I'm torn on Calix, Destiny's Hand. On one hand, the lore with Calix, Destiny's Hand kills me. I always thought of Planeswalkers as these beautiful little aberrations in nature—the X-Men mutants who show up to save us and use their gifts for the greater good. And then Calix, Destiny's Hand is just conjured by Klothys, God of Destiny to chase down Elspeth Conquers Death as punishment for the insult of escaping the Underworld and purview of the gods. I'm still a little unclear about how gods on this plane work, anyway. If Planeswalkers are just created for the hell of it, why don't we have artificial ones yet? Or Phyrexian ones? It's messing with the special sauce, and there's no need for it.

Mechanically, however, I'm delighted. Between the Tezzerets, Saheelis, Darettis, and a Dack and a Dovin here and there, there's almost a dozen different Planeswalkers that make artifacts matter. Calix, Destiny's Hand is the only one that explicitly makes enchantments matter—and that's rad.

So the direction for this deck is pretty clear. We're gonna spend our time hitting those constellation triggers.

Behold:

Magic: The Gathering TCG Deck - Calix, Destiny’s Hand by Andy Hurst

'Calix, Destiny’s Hand' - constructed deck list and prices for the Magic: The Gathering Trading Card Game from TCGplayer Infinite!

Created By: Andy Hurst

Event:

Rank:

Freeform (Casual)

Market Price: $19.92

Cards

Omen of the Hunt

Color Identity:G

Market Price: $0.05

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/207096_200w.jpg

Flash
When Omen of the Hunt enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{2}{G}, Sacrifice Omen of the Hunt: Scry 2.

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Harvestguard Alseids

Color Identity:W

Market Price: $0.13

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/82289_200w.jpg

Constellation — Whenever Harvestguard Alseids or another enchantment enters the battlefield under your control, prevent all damage that would be dealt to target creature this turn.

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Daxos, Blessed by the Sun

Color Identity:W

Market Price: $0.42

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/206144_200w.jpg

Daxos's toughness is equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
Whenever another creature you control enters the battlefield or dies, you gain 1 life.

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Archon of Sun's Grace

Color Identity:W

Market Price: $0.33

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/206838_200w.jpg

Flying, lifelink
Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.

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Flicker of Fate

Color Identity:W

Market Price: $0.05

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/207097_200w.jpg

Exile target creature or enchantment, then return it to the battlefield under its owner's control.

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Calix, Destiny's Hand

Color Identity:G,W

Market Price: $2.07

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/206898_200w.jpg

+1: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
−3: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield.
−7: Return all enchantment cards from your graveyard to the battlefield.

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Strength from the Fallen

Color Identity:G

Market Price: $0.09

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/82258_200w.jpg

Constellation — Whenever Strength from the Fallen or another enchantment enters the battlefield under your control, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.

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Fruit of the First Tree

Color Identity:G

Market Price: $0.13

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/95294_200w.jpg

Enchant creature
When enchanted creature dies, you gain X life and draw X cards, where X is its toughness.

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Briar Patch

Color Identity:G

Market Price: $0.24

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/6447_200w.jpg

Whenever a creature attacks you, it gets -1/-0 until end of turn.

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Heliod's Emissary

Color Identity:W

Market Price: $0.10

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/71303_200w.jpg

Bestow {6}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Whenever Heliod's Emissary or enchanted creature attacks, tap target creature an opponent controls.
Enchanted creature gets +3/+3.

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Protection of the Hekma

Color Identity:W

Market Price: $0.07

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/130152_200w.jpg

If a source an opponent controls would deal damage to you, prevent 1 of that damage.

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Suppression Bonds

Color Identity:W

Market Price: $0.07

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/100349_200w.jpg

Enchant nonland permanent
Enchanted permanent can't attack or block, and its activated abilities can't be activated.

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Yavimaya Enchantress

Color Identity:G

Market Price: $0.19

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/171232_200w.jpg

Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.

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Griffin Dreamfinder

Color Identity:W

Market Price: $0.04

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/79133_200w.jpg

Flying
When Griffin Dreamfinder enters the battlefield, return target enchantment card from your graveyard to your hand.

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Alseid of Life's Bounty

Color Identity:W

Market Price: $0.22

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/206945_200w.jpg

Lifelink
{1}, Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn.

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Forest

Color Identity:G

Market Price: $0.04

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/125584_200w.jpg

({T}: Add {G}.)

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Commune with the Gods

Color Identity:G

Market Price: $0.17

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/118687_200w.jpg

Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.

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Blossoming Sands

Color Identity:G,W

Market Price: $0.14

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/215900_200w.jpg

Blossoming Sands enters the battlefield tapped.
When Blossoming Sands enters the battlefield, you gain 1 life.
{T}: Add {G} or {W}.

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Nyx Herald

Color Identity:G

Market Price: $0.02

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/206688_200w.jpg

At the beginning of combat on your turn, target enchanted creature or enchantment creature you control gets +1/+1 and gains trample until end of turn.

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Starfield Mystic

Color Identity:W

Market Price: $2.49

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/192549_200w.jpg

Enchantment spells you cast cost {1} less to cast.
Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic.

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Stasis Snare

Color Identity:W

Market Price: $0.16

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/104875_200w.jpg

Flash (You may cast this spell any time you could cast an instant.)
When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.)

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Sphere of Safety

Color Identity:W

Market Price: $4.35

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/124637_200w.jpg

Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.

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Sentinel's Eyes

Color Identity:W

Market Price: $0.08

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/207112_200w.jpg

Enchant creature
Enchanted creature gets +1/+1 and has vigilance.
Escape—{W}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

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Nessian Wanderer

Color Identity:G

Market Price: $0.07

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/207067_200w.jpg

Constellation — Whenever an enchantment enters the battlefield under your control, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.

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Destiny Spinner

Color Identity:G

Market Price: $2.33

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/206965_200w.jpg

Creature and enchantment spells you control can't be countered.
{3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.

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Seal Away

Color Identity:W

Market Price: $0.14

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/162208_200w.jpg

Flash
When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.

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Selesnya Sanctuary

Color Identity:G,W

Market Price: $0.24

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/248654_200w.jpg

Selesnya Sanctuary enters the battlefield tapped.
When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand.
{T}: Add {G}{W}.

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Renata, Called to the Hunt

Color Identity:G

Market Price: $0.25

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/206842_200w.jpg

Renata's power is equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
Each other creature you control enters the battlefield with an additional +1/+1 counter on it.

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Seal of Cleansing

Color Identity:W

Market Price: $0.11

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/239775_200w.jpg

Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.

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Dawn to Dusk

Color Identity:W

Market Price: $0.10

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/107929_200w.jpg

Choose one or both —
• Return target enchantment card from your graveyard to your hand.
• Destroy target enchantment.

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Plains

Color Identity:W

Market Price: $0.05

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/192831_200w.jpg

({T}: Add {W}.)

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Selesnya Guildgate

Color Identity:G,W

Market Price: $0.10

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/222717_200w.jpg

Selesnya Guildgate enters the battlefield tapped.
{T}: Add {G} or {W}.

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Nylea's Emissary

Color Identity:G

Market Price: $0.10

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/71383_200w.jpg

Bestow {5}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Trample
Enchanted creature gets +3/+3 and has trample.

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Omen of the Sun

Color Identity:W

Market Price: $0.05

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/206784_200w.jpg

Flash
When Omen of the Sun enters the battlefield, create two 1/1 white Human Soldier creature tokens and you gain 2 life.
{2}{W}, Sacrifice Omen of the Sun: Scry 2.

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Archon of Falling Stars

Color Identity:W

Market Price: $0.01

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/206747_200w.jpg

Flying
When Archon of Falling Stars dies, you may return target enchantment card from your graveyard to the battlefield.

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Goldenhide Ox

Color Identity:G

Market Price: $0.10

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/82317_200w.jpg

Constellation — Whenever Goldenhide Ox or another enchantment enters the battlefield under your control, target creature must be blocked this turn if able.

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Tranquil Expanse

Color Identity:G,W

Market Price: $0.13

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/171454_200w.jpg

Tranquil Expanse enters the battlefield tapped.
{T}: Add {G} or {W}.

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Satyr Enchanter

Color Identity:G,W

Market Price: $0.78

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/168743_200w.jpg

Whenever you cast an enchantment spell, draw a card.

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Nylea's Forerunner

Color Identity:G

Market Price: $0.02

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/207175_200w.jpg

Trample
Other creatures you control have trample.

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Setessan Champion

Color Identity:G

Market Price: $1.66

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/206133_200w.jpg

Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card.

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Spectra Ward

Color Identity:W

Market Price: $1.20

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/91287_200w.jpg

Enchant creature
Enchanted creature gets +2/+2 and has protection from all colors. This effect doesn't remove Auras. (It can't be blocked, targeted, or dealt damage by anything that's white, blue, black, red, or green.)

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True Love's Kiss

Color Identity:W

Market Price: $0.02

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/198884_200w.jpg

Exile target artifact or enchantment.
Draw a card.

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The Game Plan

We'll play a ton of enchantments, but not before we play a bunch of effects that benefit us playing a ton of enchantments. Nessian Wanderer keeps the land drops coming. Harvestguard Alseids make combat easy for us. Satyr Enchanter keeps the cards flowing. Goldenhide Ox gives us some evasion. Strength from the Fallen adds beef.

Once we have those payoffs plus a rare or two, it's time to start dropping enchantments. Emissaries give us either decent bodies or potent auras. Omens give us solid enter-the-battlefield triggers and some scry effects. Stasis Snare, Suppression Bonds, and Seal of Cleansing are badly needed removal. Briar Patch and Sphere of Safety keep us protected.

If we need some backup, Griffin Dreamfinder and Archon of Falling Stars give us some respectable bodies that regrow our favorite deceased enchantments. And our favorite Yavimaya Enchantress isn't an enchantment herself, but she can apply significant damage.

The Rares

It's wild to me how important it is when an effect reduces costs by one. One seems so insignificant. It's such a small number! But in practice, it's a massive benefit. We get to play spells a full turn ahead of when we "should." We reach critical mass much earlier where we can play multiple spells in a single turn, and those spells will get to hit play sooner than they normally would, too… you get it. The point is, it's a benefit that cascades quickly, and it'll make a key difference in games we win versus games we lose.

This basically combines Verduran Enchantress and Yavimaya Enchantress Enchantresses. We get the card advantage and the beatstick—all in one easy-to-cast package. If we land this early in a game, our opponent MUST deal with it or they lose. Gotta love a rare like that.

My lord, what a rare. This 3/4 flyer with lifelink for 2WW is one of our strongest cards—and that's before adding the bit of text that generates a fleet of lifelinking Pegasi tokens for the multitude of enchantments we'll definitely be playing. We want to see this every game, and if our opponent can't deal with it when it shows up, we'll be winning every game.

Of all these fantastic rares so far, exactly none of them have been enchantments! Which means that, although Calix, Destiny's Hand card selection mechanism is fantastic, it by default won't dig us to our best cards. So one of the rares had to be an enchantment. This one happens to turn any of our threats into a nigh-unbeatable juggernaut—and we can dig for it with our Planeswalker. Very exciting stuff.

Unsung Hero

Verduran Enchantress was an exciting build-around card from the early days of Magic. So much so they made a souped-up version of it in Urza Block when they wanted to make sure enchantments were well-represented. But Argothian Enchantress was a little too good, and eventually after a few more iterations they seemed to stop making the effect. It wasn't until years later that they returned Enchantresses to the Core Sets, and we got Satyr Enchanter as a signpost uncommon in M19—telling players everywhere, "Hey, this is what you should try to do with this color combination."

So that's what we're going to do here. Green and white are not traditionally the main color pair when we think about card advantage. But our Satyr Enchanter here keeps the cards flowing, and enables all the various shenanigans we aspire to do. Most of our best cards rely on a critical mass of enchantments to hit their various triggers, and to do that we need to have enough cards. Satyr Enchanter lets us live the dream.