Speaking of themes that took forever to get support...

Ice Barriers. Wow. I've been making jokes about "Ice Barrier FTK" for nearly a decade, and I was pretty sure we'd never get more support for the theme. Period. Full stop. Pack it up and go home, boys and girls.

But surprise, surprise, Japan had their very own "Vote for a Structure Deck" Poll in June 2020, and of the ten themes up for grabs, Ice Barriers somehow won? Second place was Cyber Style, and I'm not sure exactly what that means, but the remaining eight themes have yet to see a Structure Deck announced. In descending order of polling results, they were Gusto, Trickstars, Morphtronics, Kuriboh, Kaiju, Star Seraph, Tour Guide, and Superheavy Samurai. You can check out the full breakdown of which themes got how many votes here, but suffice to say, some of them weren't even close.

I'm not a fan of new cards that totally deprecate historical cards in an existing theme, and thankfully some of the Ice Barriers' best cards have been around for a while to push back that narrative. Medallion of the Ice Barrier, Prior of the Ice Barrier, and Trishula, Dragon of the Ice Barrier are some of the strategy's biggest cornerstones, even though they were released over a decade ago.

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Some Stay Warm While Others Feel These Chains

If you're a little lost, I don't blame you. Go ahead, pick any three Ice Barrier cards at random, read their effects, and try to figure out what the theme does as a whole. Heck, up that number to five. If you're picking randomly, I'd wager that even ten cards might not be enough to divine exactly what this deck does.

Originally, Ice Barriers were supposed to "freeze" your opponents in their tracks. Take a look at Numbing Grub in the Ice Barrier and Dai-sojo of the Ice Barrier. Those cards, along with over a dozen others, vaguely say… "No to this one very specific thing that may or may not ever come up in a given game."

Sigh...

I will say, the one time I found success with Ice Barriers was specifically siding Medium of the Ice Barrier in Spellbooks for the mirror match, because it was so easy to summon; it was more than likely that your opponent would have lots of cards on the field if they went first. If your opponent tried to counter you with Spellbook of Fate, then Spellbook of Wisdom meant you were free to start your rebuttal.

I miss 2013 sometimes.

New Cards? Don't Sleep On Them

While none of the new cards will make you weep tears of joy, they all have their place depending on the deck you want to build. I think the two spells are the best of the bunch, but the other cards pack a punch as well.

Winds Over the Ice Barrier and Freezing Chains of the Ice Barrier: one tributes Ice Barrier monsters to field more Ice Barriers from the deck, while the other revives a low Level Ice Barrier monster when you activate it. You can search both with General Wayne of the Ice Barrier, giving you easy access to your best cards and helping you make the most of the only consistent card thus far, Medallion of the Ice Barrier.

Each of the new Ice Barrier monster has some niche function, and they all work in an unexpected harmony. Revealer of the Ice Barrier fields a tuner from the deck, Hexa Spirit of the Ice Barrier sends things like Prior of the Ice Barrier to the graveyard, and Zuijin of the Ice Barrier revives itself. It's a little bit of everything, giving you some range of choice for what you want to focus on.

But how could we forget Trishula, Zero Dragon of the Ice Barrier, the new big bad boss boy that outshines everything else? Like its original counterpart, the retrained Trishula, Zero Dragon of the Ice Barrier is a Level 9 Synchro that punishes your opponent for having the gall to… own cards, basically. Three cards you need to remove? No problem! Banish them, and then if this Trishula ever falls, you'll put Trishula, Dragon of the Ice Barrier onto the field and negate your opponent's effects.

Lastly, my favorite is Speaker for the Ice Barriers. Not only does she talk to animals, but she Special Summons herself for free if you control an Ice Barrier, and likewise banishes from the graveyard to get you a free token. Both effects have applications in any Ice Barrier strategy, but I'm over here still focused on the fact she can talk to Defender of the Ice Barrier.

I mean, wow.

What Are These Non-Trishula Cards Doing In My Deck?

Surprise, we're going to be running some off-theme monsters in our build, but don't worry, they're mostly a vehicle to other things. There's nothing exceptionally flashy about the Marincess or Mermail cards; they largely just send cards to the graveyard for future plays, or support Marincess Coral Anemone.

Think about it - many Ice Barriers weirdly benefit from being in the graveyard, in a way I wasn't prepared for if you'd asked me, "What do Ice Barriers do" six months ago. Discarding General Wayne of the Ice Barrier for Mermail Abyssteus yards your Level 5 monsters, something that's hard to summon when going first. Now with it in the graveyard, Prior of the Ice Barrier gets it back for free, triggering its ability.

It's the same thing with Cynet Mining. Discarding a small Water monster to search Marincess Blue Tang turns into Marincess Coral Anemone reviving the Water monster you discarded. Whether it's a tuner, Swap Frog, or Prior of the Ice Barrier, you have way more options than "Normal Summon Revealer of the Ice Barrier, run into Effect Veiler, and cry."

Mermail Abyssdine might look like the odd fish-man out here, but when you search it with Mermail Abyssteus it hits the field for free. Free Water monsters mean free Marincess Coral Anemone which means Prior of the Ice Barrier.

Was this all just one long con to maximize Prior of the Ice Barrier? Maybe.

This All Started Off As Toadally Awesome Spam

Honestly, yeah, Toadally Awesome was my first thought when I started building the deck, but life's pretty boring when all you're doing is playing the same monster over and over again. You can focus on it, sure, but if literally the entire deck is just a vehicle for playing Toadally Awesome, it probably wouldn't garner much attention.

In my defense, several Ice Barrier cards are almost impossible to work with in a meaningful way, both old and new. Some Ice Barrier cards work well in a minimal capacity, but cards like Dewloren, Tiger King of the Ice Barrier and Terror of Trishula are more in the category of build-around cards you need to really plan for, not exactly cards you toss into whatever you're creating.

So building an Ice Barrier deck with a modicum of faithfulness to the theme's a bit tricky, and for what it's worth, I really tried to make pure Ice Barriers work. Let's just say I've seen better strategies than the purest Ice Barrier Deck imaginable.

Instead of focusing on Toadally Awesome, I chose to play cards that make Toadally Awesome without sacrificing important core Ice Barrier plays. In some ways, the addition was harmonious. Take Swap Frog. It's obviously a Level 2 Aqua as a stepping stone to Toadally Awesome, but it also discards Ice Barriers so you can revive them with Freezing Chains of the Ice Barrier.

Similarly, the Level 4 Silent Angler seems like an obvious choice for Bahamut Shark, but simply being a non-tuner Level 4 body helps in other ways. It's easier to climb to either Trishula, Zero Dragon of the Ice Barrier or Trishula, Dragon of the Ice Barrier, but with Tuners of various levels in the deck, it also means Level 8 Synchros.

Crystron Halqifibrax: "No One Helps Me In This House"

Back in September, I talked about the new Forbidden and Limited List like, eighteen seconds after it dropped. I defended NOT banning Crystron Halqifibrax for reasons such as this one: it gives decks that severely need help a nudge in the right direction.

Of course, Crystron Halqifibrax also makes good decks better, which is a problem. But in this case, with Ice Barriers? Crystron Halqifibrax does several things that give the deck a will to live. Is that a bit grim? Yes, but forgive me if I don't think Medium of the Ice Barrier is a viable strategy in 2021.

First, Crystron Halqifibrax turns useless cards into good ones. If it's not obvious, many of your starting cards, or even stepping-stone cards like Bahamut Shark, for example, don't serve much purpose after their initial effect. Youu might as well use them for good, right?

Second, you'll see specific Ice Barrier tuners for, well, specific reasons. Duh. Hexa Spirit of the Ice Barrier yards Prior of the Ice Barrier, Dewdark of the Ice Barrier goes into Toadally Awesome, and Defender of the Ice Barrier is best used for higher Level Synchros. That may seem obvious, but it's practically mandatory and you need to understand those fundamentals.

Lastly, Crystron Halqifibrax lets you summmon either Trishula on your opponent's turn. Tribute Crystron Halqifibrax, Special Summon Shooting Riser Dragon, make it whatever Level you need it to be, then Synchro Summon into a Trishula. Is that the game plan?

Well, it's certainly better than setting Terror of Trishula, folks. Check it out.

Yu-Gi-Oh! TCG Deck - Loukas's Ice Barrier Deck by Loukas Peterson

'Loukas's Ice Barrier Deck' - constructed deck list and prices for the Yu-Gi-Oh! Trading Card Game from TCGplayer Infinite!

Created By: Loukas Peterson

Event:

Rank:

Advanced

Market Price: $100.01

Cards

Medallion of the Ice Barrier

Market Price: $0.24

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/232213_200w.jpg

Add 1 "Ice Barrier" monster from your Deck to your hand.

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Borreload Savage Dragon

Market Price: $10.69

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/184143_200w.jpg

1 Tuner + 1+ non-Tuner monsters

If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.

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Marincess Blue Tang

Market Price: $0.29

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/220874_200w.jpg

If this card is Normal or Special Summoned: You can send 1 "Marincess" monster from your Deck to the GY, except "Marincess Blue Tang". If this card is sent to the GY as material for the Link Summon of a WATER monster: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Marincess" card to your hand, also shuffle the rest into your Deck. You can only use each effect of "Marincess Blue Tang" once per turn.

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Marincess Blue Slug

Market Price: $0.23

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/220840_200w.jpg

1 Level 4 or lower "Marincess" monster

If this card is Link Summoned: You can target 1 "Marincess" monster in your GY, except "Marincess Blue Slug"; add it to your hand, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. You can only Link Summon "Marincess Blue Slug" once per turn.

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Winds Over the Ice Barrier

Market Price: $0.25

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/232210_200w.jpg

Tribute any number of "Ice Barrier" monsters; Special Summon from your Deck that many Level 4 or lower "Ice Barrier" monsters with different names from each other. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your "Ice Barrier" monsters that is banished or in your GY; add it to your hand. You can only use each effect of "Winds Over the Ice Barrier" once per turn.

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General Wayne of the Ice Barrier

Market Price: $0.25

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/232184_200w.jpg

Spells and Traps sent from the field to your opponent's GY are banished instead. You can only use each of the following effects of "General Wayne of the Ice Barrier" once per turn. If your opponent controls a monster and you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Ice Barrier" Spell/Trap from your Deck to your hand.

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Swap Frog

Market Price: $0.93

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/33671_200w.jpg

You can Special Summon this card (from your hand) by discarding 1 other WATER monster. When this card is Summoned: You can send 1 Level 2 or lower Aqua-Type WATER monster from your Deck or face-up from your field to the Graveyard. Once per turn: You can return 1 monster you control to the hand; you can Normal Summon 1 "Frog" monster during your Main Phase this turn, except "Swap Frog", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

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Cynet Mining

Market Price: $4.45

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/220789_200w.jpg

Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.

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Mistar Boy

Market Price: $0.19

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/148338_200w.jpg

2 WATER monsters

All WATER monsters on the field gain 500 ATK and DEF, also all FIRE monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 WATER monster in your GY; add it to your hand. You can only use this effect of "Mistar Boy" once per turn.

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Mermail Abyssdine

Market Price: $1.66

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/67627_200w.jpg

When this card is added from your Deck or Graveyard to your hand by a card effect, if you control a face-up "Mermail" monster: You can Special Summon this card from your hand. When this card is Special Summoned by the effect of a "Mermail" monster: You can target 1 Level 3 or lower "Mermail" monster in your Graveyard; Special Summon that target. You can only use 1 "Mermail Abyssdine" effect per turn, and only once that turn.

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Trishula, Dragon of the Ice Barrier

Market Price: $0.38

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/232227_200w.jpg

1 Tuner + 2+ non-Tuner monsters

When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)

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Silent Angler

Market Price: $0.15

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/232209_200w.jpg

If you control a WATER monster, you can Special Summon this card (from your hand), but you cannot Special Summon monsters from your hand for the rest of this turn.

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Hexa Spirit of the Ice Barrier

Market Price: $0.26

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/232187_200w.jpg

While you control another "Ice Barrier" monster, monsters your opponent controls lose 500 ATK/DEF. During your Main Phase: You can send 1 Level 3 or lower "Ice Barrier" monster from your Deck to the GY, and if you do, this card's Level becomes the same as that monster's, until the end of this turn. You can only use this effect of "Hexa Spirit of the Ice Barrier" once per turn.

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Trishula, Zero Dragon of the Ice Barrier

Market Price: $2.24

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/232223_200w.jpg

1 Tuner + 2+ non-Tuner monsters

When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.

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Monster Reborn

Market Price: $0.50

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/222782_200w.jpg

Target 1 monster in either GY; Special Summon it.

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Toadally Awesome

Market Price: $2.68

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/227560_200w.jpg

2 Level 2 Aqua-Type monsters

Once per turn, during the Standby Phase: You can detach 1 Xyz Material from this card; Special Summon 1 "Frog" monster from your Deck. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can send 1 Aqua-Type monster from your hand or face-up from your field to the Graveyard; negate the activation, and if you do, destroy that card, then you can Set it to your field. If this card is sent to the Graveyard: You can target 1 WATER monster in your Graveyard; add it to your hand.

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Mermail Abyssgaios

Market Price: $9.64

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/67243_200w.jpg

2 Level 7 WATER monsters // While this face-up card has Xyz Material, Level 5 or higher monsters cannot attack. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up monsters your opponent currently controls that have less ATK than this card, until the end of the turn.

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Adamancipator Risen - Dragite

Market Price: $3.02

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/211612_200w.jpg

1 Tuner + 1+ non-Tuner monsters

During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.

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Freezing Chains of the Ice Barrier

Market Price: $0.27

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/232211_200w.jpg

When this card is activated: You can target 1 Level 4 or lower "Ice Barrier" monster in your GY; Special Summon it. While you control 3 or more "Ice Barrier" monsters, "Ice Barrier" monsters you control are unaffected by the activated effects of your opponent's monsters that were Special Summoned from the Extra Deck. You can only activate 1 "Freezing Chains of the Ice Barrier" per turn.

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Mermail Abyssteus

Market Price: $0.22

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/173525_200w.jpg

You can discard 1 other WATER monster to the GY; Special Summon this card from your hand. If Summoned this way: Add 1 Level 4 or lower "Mermail" monster from your Deck to your hand. You can only use this effect of "Mermail Abyssteus" once per turn.

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Marincess Coral Anemone

Market Price: $4.66

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/220841_200w.jpg

2 WATER monsters

You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.

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Marincess Sea Horse

Market Price: $0.25

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/220819_200w.jpg

You can Special Summon this card (from your hand) to your zone a "Marincess" Link Monster points to. You can only Special Summon "Marincess Sea Horse" once per turn this way. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 1 WATER monster from your hand to your zone a "Marincess" Link Monster points to. You can only use this effect of "Marincess Sea Horse" once per turn.

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White Aura Whale

Market Price: $3.90

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/136809_200w.jpg

1 WATER Tuner + 1+ non-Tuner WATER monsters

When this card is Synchro Summoned: You can destroy all your opponent's Attack Position monsters. This card can make up to 2 attacks on monsters during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.

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Prior of the Ice Barrier

Market Price: $0.18

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/57290_200w.jpg

If you control a face-up "Ice Barrier" monster, you can Special Summon this card (from your hand). You cannot Special Summon any Level 5 or higher monster the turn you use this effect. You can Tribute this card to target 1 "Ice Barrier" monster in your Graveyard, except "Prior of the Ice Barrier"; Special Summon that target.

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Defender of the Ice Barrier

Market Price: $0.16

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/232192_200w.jpg

While you control another face-up "Ice Barrier" monster, monsters your opponent controls cannot declare an attack if their ATK is greater than or equal to this card's DEF.

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Speaker for the Ice Barriers

Market Price: $0.29

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/232188_200w.jpg

While you control another "Ice Barrier" monster, Defense Position monsters your opponent controls cannot change their battle positions. You can only use each of the following effects of "Speaker for the Ice Barriers" once per turn. If you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If you control an "Ice Barrier" monster: You can banish this card from your GY; Special Summon 1 "Ice Barrier Token" (Aqua/WATER/Level 1/ATK 0/DEF 0).

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Shooting Riser Dragon

Market Price: $0.70

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/191042_200w.jpg

1 Tuner + 1+ non-Tuner monster

If this card is Synchro Summoned: You can send 1 monster from your Deck to the GY with a Level lower than this card's on the field, and if you do, reduce this card’s Level by the sent monster's Level, but you cannot activate the effect of that monster, or cards with the same name for the rest of this turn. You can only use this effect of "Shooting Riser Dragon" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.

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Deep Sea Prima Donna

Market Price: $0.71

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/213359_200w.jpg

1 Tuner + 1+ non-Tuner monsters

Your opponent cannot target a Synchro Monster that used this card as material with monster effects. You can only use each of the following effects of "Deep Sea Prima Donna" once per turn.
• You can target 1 of your opponent's banished cards; add to your hand, or Special Summon, 1 Level 4 or lower WATER monster from your Deck, and if you do, add that target to their hand.
• If this card is sent to the GY: You can target 1 banished card; shuffle it into the Deck.

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Ronintoadin

Market Price: $1.32

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/232206_200w.jpg

Cannot be used as a Synchro Material. This card's name becomes "Des Frog" while it is on the field. If this card is in your Graveyard: You can banish 1 "Frog" monster from your Graveyard; Special Summon this card.

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Crystron Halqifibrax

Market Price: $23.01

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/210209_200w.jpg

2 monsters, including a Tuner

If this card is Link Summoned: You can Special Summon 1 Level 3 or lower Tuner from your hand or Deck in Defense Position, but it cannot activate its effects this turn. During your opponent's Main Phase or Battle Phase (Quick Effect): You can banish this card you control; Special Summon 1 Tuner Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only use each effect of "Crystron Halqifibrax" once per turn.

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Revealer of the Ice Barrier

Market Price: $0.37

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/232185_200w.jpg

While you control another "Ice Barrier" monster, your opponent cannot Tribute Summon. You can only use each of the following effects of "Revealer of the Ice Barrier" once per turn. You can discard 1 card; Special Summon 1 "Ice Barrier" Tuner from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If you would discard, or send a card(s) from your hand to the GY, to activate an "Ice Barrier" monster's effect, you can banish this card from your GY instead of 1 of those cards.

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Dewdark of the Ice Barrier

Market Price: $0.82

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/38712_200w.jpg

If the only face-up monsters you control are Level 2 or lower monsters, this card can attack your opponent directly.

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Bahamut Shark

Market Price: $7.22

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/216641_200w.jpg

2 Level 4 WATER monsters

Once per turn: You can detach 1 material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.

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If you haven't figured it out so far, Ice Barriers lean heavily, and I mean extremely heavily, on the casual side. Despite the deck's standouts, "pure" Ice Barriers are limited by the same factors as most mash-ups: chiefly a lack of good monsters to start and end with.

Don't get me wrong - I love Trishula, Dragon of the Ice Barrier, but it's not exactly the type of card to build a whole going-first strategy around, unless you can miraculously figure out how to loop it to rip all the cards from your opponent's hand.

And don't get me wrong, there are ways, but none of them are interesting enough for… whatever day you're reading this on.

Even if you're not jazzed up about the Ice Barrier monsters as a standalone strategy, I'm glad we got some good reprints in Structure Deck: Freezing Chains. Crackdown, Trishula, Dragon of the Ice Barrier, and Heavy Storm Duster are all cards to pick up if you missed them the first time around.

Maybe next time we see Ice Barrier support it'll help with Medium of the Ice Barrier.

Just remember: beat your opponents before they beat you.