The general consensus among duelists is that playing more than forty cards in a deck is a bad idea. A deck's consistency is reduced with each additional card, and the likelihood of drawing into specific combos decreases. Builds that come close to the Main Deck card limit are a hallmark of novice players, but that doesn't mean 60-card strategies can't be successful. Billy Brake's mashup of Shaddoll, Burning Abyss, and Artifact themes is evidence of that, and it's what got him to Day 2 at YCS Dallas where he'd eventually claim his third YCS win.
Brake's decision to play sixty cards wasn't without merit: there are so many search effects in this deck that unplayable hands are a rarity. While the threat of drawing into a handful of traps and a dead spell certainly exist, it's less likely than you might think. Drawing into a single Kuribandit; Scarm, Malebranche of the Burning Abyss; Graff, Malebranche of the Burning Abyss; Tour Guide to the Underworld; or Mathematician would bring the deck's two primary engines online. Shaddoll Fusion could also send Scarm or Shaddoll Hedgehog to the graveyard if Brake's opponent controlled an Extra Deck monster, grabbing either a Tour Guide in the End Phase or a Shaddoll monster immediately.
Dante, Traveler of the Burning Abyss is one of this deck's most important cards, getting more Darks into the graveyard and helping establish a strong first turn set-up. Yarding monsters does more than trigger card effects: it also sets up The Beginning of the End. Normally Beginning's conditions are tough to meet, but with so many Dark monsters Brake could activate it as early as Turn 2. Drawing three cards can completely change the direction of a duel, and it helped Brake dig through his oversized deck for key cards. The Beginning of the End may very well become a massively important tech card for Burning Abyss and Shaddoll hybrids in the future.
Capturing his third YCS victory, Billy Brake has once again established himself as one of the best players– and innovators– in the history of the game.