While Standard has been fun and diverse lately, the overall number 1 deck in the format is probably Dimir Rogues. I've chosen to play this deck In every major tournament I have participated in recently, and there are multiple directions you can go with it.

Back before the latest round of bans I was playing a Dimir Rogues list that included Vantress Gargoyle and played Lurrus of the Dream-Den as a companion. I made Top 8 of the Grand Finals with that deck, but since then lists have evolved quite a bit, and I don't think Vantress Gargoyle fits the deck anymore. At this point there are two commonly played versions of Dimir Rogues, though even within those versions there are plenty of options as far as card choices.

Crab Style

The most popular version of Dimir Rogues leverages Ruin Crab and Lurrus of the Dream-Den to be as aggressive as possible. This version reliably gets enough cards in the opponent's graveyard early in the game in order to turn on its Rogues and cast Into the Story on turn four. I prefer the version Marcio Carvalho played this past weekend:

Magic: The Gathering TCG Deck - Dimir Rogues by Marcio Carvalho

'Dimir Rogues' - constructed deck list and prices for the Magic: The Gathering Trading Card Game from TCGplayer Infinite!

Created By: Marcio Carvalho

Event: October ZNR MPL League Weekend

Rank: 8-4

Standard

Market Price: $161.55

Cards

Fabled Passage

Market Price: $5.82

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/215556_200w.jpg

{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Then if you control four or more lands, untap that land.

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Extinction Event

Color Identity:B

Market Price: $0.90

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/212261_200w.jpg

Choose odd or even. Exile each creature with converted mana cost of the chosen value. (Zero is even.)

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Lurrus of the Dream-Den

Color Identity:B,W

Market Price: $5.55

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/212282_200w.jpg

Companion — Each permanent card in your starting deck has converted mana cost 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} any time you could cast a sorcery.)
Lifelink
During each of your turns, you may cast one permanent spell with converted mana cost 2 or less from your graveyard.

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Thieves' Guild Enforcer

Color Identity:B

Market Price: $2.87

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/215608_200w.jpg

Flash
Whenever Thieves' Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards.
As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch.

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Ruin Crab

Color Identity:U

Market Price: $0.68

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/221841_200w.jpg

Landfall — Whenever a land enters the battlefield under your control, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)

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Sea Gate Restoration

Color Identity:U

Market Price: $7.26

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/222038_200w.jpg

Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.

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Soaring Thought-Thief

Color Identity:B,U

Market Price: $0.26

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/222153_200w.jpg

Flash
Flying
As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0.
Whenever one or more Rogues you control attack, each opponent mills two cards.

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Island

Color Identity:U

Market Price: $0.21

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/227281_200w.jpg

({T}: Add {U}.)

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Mystical Dispute

Color Identity:U

Market Price: $0.84

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/198683_200w.jpg

This spell costs {2} less to cast if it targets a blue spell.
Counter target spell unless its controller pays {3}.

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Cling to Dust

Color Identity:B

Market Price: $0.48

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/206655_200w.jpg

Exile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card.
Escape—{3}{B}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

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Drown in the Loch

Color Identity:B,U

Market Price: $2.94

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/199207_200w.jpg

Choose one —
• Counter target spell with converted mana cost less than or equal to the number of cards in its controller's graveyard.
• Destroy target creature with converted mana cost less than or equal to the number of cards in its controller's graveyard.

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Call of the Death-Dweller

Color Identity:B

Market Price: $0.82

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/212180_200w.jpg

Return up to two target creature cards with total converted mana cost 3 or less from your graveyard to the battlefield. Put a deathtouch counter on either of them. Then put a menace counter on either of them.

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Into the Story

Color Identity:U

Market Price: $0.29

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/198971_200w.jpg

This spell costs {3} less to cast if an opponent has seven or more cards in their graveyard.
Draw four cards.

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Lullmage's Domination

Color Identity:U

Market Price: $0.10

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/221933_200w.jpg

This spell costs {3} less to cast if it targets a creature whose controller has eight or more cards in their graveyard.
Gain control of target creature with converted mana cost X.

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Negate

Color Identity:U

Market Price: $0.05

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/222130_200w.jpg

Counter target noncreature spell.

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Thassa's Intervention

Color Identity:U

Market Price: $0.14

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/206962_200w.jpg

Choose one —
• Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order.
• Counter target spell unless its controller pays twice {X}.

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Zagoth Triome

Color Identity:B,G,U

Market Price: $7.66

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/212691_200w.jpg

({T}: Add {B}, {G}, or {U}.)
Zagoth Triome enters the battlefield tapped.
Cycling {3} ({3}, Discard this card: Draw a card.)

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Eliminate

Color Identity:B

Market Price: $0.39

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/215516_200w.jpg

Destroy target creature or planeswalker with converted mana cost 3 or less.

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Clearwater Pathway

Color Identity:B,U

Market Price: $3.84

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/221830_200w.jpg

{T}: Add {U}.

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Bloodchief's Thirst

Color Identity:B

Market Price: $0.53

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/221776_200w.jpg

Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)
Destroy target creature or planeswalker with converted mana cost 2 or less. If this spell was kicked, instead destroy target creature or planeswalker.

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Swamp

Color Identity:B

Market Price: $0.11

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/222820_200w.jpg

({T}: Add {B}.)

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Heartless Act

Color Identity:B

Market Price: $1.21

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/212369_200w.jpg

Choose one —
• Destroy target creature with no counters on it.
• Remove up to three counters from target creature.

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Temple of Deceit

Color Identity:B,U

Market Price: $2.00

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/206633_200w.jpg

Temple of Deceit enters the battlefield tapped.
When Temple of Deceit enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{T}: Add {U} or {B}.

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Merfolk Windrobber

Color Identity:U

Market Price: $0.21

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/221866_200w.jpg

Flying
Whenever Merfolk Windrobber deals combat damage to a player, that player mills a card. (They put the top card of their library into their graveyard.)
Sacrifice Merfolk Windrobber: Draw a card. Activate this ability only if an opponent has eight or more cards in their graveyard.

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Agadeem's Awakening

Color Identity:B

Market Price: $14.40

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/222163_200w.jpg

Return from your graveyard to the battlefield any number of target creature cards that each have a different converted mana cost X or less.

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The list is simple, yet effective. You are playing all the best cheap Rogues, which means 16 creatures you can play on the first two turns of the game. This deck wants to get its creatures down early, and then back them up with its noncreature spells. The fact that this deck hase 16 creatures also means you can play cards that work alongside lots of creatures. For example, Agadeem's Awakening and Call of the Death-Dweller are both very effective here.

Killing one of the Rogues in this deck won't be effective a lot of the time. If you use regular spot removal on a Rogue early on, this deck has multiple ways of returning creatures from its graveyard. Often the deck actually wins by bringing back the creatures that died early, and Lurrus of the Dream-Den is a big part of that. Merfolk Windrobber is really nice with Lurrus, because it's a card you can sacrifice at your leisure and then return from the graveyard for some card advantage.

The deck wins a lot of its games by attacking, but also can win fairly easily just by milling the opponent out. Playing Ruin Crab creates a very fast milling clock, especially alongside Fabled Passage. However, the mill plan is a bit less effective in sideboard games because the opponent is more likely to have escape cards to punish you for milling too quickly.

I never board out Drown in the Loch with any Rogue deck—it is an automatic inclusion because of how versatile it is for its mana cost. Into the Story is another card that has become a staple in these decks, as it's super strong as a four-mana play. After that, it becomes a little more challenging since you are working with cards that are likely not going to be four-ofs in the maindeck.

You definitely want some mix of countermagic and removal. Heartless Act and Bloodchief's Thirst are the default removal spells of choice, but I like starting to maindeck Lullmage's Domination. This is an extremely powerful card against aggressive decks, especially with strategies like Gruul on the rise in popularity. As far as countermagic, Mystical Dispute is the right call in a field of blue decks, but as the format starts to shift it may be safer to play something like Essence Scatter or even Anticognition.

I was surprised to see Sea Gate Restoration make its way into the deck as well, but for a relatively low cost this card has quite a significant upside. I have cast it a couple times, and every time I won the game shortly afterwards. There is also a single copy of Cling to Dust in the maindeck. Cling has become more and more important as both the mirror match and escape cards have become more popular. Decks like Rakdos Midrange have plenty of escape cards in game one, so drawing your one Cling to Dust in that matchup can be massive.

The manabase is a bit different than some other Rogues builds. The deck isn't playing any Castles, but it does get extra value out of the spell/lands. You need to play four copies of Fabled Passage to go alongside Ruin Crab, and thus fewer copies of Zagoth Triome makes sense. The sideboard is fairly straightforward, with a pretty typical mix of countermagic and removal based on whether you are facing a control or aggressive deck.

Shark Style

The other Rogue list is (to me anyway) more interesting. For the October Zendikar Rising League Weekend, I and many other Magic Pro League players arrived at the same version, which cuts Lurrus of the Dream-Den in favor of Shark Typhoon.

This version has a bit better late game, while sacrificing some of its ability to quickly mill the opponent out with Ruin Crab.

Magic: The Gathering TCG Deck - Dimir Rogues by Seth Manfield

'Dimir Rogues' - constructed deck list and prices for the Magic: The Gathering Trading Card Game from TCGplayer Infinite!

Created By: Seth Manfield

Event: October ZNR MPL League Weekend

Rank: 6-6

Standard

Market Price: $182.80

Cards

Lullmage's Domination

Color Identity:U

Market Price: $0.10

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/221933_200w.jpg

This spell costs {3} less to cast if it targets a creature whose controller has eight or more cards in their graveyard.
Gain control of target creature with converted mana cost X.

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Essence Scatter

Color Identity:U

Market Price: $0.06

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/212042_200w.jpg

Counter target creature spell.

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Cling to Dust

Color Identity:B

Market Price: $0.48

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/206655_200w.jpg

Exile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card.
Escape—{3}{B}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

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Drown in the Loch

Color Identity:B,U

Market Price: $2.94

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/199207_200w.jpg

Choose one —
• Counter target spell with converted mana cost less than or equal to the number of cards in its controller's graveyard.
• Destroy target creature with converted mana cost less than or equal to the number of cards in its controller's graveyard.

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Anticognition

Color Identity:U

Market Price: $0.09

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/221883_200w.jpg

Counter target creature or planeswalker spell unless its controller pays {2}. If an opponent has eight or more cards in their graveyard, instead counter that spell, then scry 2.

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Island

Color Identity:U

Market Price: $0.21

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/227281_200w.jpg

({T}: Add {U}.)

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Eliminate

Color Identity:B

Market Price: $0.39

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/215516_200w.jpg

Destroy target creature or planeswalker with converted mana cost 3 or less.

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Silundi Vision

Color Identity:U

Market Price: $0.27

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/222102_200w.jpg

Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

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Negate

Color Identity:U

Market Price: $0.05

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/222130_200w.jpg

Counter target noncreature spell.

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Zagoth Triome

Color Identity:B,G,U

Market Price: $7.66

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/212691_200w.jpg

({T}: Add {B}, {G}, or {U}.)
Zagoth Triome enters the battlefield tapped.
Cycling {3} ({3}, Discard this card: Draw a card.)

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Into the Story

Color Identity:U

Market Price: $0.29

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/198971_200w.jpg

This spell costs {3} less to cast if an opponent has seven or more cards in their graveyard.
Draw four cards.

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Agadeem's Awakening

Color Identity:B

Market Price: $14.40

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/222163_200w.jpg

Return from your graveyard to the battlefield any number of target creature cards that each have a different converted mana cost X or less.

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Shark Typhoon

Color Identity:U

Market Price: $12.97

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/212133_200w.jpg

Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's converted mana cost.
Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.)
When you cycle Shark Typhoon, create an X/X blue Shark creature token with flying.

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Bloodchief's Thirst

Color Identity:B

Market Price: $0.53

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/221776_200w.jpg

Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.)
Destroy target creature or planeswalker with converted mana cost 2 or less. If this spell was kicked, instead destroy target creature or planeswalker.

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Brazen Borrower // Petty Theft

Color Identity:U

Market Price: $12.28

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/199387_200w.jpg

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Mystical Dispute

Color Identity:U

Market Price: $0.84

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/198683_200w.jpg

This spell costs {2} less to cast if it targets a blue spell.
Counter target spell unless its controller pays {3}.

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Temple of Deceit

Color Identity:B,U

Market Price: $2.00

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/206633_200w.jpg

Temple of Deceit enters the battlefield tapped.
When Temple of Deceit enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{T}: Add {U} or {B}.

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Skyclave Shade

Color Identity:B

Market Price: $0.22

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/222127_200w.jpg

Kicker {2}{B}
Skyclave Shade can't block.
If Skyclave Shade was kicked, it enters the battlefield with two +1/+1 counters on it.
Landfall — Whenever a land enters the battlefield under your control, if Skyclave Shade is in your graveyard and it's your turn, you may cast it from your graveyard this turn.

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Didn't Say Please

Color Identity:U

Market Price: $0.21

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/199508_200w.jpg

Counter target spell. Its controller mills three cards.

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Castle Locthwain

Color Identity:B

Market Price: $2.73

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/199388_200w.jpg

Castle Locthwain enters the battlefield tapped unless you control a Swamp.
{T}: Add {B}.
{1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.

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Heartless Act

Color Identity:B

Market Price: $1.21

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/212369_200w.jpg

Choose one —
• Destroy target creature with no counters on it.
• Remove up to three counters from target creature.

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Thieves' Guild Enforcer

Color Identity:B

Market Price: $2.87

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/215608_200w.jpg

Flash
Whenever Thieves' Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards.
As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch.

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Soaring Thought-Thief

Color Identity:B,U

Market Price: $0.26

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/222153_200w.jpg

Flash
Flying
As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0.
Whenever one or more Rogues you control attack, each opponent mills two cards.

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Swamp

Color Identity:B

Market Price: $0.11

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/222820_200w.jpg

({T}: Add {B}.)

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Castle Vantress

Color Identity:U

Market Price: $0.56

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/199284_200w.jpg

Castle Vantress enters the battlefield tapped unless you control an Island.
{T}: Add {U}.
{2}{U}{U}, {T}: Scry 2.

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Lurrus of the Dream-Den

Color Identity:B,W

Market Price: $5.55

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/212282_200w.jpg

Companion — Each permanent card in your starting deck has converted mana cost 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} any time you could cast a sorcery.)
Lifelink
During each of your turns, you may cast one permanent spell with converted mana cost 2 or less from your graveyard.

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Clearwater Pathway

Color Identity:B,U

Market Price: $3.84

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/221830_200w.jpg

{T}: Add {U}.

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Since this deck doesn't have the Lurrus of the Dream-Den restriction you can play Brazen Borrower and Shark Typhoon, which otherwise couldn't be in the deck. However, the reason there is the one copy of Lurrus in the sideboard is the deck sometimes wants to take out Shark Typhoons against more aggressive matchups. For only a single sideboard slot, this list has the option of adding Lurrus in as a companion for sideboard games.

With fewer actual creatures this plays out much more like a control deck compared to the other version. There is also more countermagic. Didn't Say Please works very well here because you want another way to mill the opponent. Since you don't have Ruin Crab, sometimes you need to do some work to get eight cards in the opponent's graveyard. Silundi Vision is the most important spell/land in this deck, as Agadeem's Awakening isn't as effective with fewer creatures. Sometimes you will hard cast a Shark Typhoon, and then having some spells to chain together easily finishes the opponent off.

The sideboard copies of Skyclave Shade give you a nice plan of attack in the mirror, since it's tough for a deck that tries to beat you through mill to handle. Against escape-heavy decks, there will be times where you board out all your Rogues and just try to win with Skyclave Shade and Shark Typhoon.

Sideboard Guide

Vs. Azorius Yorion

+1 Cling to Dust
+1 Negate
+3 Mystical Dispute
+1 Brazen Borrower

-1 Bloodchief's Thirst
-1 Eliminate
-1 Lullmage's Domination
-3 Heartless Act

Vs. Gruul Aggro

Add Lurrus of the Dream-Den as your companion
+3 Lullmage's Domination
+2 Bloodchief's Thirst
+1 Cling to Dust

-4 Shark Typhoon
-1 Brazen Borrower
-1 Didn't Say Please

Vs. Dimir Rogues with Ruin Crab

+2 Bloodchief's Thirst
+1 Cling to Dust
+3 Skyclave Shade
+1 Lullmage's Domination

-1 Anticognition
-1 Essence Scatter
-1 Brazen Borrower
-3 Didn't Say Please
-1 Into the Story

Vs. Dimir Control

+1 Cling to Dust
+3 Skyclave Shade

-1 Bloodchief's Thirst
-1 Anticognition
-1 Essence Scatter
-1 Lullmage's Domination

Vs. Temur Ramp

+3 Mystical Dispute
​​​​​​​+1 Negate

-1 Brazen Borrower
-1 Lullmage's Domination
-1 Bloodchief's Thirst
-1 Anticognition

Vs. Rakdos Midrange

+3 Lullmage's Domination
+3 Skyclave Shade
+1 Cling to Dust
+2 Bloodchief's Thirst

-1 Brazen Borrower
-4 Soaring Thought-Thief
-4 Thieves' Guild Enforcer

Vs. Esper Doom

+1 Cling to Dust
+1 Negate
+3 Mystical Dispute
​​​​​​​+1 Brazen Borrower

-1 Bloodchief's Thirst
-1 Eliminate
-1 Lullmage's Domination
-3 Heartless Act

There are of course more matchups in the format, but this should give you a good idea of the general plan.

Cling to Dust basically comes in for every matchup because of how important it can be to answer how opponents plan to sideboard against you. The countermagic is better against the slower blue-based decks, but far less important against decks trying to attack you quickly.

Moving forward there are positives and negatives to both versions of Rogues. I feel the slower Shark Typhoon-based approach is better against other slow decks. For instance, the Yorion, Sky Nomad decks actually have trouble beating you in the late game, whereas they can more easily beat the Ruin Crab version by exiling the early creatures. On the other hand, the Shark-based version is not nearly as explosive, and is more likely to have cards like Into the Story not turned on at the right time.