There are some cards that redefine a game of Commander the moment they hit the battlefield. Here, in no particular order, are ten of those cards.

Some disclaimers: These cards dominate the game, they don't outright win the game. So we're talking permanents, not cards like Insurrection. They "dominate" because as soon as they come down, the game becomes about destroying, stealing or copying them—almost nothing else matters.

Finally, this list isn't exhaustive. Chances are, you can think of a few dominating cards that aren't here. But if you want to up the power of your deck just by adding a single spell, this is a good place to start.

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