If you're not familiar with the nomenclature, a wide variety of effect monsters have "abilities" that place them into sub-categories sort of like monster types: Union monsters, Geminis, Spirits, Toons, Flip Effects and Tuners are all examples. Each ability comes with special mechanics, and often drawbacks to match: Spirits generally can't be Special Summoned; Flip Effect monsters need to be face-down and then, well, flipped; and the Tuner ability is a special classification in both name and function.
And then… Well, then there's Toons.
Toon monsters are all wild, cartoony versions of pre-existing monsters. They can't attack the turn they're summoned but they can make direct attacks when Toon World's on the field. There are several sub-groups in the Toon family as well, dividing the Toons according to the particulars of each card's effect text.
Before the release of Toon Chaos, there were six groups of Toon monsters dubbed by fans as "Classes" to categorize how the Toons could be summoned, protected, and so on. The new Toon Harpie Lady and Toon Black Luster Soldier are each in a class of their own, so now there are a staggering eight different distinctions for Toons!
The wiki here details their differences but doesn't list Type F (Toon Harpie Lady), Type G (Toon Black Luster Soldier), or Type Null (Toon Alligator), just in case you wanted to venture down that rabbit trail. It's pretty interesting. But the real focus for today, as we stand on the eve of the official release of Toon Chaos, is that Toons have become a lot more usable over the years.
My mind has been so warped by lengthy combos that I feel as if I've been shamed into believing that Toons are an anomaly in modern Yu-Gi-Oh; there are no built-in flashy 917-step Turn 1 plays. Sure, Toon Bookmark searches Toon Table of Contents to burn through all three copies and thin your deck, but that's hardly a combo unless you pair it with Treasure Panda.
Which we're not. To be clear.
But yeah, don't get me wrong: it's not inherently a bad thing if a theme's cards prove strong and successful without massive play sequences. Just because cards don't have multiple effects doesn't make them bad, it just means the strategy's straightforward. Let me be direct - your deck can still be good if your first turn takes less than fifteen minutes.
Enter cards like Toon Briefcase and Toon Terror, both phenomenal cards that counter just about everything your opponent can do. They stop spells, traps, monster effects, and together they thwart any monster your opponent can summon. They're both searchable with Toon Bookmark and Toon Table of Contents, so an unbreakable board is always just a few cards away.
Toon Black Luster Soldier's another phenomenal card on the aggressive side, even if it doesn't have any inherent defense. It banishes pesky threats and it's highly searchable with the aforementioned cards. It's also an option for Toon Page-Flip.
The built-in problem with Toons is their overall lack of smart card economy. There's no Elemental HERO Stratos, no Infernity Archfiend, nothing like The Grand Spellbook Tower… Toons are very much operating on a 1-to-1 basis when they're making trades. But I'd wager that Toons can be good going both first and second if you've got all the right pieces in place.
Thankfully, Toons have several built-in counters that just say no to your opponent's cards, like the obvious Toon Briefcase and Toon Terror. But if you consider just how easy it is to make Rank 4 monsters in Toons, then boom, suddenly your options are way more extensive than the straightforward Toon openings you might expect. Is it perfect? No, but it's just important to remember that you're not solely bound to telegraphed traps that need Toon World and a Toon Monster on the field.
For example, it's really easy to make Bahamut Shark with two Toon Mermaids and from there it deploys Toadally Awesome from your Extra Deck, an easy negate that stops pretty much anything. The same goes with Abyss Dweller and Number 41: Bagooska the Terribly Tired Tapir. Diversifying your options so you can adapt to multiple strategies can help you mitigate high-impact cards like Lighting Storm, which is seeing more play now with all the Altergeist hype coming out of the new F&L List.
The same goes for any deck - if you have a straightforward strategy that's easily countered, you won't go far. Trust me, I've relied on just a set Spellbook of Fate more times than I'd like to admit.
While the economy might not be perfect for you going first, there are still ways to take advantage of powerful non-Toon cards. Instead of going with the ever-popular Jet Synchron or something that'll clutter your deck with a dozen cards you don't want to draw in your opening turn, it can be smart to keep stuff simple when you're looking for some added flair.
I've been using R-Genex Turbo in some of the most random strategies out there, but it suddenly became loads better when Crystron Halqifibrax finally came to the TCG. Normal Summon R-Genex Turbo, search and Special Summon R-Genex Oracle and boom, instant Crystron Halqifibrax! If only my sadness about a lack of Fabled support could disappear as quickly.
And for the Tuner to summon with it? Ash Blossom & Joyous Spring is a great choice. First of all, it's really hard to not play Ash Blossom & Joyous Spring in competitive decks. As Kelly detailed here , Ash Blossom & Joyous Spring's monumentally versatile as a counter to just about everything, because searching through the deck has become a core mechanic for every successful strategy. While it's not flashy, Ash Blossom & Joyous Spring works as both a hand trap and a pull for Crystron Halqifibrax without adding dead cards to your Main Deck.
Some of my creations get a little out of hand along those lines, using 5+ cards you don't want to draw . Today we're keeping it tight instead.
Why am I so okay with Ash Blossom & Joyous Spring here? Because with so many Level 4 Toons in the main, you'll have the on-field requirements for F.A. Dawn Dragster. And on your opponent's turn you can tribute off Crystron Halqifibrax for Formula Synchron, draw a card and set yourself up for Crystron Phoenix.
Why is that so important? With the June 2020 Forbidden & Limited List and Altergeist Multifaker back at 3, we're going to see an uptick in Altergeist decks. Personally that's something I'd rather deal with, like, never, so cards like Crystron Phoenix and F.A. Dawn Dragster mitigate those nuisances. It's a great way to counter a popular deck for the next format without really changing up your strategy.
So while the format might not change much this month, I'd definitely recommend covering at least one of the known variables. Whether you're up against Stun, Frogs, Altergeists or even an unforeseen rogue deck, having that cheap combo in your back pocket on top of your Rank 4 threats and counter traps means you'll be better protected.
With a build like this you have plenty of advantages going first, thanks to Toadally Awesome, F.A. Dawn Dragster and Crystron Phoenix, but I'd argue that going second might be better for Toons. I'd normally like to build decks to specifically go first OR second, but if you went all-in on going first running triplicates of things like Toon Terror and Toon Briefcase, going second would result in a loss virtually every game.
No number of Crystron Phoenixes is going to save you from that one.
The introduction of Toon Harpie Lady makes Toons much more flexible. Obviously Toon Harpie Lady's better when you're going second because it can't blow up spells and traps on Turn 1 against a blank field, but being a Wind monster has some applications that coincide with a previously mentioned combo.
While you could argue for more nuanced choices for Turn 1 plays, R-Genex Turbo facilitates Lightning Chidori, the lightning bird Xyz we haven't seen used for a long time. Two birds, one Chidori, ya know?
Not only does Lightning Chidori rip apart set cards, but it actually works against face-up cards too. It's one of those rare situations where you can punish your opponents no matter what they do; set cards or keep them faceup, it's a win-win. It doesn't cost you anything to consider the combo, either; R-Genex Turbo and R-Genex Oracle are only four cards, and it really doesn't matter if your opponent drops their own Infinite Impermanence or Ash Blossom & Joyous Spring to stop your search, regardless if you go first or second.
Back to the pure essence of Toons - the deck's actually really hard to beat sometimes. With all your Toon monsters attacking directly compounded by the pressure of Comic Hand, you might just win without any flashy combos. Check out the list.
Yu-Gi-Oh! TCG Deck - Loukas' Genex Toons by Loukas Peterson
'Loukas' Genex Toons' - constructed deck list and prices for the Yu-Gi-Oh! Trading Card Game from TCGplayer Infinite!
Created By: Loukas Peterson
Market Price: $456.06
Market Price: $0.21
Add 1 Field Spell from your Deck to your hand.
Market Price: $1.81
If you control "Toon World", equip to an opponent's monster. Take control of it. It is treated as a Toon monster. If your opponent controls no Toon monsters, it can attack your opponent directly. If "Toon World" is not on the field, destroy this card.
Market Price: $0.95
When a Spell/Trap Card, or monster effect, is activated, while you control both "Toon World" and a Toon monster(s): Negate the activation, and if you do, destroy that card. You can only activate 1 "Toon Terror" per turn.
Number 41: Bagooska the Terribly Tired Tapir
Market Price: $0.25
2 Level 4 monsters
Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.
Market Price: $0.15
2 Level 4 monsters
Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it.
Toon Table of Contents
Market Price: $1.24
Add 1 "Toon" card or "Manga Ryu-Ran" from your Deck to your hand.
Market Price: $0.47
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
Market Price: $0.08
1 Tuner + 1+ non-Tuner monsters
This card can make a second attack during each Battle Phase. At the start of the Damage Step, if this card battles: It gains 200 ATK. If this card is sent to the GY: You can target 1 of your banished "Speedroid" cards; add it to your hand. You can only Special Summon "Hi-Speedroid Chanbara(s)" once per turn.
Ash Blossom & Joyous Spring
Market Price: $20.92
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
• Add a card from the Deck to the hand.
• Special Summon from the Deck.
• Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
Market Price: $3.29
1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters
If this card is Synchro Summoned: You can banish all Spell and Trap Cards your opponent controls and in their Graveyard. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 other monster in your Graveyard; Special Summon it.
Market Price: $1.85
2 Level 4 WIND monsters
If this card is Xyz Summoned: Target 1 Set card your opponent controls; return that target to the bottom of the Deck. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up card your opponent controls; return that target to the top of the Deck.
Market Price: $1.54
1 Tuner + 1 non-Tuner monster
When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
Market Price: $43.65
2 monsters, including a Tuner
If this card is Link Summoned: You can Special Summon 1 Level 3 or lower Tuner from your hand or Deck in Defense Position, but it cannot activate its effects this turn. During your opponent's Main Phase or Battle Phase (Quick Effect): You can banish this card you control; Special Summon 1 Tuner Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only use each effect of "Crystron Halqifibrax" once per turn.
Market Price: $21.04
If you control "Toon World": Reveal 3 Toon monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon, ignoring its Summoning conditions, also shuffle the rest into your Deck. You can only activate 1 "Toon Page-Flip" per turn.
Pot of Extravagance
Market Price: $9.87
At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.
Market Price: $0.75
Draw 1 card, then your opponent gains 1000 LP.
F.A. Dawn Dragster
Market Price: $1.02
1 Tuner + 1+ non-Tuner monsters
Gains ATK equal to its Level x 300. If this card attacks a Defense Position monster, inflict piercing battle damage. Each time a “F.A.” Spell/Trap Card or effect is activated: You can increase this card’s Level by 1. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): you can reduce this card’s Level by 2, and if you you do, negate the activation, and if you do that, destroy that card.
Market Price: $9.26
2 Level 2 Aqua-Type monsters
Once per turn, during the Standby Phase: You can detach 1 Xyz Material from this card; Special Summon 1 "Frog" monster from your Deck. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can send 1 Aqua-Type monster from your hand or face-up from your field to the Graveyard; negate the activation, and if you do, destroy that card, then you can Set it to your field. If this card is sent to the Graveyard: You can target 1 WATER monster in your Graveyard; add it to your hand.
Market Price: $10.92
2 Level 4 WATER monsters
Once per turn: You can detach 1 material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.
Market Price: $23.57
Add 1 "Toon World", or 1 card that specifically lists the card "Toon World" in its text, from your Deck to your hand, except "Toon Bookmark". If a "Toon World(s)" you control would be destroyed by card effect, you can banish this card from your GY instead. You can only activate 1 "Toon Bookmark" per turn.
Market Price: $0.16
When this card is Normal Summoned, you can select and add 1 Level 1 Genex monster from your Deck to your hand.
Market Price: $0.95
2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.
Market Price: $6.95
When this card is activated: Banish 3 cards from the top of your Deck, face-down. This card's name becomes "Toon World" while in the Field Zone. Your opponent cannot target Toon monsters you control with card effects. If a Toon monster(s) you control would be destroyed by battle or card effect, you can banish 1 card from the top of your Deck, face-down, for each of those monster(s) instead.
Market Price: $1.22
When your opponent Summons a monster(s) while you control a Toon monster: Shuffle that monster(s) into the Deck.
Toon Gemini Elf
Market Price: $0.57
Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card inflicts battle damage to your opponent: Discard 1 random card from your opponent's hand.
Toon Harpie Lady
Market Price: $1.15
Cannot attack the turn it is Summoned. If you control "Toon World": You can Special Summon this card from your hand, then, if you control another Toon monster, you can destroy 1 Spell/Trap your opponent controls. You can only use this effect of "Toon Harpie Lady" once per turn. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack directly.
Toon Black Luster Soldier
Market Price: $37.46
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing Toon monsters from your hand or field, whose total Levels equal 8 or more. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack directly. Once per turn, if you control "Toon World": You can target 1 card on the field; banish it, also this card cannot attack the turn this effect is activated.
Market Price: $0.42
Cannot be Normal Summoned/Set. Cannot be Special Summoned unless you control a face-up "Toon World". Must first be Special Summoned (from your hand) by Tributing the same number of monsters needed for a Tribute Summon (normally 0). Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. This card can attack your opponent directly, unless they control a Toon monster. If they do control one, this card must target a Toon monster for its attacks.
Market Price: $0.15
If this card is added from your Deck to your hand by the effect of a Genex monster, you can Special Summon this card. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Genex monster.
Don't count out Toon Kingdom, now backed up by Toon Bookmark's protection effect. If you drop a Toon Black Luster Soldier you'll have a giant monster that can banish any of your opponent's threats and your opponent can't target or destroy it. Three attacks from Toon Black Luster Soldier and you've won the duel, and it's pretty tough for your opponent to take it down!
Don't discount the original Toon flair! Sometimes you'll win duels without even really trying. Obviously there isn't a perfect Turn 1 Toon lock to guarantee a carefree victory, but if you drop a Toon Black Luster Soldier going first, stop your opponent from making a comeback with Toon Terror, then follow-up with Comic Hand? You've almost won the duel on your second turn.
Just remember: beat your opponents before they beat you.