Yamato? More like Nah-mato, amirite?
We're creeping up on ten years since Bujins first appeared back in Judgement of the Light, and I remember a time when I was legitimately scared of the deck. Not so much that I'd like, cower or something, but there was a time when any match against Bujins was serious business. I had to bring my A-game - no slacking off or misplays allowed. Getting Bujin Yamato off the field as soon as possible was Priority Number 1, but watch out! Bujincarnation could steal victory at a moment's notice.
....Is this what I'm going to be like telling my grandkids about things like landline telephones? Probably.
Point is, Bujins have been around for a while, but today's Bujin deck is a completely different beast than what you may remember. If you never played against old school Bujins, don't worry - you don't need to know very much to get caught up.
There are 24 Main Deck Bujin cards. I hate saying this - I really do - but virtually all of them are so insanely outclassed by today's standards, that I can't help but take a moment and reflect on the nuttiness that has transpired to get us here.
Granted, lots of Bujin monsters have always been some level of mediocre. And then there's Bujingi Fox. I used to say it was one of the few bad Bujins, but then there's another level of mediocrity in Bujingi Ibis. Cool art, mediocre card.
It's been about five years since I last wrote on Bujins, and I couldn't help but look back on my old list to see what's changed. The answer? More than you'd think . I did consider building around Ties of the Brethren again, but that directly conflicts with one of the new cards Bujins are getting in Lightning Overdrive, one of the main reasons we're talking about them today: Bujin Torifune.
I really wanted to include Bujin Yamato in today's deck, but try as I might, I just couldn't. I'm sorry, but 2021 taught me that's just not the way. In a post Lightning Overdrive world, Bujins have a totally different look. Check out what the deck looks like now, updated for modern competition!
Yu-Gi-Oh! TCG Deck - Loukas's New Bujin Deck by Loukas Peterson
'Loukas's New Bujin Deck' - constructed deck list and prices for the Yu-Gi-Oh! Trading Card Game from TCGplayer Infinite!
Created By: Loukas Peterson
Market Price: $225.49
Double or Nothing!
Market Price: $1.26
Activate only when a monster's attack is negated by selecting that monster. During this Battle Phase, the selected monster can attack once again. In that case, double its ATK during the Damage Step only.
Number 39: Utopia Double
Market Price: $13.51
2 Level 4 monsters
(Quick Effect): You can detach 1 material from this card; add 1 "Double or Nothing!" from your Deck to your hand, then Special Summon from your Extra Deck, 1 "Utopia" Xyz Monster, except "Number 39: Utopia Double", by using this face-up card you control as material, and if you do, its ATK becomes doubled, but it cannot attack directly. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number 39: Utopia Double" once per turn.
Number 60: Dugares the Timeless
Market Price: $11.99
2 Level 4 monsters
You can detach 2 materials from this card, then activate 1 of the following effects;
• Skip your next Draw Phase, also draw 2 cards, then discard 1 card.
• Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position.
• Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn.
You can only use this effect of "Number 60: Dugares the Timeless" once per turn.
Market Price: $0.38
2 Level 4 "Bujin" monsters This card can attack all monsters your opponent controls once each. Once per turn: You can detach 1 Xyz Material from this card; take 1 "Bujin" monster from your Deck, and either add it to your hand or send it to the Graveyard. You can only control 1 "Bujintei Susanowo".
Market Price: $0.06
You can send 1 other "Bujin" card from your hand to the GY; Special Summon this card from your hand. You can activate 1 of these effects;
• Send 1 "Bujin" monster from your hand to the GY; add 1 "Bujin" monster with a different name from your GY to your hand.
• Banish 1 "Bujin" monster from your GY; send 1 "Bujin" monster with a different name from your Deck to the GY.
You can only use the Summoning effect, and the other effect, of "Bujin Mahitotsu" each once per turn.
Market Price: $7.70
Send 1 LIGHT or DARK monster from your hand to the GY; add 1 LIGHT or DARK monster that cannot be Normal Summoned/Set from your Deck to your hand, with a Level from 4 to 8, and with a different Attribute than that monster. You can banish this card from your GY, then target 1 of your banished LIGHT or DARK monsters that cannot be Normal Summoned/Set; place that monster on the bottom of the deck, then draw 1 card. You can only use each effects of "Chaos Space" once per turn.
Market Price: $0.51
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; return it to the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.
Market Price: $3.33
If a "Bujin" monster in your Graveyard or face-up on your side of the field is banished (except during the Damage Step): You can Special Summon this card from your hand in face-up Defense Position. Once per turn, during the End Phase, if a "Bujin" card was added from your Deck to your hand this turn, except by drawing it, while you controlled this face-up card: You can draw 1 card, then discard 1 card. You can only control 1 "Bujin Arasuda".
Market Price: $1.92
2 Effect Monsters
If your linked monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Market Price: $0.18
If you control a "Bujin" Beast-Warrior-Type monster: You can banish this card from your Graveyard, then target 1 Spell/Trap Card your opponent controls; destroy that target. You can only use the effect of "Bujingi Centipede" once per turn.
Infinitrack Fortress Megaclops
Market Price: $1.35
3 Xyz Monsters
Unaffected by other monsters' effects, except those of Xyz Monsters. Cannot be destroyed by battle, except with an Xyz Monster. You can target 1 Xyz Monster in your GY and 1 card your opponent controls; Special Summon that monster from your GY, and if you do, attach that opponent's card to it as material, also for the rest of this turn, any damage your opponent takes is halved. You can only use this effect of "Infinitrack Fortress Megaclops" once per turn.
Market Price: $1.00
If you control a Beast-Warrior-Type "Bujin" monster: You can banish this card from your Graveyard, then target 1 face-up card your opponent controls; destroy that target. You can only use the effect of "Bujingi Quilin" once per turn.
Market Price: $0.30
2 Level 4 LIGHT monsters
Once per turn: You can detach 1 material from this card; send your entire hand to the GY (min. 1), and if you do, draw 2 cards. When this card you controlled while face-up leaves the field because of an opponent's card effect: You can target Level 4 Beast-Warrior "Bujin" monsters in your GY, up to the number of Xyz Materials this card had on the field; Special Summon those targets. You can only control 1 "Bujintei Tsukuyomi".
Divine Arsenal AA-ZEUS - Sky Thunder
Market Price: $15.11
2 Level 12 monsters
Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.
Market Price: $0.16
You can Tribute this card; Special Summon 2 "Bujin" monsters of 2 different Types from the Deck in Defense Position, except "Bujin Torifune". When you Xyz Summon a "Bujin" Xyz Monster, while this card is in your GY: You can equip this card to it. Any monster destroyed by battle with that equipped monster is banished. You can only use each effect of "Bujin Torifune" once per turn.
Nibiru, the Primal Being
Market Price: $13.24
During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.
Brotherhood of the Fire Fist - Tiger King
Market Price: $0.22
2 Level 4 Beast-Warrior-Type monsters
When this card is Xyz Summoned: You can Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. Once per turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up Effect Monsters currently on the field, except Beast-Warrior-Type, until the end of your opponent's turn. When this card is sent from the field to the Graveyard: You can send 3 "Fire Formation" Spell/Trap Cards you control to the Graveyard; Special Summon 2 Level 4 or lower Beast-Warrior-Type monsters with the same ATK from your Deck, in face-up Defense Position.
Ash Blossom & Joyous Spring
Market Price: $18.84
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
• Add a card from the Deck to the hand.
• Special Summon from the Deck.
• Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
Called by the Grave
Market Price: $2.68
Target 1 monster in your opponent's GY; banish it, and if you do, monsters with the same original name as that banished monster have their effects negated until the end of the next turn.
Market Price: $0.92
2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.
Market Price: $1.00
During either player's turn: You can banish this card from your Graveyard, then target 1 Beast-Warrior-Type "Bujin" monster you control; once during this turn, that monster cannot be destroyed by battle or card effects. You can only use the effect of "Bujingi Hare" once per turn.
White Dragon Wyverburster
Market Price: $0.23
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 DARK monster from your GY. You can only Special Summon "White Dragon Wyverburster" once per turn this way. If this card is sent from the field to the GY: You can add 1 "Black Dragon Collapserpent" from your Deck to your hand.
Market Price: $0.19
Pendulum Effect : You can banish this card in your Pendulum Zone, then target 1 "Bujin" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Bujin" Xyz Monster with a different name, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.)
Monster Effect : Imprisoned after a showdown with "Bujin Hirume" over the Sky Throne, this master schemer eventually escaped by manipulating Hirume and creating the sinister "Bujinki Amaterasu", then went on to almost engulf the world in darkness, but was finally defeated by Yamato and his allies.
Market Price: $0.17
During damage calculation (in either player's turn), if a Beast-Warrior-Type "Bujin" monster you control battles an opponent's monster: You can send this card from your hand to the Graveyard; the ATK of your monster becomes double its original ATK, during damage calculation only.
Fire Formation - Tenki
Market Price: $0.48
When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.
Market Price: $0.36
Cannot be Normal Summoned/Set. When you Normal Summon a Level 4 monster: You can Special Summon this card from your hand. This card cannot be used as a Synchro Material Monster.
Number 41: Bagooska the Terribly Tired Tapir
Market Price: $0.43
2 Level 4 monsters
Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.
Pot of Desires
Market Price: $1.58
Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.
Market Price: $0.23
3 Level 4 monsters
You can only control 1 "Bujinki Amaterasu". Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; apply this effect, depending on whose turn it is.
- Your turn: Target 1 of your banished Level 4 or lower monsters; Special Summon that target.
- Your opponent's turn: Target 1 of your banished Level 4 or lower monsters; add that target to your hand.
Market Price: $2.93
2 monsters with the same Level
Cannot be used as Link Material. You can only use each of the following effects of "Bujinki Ahashima" once per turn.
• If this card is Link Summoned: You can Special Summon 2 monsters with the same Level, 1 from your hand and 1 from your GY, but negate their effects, and immediately after this effect resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only.
• If an Xyz Monster this card points to activates an effect by detaching material(s) (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.
Market Price: $1.08
Draw 1 card, then your opponent gains 1000 LP.
Market Price: $10.01
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
Black Dragon Collapserpent
Market Price: $0.22
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY. You can only Special Summon "Black Dragon Collapserpent" once per turn this way. If this card is sent from the field to the GY: You can add 1 "White Dragon Wyverburster" from your Deck to your hand.
Market Price: $4.03
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Bujin" monster from your Graveyard, except "Bujin Hirume". If this card, which was Summoned this way, is destroyed by your opponent's card (by battle or by card effect), and sent from your side of the field to your Graveyard, and both players have a hand: You can discard 1 card, then your opponent discards 1 card. You can only control 1 "Bujin Hirume".
Number 39: Utopia
Market Price: $0.18
2 Level 4 monsters
When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.
When the new support from Lightning Overdrive was first announced, I immediately thought of building the deck around Bujin Yamato once again. But after less than five minutes of playtesting, I realized that not only is the old deck outclassed by the new support, most of it is unusable or in direct conflict with what the deck now wants to do.
As in, make proactive plays.
As much as I want to play Bujin Yamato and Ties of the Brethren, that's not efficient or possible in a competitive environment right now. Waiting until the End Phase so your fancy version of Dark World Dealings can resolve isn't going to win you games these days, but a combo variant can. Basically, the new Bujin deck can flood the field really easily.
The most important card in the deck is the new Bujin Torifune, which is effectively a Rescue Rabbit for Bujins. You'll use it to Special Summon a Beast Bujin and a Beast-Warrior Bujin, and you don't have to summon any one specific Extra Deck monster, but there are some obvious contenders.
On the other side of the coin is Bujin Mahitotsu. While it doesn't summon monsters from your deck, it summons itself from your hand, and likewise sends Bujin monsters from your deck to the graveyard.
They're both great cards; now you can make Bujinki Xyz Monsters on your first turn! That may sound odd, but trust me, it's a huge boost to the strategy. By comparison, Bujincandescence is the odd card out from Lighting Overdrive. I suppose if you wanted to play a poor man's Forbidden Droplet then Bujincandescence would be a good choice, but let's focus on the monsters for now.
I know I've talked smack about the original Bujin Yamato, but what if we played a better version: Bujintei Susanowo, AKA Bujintei Susanowo.
Back in the day, you'd wait around on Bujin Yamato until your End Phase so you could grab a Bujin from your deck and drop another one in the graveyard. Now you can do that in Main Phase 1 with Bujintei Susanowo, without playing weird cards like Photon Lead. Bujin Torifune and Bujin Mahitotsu both work proactively, loading up the field and graveyard for Bujin-style control plays. Both of them also feed into Bujintei Susanowo, accomplishing what would've taken several cards back in the day.
I think these new Bujin cards are some of the best support for legacy themes in quite a while. They require you to lean heavily into Bujin monsters, but your reward's an enhanced version of all the stuff the deck's been doing for years.
Thankfully, you can minimize the number of less-than-stellar Bujin monsters and Bujingi Beasts you have to play, by recycling cards. Thanks in large part to Bujin Hiruko, Bujinki Amaterasu will get back any banished Bujins you only play a few copies of, and Bujin Mahitotsu recursive effect works well in tandem.
Basically you DO need to play a Bujingi Crane. But don't worry, one copy is perfect. The same goes for Bujingi Centipede, Bujingi Quilan, and Bujingi Hare. Each is needed, but one copy is plenty.
Now that we've ditched the brainless, reactive version of Bujins, I think we need to ditch the… and bear with me on this… the "Bujin" version of Bujins. Much of the hype surrounding Bujin decks has been so focused on traditional "Bujin" things that people have missed the potential they now have outside of their in-house specialties. Bujintei Susanowo a great card, but remember: we want a proactive version of the old deck that can take charge and push wins, not a slower strategy that has to wait around for its best moves.
Outside of Zoodiacs, modern Bujins have one of the easiest routes to making Infinitrack Fortress Megaclops. It was one of my first ideas for the deck, but I didn't expect it to be as easy as it turned out to be. And since I wanted to focus on Infinitrack Fortress Megaclops, I decided to really focus on Megaclops. Choo choo, full steam ahead.
Adding in additional Rank 4 extenders does a bevy of things, but first and foremost, they make Infinitrack Fortress Megaclops a reality. Slapping down more Level 4 monsters means you'll have access to Bujinki Ahashima, other Rank 4s, and of course, the Infinitrack Fortress Megaclops.
I'm not saying Infinitrack Fortress Megaclops will cure everything, but in a day and age when you need at least a Plan B for going first, I think Infinitrack Fortress Megaclops will do just fine.
The other really good mash-up with Bujins is Tri-Brigade. But take a look at the price of Tri-Brigade Fraktall. Go ahead, mouse over its name and take a good gander. Yeah, it raises the power ceiling of the deck, but at the cost of deck space, consistency, and a surprising amount of actual money. Bujins already rely on seeing specific cards early on, and trust me, you'll give yourself migraines when you're trying to hard draw things like Tri-Brigade Kitt alongside Bujingi Quilin.
If you WANT to play Tri-Brigades, feel free to. But don't say I didn't warn you when every third hand you draw is unplayable.
The deck was starting to get expensive enough with the support included, but I will say if you want to drop a grand on Bujins, the deck can thrive going second as well. Granted, that turns into an "activate Dark Ruler No More, summon Number 39: Utopia Double and win" strategy, but with Bujin Torifune and Bujin Mahitotsu, that's not a bad position to put yourself in. There are definitely several valid ways to run Bujin once Lightning Overdrive releases, and we'll probably see all of them in competition over the coming weeks.
Just remember: beat your opponents before they beat you.