Nobody likes to brick.

We play card games because we like to play cards, and when you open a game with an unplayable hand, you don't even get to do the one thing you're there to do. The goal of deck building isn't really to maximize your win rate: your deck choice should have done that already. The goal of deck building is to maximize the likelihood that you get to play all of your deck's cards as effectively as possible; the exact opposite of bricking.

In past articles I've described how momentum and tempo inform how many Normal Summons you should play, and why 40 cards isn't always necessarily correct.

Today we're going to expand on those ideas, introducing a new deckbuilding theory I call "6:6:49".

'The Heck Is That, Dan?

6:6:49's a series of ratios that can help you build an optimal deck for the current format. It refers to 6 copies of what we'll call "Option A", 6 copies of "Option B", and a total deck size of 49 cards. If you consult the handy Normal Summon chart, you can see the ideal number of Normal Summons to play in each deck size.

When you're putting together your deck, it's typically best to build your Main Deck for when you're going first. Decks that blind second do exist, but for the most part, you're going to want to play your options before your opponent can maximize their ability to interrupt you. You'll only get to make that choice 50% of the time, but your opponents will probably choose to go second at least once in your lifetime, so you can safely assume you'll go first more than 50% of the time if you consistently choose to do so. With that information, we know to look at the left side of the chart for how many Normal Summons we need to play.

Back in 2013 it was common knowledge among deck theorists that playing just 3 Normal Summons was optimal. 37-card decks running triple Upstart Goblin were in fashion at the time, and the player going first could still draw a full 6-cards. Consulting the chart, we can see that yes, the optimal number of Normal Summons to play for that deck size, with that number of draws, was 3.

Today, thanks to changes to the Forbidden List and game rules, the opening player only starts with 5 cards and can't realistically get their deck below 39 cards. Our 40-card decks today ask for 5 Normal Summons to maximize performance. For every Patrick Hoban list with 3 Normal Summon, there's a Jesse Kotton list with 5, both using the same reasonings. Understanding this math, or even just listening to those that do, can help you translate those successes to your own deckbuilding, or even your life outside of Yu-Gi-Oh.

So Why 6 Normal Summons?

When you only get 5 picks, it's usually pretty simple to identify the best Normal Summon for your deck. Let's talk about Phantom Knights: it's easy to choose to run 3 copies of The Phantom Knights of Torn Scales, sure. But you only get 2 copies of your next best choice, Tour Guide From the Underworld.

Not only is that less ideal, since Tour Guide From the Underworld asking you to run a card to summon like Edge Imp Sabres, and you'll increase the odds of seeing Edge Imp Sabres before Tour Guide From the Underworld by having fewer copies, but it also means your second Tour Guide From the Underworld doesn't have the third one to fetch, and so on.

Limiting yourself to just 5 Normal Summons also means you have fewer fully active turns in a more drawn-out game; if you only have 5 monsters you want to Normal Summon, you'll run out of them in 5 turns. There are also matchups where Tour Guide From the Underworld simply may be better than The Phantom Knights of Torn Scales. Since you can search for either one, it would be nice to have 3 Tour Guide From the Underworld in those scenarios.

Yu-Gi-Oh allows you 3 copies of each card, and running 6 Normal Summons maximizes the potential and power of your options. If we accept that to be true, then as per the chart, you want to be playing a 49-card deck, and so long as the rest of the deck's ratios scale up appropriately - hand traps, other defensive options, extenders, and so on - you won't lose any consistency.

Truth be told, with cards like Dark Magician and Red-Eyes Black Dragon in so many decks, you actually GAIN consistency by moving to 49 cards.

There's A Second 6 Though?

Right you are. Let's quickly revisit a concept from that previous article: why 3 Sabersaurus and 3 Kabazauls are treated as 1 thing, a Normal Summon.

If your hand has 2 Sabersaurus, you can only play 1 that turn. Got 2 Kabazauls? Same thing. Most importantly, 1 Sabersaurus and 1 Kabazauls is, once again, the same thing. All 6 cards here occupy that 1 use per turn that you get for your 'Normal Summon', effectively a hard once-per-turn ability. You can extrapolate this analogy to other cards that share that sort of relationship, and identify how many copies of them you should play using the Normal Summon chart the same way.

Blazing Vortex introduced Pot of Prosperity, removing all of the worst parts of Pot of Extravagance and giving you a bigger consistency boost than every other "Pot" card ever printed. Pot of Prosperity bananas, but like Pot of Extravagance, it does keep you from drawing any other cards that turn, before or after. On top of that, you can only activate 1 Pot of Prosperity per turn.

If you play 3 Pot of Extravagance, and 3 Pot of Prosperity, you can't use 2 copies of Pot of Extravagance in 1 turn, you can't use 2 Pot of Prosperity in 1 turn, AND you can't use 1 of each in 1 turn. It's just like the Dinosaur monsters from before: the Pot spells behave the same way as Normal Summons, where you get one 'powerful draw effect' per turn. (It feels a lot like Pokémon with its once-per-turn Supporter card type.)

Now naturally, as explained in two different past articles, Extravagance is bad and Desires is good, so while 40-card decks can get away with 3 copies of the new Pot of Prosperity, you can also still play a pair of Pot of Desires, but as the Desires article shows, you want to be playing 3 of that card. Once again, that gets us to our lovely 6-card ratio, for a total of 6 Normal Summons, 6 powerful draw spells, and a 49-card deck.

And That's 6:6:49

With these ratios, you're less likely to see bad cards you don't want to draw like PSY-Frame Driver, the cards you're running to facilitate stronger effects, maximizing the power of your Normal Summon cards, creating a longer ability to play out the duel, and maximizing the consistency of your deck all at the same time. Right now, there's no 40-card deck in the current format that's more consistent, or has a higher expected value from its opening hand, than a 6:6:49 variant of the same deck.

Naturally a deck that can't afford to use either Pot of Desires or Pot of Prosperity, like Dragon Link, can't benefit from them, but you still can play 6 Normal Summons in a 49-card build and see greater success overall than you would with 5 Normal Summons in 40. The smaller decks have a 39.79% chance to see their power play and a 10.88% chance to lose tempo, while the 49-card decks have a 38.83% chance against a 10.69% one.

It's also the only number on the chart that allows for a Side Deck swing on your ratio with absolutely no impact on your deck's ability to play (that's indicated by the double blue bar). In this case, when you're going second, siding out your weakest Normal Summon and one of the Pot of Desires, would actually keep your 38.83% and 10.69% precisely in place, and you could side out a second one without hurting your win rate. These 49-card decks are also easier to resolve Pot of Desires in, making the overall benefit increased by extraordinary amounts.

I've included a Deck list that simply plays a healthy number of good cards. Theoretically, it should just be a pile of 'throwing stuff at the wall to see what sticks' every game, but it should do so very consistently. You shouldn't have any bad matchup with this pile, and you'll get to play the highest number of games possible!

Yu-Gi-Oh! TCG Deck - Dan's PK Evil Eye Deck by Dan Parker

'Dan's PK Evil Eye Deck' - constructed deck list and prices for the Yu-Gi-Oh! Trading Card Game from TCGplayer Infinite!

Created By: Dan Parker

Event:

Rank:

Advanced

Market Price: $1397.04

Cards

The Phantom Knights of Shade Brigandine

Market Price: $3.89

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/224659_200w.jpg

Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap.) If you have no Traps in your GY, you can activate this card the turn it was Set. You can only activate 1 "The Phantom Knights of Shade Brigandine" per turn.


Official Tournament Stores must review their Konami OTS agreement before selling this product.

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Knightmare Unicorn

Market Price: $0.99

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/228687_200w.jpg

2+ monsters with different names

If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; return it to the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

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Red-Eyes Black Dragon

Market Price: $1.05

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/228099_200w.jpg

A ferocious dragon with a deadly attack.

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PSY-Framegear Gamma

Market Price: $4.81

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/215427_200w.jpg

Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.

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The Phantom Knights of Ancient Cloak

Market Price: $0.57

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/177669_200w.jpg

If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK/DEF until the end of your opponent's turn. You can banish this card from your GY; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn.

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Predaplant Verte Anaconda

Market Price: $44.31

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/210229_200w.jpg

2 Effect Monsters

You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.

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Gorgon, Empress of the Evil Eyed

Market Price: $0.19

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/200854_200w.jpg

2 monsters including an "Evil Eye" monster

Gains 100 ATK for each "Evil Eye" card with different names in your GY. If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 Effect Monster your opponent controls; negate its effects until the end of this turn. You can only use this effect of "Gorgon, Empress of the Evil Eyed" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Destroy 1 monster this card points to.

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Cosmic Cyclone

Market Price: $1.78

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/212672_200w.jpg

Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.

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Droll & Lock Bird

Market Price: $8.08

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/188672_200w.jpg

If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

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Evil Eye of Gorgoneio

Market Price: $0.16

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/200868_200w.jpg

Equip only to an "Evil Eye" monster. You can only activate 1 "Evil Eye of Gorgoneio" per turn. This card's name becomes "Evil Eye of Selene" while in the Spell & Trap Zone. While your LP are lower than your opponent's, the equipped monster gains ATK equal to the difference. You can banish this card from your GY and discard 1 "Evil Eye" card; add 1 "Evil Eye" Spell/Trap from your Deck to your hand, except "Evil Eye of Gorgoneio". You can only use this effect of "Evil Eye of Gorgoneio" once per turn.

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Dogmatika Fleurdelis, the Knighted

Market Price: $16.70

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/218883_200w.jpg

During the Main Phase, if a monster Special Summoned from the Extra Deck is on the field (Quick Effect): You can Special Summon this card from your hand, then, if you control another "Dogmatika" monster, you can negate the effects of 1 face-up monster on the field, until the end of this turn. When your "Dogmatika" monster declares an attack: You can make all "Dogmatika" monsters you currently control gain 500 ATK. You can only use each effect of "Dogmatika Fleurdelis, the Knighted" once per turn.

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Salamangreat Almiraj

Market Price: $1.49

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/210294_200w.jpg

1 Normal Summoned monster with 1000 or less ATK

(Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.

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Link Spider

Market Price: $2.64

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/170227_200w.jpg

1 Normal Monster

Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.

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Effect Veiler

Market Price: $1.34

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/173581_200w.jpg

During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

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Knightmare Phoenix

Market Price: $0.55

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/228688_200w.jpg

2+ monsters with different names

If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

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Phantom Knights' Fog Blade

Market Price: $2.63

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/235745_200w.jpg

Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, that face-up monster cannot attack, also monsters cannot target that face-up monster for attacks. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Fog Blade" once per turn.

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Tour Guide From the Underworld

Market Price: $1.35

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/165485_200w.jpg

When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but it has its effects negated, also it cannot be used as Synchro Material.

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Super Polymerization

Market Price: $2.63

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/79503_200w.jpg

Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either side of the field as Fusion Materials. Cards and effects cannot be activated in response to this card's activation.

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Ash Blossom & Joyous Spring

Market Price: $21.05

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/184763_200w.jpg

When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.

• Add a card from the Deck to the hand.
• Special Summon from the Deck.
• Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

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PSY-Framelord Omega

Market Price: $2.20

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/210289_200w.jpg

1 Tuner + 1+ non-Tuner monsters

Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.

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Pot of Desires

Market Price: $1.07

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/215458_200w.jpg

Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.

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PSY-Frame Driver

Market Price: $0.41

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/215407_200w.jpg

A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".

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Evil Eye Domain - Pareidolia

Market Price: $0.40

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/220898_200w.jpg

When this card is activated: You can add 1 "Evil Eye" monster from your Deck to your hand. Once per turn, during damage calculation, if your "Evil Eye" monster is attacked, while "Evil Eye of Selene" is in your Spell & Trap Zone: You can make the battle damage you take from this battle also inflicted to your opponent. If this card in the Field Zone is destroyed by card effect: You can target 1 "Evil Eye" monster in your GY; add it to your hand. You can only activate 1 "Evil Eye Domain - Pareidolia" per turn.

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World Chalice Guardragon Almarduke

Market Price: $0.23

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/220741_200w.jpg

3 Link Monsters

Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control (in which case you do not use "Polymerization"). This card can attack all monsters your opponent controls once each. When an attack is declared involving this card and an opponent's Link Monster: You can banish 1 Link Monster with the same Link Rating as that monster from your field or GY; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to its original ATK.

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Selene, Queen of the Master Magicians

Market Price: $12.32

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/210222_200w.jpg

2+ monsters, including a Spellcaster monster

If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.

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Evil Eye Awakening

Market Price: $0.29

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/220896_200w.jpg

Special Summon 1 "Evil Eye" monster from your hand or GY, or, if "Evil Eye of Selene" is in your Spell & Trap Zone, you can Special Summon 1 "Evil Eye" monster from your Deck instead. You can only activate 1 "Evil Eye Awakening" per turn.

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The Phantom Knights of Rusty Bardiche

Market Price: $0.72

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/227462_200w.jpg

2+ DARK monsters

During your Main Phase: You can send 1 "The Phantom Knights" monster from your Deck to the GY, then Set 1 "Phantom Knights" Spell/Trap directly from your Deck to your Spell & Trap Zone. If a DARK Xyz Monster(s) is Special Summoned to a zone(s) this card points to, while this monster is on the field (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "The Phantom Knights of Rusty Bardiche" once per turn. Cannot be used as Link Material.

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Fantastical Dragon Phantazmay

Market Price: $5.45

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/220688_200w.jpg

If your opponent Special Summons a Link Monster(s) (except during the Damage Step): You can Special Summon this card from your hand, draw cards equal to the number of Link Monsters your opponent controls +1, then shuffle cards from your hand into the Deck equal to the number of Link Monsters they control. When your opponent activates a card or effect that targets a monster(s) you control (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. You can only use each effect of "Fantastical Dragon Phantazmay" once per turn.

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Accesscode Talker

Market Price: $98.82

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/213365_200w.jpg

2+ Effect Monsters

Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".

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Magicians' Souls

Market Price: $98.98

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/206970_200w.jpg

You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects;

• Special Summon this card.
• Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY.
You can only use each effect of "Magicians' Souls" once per turn.

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Artifact Lancea

Market Price: $0.81

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/130004_200w.jpg

You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. During your opponent's turn: You can Tribute this card from your hand or face-up from your field; neither player can banish cards for the rest of this turn (this is a Quick Effect).

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Crystron Halqifibrax

Market Price: $30.73

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/210209_200w.jpg

2 monsters, including a Tuner

If this card is Link Summoned: You can Special Summon 1 Level 3 or lower Tuner from your hand or Deck in Defense Position, but it cannot activate its effects this turn. During your opponent's Main Phase or Battle Phase (Quick Effect): You can banish this card you control; Special Summon 1 Tuner Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only use each effect of "Crystron Halqifibrax" once per turn.

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Gizmek Orochi, the Serpentron Sky Slasher

Market Price: $2.46

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/220834_200w.jpg

If this card is in your hand or GY (Quick Effect): You can banish 8 cards from the top of your Deck face-down; Special Summon this card. You can banish 3 cards from your Extra Deck face-down, then target 1 face-up monster on the field; destroy it. You can only use 1 "Gizmek Orochi, the Serpentron Sky Slasher" effect per turn, and only once that turn.

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Catoblepas, Familiar of the Evil Eye

Market Price: $0.19

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/220903_200w.jpg

You can target 1 "Evil Eye" Spell/Trap you control; once, until the end of the next turn, that card cannot be destroyed by your opponent's card effects. If you control an "Evil Eye" monster other than "Catoblepas, Familiar of the Evil Eye", while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Catoblepas, Familiar of the Evil Eye" once per turn.

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Borreload Furious Dragon

Market Price: $0.44

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2 DARK Dragon monsters

(Quick Effect): You can target 1 monster you control and 1 card your opponent controls; destroy them. You can banish this card from your GY, then target 1 DARK Link Monster in your GY; Special Summon it, but it cannot activate its effects this turn. You can only use each effect of "Borreload Furious Dragon" once per turn.

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Red Reboot

Market Price: $0.26

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When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.

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Harpie's Feather Duster

Market Price: $11.62

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Destroy all Spell and Trap Cards your opponent controls.

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Red-Eyes Fusion

Market Price: $3.14

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Fusion Summon 1 Fusion Monster that lists a "Red-Eyes" monster as Material from your Extra Deck, using monsters from your hand, Deck, or field as Fusion Materials, and if you do, its name becomes "Red-Eyes B. Dragon". You cannot Normal or Special Summon other monsters the turn you activate this card. You can only activate 1 "Red-Eyes Fusion" per turn.

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Mudragon of the Swamp

Market Price: $0.26

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2 monsters with the same Attribute but different Types

Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.

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Ghost Belle & Haunted Mansion

Market Price: $3.53

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When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation.

• Add a card(s) from the GY to the hand, Deck, and/or Extra Deck.
• Special Summon a Monster Card(s) from the GY.
• Banish a card(s) from the GY.
You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.

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Terraforming

Market Price: $0.29

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Add 1 Field Spell from your Deck to your hand.

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Dark Ruler No More

Market Price: $5.13

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Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.

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Serziel, Watcher of the Evil Eye

Market Price: $0.71

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When this card is Normal Summoned: You can add 1 "Evil Eye" card from your Deck to your hand, except "Serziel, Watcher of the Evil Eye". If this card is equipped with "Evil Eye of Selene" (Quick Effect): You can target 1 Special Summoned monster your opponent controls; destroy it. You can only use this effect of "Serziel, Watcher of the Evil Eye" once per turn. Once per turn, during the next Standby Phase after this effect was activated: Destroy 1 card you control.

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Basilius, Familiar of the Evil Eye

Market Price: $0.18

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If you control an "Evil Eye" monster, you can Special Summon this card (from your hand). You can only Special Summon "Basilius, Familiar of the Evil Eye" once per turn this way. During your Main Phase: You can send 1 "Evil Eye" Spell/Trap from your Deck to the GY. You can only use this effect of "Basilius, Familiar of the Evil Eye" once per turn.

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Pot of Prosperity

Market Price: $98.86

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Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.

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Evil Eye of Selene

Market Price: $0.32

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Equip only to an "Evil Eye" monster. It cannot be destroyed by battle or your opponent's card effects, also your opponent cannot target it with card effects. Each time you activate the equipped monster's effect, or you activate another "Evil Eye" Spell/Trap Card: The equipped monster gains 500 ATK, and if it does, you lose 500 LP. (This ATK gain remains even if this card leaves the field.) If this card is in your GY: You can pay 1000 LP, then banish 1 "Evil Eye" Spell/Trap from your GY, except "Evil Eye of Selene"; Set this card. You can only use this effect of "Evil Eye of Selene" once per turn.

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The Phantom Knights of Silent Boots

Market Price: $0.78

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If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.

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Dark Magician

Market Price: $0.32

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This promotional card is printed in Japanese.

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Forbidden Droplet

Market Price: $120.40

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Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.

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Red-Eyes Dark Dragoon

Market Price: $80.55

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"Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster

Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.

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You'll probably have to read the cards to work out some of the combos, but this deck list is sort of an 'applying all of the articles at once' kind of deal with the best Normal Summons, the best ratios, the best hand traps by tempo, the best balance of hand traps and go second cards, and so on. I don't think this is the best deck ever made or anything, but you should see very reasonable success with it, and most importantly, get to actually participate in the greatest number of duels.

Have fun!