With cards like Apollousa, Bow of the Goddess (Alternate Art), Red-Eyes Dark Dragoon, and Borreload Savage Dragon defending set-ups and keeping duelists from playing the game, it's harder than ever to break boards. Hand traps and new tech cards like Forbidden Droplet and Triple Tactics Talent have helped to level the playing field, but none of them are perfect solutions. Forbidden Droplet and Triple Tactics Talent aren't cheap, and hand traps sometimes help your opponent by simplifying the state of the duel.

Like Mekk-Knights, Cyber Dragon represent one of the game's few current going-second strategies. I wrote about Cyber Dragons earlier this year just after Orcust Harp Horror hit the Forbidden List – a change that made pure Cyber Dragon strategies the best variant for competitive play. Today's Cyber Dragon decks are a huge threat to established set-ups: armed with serious OTK potential, access to board-busting Extra Deck monsters like Chimeratech Megafleet Dragon and Chimeratech Overdragon, and stacked with Special Summons to outplay interruption. Oh, and it plays Machine Duplication, so that's cool.

I'm not talking about pure Cyber Dragons this week, but if you're interested I highly recommend checking out TeamSamuraiX1's list from last month. I think OTK-focused builds are still the optimal choice for competitive play, so that's the route I'd suggest if you want to win games by summoning Cyber Dragon Infinity as often as possible. That said, the Cyber Dragon engine is pretty flexible. There's room to incorporate other Machine themes while avoiding summoning restrictions from Cyber Dragon Nachster and Cyber Dragon Herz.

The actual 'core' of the Cyber Dragon deck is rather small. You can get away with playing a single copy of the original Cyber Dragon if you're not playing Machine Duplication, which immediately frees up five Main Deck slots. From there you can change a few hand traps around and drop unnecessary Cybernetic traps to shrink the engine down to around fifteen cards. That's a lot of extra room for hand traps and, potentially, an entirely separate engine that operates both independently and synergistically with the Cyber Dragon engine.

Fueling Up The Dragon Buster With Chimeratech Rampage Dragon

Originally I didn't like the idea of mixing Cyber Dragons with Machine themes that used Normal Summons. There's already a perfect Normal Summon for the Cyber Dragon strategy: Cyber Dragon Core. You'll almost never want to use your Normal Summon on anything other than Cyber Dragon Core, so cards like Machina Gearframe could easily get stuck in your hand with nowhere to go.

ABC-Dragon Buster are almost the exact opposite of what I was looking for in a hybrid build. The deck's extremely reliant on achieving a successful Normal Summon with Union Hangar on the field, but that play conflicts with Cyber Dragon Core. The two themes don't seem to mesh together – at least not at first glance.

I started warming up to the idea of playing ABC-Dragon Buster when I went looking for Light Machine monsters to send to the graveyard with Chimeratech Rampage Dragon. Fusion Summoning Chimeratech Rampage Dragon is incredibly easy these days thanks to Predaplant Verte Anaconda, so why not take full advantage of Chimeratech Rampage Dragon double Foolish Burial for Light Machines?

Cyber Dragon Herz is an ideal target for its effect, but sending two missing ABC monsters is potentially an even better play. Typically you won't summon ABC-Dragon Buster on the same turn you summon Chimeratech Rampage Dragon, so it ends up being a fantastic insurance card if you can't knock your opponent out of the game.

Yu-Gi-Oh! TCG Deck - Kelly's ABC Cyber Dragon Deck by Kelly Locke

'Kelly's ABC Cyber Dragon Deck' - constructed deck list and prices for the Yu-Gi-Oh! Trading Card Game from TCGplayer Infinite!

Created By: Kelly Locke

Event:

Rank:

Advanced

Market Price: $168.47

Cards

Chimeratech Overdragon

Market Price: $0.42

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/58002_200w.jpg

Cyber Dragon + 1 or more Machine-Type monsters // Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Send all other cards you control to the Graveyard. The original ATK and DEF of this card each become 800 x the number of Fusion Material Monsters used for its Fusion Summon. Each turn, this card can attack your opponent's monsters a number of times equal to the number of Fusion Material Monsters used for its Fusion Summon.

Buy This Card! https://shop.tcgplayer.com/yugioh/ra-yellow-mega-pack/chimeratech-overdragon

Galaxy Soldier

Market Price: $6.63

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/186952_200w.jpg

You can send 1 other LIGHT monster from your hand to the GY; Special Summon this card from your hand in Defense Position. When this card is Special Summoned: You can add 1 "Galaxy" monster from your Deck to your hand. You can only use this effect of "Galaxy Soldier" once per turn.

Buy This Card! https://shop.tcgplayer.com/yugioh/duel-power/galaxy-soldier

Cyber Repair Plant

Market Price: $0.20

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/147039_200w.jpg

If "Cyber Dragon" is in your GY: You can activate 1 of these effects. If you have 3 or more "Cyber Dragon" in your GY at activation, you can activate both effects and resolve in sequence. You can only activate 1 "Cyber Repair Plant" per turn.

• Add 1 LIGHT Machine monster from your Deck to your hand.
• Target 1 LIGHT Machine monster in your GY; shuffle that target into your Deck.

Buy This Card! https://shop.tcgplayer.com/yugioh/legendary-dragon-decks/cyber-repair-plant

Cyber Emergency

Market Price: $4.12

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/210301_200w.jpg

Add 1 LIGHT Machine monster that cannot be Normal Summoned/Set, or 1 "Cyber Dragon" monster, from your Deck to your hand. If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can discard 1 card; add this card to your hand. You can only activate 1 "Cyber Emergency" per turn.

Buy This Card! https://shop.tcgplayer.com/yugioh/duel-overload/cyber-emergency

Platinum Gadget

Market Price: $1.99

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/186929_200w.jpg

2 Machine monsters

Cannot be used as Link Material the turn it is Link Summoned. During your Main Phase: You can Special Summon 1 Level 4 or lower Machine monster from your hand to your zone this card points to. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 "Gadget" monster from your Deck. You can only use each effect of "Platinum Gadget" once per turn.

Buy This Card! https://shop.tcgplayer.com/yugioh/duel-power/platinum-gadget

Invoked Mechaba

Market Price: $3.72

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/173527_200w.jpg

"Aleister the Invoker" + 1 LIGHT monster

Once per turn, during either player's turn, when a Spell/Trap Card, or monster effect, is activated: You can send the same type of card (Monster, Spell, or Trap) from your hand to the Graveyard; negate the activation, and if you do, banish that card.

Buy This Card! https://shop.tcgplayer.com/yugioh/shadows-in-valhalla/invoked-mechaba

Salamangreat Almiraj

Market Price: $1.01

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/210294_200w.jpg

1 Normal Summoned monster with 1000 or less ATK

(Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.

Buy This Card! https://shop.tcgplayer.com/yugioh/duel-overload/salamangreat-almiraj

A-Assault Core

Market Price: $0.71

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/123754_200w.jpg

Once per turn, you can either: Target 1 LIGHT Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's monster effects (except its own), also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the Graveyard: You can add 1 other Union monster from your Graveyard to your hand.

Buy This Card! https://shop.tcgplayer.com/yugioh/structure-deck-seto-kaiba/a-assault-core

Effect Veiler

Market Price: $1.30

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/224982_200w.jpg

During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

Buy This Card! https://shop.tcgplayer.com/yugioh/structure-deck-spirit-charmers/effect-veiler

Union Hangar

Market Price: $0.16

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/227529_200w.jpg

When this card is activated: You can add 1 LIGHT Machine Union monster from your Deck to your hand. Once per turn, if a LIGHT Machine Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine Union monster, with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Union Hangar" per turn.

Buy This Card! https://shop.tcgplayer.com/yugioh/maximum-gold/union-hangar

Cyber Dragon Herz

Market Price: $2.35

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/197193_200w.jpg

This card's name becomes "Cyber Dragon" while on the field or in the GY. You can only use 1 of the following effects of "Cyber Dragon Herz" per turn, and only once that turn.

• If this card is Special Summoned: You can make this card's Level become 5 until the end of this turn, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters.
• If this card is sent to the GY: You can add 1 other "Cyber Dragon" from your Deck or GY to your hand.

Buy This Card! https://shop.tcgplayer.com/yugioh/2019-gold-sarcophagus-tin-mega-pack/cyber-dragon-herz

Cyber Dragon Infinity

Market Price: $1.31

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/210267_200w.jpg

3 Level 6 LIGHT Machine monsters

Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.

Buy This Card! https://shop.tcgplayer.com/yugioh/duel-overload/cyber-dragon-infinity

Cyber Dragon Nova

Market Price: $1.37

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/147060_200w.jpg

2 Level 5 Machine monsters

Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.

Buy This Card! https://shop.tcgplayer.com/yugioh/legendary-dragon-decks/cyber-dragon-nova

Cyber Dragon Core

Market Price: $0.25

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/227549_200w.jpg

When this card is Normal Summoned: Add 1 "Cyber" Spell/Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Cyber Dragon" monster from your Deck. You can only use 1 "Cyber Dragon Core" effect per turn, and only once that turn. This card's name becomes "Cyber Dragon" while on the field or in the GY.

Buy This Card! https://shop.tcgplayer.com/yugioh/maximum-gold/cyber-dragon-core

Union Carrier

Market Price: $7.35

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/210217_200w.jpg

2 monsters with the same Type or Attribute

Cannot be used as Link Material the turn it is Link Summoned. You can target 1 face-up monster you control; equip 1 monster to it from your hand or Deck with its same original Type or Attribute. The equipped monster gains 1000 ATK. If you equipped it from the Deck, you cannot Special Summon monsters with that Equip Card's name for the rest of this turn. You can only use this effect of "Union Carrier" once per turn.

Buy This Card! https://shop.tcgplayer.com/yugioh/duel-overload/union-carrier

Overload Fusion

Market Price: $0.87

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/147044_200w.jpg

Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.

Buy This Card! https://shop.tcgplayer.com/yugioh/legendary-dragon-decks/overload-fusion

Cyber Dragon Nachster

Market Price: $12.13

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/186926_200w.jpg

This card's name becomes "Cyber Dragon" while on the field or in the GY. You can discard 1 other monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 Machine monster with 2100 ATK or DEF in your GY; Special Summon it, also, you cannot Special Summon monsters for the rest of this turn, except Machine monsters. You can only use each effect of "Cyber Dragon Nachster" once per turn.

Buy This Card! https://shop.tcgplayer.com/yugioh/duel-power/cyber-dragon-nachster

C-Crush Wyvern

Market Price: $0.68

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/123756_200w.jpg

Once per turn, you can either: Target 1 LIGHT Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Trap effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the Graveyard: You can Special Summon 1 Union monster from your hand.

Buy This Card! https://shop.tcgplayer.com/yugioh/structure-deck-seto-kaiba/c-crush-wyvern

Cyber Dragon

Market Price: $0.18

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/170196_200w.jpg

If only your opponent controls a monster, you can Special Summon this card (from your hand).

Buy This Card! https://shop.tcgplayer.com/yugioh/starter-deck-codebreaker/cyber-dragon

Chimeratech Rampage Dragon

Market Price: $0.11

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/177301_200w.jpg

2+ "Cyber Dragon" monsters

A Fusion Summon of this card can only be done with the above Fusion Materials. When this card is Fusion Summoned: You can target Spells/Traps on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. Once per turn: You can send up to 2 LIGHT Machine monsters from your Deck to the GY, and if you do, for each monster sent to the GY, this card gains 1 additional attack during each Battle Phase this turn.

Buy This Card! https://shop.tcgplayer.com/yugioh/legendary-duelists-white-dragon-abyss/chimeratech-rampage-dragon

Unauthorized Reactivation

Market Price: $1.56

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/212681_200w.jpg

Target 1 Machine monster you control; equip 1 appropriate Machine Union monster from your hand or Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Unauthorized Reactivation" per turn.

Buy This Card! https://shop.tcgplayer.com/yugioh/structure-deck-mechanized-madness/unauthorized-reactivation

Cyberload Fusion

Market Price: $23.32

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/177296_200w.jpg

Fusion Summon 1 Fusion Monster that lists a "Cyber Dragon" monster as material from your Extra Deck, by shuffling Fusion Materials in your possession listed on it into your Deck, that you control or are banished, but your other monsters cannot attack for the rest of this turn. You can only activate 1 "Cyberload Fusion" per turn.

Buy This Card! https://shop.tcgplayer.com/yugioh/legendary-duelists-white-dragon-abyss/cyberload-fusion

Nibiru, the Primal Being

Market Price: $8.09

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/227439_200w.jpg

During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

Buy This Card! https://shop.tcgplayer.com/yugioh/maximum-gold/nibiru-the-primal-being

Cyber Dragon Sieger

Market Price: $1.57

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/197239_200w.jpg

2 Machine monsters, including "Cyber Dragon"

This card's name becomes "Cyber Dragon" while on the field or in the GY. During each Battle Phase, if this card has not declared an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; for the rest of this turn, that monster gains 2100 ATK/DEF, also neither player takes any battle damage from attacks involving this monster. You can only use this effect of "Cyber Dragon Sieger" once per turn.

Buy This Card! https://shop.tcgplayer.com/yugioh/2019-gold-sarcophagus-tin-mega-pack/cyber-dragon-sieger

Cyber Revsystem

Market Price: $1.68

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/197252_200w.jpg

Special Summon 1 "Cyber Dragon" from your hand or GY. It cannot be destroyed by card effects.

Buy This Card! https://shop.tcgplayer.com/yugioh/2019-gold-sarcophagus-tin-mega-pack/cyber-revsystem

Terraforming

Market Price: $0.14

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/224989_200w.jpg

Add 1 Field Spell from your Deck to your hand.

Buy This Card! https://shop.tcgplayer.com/yugioh/structure-deck-spirit-charmers/terraforming

Cybernetic Overflow

Market Price: $0.18

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/170750_200w.jpg

Banish any number of "Cyber Dragon" that have different Levels from each other from your hand, GY, and/or face-up from your field, then destroy the same number of cards your opponent controls. If this card on the field is destroyed by a card effect: You can add 1 "Cyber" Spell/Trap from your Deck to your hand. You can only use each effect of "Cybernetic Overflow" once per turn.

Buy This Card! https://shop.tcgplayer.com/yugioh/cybernetic-horizon/cybernetic-overflow

Predaplant Verte Anaconda

Market Price: $25.68

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/210229_200w.jpg

2 Effect Monsters

You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.

Buy This Card! https://shop.tcgplayer.com/yugioh/duel-overload/predaplant-verte-anaconda

Chimeratech Megafleet Dragon

Market Price: $0.86

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/218031_200w.jpg

1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone

Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1200 x the number of Fusion Materials used for its Special Summon.

Buy This Card! https://shop.tcgplayer.com/yugioh/battles-of-legend-armageddon/chimeratech-megafleet-dragon

B-Buster Drake

Market Price: $0.85

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/123755_200w.jpg

Once per turn, you can either: Target 1 LIGHT Machine-Type monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Spell effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the Graveyard: You can add 1 Union monster from your Deck to your hand.

Buy This Card! https://shop.tcgplayer.com/yugioh/structure-deck-seto-kaiba/b-buster-drake

Union Driver

Market Price: $2.01

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/213343_200w.jpg

Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. While this card is equipped to a monster: You can banish this Equip Card; equip 1 Level 4 or lower appropriate Union monster from your Deck to the monster this card was equipped to. You can only use this effect of "Union Driver" once per turn.

Buy This Card! https://shop.tcgplayer.com/yugioh/eternity-code/union-driver

ABC-Dragon Buster

Market Price: $0.53

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/216632_200w.jpg

"A-Assault Core" + "B-Buster Drake" + "C-Crush Wyvern"

Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control and/or from your GY. (You do not use "Polymerization".) Once per turn (Quick Effect): You can discard 1 card, then target 1 card on the field; banish it. During your opponent's turn (Quick Effect): You can Tribute this card, then target 3 of your banished LIGHT Machine Union monsters with different names; Special Summon them.

Buy This Card! https://shop.tcgplayer.com/yugioh/ots-tournament-pack-13/abc-dragon-buster

ABC-Dragon Buster a lot more accessible than you might think. If you can land just one copy of A-Assault Core, B-Buster Drake, or C-Crush Wyvern in your graveyard you can simply send the other two copies from the deck with Chimeratech Rampage Dragon effect. The Main Deck ABC cards are searchable with Union Hangar and they're discard fodder for Galaxy Soldier and Cyber Dragon Nachster. In a pinch you can simply Normal Summon them, pick up the extra equip with Union Hangar, and hopefully leverage B-Buster Drake effect to find the last monster you need without even having to summon Chimeratech Rampage Dragon first.

Naturally, ABC-Dragon Buster insanely powerful in a deck that's already stacked with plenty of proactive removal effects. Chimeratech Rampage Dragon and Cyber Dragon Infinity can clear the board of most threats, and Cyber Dragon Infinity doubles as excellent defense against your opponent's attempts to make a comeback.

Chimeratech Megafleet Dragon can scoop up your opponent's Link 4s and deposit them in the graveyard, but ABC-Dragon Buster offers a reactive removal that the deck's noticeably lacking. Other Cyber Dragon builds demand that the OTK is successful, while this one can stay competitive in a grind game by continuing to leverage cyclical ABC-Dragon Buster loops.

Union Cards Are Way Better In 2020

This last year introduced two new cards to the TCG that are invaluable in making ABCs competitive again. Union Driver from Eternity Code is a fairly standard Union monster with a fantastic effect that lets you trade it out for a Level 4 or lower Union from the deck. Simply equip Union Driver, activate its effect, and equip one of your ABC monsters from the deck. Union Driver on its own isn't enough to make this strategy consistent, but thanks to Structure Deck: Mechanized Madness there's a spell that's almost custom-built to work with it.

Unauthorized Reactivation equips a Union from the deck to a Machine you control, but you can't summon the monster equipped by the effect that turn. Union Driver circumvents that restriction by trading itself out for another Union, and that one can summon itself.

The Union engine here is a finely tuned machine that pairs nicely with, well, Machine monsters. Thanks to Unauthorized Reactivation you can actually commit to a Cyber Dragon Core Normal Summon without losing access to your ABC plays. Summoning C-Crush Wyvern from the deck ensures that your drawn ABC monsters don't end up as dead weight even when you're not discarding them for Galaxy Soldier. Of course, you can change gears instead and focus on summoning ABC-Dragon Buster by using Cyber Repair Plant to find another ABC monster. Cyber Dragon Core just the start, and there are many different paths you can follow if your opponent lets it resolve.

The extra field presence you're generating from the ABC monsters is useful for summoning all of the usual Cyber Dragon Extra Deck monsters: Cyber Dragon Sieger, Predaplant Verte Anaconda, and of course Union Carrier. Using Union Carrier to find another ABC monster puts you within striking range of a ABC-Dragon Buster early in your turn, and that'll quickly force your opponent to make some kind of response.

That's really the goal here: summoning cards like Rampage, Infinity, and Dragon Buster to force responses from your opponent until they no longer have any defensive options. Meanwhile, this deck can sustain itself into the late game by leveraging recovery cards like Cyber Revsystem and ABC-Dragon Buster.

Attacking your opponent's fully established set-up is the worst-case scenario for this deck. Ideally you'll be targeting a field that's already disrupted by a hand trap, or devastated by Nibiru, the Primal Being. After Game 1 you'll be using cards like Dark Ruler No More and Evenly Matched to flatten your opponent's board, then picking off the stragglers with Cyber Dragon Infinity and ABC-Dragon Buster. Hand traps are needed to try to stay in the game when angling to play second, but Nibiru, the Primal Being by far the best card you can draw in this deck. Depleting your hand is dangerous and could keep you from activating key cards like Galaxy Soldier and ABC-Dragon Buster. Nibiru, the Primal Being definitely the most economical, and the most important.

There are a lot of great synergies between these two themes that make them a surprisingly capable pairing. I honestly didn't start off testing the deck with the intention of writing about it, but it out-performed my expectations in the end. Ultimately there are more than enough Light Machines in the build to keep your card effects live, and the ability to decide between summoning a Cyber Dragon Infinity or an ABC-Dragon Buster is very powerful. The surprise synergies are a welcome bonus. Cards like Union Driver serve a second purpose as potential material for Cyber Dragon Nova, and Cyber Dragon Herz puts cards back into your hand to discard with ABC-Dragon Buster.

Give the deck a shot and you might just surprise yourself.

Until next time then