

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Return of the Wildspeaker

Color Identity:G

Market Price: $1.03

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/243866_200w.jpg

Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.

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Nylea, God of the Hunt

Color Identity:G

Market Price: $5.97

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/71034_200w.jpg

Indestructible
As long as your devotion to green is less than five, Nylea isn't a creature. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
Other creatures you control have trample.
{3}{G}: Target creature gets +2/+2 until end of turn.

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Ooze Flux

Color Identity:G

Market Price: $0.21

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/67432_200w.jpg

{1}{G}, Remove one or more +1/+1 counters from among creatures you control: Create an X/X green Ooze creature token, where X is the number of +1/+1 counters removed this way.

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Managorger Hydra

Color Identity:G

Market Price: $1.11

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/236294_200w.jpg

Trample
Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.

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Food Chain

Color Identity:G

Market Price: $51.80

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/6529_200w.jpg

Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.

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The Great Henge

Color Identity:G

Market Price: $43.34

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/199361_200w.jpg

This spell costs {X} less to cast, where X is the greatest power among creatures you control.
{T}: Add {G}{G}. You gain 2 life.
Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.

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Biowaste Blob

Color Identity:G

Market Price: $0.28

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/226983_200w.jpg

Oozes you control get +1/+1.
At the beginning of your upkeep, if you control a commander, create a token that's a copy of Biowaste Blob.

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Llanowar Elves

Color Identity:G

Market Price: $0.86

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/168646_200w.jpg

{T}: Add {G}.

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Guardian Project

Color Identity:G

Market Price: $12.34

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/183213_200w.jpg

Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.

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Scavenging Ooze

Color Identity:G

Market Price: $0.57

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/215695_200w.jpg

{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.

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The Ozolith

Market Price: $14.75

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/212302_200w.jpg

Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.

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Nykthos, Shrine to Nyx

Market Price: $22.37

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/71039_200w.jpg

{T}: Add {C}.
{2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

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Branching Evolution

Color Identity:G

Market Price: $10.53

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/216588_200w.jpg

If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.

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Bloodline Pretender

Market Price: $0.29

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/230215_200w.jpg

Changeling (This card is every creature type.)
As Bloodline Pretender enters the battlefield, choose a creature type.
Whenever another creature of the chosen type enters the battlefield under your control, put a +1/+1 counter on Bloodline Pretender.

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Pathbreaker Ibex

Color Identity:G

Market Price: $26.00

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/132114_200w.jpg

Whenever Pathbreaker Ibex attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.

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Sol Ring

Market Price: $0.00

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/247528_200w.jpg

{T}: Add {C}{C}.

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Forgotten Ancient

Color Identity:G

Market Price: $1.09

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/236298_200w.jpg

Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.

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Oran-Rief, the Vastwood

Color Identity:G

Market Price: $0.56

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/236343_200w.jpg

Oran-Rief, the Vastwood enters the battlefield tapped.
{T}: Add {G}.
{T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn.

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Ancient Ooze

Color Identity:G

Market Price: $1.62

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/10932_200w.jpg

Ancient Ooze's power and toughness are each equal to the total mana value of other creatures you control.

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Evolutionary Leap

Color Identity:G

Market Price: $0.70

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/100335_200w.jpg

{G}, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.

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Fertilid

Color Identity:G

Market Price: $0.06

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/226914_200w.jpg

Fertilid enters the battlefield with two +1/+1 counters on it.
{1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.

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Doubling Season

Color Identity:G

Market Price: $72.11

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/214841_200w.jpg

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.

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Ravenous Slime

Color Identity:G

Market Price: $2.62

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/171052_200w.jpg

Ravenous Slime can't be blocked by creatures with power 2 or less.
If a creature an opponent controls would die, instead exile it and put a number of +1/+1 counters equal to that creature's power on Ravenous Slime.

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Acidic Slime

Color Identity:G

Market Price: $0.10

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/243830_200w.jpg

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.

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Path of Ancestry

Market Price: $0.24

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/254248_200w.jpg

Path of Ancestry enters the battlefield tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

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Aeve, Progenitor Ooze

Color Identity:G

Market Price: $0.12

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/239742_200w.jpg

Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.)
Aeve, Progenitor Ooze isn't legendary if it's a token.
Aeve enters the battlefield with a +1/+1 counter on it for each other Ooze you control.

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Birds of Paradise

Color Identity:G

Market Price: $11.06

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/121762_200w.jpg

Flying
{T}: Add one mana of any color.

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Gyre Sage

Color Identity:G

Market Price: $0.70

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/248627_200w.jpg

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
{T}: Add {G} for each +1/+1 counter on Gyre Sage.

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Oran-Rief Ooze

Color Identity:G

Market Price: $0.25

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/222133_200w.jpg

When Oran-Rief Ooze enters the battlefield, put a +1/+1 counter on target creature you control.
Whenever Oran-Rief Ooze attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it.

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Emerald Medallion

Market Price: $10.73

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/132031_200w.jpg

Green spells you cast cost {1} less to cast.

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Maskwood Nexus

Market Price: $3.99

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/230185_200w.jpg

Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
{3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)

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Primal Vigor

Color Identity:G

Market Price: $25.61

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/71857_200w.jpg

If one or more tokens would be created, twice that many of those tokens are created instead.
If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.

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Second Harvest

Color Identity:G

Market Price: $4.48

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/196637_200w.jpg

For each token you control, create a token that's a copy of that permanent.

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Beast Within

Color Identity:G

Market Price: $0.90

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/248599_200w.jpg

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

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Zendikar Resurgent

Color Identity:G

Market Price: $5.31

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/140071_200w.jpg

Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.)
Whenever you cast a creature spell, draw a card.

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Experiment One

Color Identity:G

Market Price: $0.49

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Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Remove two +1/+1 counters from Experiment One: Regenerate Experiment One.

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Gobbling Ooze

Color Identity:G

Market Price: $0.12

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{G}, Sacrifice another creature: Put a +1/+1 counter on Gobbling Ooze.

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Incubation Druid

Color Identity:G

Market Price: $1.28

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{T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead.
{3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)

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Arbor Elf

Color Identity:G

Market Price: $0.58

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{T}: Untap target Forest.

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Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun

Color Identity:G

Market Price: $20.46

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When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.

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Rogue's Passage

Market Price: $0.28

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{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.

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Helm of the Host

Market Price: $13.92

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At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary if equipped creature is legendary. That token gains haste.
Equip {5}

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Primordial Sage

Color Identity:G

Market Price: $0.36

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Whenever you cast a creature spell, you may draw a card.

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Predator Ooze

Color Identity:G

Market Price: $0.67

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Indestructible
Whenever Predator Ooze attacks, put a +1/+1 counter on it.
Whenever a creature dealt damage by Predator Ooze this turn dies, put a +1/+1 counter on Predator Ooze.

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Finale of Devastation

Color Identity:G

Market Price: $32.58

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Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.

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Elvish Mystic

Color Identity:G

Market Price: $0.52

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{T}: Add {G}.

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Genesis Wave

Color Identity:G

Market Price: $8.56

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Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.

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War Room

Market Price: $5.33

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{T}: Add {C}.
{3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.

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Splitting Slime

Color Identity:G

Market Price: $0.49

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{4}{G}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Splitting Slime becomes monstrous, create a token that's a copy of Splitting Slime. (The token has no counters and isn't monstrous.)

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Manaplasm

Color Identity:G

Market Price: $0.13

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Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's mana value.

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Strionic Resonator

Market Price: $5.70

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{2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")

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Forest

Color Identity:G

Market Price: $0.04

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({T}: Add {G}.)

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Biogenic Ooze

Color Identity:G

Market Price: $3.72

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When Biogenic Ooze enters the battlefield, create a 2/2 green Ooze creature token.
At the beginning of your end step, put a +1/+1 counter on each Ooze you control.
{1}{G}{G}{G}: Create a 2/2 green Ooze creature token.

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Inexorable Blob

Color Identity:G

Market Price: $0.21

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Delirium — Whenever Inexorable Blob attacks, if there are four or more card types among cards in your graveyard, create a 3/3 green Ooze creature token that's tapped and attacking.

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Artifacts

I've grown fond of artifacts lately, and while this deck needs more creatures than pieces of metal, we still have a handy few that take this list to the next level. Let's start off strong with The Great Henge.

Not only does this tap for a nice chunk of mana, but it also gains us life, draws us a card, and puts counters on our creatures! Instead of a mana rock, I prefer to call it a mana boulder.

The next artifact on our list is probably one of the most interesting pieces of tribal tech printed recently: Maskwood Nexus. Everything in our deck, down to the last mana dork Elf, is now an Ooze! Plus it gives us the added bonus of making cute little Changeling tokens.

The final two pieces I want to cover deal with copies. Let's start out strong with Strionic Resonator.

I thoroughly enjoy this card because it allows us to copy triggered abilities. This can copy Aeve, Progenitor Ooze storm ability, making even more token copies of it. Speaking of token copies of Aeve, this is where our final artifact comes into play.

Enter Helm of the Host. I adore this piece. It's too dang good! Whenever we swing with Aeve, Progenitor Ooze, we get to make more Aeves! These token copies end up making each Aeve even bigger. The more Oozes we have, the bigger Aeve gets. How fun would it be to deal commander damage with an incredibly large Ooze?! It's just too perfect!

Enchantments

We run many enchantments, some more intimidating than others (I'm looking at you Food Chain). Each piece interacts heavily with our token and counter synergies.

Of course we run the standard pieces like Parallel Lives and Doubling Season, as well as Primal Vigor and Branching Evolution. These are key pieces for any decks dealing with counters and tokens. However, I want to remind you to be cautious when playing with Primal Vigor, as it is a symmetrical enchantment. This means even our opponents can double their tokens and counters.

These aren't the only enchantments we run. Sure, they're powerful, but we need more than just your standard tokens and counters in order to win.

We need to get creative, and Ooze Flux is definitely a creative piece. This flavorful enchantment allows us to turn counters directly into Ooze creature tokens, for the low cost of two mana.

Even with all the tokens in the world, we still need ways to make contact. Even if a creature is obscenely large, they can still be blocked by even the smallest of tokens. This is where Garruk's Uprising comes in.

This beautiful piece gives us access to some easy card draw, with the added bonus of giving our creatures trample.

Speaking of card draw, Guardian Project is another wonderful addition to the list. Sure, it doesn't draw cards when our token creatures enter the battlefield, but with a high creature count of 37, it still has a home in our list. Zendikar Resurgent, while doubling our mana, gives us access to card draw as well.

Our final enchantment of note is Evolutionary Leap. This card turns our tokens into fodder, allowing us to get a creature card from the top of our library to our hand. Because our win condition is so creature-oriented, the more we have in our hand the better! Each of our enchantments were carefully selected to maximize the efficiency of our combat steps. I mean, how else are we going to turn Flubber into the Blob?!

* * *

Modern Horizons 2 is like a sampler platter. There's tastes for everyone in this set. Storm, tribal, enchantress, even mill! This set is incredibly exciting and offers a lot for players of all formats. As a Commander player, I was immediately enticed by the legendaries offered in this set. When I saw Aeve, Progenitor Ooze, I knew I had to revisit my old love for Oozes. What better way to do so than with Ooze tribal?!

As a deck builder and article writer, I'm always nervous to put out my content. I want people to enjoy my lists and play them. At first, I felt a bit nervous because I wasn't going for a storm deck like a handful of individuals expected when I first streamed this list. However, building Ooze tribal made me so incredibly happy and excited. Sure, storm has more power behind it, but nothing beats building something that brings you joy. Stay frosty, deck builders!