If you ever played Yu-Gi-Oh competitively in 2017, you'll remember a time when Toadally Awesome was one of the most terrifying cards in the game. It's an omni negate that can steal the card it stops and set it, and it gets back any Water card from the graveyard. It can even spawn out more Frogs in every Standby Phase if you detach an Xyz Material. The sheer volume of card advantage you can get with this thing was crazy for its time.
Toadally Awesome was played in Paleozoics Frogs, but it also appeared in other Water decks like Mermail Atlanteans, thanks to Bahamut Shark. It was even played in Heroes, because it was very easy to search for multiple copies of Elemental HERO Bubbleman to make Bahamut Shark and cheat the Toad into play.
The card's power level eventually dropped: the release of Link mechanics meant you could no longer spam multiple Toads into play with Bahamut Shark. But when the new Master Rules were announced, there was still hope for Toad spam!... Or at least there was, until Toad was Limited at the very start of the new Master Rules in April 2020.
Just as the door opened, it slammed shut again.
But here in 2021, the most recent banlist actually returned Toadally Awesome to 3-per-deck. I didn't think much of that at the time. Actually, I forgot about it entirely, until a short while ago when Paleozoic Frog players started popping out of the woodwork again. Even Andres Torres recently won a PPG regional with the deck!
And then product-hover id="228253" dropped. I read the cards and thought they were all pretty average, until I got to Speaker for the Ice Barriers. A Level 4 Water that can just Special Summon itself? And it's searchable? And it can even possibly spawn a Water token as well?!
For context, every time a new Level 4 Water monster's announced, every competitive player want to know two things: can it Special Summon itself, and can I make Bahamut Shark with it? Those are powerful questions when the answer to both is "yes," and it's even better if you can bring out two, or even three Toads. Which you can, in the current format!
So I took some time and worked on a new version of a "Toad Turbo" deck, aiming to consistently end on multiple copies of Toadally Awesome, or even an Abyss Dweller. And in that process, I figured out a pretty consistent 3-card combo!
Here's the list I've been working on. (Wow it's exactly 40 cards with Upstart Goblin!) Keep in mind, it's very much a gimmick. It's pretty consistent at cheesing wins, but it is very linear and that means it can be easier to Side Deck for. But it can definitely take some games, and it's very fun to combo with!
Yu-Gi-Oh! TCG Deck - Hanko's Turbo Toad Deck by Hanko Chow
'Hanko's Turbo Toad Deck' - constructed deck list and prices for the Yu-Gi-Oh! Trading Card Game from TCGplayer Infinite!
Created By: Hanko Chow
Market Price: $178.07
Market Price: $1.25
Cannot be used as a Synchro Material. This card's name becomes "Des Frog" while it is on the field. If this card is in your Graveyard: You can banish 1 "Frog" monster from your Graveyard; Special Summon this card.
Market Price: $0.63
This promotional card is printed in Japanese.
Market Price: $4.87
2 Level 2 Aqua-Type monsters
Once per turn, during the Standby Phase: You can detach 1 Xyz Material from this card; Special Summon 1 "Frog" monster from your Deck. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can send 1 Aqua-Type monster from your hand or face-up from your field to the Graveyard; negate the activation, and if you do, destroy that card, then you can Set it to your field. If this card is sent to the Graveyard: You can target 1 WATER monster in your Graveyard; add it to your hand.
Prior of the Ice Barrier
Market Price: $0.18
If you control a face-up "Ice Barrier" monster, you can Special Summon this card (from your hand). You cannot Special Summon any Level 5 or higher monster the turn you use this effect. You can Tribute this card to target 1 "Ice Barrier" monster in your Graveyard, except "Prior of the Ice Barrier"; Special Summon that target.
Market Price: $0.22
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WATER monster in your Graveyard. During each of your opponent's Standby Phases, you can change the battle position of 1 of your opponent's face-up Monster Cards. Once changed, the monster must remain in this position for the rest of the turn.
Market Price: $0.64
Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.
Elemental HERO Bubbleman
Market Price: $0.32
If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.
Market Price: $4.57
"Fusionist" + "Enchanting Mermaid"
Market Price: $1.11
You can Special Summon this card (from your hand) by discarding 1 other WATER monster. When this card is Summoned: You can send 1 Level 2 or lower Aqua-Type WATER monster from your Deck or face-up from your field to the Graveyard. Once per turn: You can return 1 monster you control to the hand; you can Normal Summon 1 "Frog" monster during your Main Phase this turn, except "Swap Frog", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
Elder Entity N'tss
Market Price: $1.85
1 Synchro Monster + 1 Xyz Monster
Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.
Market Price: $0.98
2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.
Market Price: $7.79
"Aleister the Invoker" + 1 LIGHT monster
Once per turn, during either player's turn, when a Spell/Trap Card, or monster effect, is activated: You can send the same type of card (Monster, Spell, or Trap) from your hand to the Graveyard; negate the activation, and if you do, banish that card.
Market Price: $5.45
2 Level 4 WATER monsters
Once per turn: You can detach 1 material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.
Moray of Greed
Market Price: $1.53
Shuffle 2 WATER monsters from your hand into the Deck, then draw 3 cards.
Market Price: $1.02
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; return it to the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.
Tenyi Spirit - Shthana
Market Price: $0.52
If you control no Effect Monsters: You can Special Summon this card from your hand. If a face-up non-Effect Monster(s) you control is destroyed by battle or card effect: You can banish this card from your hand or GY, then target 1 of those destroyed monsters; Special Summon it, then you can destroy 1 monster your opponent controls. You can only use each effect of "Tenyi Spirit - Shthana" once per turn.
Reinforcement of the Army
Market Price: $0.25
Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand.
Cyber Dragon Nova
Market Price: $2.02
2 Level 5 Machine monsters
Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.
Strategist of the Ice Barrier
Market Price: $0.18
Once per turn, you can send 1 "Ice Barrier" monster from your hand to the Graveyard to draw 1 card.
Market Price: $0.49
Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card has left the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn.
Market Price: $0.16
You can only control 1 "Jigabyte". If you control a Spellcaster monster, you can Special Summon this card (from your hand). When this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 monster with 1500 ATK/200 DEF from your Deck, except "Jigabyte".
Market Price: $0.87
Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed.
Official Tournament Stores must review their Konami OTS agreement before selling this product.
Market Price: $0.46
This card's name becomes "Des Frog" while it is on the field. Monsters your opponent controls cannot target monsters for attacks, except this one. When this card is sent from the field to the Graveyard: You can add 1 "Frog" monster from your Deck or Graveyard to your hand, except "Dupe Frog".
E - Emergency Call
Market Price: $1.37
Choose a monster with [E-Hero] in its name from your deck and add it to your hand.
Market Price: $94.08
2+ Effect Monsters
Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".
Market Price: $1.27
When this card is Normal Summoned: You can Special Summon 1 Level 4 monster from your hand.
Market Price: $1.84
Draw 1 card from your Deck. Your opponent gains 1000 Life Points.
Buy This Card! https://shop.tcgplayer.com/yugioh/magic-ruler/upstart-goblin
Speaker for the Ice Barriers
Market Price: $0.76
While you control another "Ice Barrier" monster, Defense Position monsters your opponent controls cannot change their battle positions. You can only use each of the following effects of "Speaker for the Ice Barriers" once per turn. If you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If you control an "Ice Barrier" monster: You can banish this card from your GY; Special Summon 1 "Ice Barrier Token" (Aqua/WATER/Level 1/ATK 0/DEF 0).
Pot of Desires
Market Price: $0.77
Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.
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Marincess Coral Anemone
Market Price: $2.73
2 WATER monsters
You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.
Market Price: $0.28
2 WATER monsters
All WATER monsters on the field gain 500 ATK and DEF, also all FIRE monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 WATER monster in your GY; add it to your hand. You can only use this effect of "Mistar Boy" once per turn.
Buy This Card! https://shop.tcgplayer.com/yugioh/circuit-break/mistar-boy
Medallion of the Ice Barrier
Market Price: $0.25
Add 1 "Ice Barrier" monster from your Deck to your hand.
The basic combo begins with any two Level 4 Water monsters so you can make Bahamut Shark. From there you use its effect to cheat out a Toadally Awesome straight from your Extra Deck. It's that simple, and there are lots of cheap Level 4 Water monsters that are easy to Special Summon. What's even better is that you can generally do this in fewer than five summons, setting you up with a Toad before Nibiru, the Primal Being gets a chance to hit play.
A more advanced version of that combo can end on two copies of Toadally Awesome if you open with Speaker for the Ice Barriers, as well as another Level 4 Ice Barrier (even a second copy of Speaker), and any extra Level 4 Water. This deck can use Tin Goldfish, or Tenyi Spirit - Shthana. Jigabyte can work since your Ice Barrier monster will be a Spellcaster, Instant Fusion can bring out Rare Fish, and even Elemental HERO Bubbleman can fill the role if you can Special Summon it.
Let's look at an example with Jigabyte and Strategist of the Ice Barrier. The Strategist can discard an Ice Barrier that you don't need for a free draw, so it has that added utility.
With all three of those cards on the field, you'll overlay Speaker for the Ice Barriers with whatever non-Ice Barrier Water monster you have - in this case Jigabyte - to make Bahamut Shark. Use its effect to detach Speaker and bring out the first Toadally Awesome.
Next, since you control an Ice Barrier on the field, you can use Speaker's graveyard effect. Banish it to summon a Water token. Link that token and the Bahamut Shark to Link Summon Marincess Coral Anemone. That puts Bahamut Shark and Jigabyte in the graveyard.
Use Coral Anemone's effect to revive the Jigabyte and you can make a second Bahamut Shark with the Jigabyte and Strategist of the Ice Barrier. That gets you a second Toadally Awesome, for a total of just three cards.
With the rest of your hand, you should be able to make a third Toadally Awesome or an Abyss Dweller, and that gets even easier if you have an extra card thanks to Pot of Desires.
Good question. Let's review some of the choices and talk about why they made the cut.
Tenyi Spirit - Shthana, Tin Goldfish, Jigabyte and Aqua Spirit are all played in twos in my list because they're effectively the best level 4 Waters you can Special Summon. At the same time they're all a bit situational, and each of them performs best when you only see one of them at a time.
Tenyi Spirit - Shthana is only good in the early game. Tin Goldfish is a Normal Summon. You can only control one copy of Jigabyte and it's only good with the Level 4 Ice Barriers, unless you're willing to commit to Eria the Water Charmer, Gentle. And Aqua Spirit's only good if you've already got cards in your graveyard. That said, you you do want to see each of these cards. I could be wrong! Maybe some of these should be played as 3-ofs. But for now two copies seemed like a solid choice in testing.
That's kinda why Moray of Greed is so good in this kind of strategy. Moray's not just a free deck thinning card, but it really helps you fix your hand when you draw an unbalanced mix of cards. The only other way to make dead cards useful is to discard them for Swap Frog to help make Toadally Awesome the classic way with Ronintoadin. That tactic also helps deplete your hand so that you can actually Special Summon Elemental HERO Bubbleman.
Since every card basically does the same thing here and you want throw more cards from your hand to the field, Pot of Desires is perfect for this deck. The only cards you're scared to banish are the one copy of Ronintoadin if you need to do the Swap Frog combo, the Dupe Frog if you need it, or extra copies of Bubbleman when you draw into more than one E - Emergency Call or Reinforcement of the Army.
Prior of the Ice Barrier's a weird card, as it's possible to make Toadally Awesome if you draw two copies of it, or if you can play it in combination with a Swap Frog. Worst case scenario, Prior's a free Special Summon for Link Summoning or you just discard it with Strategist. That said, I don't think you should run three since most of the deck is about Special Summoning Level 4s.
Lastly, Imperial Order is just here brecase it's a broken card. A lot of the time, even if I end on multiple Toads, a modern competitive deck can push through multiple negates with a barrage of powerful spell cards - stuff like Nadir Servant, Invocation with Magical Meltdown on the field, Dark Ruler No More, Forbidden Droplet and so on. So if you can steal games with Imperial Order, why not?
The Extra Deck's pretty straightforward. We've already covered Toadally Awesome, Bahamut Shark, and Marincess Coral Anemone, and those core combos are precisely why this deck plays the 1500 ATK Rare Fish instead of Mudragon of the Swamp. The Abyss Dweller's there not only for its game-winning effect, but also for the ATK boost. Mistar Boy also offers a notable boost and it replaces itself, so it's a solid addition too.
The deck loses harshly to the Dogmatika Maximus combo searching out Shaddoll Schism to make El Shaddoll Winda, so I chose to play the package of Cyber Dragon Nova, Invoked Mechaba, and Elder Entity N'tss to stand a chance. With all that there wasn't much room left, so a Knightmare Unicorn with Accesscode Talker was the best way to go for aggressive options. I guess you could play Topologic Zeroboros instead of Accesscode Talker, since it can also be very big if you resolved Pot of Desires. But Accesscode's removal effect is really relevant
Number 30: Acid Golem of Destruction is the basis for another cheesy combo that I was trying out too, played with the new walking Creature Swap we now have called Geonator Transverser.
It only works if your opponent has a monster in the middle or the far right column of their monster zones, so you can position your Geonator to point at them. But if that's the case, all you have to do is use Bahamut Shark to Special Summon Acid Golem with no materials in the other zone Geonator Transverser's pointing at. Then you can slowly burn your opponent for the win!
While your opponent has that Acid Golem with no materials, they can't Special Summon or attack with it. The only way to answer this lock is to tribute it or negate its effect.
There were many other versions of this kind of "Toad Turbo" gimmick in the past. People have tried to play Rescue Rabbit to Special Summon Normal Water Monsters like 7 Colored Fish. With that kind of strategy, you can also use Buzzsaw Shark to do the same thing and bring out the 7 Colored Fish for a nearly free Bahamut Shark. But I don't agree with that version, because it relies too heavily on Normal Summons.
That said, the cool thing about it is that you can use Unexpected Dai and Tenyi Spirit - Shthana before your Normal Summon to make Bahamut Shark.
Mermail Abyssteus used to be popular in older combos, with a Water to discard and a free level 4 Water Special Summon like Aqua Spirit. That play could make a double Bahamut Shark combo: after you Special Summon the Abyssteus, you use its effect to search Mermail Abyssocea. You Normal Summon it and use Abyssocea's effect to send the Abyssteus to the graveyard and Special Summon another Level 3 Mermail as well as a level 4 Mermail, specifically Mermail Abyssmander.
That's where Aqua Spirit comes into play and you make your first Bahamut Shark, detaching the Abyssmander to cheat out the first Toadally Awesome. Then you use the graveyard effect of Abyssmander to turn your two Level 3 Mermails on the field into Level 4s, getting you a second Bahamut Shark for your second Toadally Awesome.
I tried incorporating that combo in the past, but the Mermail package is just too big, and I found it was vulnerable to almost any hand trap or disruption effect.
There's a bunch of other level 4 Water Special Summons that I've tried in the past, such as Xyz Slidolphin, Silent Angler, and White Stingray. But they were all too situational. Especially when I committed to using the Bubbleman package, I had to cut the anglers as well as Main Decked copies of Gameciel, the Sea Turtle Kaiju.
This deck isn't perfect, but I really wanted to show it to you! Like I said before, it's a blast to play and it can definitely steal some games. It just gets a bit tougher to play in Games 2 and 3. It really wants to go first, and can struggle against disruption going second; it's a classic glass cannon that hits hard and fast, but it has the classic vulnerabilities facing those types of decks as well.
I'd definitely recommend side decking Gameciel, the Sea Turtle Kaiju since it's got some synergy with the Water lineup. But likewise, you shold build your side deck according to what you think you will play against.
Overall this thing is fast, fun, and packs that surprise factor that can make a rogue deck both entertaining, and effective against players who aren't ready for it. I hope you readers will try the list and have as much fun with it as I did!