They say the best offensive is a good defense. This week I decided to take that quote and run with it.

Mono-white gets a bad rap. It's too passive, too weak, too...mono-white! For a while I've struggled with grasping what white's archetype was. Red is burning damage, blue is card draw. But what about white? Well, after this brew I discovered exactly what white does best: make people suffer.

Nils, Discipline Enforcer is a legendary creature I didn't think was real until a few days ago. I honestly thought he was a fan made card or a leaked card from an upcoming set. Thanks to my super sleuth deductive skills, I discovered that he was from the Silverquill Commander precon and I'm just really bad at noticing things.

Despite this, I thought this card was incredibly interesting. He gives our opponents' creatures +1/+1 counters which is normally scary, however, this ability works to our benefit. Nils, Discipline Enforcer acts as a tax-producing maniac (a one-man H&R Block), protecting us and making our opponents pay taxes equal to the counters on their creatures. Each individual creature with counters needs to pay the price before they can make contact with us.

With this newfound power, I hypothesized that we could shut down everyone else's decks until we grew large enough in size to utterly destroy them. With that goal in mind, let's see what we can make mono-white do!

Counters

The first thing we need to talk about is the use of +1/+1 counters. Normally extremely potent in Simic decks, counters can be used in Nils, Discipline Enforcer to simultaneously pump our own creatures and make it so our opponents' creatures need to pay to swing at us. Giving our opponents +1/+1 counters definitely feels like a typical white move (a la Secret Rendezvous), however, in this particular situation it really doesn't harm us.

Nils, Discipline Enforcer also allows us to buff our own creatures and encourages opponents to hit one another rather than us! After all, we're giving them the gift of greater power and it costs them nothing to hit others and everything to hit us. However, we would be remiss to only have Nils handing out counters. Let's cover some of the other ways we can give our opponents counters, shall we?

I feel like we're legally obligated to play Ajani in some capacity since we're playing mono-white. In order to not break the law, we run Ajani, Adversary of Tyrants. This card's +1 ability allows us to target our opponent's creatures. The more counters their creatures have, the more they have to pay, and the more they probably won't—plus, that -7 is nothing to sneeze at.

Diving into creatures we have Orzhov Advokist. I first saw how intricate this card is when I started playing Magic in 2015, but it takes on a whole new role when Nils, Discipline Enforcer is in the picture. Yes, creatures can't attack us if they get counters on them, but this slowly ups the cost for future attack steps if the Advokist does not survive. This is a fun politics piece that I'm very happy to run.

Spells aren't exempt from the +1/+1 counter shenanigans either! Collective Effort and Regna's Sanction are absolutely perfect pieces for Nils, Discipline Enforcer! After all, they do the neighborly mono-white thing and generously give counters to our oppo—I mean… pals.

The beautiful thing about Nils, Discipline Enforcer is that he does not differentiate the counters on our opponents' creatures. They can be feather counters, +1/+1 counters, or filibuster counters. As long as there are a number of counters on a creature, our opponent has to pay that number in blood—I mean… mana. This can lead to some very fun and interesting pieces of tech.

Of course we run Contagion Clasp and Contagion Engine (which can be a non-bo if we aren't careful) to help proliferate everything on our opponent's field. I find this to be incredibly fun and funny (I promise you I'm not a monster).

Our final non-buffing counter source is Aurification. This card is so weird and so neat, giving gold counters to creatures that deal combat damage to us. If we get hit, yeah that sucks, but their creatures turn into Walls with defender with EVEN MORE COUNTERS ON THEM! Is it kinda redundant to give them tons of +1/+1 counters and then turn them into Walls? Yeah… but I'm gonna do it anyway.

Pillowfort

Nils, Discipline Enforcer delivery of counters has more use than just increasing our power. He painstakingly, piece by piece, helps us create a pillow fort. The more counters are placed on creatures our opponents control, the more they have to pay to swing at us. We already discussed other ways for us to place various counters on creatures, but now it's time for us to discuss other ways for us to pillowfort without Nils in play. Redundancy is a deck builder's best friend, so let's get into it!

Pillowfort cards are cards that make attacking us the least attractive option, typically by making opponents pay a tax. I mean, who wants to sink a ton of mana into just attacking?! Casting spells is way more fun! A few infamous examples are Ghostly Prison and Windborn Muse. Both do the same thing, making it so that opponents cannot attack us unless they pay two mana for each creature attacking us. With the counters that Nils, Discipline Enforcer gives, this cost can drastically increase.

Of course, we aren't done just yet. Pieces like Norn's Annex and Island Sanctuary have a bit of a tighter lockdown on attacks, though Sanctuary is the only piece that makes us worry about creatures with flying or islandwalk.

Our final pillowfort piece happens to be one of my favorites: Sphere of Safety. Our list runs a total of 18 enchantments, meaning that there is a possibility of each opponent having to play 18 mana for each creature to swing as us, NOT including the other taxes they may have to pay. This adds up to a lot of mana wasted. Pillowforts not only protect us from attacks, but allow us to build up our forces so that when we decide to attack, we are an unstoppable force.

Magic: The Gathering TCG Deck - Mom said it was my turn in the Pillowfort by Chase Carroll

'Mom said it was my turn in the Pillowfort' - constructed deck list and prices for the Magic: The Gathering Trading Card Game from TCGplayer Infinite!

Created By: Chase Carroll

Event:

Rank:

Commander

Market Price: $553.85

Cards

Darien, King of Kjeldor

Color Identity:W

Market Price: $3.04

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/161442_200w.jpg

Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.

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Burnished Hart

Market Price: $0.26

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/236099_200w.jpg

{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

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Wrath of God

Color Identity:W

Market Price: $5.32

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/218452_200w.jpg

Destroy all creatures. They can't be regenerated.

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Island Sanctuary

Color Identity:W

Market Price: $5.09

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/2224_200w.jpg

If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.

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Linvala, Keeper of Silence

Color Identity:W

Market Price: $15.99

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/216559_200w.jpg

Flying
Activated abilities of creatures your opponents control can't be activated.

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Contagion Engine

Market Price: $18.31

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/36312_200w.jpg

When Contagion Engine enters the battlefield, put a -1/-1 counter on each creature target player controls.
{4}, {T}: Proliferate, then proliferate again. (Choose any number of permanents and/or players, then give each another counter of each kind already there. Then do it again.)

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Approach of the Second Sun

Color Identity:W

Market Price: $1.10

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/129978_200w.jpg

If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.

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Kor Haven

Color Identity:W

Market Price: $11.01

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/7168_200w.jpg

{T}: Add {C}.
{1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn.

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Masako the Humorless

Color Identity:W

Market Price: $3.90

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/12089_200w.jpg

Flash
Tapped creatures you control can block as though they were untapped.

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Kismet

Color Identity:W

Market Price: $1.80

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/2630_200w.jpg

Artifacts, creatures, and lands your opponents control enter the battlefield tapped.

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Hushbringer

Color Identity:W

Market Price: $0.99

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/199465_200w.jpg

Flying, lifelink
Creatures entering the battlefield or dying don't cause abilities to trigger.

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Wandering Archaic // Explore the Vastlands

Market Price: $6.37

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/235660_200w.jpg

Whenever an opponent casts an instant or sorcery spell, they may pay {2}. If they don't, you may copy that spell. You may choose new targets for the copy.

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Knight of the White Orchid

Color Identity:W

Market Price: $0.58

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/236404_200w.jpg

First strike
When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.

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Luminous Broodmoth

Color Identity:W

Market Price: $8.03

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/212179_200w.jpg

Flying
Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.

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Aura of Silence

Color Identity:W

Market Price: $5.11

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/107894_200w.jpg

Artifact and enchantment spells your opponents cast cost {2} more to cast.
Sacrifice Aura of Silence: Destroy target artifact or enchantment.

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Aven Mindcensor

Color Identity:W

Market Price: $0.94

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/233511_200w.jpg

Flash
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.

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Archaeomancer's Map

Color Identity:W

Market Price: $18.02

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/236070_200w.jpg

When Archaeomancer's Map enters the battlefield, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land enters the battlefield under an opponent's control, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.

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Swords to Plowshares

Color Identity:W

Market Price: $2.95

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/227063_200w.jpg

Exile target creature. Its controller gains life equal to its power.

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Kjeldoran Outpost

Color Identity:W

Market Price: $32.30

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/4178_200w.jpg

If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add {W}.
{1}{W}, {T}: Create a 1/1 white Soldier creature token.

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Alms Collector

Color Identity:W

Market Price: $11.91

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/139783_200w.jpg

Flash
If an opponent would draw two or more cards, instead you and that player each draw a card.

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Single Combat

Color Identity:W

Market Price: $0.29

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/187255_200w.jpg

Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.

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Michiko Konda, Truth Seeker

Color Identity:W

Market Price: $27.18

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/12487_200w.jpg

Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent.

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Sun Titan

Color Identity:W

Market Price: $0.56

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/236079_200w.jpg

Vigilance
Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

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Ajani, Adversary of Tyrants

Color Identity:W

Market Price: $5.08

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/168680_200w.jpg

+1: Put a +1/+1 counter on each of up to two target creatures.
−2: Return target creature card with mana value 2 or less from your graveyard to the battlefield.
−7: You get an emblem with "At the beginning of your end step, create three 1/1 white Cat creature tokens with lifelink."

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Elesh Norn, Grand Cenobite

Color Identity:W

Market Price: $28.08

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/145290_200w.jpg

Vigilance
Other creatures you control get +2/+2.
Creatures your opponents control get -2/-2.

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Terminus

Color Identity:W

Market Price: $1.48

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/171217_200w.jpg

Put all creatures on the bottom of their owners' libraries.
Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

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Collective Effort

Color Identity:W

Market Price: $0.51

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/120469_200w.jpg

Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target creature with power 4 or greater.
• Destroy target enchantment.
• Put a +1/+1 counter on each creature target player controls.

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Ghostly Prison

Color Identity:W

Market Price: $2.09

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/236437_200w.jpg

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

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Teferi's Puzzle Box

Market Price: $6.40

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/12845_200w.jpg

At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.

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Starfield of Nyx

Color Identity:W

Market Price: $12.31

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/100096_200w.jpg

At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.
As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.

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Glacial Chasm

Market Price: $3.44

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/4703_200w.jpg

Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Glacial Chasm enters the battlefield, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.

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Norn's Annex

Color Identity:W

Market Price: $6.67

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/39420_200w.jpg

({W/P} can be paid with either {W} or 2 life.)
Creatures can't attack you or planeswalkers you control unless their controller pays {W/P} for each of those creatures.

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Idyllic Tutor

Color Identity:W

Market Price: $4.14

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/206667_200w.jpg

Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.

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Sphere of Safety

Color Identity:W

Market Price: $4.89

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/124637_200w.jpg

Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.

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Path to Exile

Color Identity:W

Market Price: $3.71

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/218377_200w.jpg

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

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Teferi's Protection

Color Identity:W

Market Price: $26.68

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/139830_200w.jpg

Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.

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Return to Dust

Color Identity:W

Market Price: $0.12

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/236108_200w.jpg

Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.

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Combat Calligrapher

Color Identity:W

Market Price: $0.37

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/236388_200w.jpg

Flying
Inklings can't attack you or planeswalkers you control.
Whenever a player attacks one of your opponents, that attacking player creates a tapped 2/1 white and black Inkling creature token with flying that's attacking that opponent.

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Selfless Squire

Color Identity:W

Market Price: $0.53

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/236405_200w.jpg

Flash
When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn.
Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire.

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Luminarch Ascension

Color Identity:W

Market Price: $11.67

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/161533_200w.jpg

At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)
{1}{W}: Create a 4/4 white Angel creature token with flying. Activate only if Luminarch Ascension has four or more quest counters on it.

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Plains

Color Identity:W

Market Price: $0.12

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/115936_200w.jpg

({T}: Add {W}.)

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Aurification

Color Identity:W

Market Price: $3.24

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/10316_200w.jpg

Whenever a creature deals damage to you, put a gold counter on it.
Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)
When Aurification leaves the battlefield, remove all gold counters from all creatures.

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Fight or Flight

Color Identity:W

Market Price: $0.44

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/7497_200w.jpg

At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn.

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Court of Grace

Color Identity:W

Market Price: $4.04

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/226827_200w.jpg

When Court of Grace enters the battlefield, you become the monarch.
At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.

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Contagion Clasp

Market Price: $0.84

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/36226_200w.jpg

When Contagion Clasp enters the battlefield, put a -1/-1 counter on target creature.
{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

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Humility

Color Identity:W

Market Price: $76.73

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/5589_200w.jpg

All creatures lose all abilities and have base power and toughness 1/1.

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Nesting Grounds

Market Price: $0.70

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/212142_200w.jpg

{T}: Add {C}.
{1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.

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Emeria, the Sky Ruin

Color Identity:W

Market Price: $13.24

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/94456_200w.jpg

Emeria, the Sky Ruin enters the battlefield tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
{T}: Add {W}.

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Mystic Barrier

Color Identity:W

Market Price: $1.26

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/71867_200w.jpg

When Mystic Barrier enters the battlefield or at the beginning of your upkeep, choose left or right.
Each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.

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Land Tax

Color Identity:W

Market Price: $33.60

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/218805_200w.jpg

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

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Hall of Heliod's Generosity

Color Identity:W

Market Price: $7.01

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/191349_200w.jpg

{T}: Add {C}.
{1}{W}, {T}: Put target enchantment card from your graveyard on top of your library.

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Archon of Emeria

Color Identity:W

Market Price: $1.17

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/221969_200w.jpg

Flying
Each player can't cast more than one spell each turn.
Nonbasic lands your opponents control enter the battlefield tapped.

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Myriad Landscape

Market Price: $0.21

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/236156_200w.jpg

Myriad Landscape enters the battlefield tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

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Tragic Arrogance

Color Identity:W

Market Price: $0.61

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/236422_200w.jpg

For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.

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Mangara, the Diplomat

Color Identity:W

Market Price: $10.87

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Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.

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Comeuppance

Color Identity:W

Market Price: $11.25

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Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.

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Regna's Sanction

Color Identity:W

Market Price: $0.33

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For each player, choose friend or foe. Each friend puts a +1/+1 counter on each creature they control. Each foe chooses one untapped creature they control, then taps the rest.

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Felidar Retreat

Color Identity:W

Market Price: $1.58

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Landfall — Whenever a land enters the battlefield under your control, choose one —
• Create a 2/2 white Cat Beast creature token.
• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.

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Grasp of Fate

Color Identity:W

Market Price: $6.45

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When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)

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Darksteel Mutation

Color Identity:W

Market Price: $0.79

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Enchant creature
Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.

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Generous Gift

Color Identity:W

Market Price: $1.78

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Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

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Orzhov Advokist

Color Identity:W

Market Price: $0.17

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At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.

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Keeper of the Accord

Color Identity:W

Market Price: $4.04

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At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

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Smothering Tithe

Color Identity:W

Market Price: $31.16

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Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

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Akroma's Will

Color Identity:W

Market Price: $4.41

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Choose one. If you control a commander as you cast this spell, you may choose both.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from all colors until end of turn.

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Nils, Discipline Enforcer

Color Identity:W

Market Price: $0.45

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At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls.
Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays {X}, where X is the number of counters on that creature.

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Thalia, Heretic Cathar

Color Identity:W

Market Price: $3.93

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First strike
Creatures and nonbasic lands your opponents control enter the battlefield tapped.

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Pearl Medallion

Market Price: $16.87

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White spells you cast cost {1} less to cast.

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Sol Ring

Market Price: $2.13

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{T}: Add {C}{C}.

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Windborn Muse

Color Identity:W

Market Price: $1.26

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Flying
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

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Blind Obedience

Color Identity:W

Market Price: $6.50

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Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Artifacts and creatures your opponents control enter the battlefield tapped.

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Loxodon Gatekeeper

Color Identity:W

Market Price: $4.09

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Artifacts, creatures, and lands your opponents control enter the battlefield tapped.

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Control

I know what you're thinking at this point.

"Chase...why? Why in your infinite Magic wisdom are you being so cruel?"

And to that I respond… we're only just getting started. We've already covered the pillowfort pieces, but we haven't even touched on the rest of the control we have. After All, Nils, Discipline Enforcer is the Discipline Enforcer.

Hatebears like Hushbringer, Thalia, Heretic Cathar, Aven Mindcensor, and Loxodon Gatekeeper all make things that much more challenging for our opponents, whether by messing with their creatures, lands, or tutors.

Another fun controlly card is Linvala, Keeper of Silence. This is particularly hateful toward commanders and other creature cards with powerful abilities. However, our creatures aren't the only control pieces within our list. Not by a long shot!

Our enchantments are also particularly volatile when it comes to controlling our opponents' plays. Since we are such a combat-focused deck, let's start out right with Mystic Barrier.

This Pramikon, Sky Rampart-esque card further messes with combat, making it so that our opponents can only swing in a certain direction. This is definitely a great stall for time.

Blind Obedience and Kismet definitely go far in this list. Tapping down anything and everything our opponents play puts them at least a turn behind.

"Okay, so you tapped down your opponents' creatures. That only does so much when they're 10/10s!"

What if I told you we have a way to force our opponents into playing a weenie deck? Enter Humility. Yeah, this piece does have a hefty price tag and affects our creatures as well. However, this is perfect for us! Humility puts base power and toughness back to 1, and Nils, Discipline Enforcer gives counters out like they're candy. Our commander can still buff our things while protecting us from our opponents. Plus, if our opponents do decide to pay the mana to hit us, taking damage from a 1/1 with six +1/+1 counters is better than a 10/10 with six +1/+1 counters. For the first time in our lives, math is on our side!

Creatures

Finally we make our way to the creatures! The creatures in our list serve as either vehicles to attack or ways to slow down our opponent's boardstate. We've mostly covered the ways to slow down, now let's tackle how to speed things up.

Let's start out strong with Masako the Humorless. She shines during combat, allowing our tapped creatures to block just in case a few creatures are able to pay the toll.

Next we have Luminous Broodmoth. In this list we are always trying to find ways to be defensive, but this moth allows us to be a bit more offensive. We rarely want to take damage, so if creatures happen to slip past our fort, we can block. Sure, our creatures could die, but thanks to the Broodmoth, we get them back but with flying! This makes our combat step all the more intimidating.

Of course, we wouldn't be a mono-white deck without a few ways to make tokens. Keeper of the Accord is a wonderful piece that allows us to not only grab lands but make tokens as well! However, our strongest token generator happens to be Darien, King of Kjeldor. He is the perfect incentive for us to not be attacked. The more damage we take, the more tokens we make. He can make our battlefield a true force to be reckoned with.

While we have a few other creatures in our list, the final one I want to tackle is Elesh Norn, Grand Cenobite. This beauty buffs our creatures and hinders our opponents without taking the counters off them. This means even if they have lowered power and toughness, they still have to pay mana in order to attack us! Elesh thinks this is perfect, and so do I!

* * *

Mono-white often gets a bad rep for no reason. While it is true that white often gets the short end of the stick, it has access to some of the saltier cards in Magic. This can lead to a precarious predicament. Where and when do you play these cards? Well, Nils, Discipline Enforcer is sort of the solution. Control decks specialize in salt and creating "feels bad" moments, and by that standard, this deck excels.

As it stands, mono-white specializes in indirect card advantage and maximum salt. The future of mono-white is not set in stone, but for now, let's let Nils, Discipline Enforcer do what mono-white does best.