Burning Abyss have taken plenty of direct and indirect hits over the past year of competition, but Fiendish Rhino Warrior coupled with strong metagame trends might just be enough to put them back on the map. Over the past couple months, Burning Abyss have had a lot going for them: they could easily play some of the game's best floodgates, like Imperial Iron Wall and Anti-Spell Fragrance. Some Regional topping builds also featured Horn of Heaven, a perfect counter to Pendulum Summons that also triggers your Burning Abyss effects like Cir, Malebranche of the Burning Abyss and Graff, Malebranche of the Burning Abyss.#####CARDID=19462#####
The problem? Recent hits to Graff and Cir on the Forbidden & Limited List severely crippled the theme's opening plays, as well as its longevity. Fiendish Rhino Warrior's great and fixes both those issues. For starters, it prevents Fiend monsters from being destroyed by battle or card effects. Obviously you can use that to stop stuff like Raigeki from ruining your setup, but it's also cool because it means you can have Burning Abyss monsters on the field with non-Burning Abyss monsters.
Fiendish Rhino Warrior itself is a Level 3 Fiend, so you can Special Summon a Burning Abyss and then Normal Summon Rhino to make Dante, Traveler of the Burning Abyss. Even better, though: whenever Fiendish Rhino's sent to the grave you can mill a Fiend from your deck. That essentially makes up for the lost copies of Graff and Cir, giving your deck extra cards that you want to mill.
Fiendish Rhino Warrior's really cool and I wouldn't be surprised if we see more and more Burning Abyss decks popping up in tournaments throughout the coming weeks!