Charmers.

Yes, Charmers.

It's been over 15 years since the first Charmer cards debuted in The Lost Millennium. But if we're splitting hairs, cards like Gigobyte and Fox Fire aren't… not… part of the theme? So in some senses, the "Charmer" theme's even older than you might think. If you squint hard enough.

While it's clear what the Charmer theme is and is not in terms of gameplay, the lore behind the characters, as well as their very particular in-story naming mechanisms, make it tough to define the strategy. On one hand there are the central cards with all their gloriously confusing nomenclature: each of the Charmers comes in a base effect monster version, like Aussa the Earth Charmer and Eria the Water Charmer. Each Charmer has an in-story familiar, classic monsters like Petit Dragon and Archfiend Marmot of Nefariousness. When they're united, you get the "Cataclysmic Charmers," from Avalanching Aussa and Raging Eria.

When the familiars take over, you get the Familiar-Possessed monsters like Familiar-Possessed - Aussa and Familiar-Possessed - Eria. Then they have their Link Monster equivalents, such as Aussa the Earth Charmer, Immovable, and Eria the Water Charmer, Gentle. And THEN there are the Awakening forms, such as Awakening of the Possessed - Gagigobyte and the new Awakening of the Possessed - Nefariouser Archfiend.

In between them all there are two additional Charmers who arrived later to the game, Dharc the Dark Charmer and Lyna the Light Charmer, who don't appear in all forms yet. And on the support side you've got Spiritual Arts and a bunch of other spells and traps. Then you have other cards that aren't exactly in the theme but somehow snuck under the radar and qualify in just about every way that they might as well be Charmer adjacent. Also, some Gishki and Winda tie-ins?

I suppose this is what happens when a significant portion of the deck can be classified as Spellcasters with 1850 ATK, and cards like Happy Lover are technically part of the archetype. Technically.

The Community Asked For This

I suppose the "average" duelist - whatever that means - might not be ravenous about the Charmer monsters, but they're definitely a fan favorite. In short, are the Charmers well loved by certain sects of duel fans? Yes. Was anyone demanding this Structure Deck? Well, it exists because it got enough votes in an OCG poll to warrant a Structure Deck when Konami was literally soliciting ideas, but the votes definitely came from the casual side of the playerbase.

The problem with Charmers, and I excuse the naming for anyone that's not too familiar with the cards, is that the support covers so much ground across so many cards splintered into niche subthemes that I'm honestly not sure what a Charmer deck is supposed to do.

220334 Is that a problem? Well, only if you're trying to capitalize on everything in the Charmers' repertoire all at once. The solution to that problem? Just pick a lane and stick to it.

We can't feasibly run every Spiritual Art, retrained Familiar, original Familiar, Familiar-Possessed, and every Charmer-adjacent card in one deck. Even I'm not so crazy as to try and include everything.

So sorry in advance to the hardcore Charmer fans. I won't be playing Hiita the Fire Charmer or Storming Wynn today. But hopefully we can make some compromises and create a playable deck.

So, What Do Charmers… Do?

That's a good question that doesn't have a great answer! You could make an argument that the deck's a burn strategy with Spiritual Fire Art - Kurenai and Awakening of the Possessed - Greater Inari Fire. Or, leverage Spiritual Water Art - Aoi and Awakening of the Possessed - Gagigobyte for hand control. Or just use them for Rank 4 spam. There is no wrong answer.

But I think the most effective use of the cards leans into Awakening of the Possessed, of all cards. It's a Continuous Spell that rewards you once per turn whenever you summon a Spellcaster with an original ATK of 1850.

Considering all the Familiar-Possessed Main Deck monsters, the Charmer Link Monsters, Fairy Tail - Luna, and Selene, Queen of the Master Magicians, you'll always be playing a monster to trigger Awakening of the Possessed for a free draw no matter where you are in the game. That's something we can build off of.

The strategy of throwing down monsters with 1850 ATK isn't going to win you games by itself, but the added draws and niche effects should be enough to push you over the edge. Possessed Partnerships, for example, brings back a monster to draw a card with Awakening of the Possessed, but also pops your opponent's cards to slowly accrue card advantage.

Keep in mind, you'll have to do more than draw an extra card each turn to actually accomplish anything, and that's where the grind really comes in. Fairy Tail - Luna searches another Spellcaster with 1850 ATK and bounces your opponent's cards, all while netting you a draw. Selene, Queen of the Master Magicians is the fastest route to Accesscode Talker, drawing a card in the process thanks to Awakening of the Possessed.

Heck, even Normal Summoning a Familiar-Possessed and dropping Nefarious Archfiend Eater of Nefariousness will dig into your deck while finishing with an Abyss Dweller. Even better, Link Summoning Aussa the Earth Charmer, Immovable gets you another draw. If you can trigger Awakening of the Possessed every turn while chipping away at your opponent, you'll have a good chance of overwhelming them over the long haul.

While hand traps aren't always necessary, you'll need to slow the game down to have a chance when you go second. You'll want to toss in some hand traps like Effect Veiler and Infinite Impermanence so you can setup Awakening of the Possessed and get the ball rolling.

Going First With Extra Charm

All that being said, a deck built just around summoning monsters with 1850 ATK and drawing into better cards wouldn't wow anyone. So while that may be practical going first, it's not exactly riveting.

My favorite card out of Structure Deck: Spirit Charmers, and it's not even a contest, is Awakening of the Possessed - Nefariouser Archfiend. To summon it straight from the deck, you'll need to send away a Spellcaster and an Earth monster. Those are pretty easy requirements when those two qualifications encompass most of your monster lineup.

Not only will Awakening of the Possessed - Nefariouser Archfiend revive a monster when it hits the field, but you'll also get a Possessed spell or trap when it's sent to the graveyard. Just the fact that it exists allows mediocre combinations of cards to make a consistent Link 2 combo that searches Awakening of the Possessed. Not bad, right?

However, it's a Level 5 monster... which at seems to clash with the Level 4 monsters in the deck. Sure, you could make a Link play with it, but what about tapping into other Extra Deck monsters? Bear with me on this, because it's getting a little weird; we're adding in Supay, Duskwalker and Ascator, Dawnwalker

Those two cards work in similar ways: Supay, Duskwalker and Ascator, Dawnwalker let you discard a card to Special Summon themselves, as well as Supay and Fire Ant Ascator from the deck, respectively. Simple Synchro Summons would certainly benefit you, but you could go a step further with Awakening of the Possessed - Nefariouser Archfiend and Ultimaya Tzolkin. Consider this:

Now, when you set Spirit Charmers, you'll trigger Ultimaya Tzolkin and bring out Crystal Wing Synchro Dragon. During your opponent's turn, activate Spirit Charmers, which sets another card from your deck, and use Ultimaya Tzolkin to summon Void Ogre Dragon.

The path's basically the same for Ascator, Dawnwalker, but you'll make Shooting Riser Dragon and send a PSY-Framegear Gamma to the graveyard to fulfill Ultimaya Tzolkin requirements.

Yu-Gi-Oh! TCG Deck - Loukas' Spirit Charmer Deck by Loukas Peterson

'Loukas' Spirit Charmer Deck' - constructed deck list and prices for the Yu-Gi-Oh! Trading Card Game from TCGplayer Infinite!

Created By: Loukas Peterson

Event:

Rank:

Advanced

Market Price: $200.88

Cards

Infinite Impermanence

Market Price: $20.23

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/227476_200w.jpg

Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

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Familiar-Possessed - Hiita

Market Price: $0.10

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/225006_200w.jpg

You can Special Summon this card (from your hand or your Deck) by sending 1 face-up "Hiita the Fire Charmer" and 1 face-up FIRE monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.

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Performage Trick Clown

Market Price: $0.15

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If this card is sent to the Graveyard: You can target 1 "Performage" monster in your Graveyard; Special Summon it, its ATK and DEF become 0, then you take 1000 damage. You can only use this effect of "Performage Trick Clown" once per turn.

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PSY-Frame Driver

Market Price: $0.20

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A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".

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Accesscode Talker

Market Price: $72.55

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/213365_200w.jpg

2+ Effect Monsters

Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".

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Possessed Partnerships

Market Price: $0.27

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Special Summon 1 Spellcaster monster with 1500 DEF from your hand or GY in Attack Position or face-down Defense Position, then, if you control monsters with 2 or more different Attributes, you can destroy 1 face-up card on the field. You can banish this card from your GY, then target 1 "Possessed" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use 1 "Possessed Partnerships" effect per turn, and only once that turn.

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Familiar-Possessed - Wynn

Market Price: $0.10

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You can Special Summon this card (from your hand or your Deck) by sending 1 face-up "Wynn the Wind Charmer" and 1 face-up WIND monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.

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Fire Ant Ascator

Market Price: $0.15

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When this card is destroyed by battle and sent to the Graveyard: You can target 1 Level 5 monster in your Graveyard; Special Summon that target, but its effects are negated, also send it to the Graveyard during the End Phase of this turn.

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Nefarious Archfiend Eater of Nefariousness

Market Price: $0.12

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You can only control 1 "Nefarious Archfiend Eater of Nefariousness". If you control a Spellcaster monster, you can Special Summon this card (from your hand). Once per turn, during your opponent's End Phase, if this card is in your GY: You can target 1 face-up monster you control; destroy it, and if you do, Special Summon this card.

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Fairy Tail - Luna

Market Price: $0.17

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When this card is Normal Summoned: You can add 1 Spellcaster monster with 1850 ATK from your Deck to your hand. Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; your opponent can send 1 card with that monster's name from their Deck or Extra Deck to the GY to negate this effect, otherwise return both this card and that monster to the hand.

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Awakening of the Possessed - Nefariouser Archfiend

Market Price: $0.30

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You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower EARTH monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Nefariouser Archfiend" once per turn.

• When this card is Special Summoned by its effect: You can Special Summon 1 Level 4 or lower monster from your GY, but negate its effects.
• If this card is sent from the field to the GY: You can add 1 "Spiritual Earth Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand.

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Knightmare Unicorn

Market Price: $6.94

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2+ monsters with different names

If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; return it to the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

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Ultimaya Tzolkin

Market Price: $0.53

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/216677_200w.jpg

(This card's original Level is always treated as 12.)

Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 Level 5 or higher monsters you control with the same Level to the Graveyard (1 Tuner and 1 non-Tuner), and cannot be Special Summoned by other ways. Once per turn, when a Spell/Trap Card(s) is Set on your side of the field (except during the Damage Step): You can Special Summon 1 "Power Tool" Synchro Monster or 1 Level 7 or 8 Dragon-Type Synchro Monster from your Extra Deck. Cannot be targeted for attacks or by card effects, while you control another Synchro Monster.

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I:P Masquerena

Market Price: $6.37

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2 non-Link Monsters

During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

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Unpossessed

Market Price: $0.13

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/224994_200w.jpg

"Charmer" monsters you control cannot be destroyed by battle. If a "Familiar-Possessed" monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. If a monster(s) you control is destroyed by battle or card effect, while this card is already face-up in your Spell & Trap Zone: You can Special Summon 1 Spellcaster monster with 1500 DEF from your Deck, whose Attribute is different from at least 1 of those destroyed monsters' original Attributes on the field, in Attack Position or face-down Defense Position. You can only use this effect of "Unpossessed" once per turn.

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Selene, Queen of the Master Magicians

Market Price: $7.89

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/210222_200w.jpg

2+ monsters, including a Spellcaster monster

If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.

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Familiar-Possessed - Aussa

Market Price: $0.10

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/225002_200w.jpg

You can Special Summon this card (from your hand or your Deck) by sending 1 face-up "Aussa the Earth Charmer" and 1 face-up EARTH monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.

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Shooting Riser Dragon

Market Price: $0.47

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/191042_200w.jpg

1 Tuner + 1+ non-Tuner monster

If this card is Synchro Summoned: You can send 1 monster from your Deck to the GY with a Level lower than this card's on the field, and if you do, reduce this card’s Level by the sent monster's Level, but you cannot activate the effect of that monster, or cards with the same name for the rest of this turn. You can only use this effect of "Shooting Riser Dragon" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.

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Spirit Charmers

Market Price: $0.40

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Discard 1 card; take 2 cards from your Deck with different names from each other, that are "Charmer" monsters, "Familiar-Possessed" monsters, and/or "Possessed" Spells/Traps, add 1 of them to your hand, and Set the other. You can only activate 1 "Spirit Charmers" per turn.

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Hiita the Fire Charmer, Ablaze

Market Price: $0.42

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/220700_200w.jpg

2 monsters, including a FIRE monster

(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.

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Accel Synchron

Market Price: $0.09

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1 Tuner + 1 or more non-Tuner monsters

Once per turn: You can send 1 "Synchron" monster from your Deck to the Graveyard, then activate 1 of these effects;
• Increase this card's Level by the Level of the sent monster.
• Reduce this card's Level by the Level of the sent monster. During your opponent's Main Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using Materials including this card you control (this is a Quick Effect). You can only Synchro Summon "Accel Synchron(s)" once per turn.

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Aussa the Earth Charmer, Immovable

Market Price: $5.61

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/207930_200w.jpg

2 monsters, including an EARTH monster

(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn.

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Knightmare Phoenix

Market Price: $4.30

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2 monsters with different names

If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

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Void Ogre Dragon

Market Price: $0.32

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/224666_200w.jpg

1 DARK Tuner + 1+ non-Tuner monsters

Once per turn, when your opponent activates a Spell/Trap Card while you have no cards in your hand (Quick Effect): You can negate the activation, and if you do, destroy it.

Official Tournament Stores must review their Konami OTS agreement before selling this product.

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Supay

Market Price: $0.13

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/199644_200w.jpg

When this card is sent from the field to the Graveyard by a card effect: You can Special Summon 1 "Oracle of the Sun" from your Deck, and if you do, double its ATK, also return it to the hand during the End Phase of this turn.

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Awakening of the Possessed

Market Price: $0.13

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Monsters you control gain 300 ATK for each different Attribute you control. "Charmer" and "Familiar-Possessed" monsters you control cannot be destroyed by card effects. If a Spellcaster monster(s) with 1850 original ATK is Normal or Special Summoned to your field: Draw 1 card. You can only use this effect of "Awakening of the Possessed" once per turn.

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Crystal Wing Synchro Dragon

Market Price: $1.57

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1 Tuner + 1+ non-Tuner Synchro Monsters 

Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.

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Mathematician

Market Price: $0.24

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/208973_200w.jpg

When this card is Normal Summoned: You can send 1 Level 4 or lower monster from your Deck to the GY. When this card is destroyed by battle and sent to the GY: You can draw 1 card.

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Supay, Duskwalker

Market Price: $1.83

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/199638_200w.jpg

You can discard 1 card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 "Supay" from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Supay, Duskwalker" once per turn.

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Effect Veiler

Market Price: $1.19

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During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

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Ascator, Dawnwalker

Market Price: $1.40

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/199637_200w.jpg

You can discard 1 card; Special Summon this card from your hand in Defense Position, then you can Special Summon 1 "Fire Ant Ascator" from your hand or Deck. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Ascator, Dawnwalker" once per turn.

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PSY-Framegear Gamma

Market Price: $2.32

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Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.

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Wynn the Wind Charmer, Verdant

Market Price: $0.94

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/194654_200w.jpg

2 monsters, including a WIND monster

(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 WIND monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Wynn the Wind Charmer, Verdant" once per turn.

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Abyss Dweller

Market Price: $0.68

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2 Level 4 monsters

While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.

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I'll admit, those combos aren't what I first thought of when I set out to make a Charmer deck, but it adds depth to the strategy where the only other real first turn options are typically Abyss Dweller, Fairy Tail - Luna, or setting up Knightmare Unicorn via I:P Masquerena. Deck space is pretty tight, but it's worth it to have Crystal Wing Synchro Dragon and Void Ogre Dragon at your disposal.

Or you could just sit behind Infinite Impermanence and Effect Veiler til you eventually have the resources for Accesscode Talker.

That card certainly does make lots of matchups tons easier, doesn't it?

After adding the cards to make the Ultimaya Tzolkin plays, there isn't much room for any more craziness. Mathematician and Performage Trick Clown exist as a 1-card Link 2 while also fulfilling requirements for Awakening of the Possessed - Nefariouser Archfiend. Various Familiar-Possessed monsters make the cut too, so you can actually bring out a variety of Charmers from the Extra Deck.

Surprisingly, you don't need to stuff your deck with as much Charmer support as possible because just a few copies of most of these cards go a long way. Even Awakening of the Possessed, one of the best cards in the deck, is fine at two, because you'll search it with Spirit Charmers and Awakening of the Possessed - Nefariouser Archfiend search it. It doesn't do much good to overload the deck with redundant cards, does it?

… he says, while advocating for Supay cards.

Charming On A Budget

Thanks to the Structure Deck, and the vast range of reprints in the 2020 Tin of Lost Memories and Gold Series: Maximum Gold, this deck's quite cheap. The most expensive Main Deck card is Infinite Impermanence, and honestly, you could swap that out for Solemn Warning or Solemn Judgement and have another card to set and trigger Ultimaya Tzolkin. Or if you're feeling Ash Blossom & Joyous Spring, that's a good option, too.

I suppose the elephant in the room is in the Extra Deck: Accesscode Talker isn't cheap. But it's a great card to invest in, and the deck won't crumble without it; there are plenty of other cool things to do here, thoughj I'd be lying if I didn't say Accesscode Talker an amazing card.

I mean, who doesn't want to smack their opponent for 5300 damage, ya know?

Back to what I said at the beginning - there are so many Charmer cards that you could easily make another Charmer deck with an entirely different lineup. Grand Spiritual Art - Ichirin could be the focus of an incredibly powerful shutdown strategy, or you could pivot with Secret Village of the Spellcasters.

Heck, with so many different Spellcasters with 1500 DEF or 1850 ATK, I'm sure that almost anything's possible. You can go crazy with this Structure Deck, just don't try and cram everything into one strategy.

In the future, I'd really like to see more cards that tie the Charmer theme together. We already have some removal, some negation, and some draw power, but if new cards encouraged the use of more Charmer-specific stuff, I think it would be much easier to build a deck that respected the entire theme.

If there was a way to encourage the use of the Familiars with 1500 ATK and 200 DEF - like Ranryu and Jigabyte - without being a degenerate force in competition, the deck would have a lot more options. But what do I know? I don't work for KDE… yet.

Just remember: beat your opponents before they beat you.

-Loukas Peterson