Battles of Legend: Armageddon launched last week with a fascinating line-up of reprints, OCG promo imports, and new themes like Appliancers and Numerons. With all the hype surrounding Ten Thousand Dragon and Chaos Emperor, the Dragon of Armageddon it's no surprise that a pair of lowly Insect cards went mostly unnoticed. But Number 3: Cicada King made its debut in this set alongside a reprint of Galaxy Worm – both cards that hint at a new set of tools for Insect and Rank 3 strategies.
There are plenty of potential homes for Number 3: Cicada King and its monster effect negation, but you'll get the most out of it in Insect themes. You could play it in Level 3-heavy Insect decks like Inzektors or Digital Bugs, or use it to give Battlewasps some much-needed defensive options. But all of those decks suffer from a single, unavoidable flaw.
They're not the insane, absurd, so-bad-it's-good strategy that is Giant Ballpark.
Soul Fusion introduced new Insect support that gave rise to a brand-new strategy: Giant Ballpark Insects. The deck looked to resolve the first effect of Giant Ballpark and flood the field with Insect-type Normal Monsters, while abusing the summoning power and monster removal effect of Gokipole. Giant Ballpark's traditionally been a Rank 4 strategy, but with some tweaks you can take advantage of Rank 3s like Number 3: Cicada King just as easily.
Let's get this out of the way: Giant Ballpark decks aren't winning Championships any time soon, but that doesn't mean it's a 'bad' strategy. In fact, the deck has dedicated communities on social media and Discord, and builds have been carefully refined to extract as much performance from the strategy as possible. It's also incredibly affordable – the sleeves you use for your Main Deck will probably cost more than the actual cards themselves.
So what does Giant Ballpark do, exactly? The Field Spell has two effects that summon Normal Monsters, with the first effect being the most important. Let's say you attack your opponent directly with a monster while Giant Ballpark's on the field. You can use Giant Ballpark to nullify any damage they would have taken from that attack and send a Level 4 or lower Insect from your deck to the graveyard.
The real fun starts when you send a Normal Monster. In that case, you can then summon monsters from nearly everywhere – your hand, deck, or graveyard. – that have the same name as the monster you sent. Essentially, Giant Ballpark lets you summon three Level 4 or lower Insect Normal Monsters from nearly anywhere by giving up Battle Damage.
Even damage you would have taken.
The sheer volume of summoning power offered by Giant Ballpark is impressive, especially because it can activate on either player's turn. And it gets better: Giant Ballpark's second effect lets you summon an Insect Normal Monster from your graveyard whenever any monster you control is destroyed by an opponent's card effect. Lost an Xyz Monster to a destruction effect? No problem, summon one of your materials right back and make another. Did your Insect bite the dust when it declared an attack? Don't worry, Giant Ballpark's got you covered.
Giant Ballpark can also send Effect Monsters from the deck to the graveyard, including Gokipole. Sending Gokipole won't let you summon three Normal Monsters, but there are situations where you'll want to trade summoning power for Gokipole's search effect. When Gokipole hits the graveyard it lets you search a Level 4 – and only a Level 4 – Insect monster from your deck to your hand. If you get a Normal Monster you can also Special Summon it, then optionally destroy a monster on the field with an ATK greater than or equal to your Insect. You're still getting at least one summon with Giant Ballpark, but you're trading an extra one or two Summons for straight monster removal.
Between Giant Ballpark and Gokipole you can summon Normal Monsters to effortlessly fuel Link and Xyz Summons. However, you can't use Giant Ballpark effectively on the first turn, and it requires you to take most of your actions during the Battle Phase. Relying on effects that require successful attacks can easily backfire, and this deck is definitely not equipped to go first. Number 3: Cicada King won't make you want to play first, but it will keep you from losing outright when you're forced to.
Number 3: Cicada King might be a 'fake' Number monster – Number 3: Numeron Gate Trini is the real one – but it's a welcome addition to the Giant Ballpark arsenal. Number 3: Cicada King can negate the effect of a monster that activates on the field by targeting it, then change its own battle position to trigger its first effect. It forms a nice loop where you'll negate a monster, switch Number 3: Cicada King's position, and then summon an Insect from your hand or graveyard.
Switching Number 3: Cicada King to attack is risky, but Giant Ballpark will punish your opponent for attacking you. You can very quickly replenish your board with Giant Ballpark, so baiting your opponent into attacking you isn't a bad idea. Number 3: Cicada King's perfect for the job, and its first effect will help you build up even more field presence while forcing your opponent to blow through more resources.
Number 3: Cicada King joins the ranks of other defensive monsters that are typically found in Giant Ballpark strategies, stuff like Number 41: Bagooska the Terribly Tired Tapir and Naturia Beast. None of those monsters are a complete stopgap, but they don't have to be. This deck thrives on its OTK potential and monster removal, so baiting your opponent into building up field presence usually works in your favor.
If your opponent activates a monster effect you'll get a free card from Number 3: Cicada King. If they attack you'll get three free cards, or one free card and a free destruction effect. If they destroy your monster you'll get a free card too. There's so many opportunities to punish your opponent for doing anything, and a whole lot of hurt coming their way when your turn rolls back around.
Yu-Gi-Oh! TCG Deck - Kelly's Giant Ballpark Deck by Kelly Locke
'Kelly's Giant Ballpark Deck' - constructed deck list and prices for the Yu-Gi-Oh! Trading Card Game from TCGplayer Infinite!
Created By: Kelly Locke
Market Price: $62.09
Market Price: $0.29
If this card is sent to the GY: You can add 1 Level 4 Insect monster from your Deck to your hand, then, if you added a Normal Monster, you can Special Summon it, then you can destroy 1 monster on the field with ATK greater than or equal to that Special Summoned monster's. You can only use this effect of "Gokipole" once per turn.
Market Price: $0.89
1 Normal Summoned monster with 1000 or less ATK
(Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.
Market Price: $0.28
2+ monsters with different names
Gains 200 ATK for each counter on it. You can only use 1 of the following effects of "Seraphim Papillion" per turn, and only once that turn.
• If this card is Link Summoned: Place 1 counter on this card for each Insect monster used as its Link Material.
• (Quick Effect): You can remove 1 counter from this card; Special Summon 1 Level 4 or lower Insect monster from your GY in Defense Position.
Market Price: $0.20
A stag beetle with saw-like head and arms.
Market Price: $2.50
During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.
Market Price: $0.23
Add 1 Field Spell from your Deck to your hand.
Shiny Black "C" Squadder
Market Price: $0.19
Wherever there are shadows, you'll find the "C" Squad! Their hidden flying abilities let them confront the giants on equal terms!
Number S39: Utopia the Lightning
Market Price: $1.11
3 Level 5 LIGHT monsters
You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as material (Quick Effect): You can detach 2 materials from this card; this card's ATK becomes 5000 during that damage calculation only.
Interrupted Kaiju Slumber
Market Price: $0.78
Destroy as many monsters on the field as possible, then Special Summon in Attack Position, 2 "Kaiju" monsters with different names from your Deck (1 on each side), but they cannot change their battle positions, and must attack, if able. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Kaiju" monster from your Deck to your hand. You can only activate 1 "Interrupted Kaiju Slumber" per turn.
Market Price: $0.20
2 Insect monsters
If this card is Link Summoned: You can discard 1 card, then target 1 other Insect monster you control; equip 1 Insect monster from your Deck to it as an Equip Card with this effect.
• The equipped monster gains 500 ATK/DEF. You can target 3 Insect monsters in your GY; shuffle them into the Deck, then draw 1 card. You can only use each effect of "Inzektor Picofalena" once per turn.
Number 41: Bagooska the Terribly Tired Tapir
Market Price: $0.45
2 Level 4 monsters
Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.
Aztekipede, the Worm Warrior
Market Price: $2.82
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 Insect-Type monster from your Graveyard. When this card inflicts Battle Damage to your opponent, send the top card of their Deck to the Graveyard.
Market Price: $0.23
2 Level 4 monsters
Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it.
Market Price: $3.24
1 Normal Monster
Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.
Market Price: $0.20
During damage calculation, if a player would take battle damage: You can make neither player take any battle damage from that battle, and if you do, send 1 Level 4 or lower Insect monster from your Deck to the GY, then, if you sent a Normal Monster this way, you can Special Summon any number of monsters with the same name as that monster, from your hand, Deck, and/or GY. If a monster(s) you control is sent to the GY by an opponent's card effect (except during the Damage Step): You can Special Summon 1 Insect Normal Monster from your GY. You can only use each effect of "Giant Ballpark" once per turn.
Market Price: $1.00
Of all Insect fighters, he is the paragon of the Indestructible Insect Invaders, which only the elite of the elite can join. We can no longer ignore their unmatched battle prowess.
The Phantom Knights of Break Sword
Market Price: $0.46
2 Level 3 monsters
Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.
Draco Masters of the Tenyi
Market Price: $0.61
2+ monsters, including a Link Monster
Cannot be destroyed by battle with an Effect Monster. If you control no other Effect Monsters: You can destroy Effect Monsters your opponent controls, up to the number of non-Effect Monsters you control and/or in your GY. You can only use this effect of "Draco Masters of the Tenyi" once per turn.
Market Price: $1.50
If this card is sent from the field to the GY: You can add 1 Level 5 or higher Insect-Type monster from your Deck to your hand. If this card is banished: You can send 1 Insect-Type monster from your Deck to the GY, except "Resonance Insect".
Market Price: $0.22
Cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck, but destroy them during the End Phase. You can only use this effect of "Rescue Rabbit" once per turn.
Market Price: $0.38
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
Market Price: $1.78
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Mothman!", Special Summon 1 "Danger! Mothman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have both players draw 1 card, then both players discard 1 card. You can only use this effect of "Danger! Mothman!" once per turn.
Kumongous, the Sticky String Kaiju
Market Price: $2.79
You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent Normal or Special Summons a monster(s): You can remove 2 Kaiju Counters from anywhere on the field; until the end of the next turn, that monster(s) cannot attack and its effects are negated.
Market Price: $0.71
Send 1 monster from your Deck to the Graveyard.
Market Price: $8.68
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 Insect-Type monsters from your Graveyard. When this card inflicts Battle Damage to your opponent, send 1 card from the top of your opponent's D
Number 3: Cicada King
Market Price: $0.93
2 Level 3 monsters
If the battle position of this card is changed: You can Special Summon 1 Insect monster from your hand or GY in Defense Position. When a monster on the field activates its effect: You can detach 1 material from this card, then target that monster; negate its effects, then make 1 Insect monster on the field either gain 500 DEF, or change its battle position. You can only use each effect of "Number 3: Cicada King" once per turn.
Market Price: $0.85
Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.
Market Price: $0.73
Select and remove from play 1 card in your Deck. During your second Standby Phase after this card's activation, add the removed card to your hand.
Tenyi Spirit - Adhara
Market Price: $0.94
If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY, then target 1 of your banished Wyrm monsters, except this card; add it to your hand. You can only use each effect of "Tenyi Spirit - Adhara" once per turn.
Number 39: Utopia
Market Price: $0.20
2 Level 4 monsters
When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.
Gadarla, the Mystery Dust Kaiju
Market Price: $1.88
You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn, during either player's turn: You can remove 3 Kaiju Counters from anywhere on the field; the ATK and DEF of all other monsters on the field become halved.
Castel, the Skyblaster Musketeer
Market Price: $0.27
2 Level 4 monsters
You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 Xyz Materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.
Market Price: $1.90
1 EARTH Tuner + 1 or more non-Tuner EARTH monsters
During either player's turn, when a Spell Card is activated: You can send the top 2 cards of your Deck to the GY; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.
Tenyi Spirit - Vishuda
Market Price: $0.25
If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY, then target 1 card your opponent controls; return it to the hand. You can only use each effect of "Tenyi Spirit - Vishuda" once per turn.
Market Price: $2.63
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Your co-linked monsters cannot be destroyed by card effects.
At the start of the duel you'll want to carve a path for your monsters to attack your opponent. You'll likely have an uphill battle against interruption effects, negation bodies, traps, and hand traps. Giant Ballpark's activation conditions are easy to meet: just attack your opponent with any of your monsters. The challenge is actually getting your cards to survive long enough to d that, and dealing with any threats to your Field Spell along the way. Giant Ballpark's second effect helps with that by replacing a monster on the field with an Insect from the graveyard.
This build doesn't spend a lot of time trying to play around interruption. Instead, it's designed to brute force its way through your opponent's set-up by fielding as many individual attackers as possible. Aztekipede, the Worm Warrior, the Tenyi monsters, Gokipole, Doom Dozer and Danger! Mothman! are all capable of Special Summoning themselves or another monster without using your Normal Summon. Each one can be an enormous threat to your opponent if Giant Ballpark's on the table, so their individual stats don't really matter much here.
You'll want to break out the Kaijus against more durable threats. Interrupted Kaiju Slumber is fantastic, of course, and you can actually search the individual Kaijus with Resonance Insect. Speaking of which, Resonance Insect has a fantastic interaction with Aztekipede, the Worm Warrior and Doom Dozer, and it's also the reason you're seeing Gold Sarcophagus in this build. When Resonance Insect is sent the graveyard for a Link or Synchro Summon you can search a Kaiju or Doom Dozer, then banish it with Aztekipede, the Worm Warrior or Doom Dozer to load up Gokipole.
Playing first is a much more difficult position to be in, but you can still activate Giant Ballpark to discourage your opponent from attacking. A Defense Position Number 41: Bagooska the Terribly Tired Tapir can sometimes hold the line, and thanks to Tenyi Spirit - Adhara you also have access to Naturia Beast. Alinsection's probably never been included in a deck list in the history of the game until very recently, and it's a perfectly fine pull for Rescue Rabbit, Gokipole, or Giant Ballpark to access Rank 3s like Number 3: Cicada King and The Phantom Knights of Break Sword.
This build is designed to be as budget-friendly as possible, but there are some simple upgrades that can make it drastically more effective. For starters, hand traps are fantastic here since you're already planning to play second. Nibiru, the Primal Being, Ash Blossom & Joyous Spring and PSY-Framegear Gamma are all excellent additions that can help you stay in the game and keep your opponent from building an insurmountable lead. Lightning Storm's arguably a better pick over Twin Twisters, and Black Luster Soldier - Soldier of Chaos is awesome in the Extra Deck.
Giant Ballpark is hilariously fun and surprisingly competitive despite running as many as nine Normal Monsters. There's definitely something interesting going on with Insects – Gokipole and Giant Ballpark have opened up a new set of possibilities for Insect builds, and it's only a matter of time until a truly great Insect theme can fully exploit them.
Until next time then