I've been playing Dinosaurs a lot lately, mainly the Pot of Extravagance that skips Crystron Halqifibrax.
I've been playing different versions of the deck since Sam's victory at the Remote Duel Invitational, because I agreed with the card choices and ratios in that build, for the most part. But once I started running it myself, I noticed a lot of changes I wanted to make—not only to have better tools, but also to adapt and keep up with the ever-shifting trends in competition.
I don't generally believe Dinos are ever the "best" deck. I just think it's the "better" deck to play. I say that because summoning Ultimate Conductor Tyranno against a field of monsters is a win condition, and that usually only happens against decks that commit monsters onto the field rather than trap cards. Hence, every time a combo deck is the "best" deck, Dinosaurs with hand traps usually do a great job being the anti-meta strategy.
The new format's shifted competition away from Adamancipators and Eldlich Synchro, making Infernobles and Dragon Link the more prominent combo strategies. Some might even say Dragon Link is the "best" deck right now, since it plays through a lot of interruptions and still ends on an advantageous game state, or even an OTK with Borrelsword Dragon.
That being said, I've taken Sam's Dinosaur list and adapted it. Playing in a lot of local tournaments, including the now popular Remote Duels locals, I've found a lot of success and learned a lot about how to adapt for different local metagames and shifting competitive landscape.
People will complain about Dinosaurs and how "broken" the cards are. But as a Dinosaur player myself, I can explain how flawed the cards actually are, and why I think Miscellaneousaurus doesn't deserve to be banned.
I've played Lost World Dinosaurs before, so I'm familiar with the concept of a very aggressive control deck. Picking it back up in the wake of Sam's win was easy for me.
I started playing this deck again after the 2020 Tin of Forbidden Memories released. That meant lots of people wanted to try out Red-Eyes Dark Dragoon with Predaplant Verte Anaconda. That being said, I wanted to play Dinosaurs because Ultimate Conductor Tyranno can flip Red-Eyes Dark Dragoon face-down and attack over it—since Miscellaneousaurus is at three.
Then I took Sam's list and made a few changes. I decided to put Dark Ruler No More into the Side Deck and play Called by the Grave instead so I'd have more answers to an opposing Ash Blossom & Joyous Spring. It helped protect Miscellaneousaurus graveyard effect. Little did I know, that event would be the last time I'd get to play three copies of Called by the Grave.
I don't agree with playing Accesscode Talker in the Extra Deck, since Dinosaurs have to commit so many cards to make it. Ultimate Conductor Tyranno just beats over everything anyways, so it's really just a glorified removal card in Dinosaurs.
The cards I do want to play are PSY-Framelord Omega and PSY-Framelord Lambda. So I took out the Accesscode Talker and the Cyber Dragon Nova plus Invoked Mechaba package, and played the two PSY-Frame cards plus another copy of Elder Entity N'tss instead.
I chose those cards because I wanted profitable moves off a resolved PSY-Framegear Gamma on my own turn. Making an PSY-Framelord Omega after you negate an attempted Ash Blossom & Joyous Spring to my Pot of Extravagance usually just auto-wins you the game, since your opponent will be too far behind in cards to catch up.
Often when I'm doing the full Dinosaur combo, I can make a Link 2 monster to set up the non-Dino in grave for Double Evolution Pill. And in those scenarios I sometimes even have a PSY-Framegear Gamma in my hand. So it just made sense to play PSY-Framelord Lambda as the other Link 2, so the PSY-Framegear Gamma in my hand becomes another real negate.
I'd send off Elder Entity N'tss and PSY-Framelord Omega if my opponent would use Dogmatika Maximus's effect. Summoning out a Invoked Mechaba is great, but I find that Dinosaurs have a lot of other cards to answer the El Shaddoll Winda setup. So because I wanted the Extra Deck space, I decided two copies of Elder Entity N'tss would be good enough to pop an opposing Invoked Mechaba if the Dogmatika Maximus situation were to arise.
I also made a small change to the Side Deck adding Survival's End. The card was just too good to ignore in the Eldlich matchup. I did like Evenly Matched against backrow-heavy decks, but I dislike how you have to commit your Battle Phase to use it, often conflicting with Lost World.
Ash Blossom & Joyous Spring
And then the banlist happened. There was no more Block Dragon, and suddenly combo decks had to adjust. And because the combo decks changed, Dinosaurs had to change to keep beating them; Dinosaurs needed better utility cards to counter those adjustments.
Called by the Grave was Limited, which was both good and bad for Dinosaurs. On one hand it's less likely an opponent would have the Called by the Grave when you use Miscellaneousaurus protection effect. But it also means you have fewer answers to your opponent's Ash Blossom & Joyous Spring when you really need to summon Animadorned Archosaur for your combo.
Dogmatika Invoked became more popular under the new format, especially in the local Remote Duel tournaments I've been playing. I don't find the deck to be that scary, but when they can set up Invoked Mechaba with either a Red-Eyes Dark Dragoon or the Dogmatika cards, mainly Dogmatika Fleurdelis, the Knighted in hand, it can be harder to combo off.
With that in mind, I took out Abyss Dweller because with Block Dragon gone its effect is only impactful in the Dinosaur mirror.
I also didn't like how Miscellaneousaurus graveyard effect became a super important choke point to a lot of my combos, leaving me with a dead Babycerasaurus in hand. Thus I added the Lithosagym package—True King Lithosagym, the Disaster and Dragonic Diagram with Set Rotation. It gives the deck another way to destroy Babycerasaurus in the hand, and it's a Turn 1 play that's devastating against combo decks.
If you're a budget player like me and don't own Lightning Storm, Dark Hole and Raigeki are still good! Sorry, I lied. I actually own one Lightning Storm. But the point is, I didn't find Dark Ruler No More to be that productive in the Dogmatika Invoked matchup, because it doesn't stop the opponent from using Dogmatika Fleurdelis in their hand. I'd rather the opponent discard a spell to negate a card, or lose their board so I have a higher chance to play the game and maybe even sneak in an OTK. Not only that, but Raigeki and Dark Hole can combo with Lost World and Babycerasaurus at times, so they actually become a decent combo for Souleating Oviraptor.
After playing against several Dogmatika Invoked players in repeat locals, it occurred to me some of them don't even want to use the effect of Dogmatika Maximus. That made cards like Elder Entity N'tss pointless. So I played Pentestag instead to help OTK, and a third copy of an Evolzar Xyz. The Pentestag Ultimate Conductor Tyranno combo came up a lot and stole many wins.
Over time, it became clear cards like Artifact Lancea and Droll & Lock Bird are the best answers to slow down Dragon Link. Artifact Lancea has particularly great interactions with Invoked to stop Invocation from resolving, it works in the Dinosaur mirror to stop an opposing Ultimate Conductor Tyranno from being summoned, and it blocks Miscellaneousaurus graveyard effect.
Eventually I wanted to play Artifact Dagda too, so I can set up Artifact Dagda with Tornado Dragon for an instant Artifact Lancea lock against those matchups in Games 2 and 3. Artifact Dagda also just great at reviving Artifact Lancea after I destroy it with Ultimate Conductor Tyranno on the opponent's turn.
With all that said I'm pretty much caught up to our current timeline, so I can show you the list I've had the most success with lately:
Yu-Gi-Oh! TCG Deck - Hanko's No-Halq Dino Deck by Hanko Chow
'Hanko's No-Halq Dino Deck' - constructed deck list and prices for the Yu-Gi-Oh! Trading Card Game from TCGplayer Infinite!
Created By: Hanko Chow
Market Price: $678.22
Market Price: $15.18
2 Level 4 Dinosaur-Type monsters // When an Effect Monster’s effect activates: You can detach 1 Xyz Material from this card; negate the activation and destroy it.
Market Price: $1.42
Add 1 Level 6 or lower Dinosaur-Type monster from your Deck to your hand.
Market Price: $0.22
When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.
Market Price: $1.39
2 Effect Monsters
If your linked monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
Called by the Grave
Market Price: $2.33
Target 1 monster in your opponent's GY; banish it, and if you do, monsters with the same original name as that banished monster have their effects negated until the end of the next turn.
Market Price: $1.25
2 monsters with different names
When the effect of another card on the field is activated (Quick Effect): You can Set 1 "Artifact" monster from your hand or Deck to your Spell & Trap Zone as a Spell, but destroy it during your opponent's next End Phase. During your opponent's turn, if this Link Summoned card is destroyed: You can Special Summon 1 "Artifact" monster from your GY in Defense Position. You can only use each effect of "Artifact Dagda" once per turn.
Market Price: $0.45
If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon “Dinowrestler Pankratops” once per turn this way. (Quick Effect): You can Tribute 1 “Dinowrestler” monster, then target 1 card your opponent controls; destroy it. You can only use this effect of “Dinowrestler Pankratops” once per turn.
Market Price: $0.71
If this card is destroyed by an effect and sent to the Graveyard, select 1 Level 4 or lower Dinosaur-Type monster from your Deck and Special Summon it.
Market Price: $0.52
If this card is destroyed by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or higher Dinosaur-Type monster from your Deck, but it cannot attack this turn.
Market Price: $7.82
If your opponent controls more monsters than you do, your opponent cannot activate monster effects or declare an attack. If you control more monsters than your opponent does, you cannot activate monster effects or declare an attack. Once per turn, during the End Phase, if both players control the same number of monsters: Destroy this card.
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Ghost Ogre & Snow Rabbit
Market Price: $2.33
When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.
Market Price: $113.74
If you control no face-up cards: Activate 1 of these effects;
• Destroy all Attack Position monsters your opponent controls.
• Destroy all Spells and Traps your opponent controls.
You can only activate 1 "Lightning Storm" per turn.
Market Price: $20.49
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
Market Price: $4.19
All "True Draco" and "True King" monsters on the field gain 300 ATK and DEF. The first time each Tribute Summoned "True Draco" or "True King" monster would be destroyed by battle each turn, it is not destroyed. Once per turn: You can destroy 1 other card you control or in your hand, and if you do, add 1 "True Draco" or "True King" card from your Deck to your hand.
Market Price: $1.94
Destroy all monsters your opponent controls.
Nibiru, the Primal Being
Market Price: $14.69
During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.
Double Evolution Pill
Market Price: $0.82
Banish 1 Dinosaur monster and 1 non-Dinosaur monster from your hand and/or GY; Special Summon 1 Level 7 or higher Dinosaur monster from your hand or Deck, ignoring its Summoning conditions. You can only activate 1 "Double Evolution Pill" per turn.
True King Lithosagym, the Disaster
Market Price: $0.20
If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up field, including an EARTH monster, and if you do, Special Summon this card, and if you do that, and both destroyed monsters were EARTH, you can also look at your opponent's Extra Deck and banish up to 3 monsters from it with different names. If this card is destroyed by card effect: You can Special Summon 1 non-EARTH Wyrm monster from your GY. You can only use each effect of "True King Lithosagym, the Disaster" once per turn.
Market Price: $24.07
2 monsters, except Tokens
You can activate the effects of "PSY-Framegear" monsters in your hand even while you control a monster(s). If a face-up Psychic monster you control is banished face-up while you control this monster (except during the Damage Step): You can activate this effect; during the End Phase of this turn, add 1 "PSY-Frame" card from your Deck to your hand. You can only use this effect of "PSY-Framelord Lambda" once per turn.
Market Price: $73.18
If this card is Normal or Special Summoned: You can destroy 1 Dinosaur monster in your hand or face-up field, except "Animadorned Archosaur", then add 1 Reptile, Sea Serpent, or Winged Beast monster with the same original Level as that destroyed monster, OR 1 "Evolution Pill" Spell, from your Deck to your hand. You can only use this effect of "Animadorned Archosaur" once per turn.
Market Price: $1.76
2 Level 4 monsters
Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it.
Market Price: $0.32
A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".
Market Price: $10.74
Cannot attack directly. If this card is banished: You can Special Summon this card, and if you do, it gains 200 ATK for each of your banished Dinosaur monsters. You can only use this effect of "Giant Rex" once per turn.
Harpie's Feather Duster
Market Price: $11.03
Destroy all Spell and Trap Cards your opponent controls.
Market Price: $0.56
You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. During your opponent's turn: You can Tribute this card from your hand or face-up from your side of the field; neither player can banish cards for the rest of this turn. (this is a Quick Effect).
Droll & Lock Bird
Market Price: $7.93
If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, you can send this card from your hand to the Graveyard. For the rest of this turn, neither player can add card(s) from their Deck to their hand. (Drawing cards is also considered as "adding a card to the hand".)
Market Price: $0.26
Set 2 Field Spells with different names from your Deck on the field (1 on your field, and 1 on your opponent's field). While either of those cards remain Set on the field, neither player can activate or Set other Field Spells.
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Market Price: $0.30
Destroy all monsters on the field.
Market Price: $3.85
2 Level 4 Dinosaur-Type monsters // When a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the Summon or activation, and destroy that card.
Market Price: $0.30
All monsters on the field lose 500 ATK and DEF, except Dinosaur-Type monsters. Once per turn, if a Dinosaur-Type monster is Normal or Special Summoned (except during the Damage Step): You can Special Summon 1 "Jurraegg Token" (Dinosaur-Type/EARTH/Level 1/ATK 0/DEF 0) to your opponent's field in Defense Position. While your opponent controls a Token, they cannot target monsters on the field with card effects, except Tokens. Once per turn, if a Normal Monster(s) on the field would be destroyed by battle or card effect, you can destroy that many Dinosaur-Type monsters in your hand and/or Deck instead.
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Ash Blossom & Joyous Spring
Market Price: $19.33
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
• Add a card from the Deck to the hand.
• Special Summon from the Deck.
• Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
Ultimate Conductor Tyranno
Market Price: $1.55
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Dinosaur-Type monsters from your Graveyard. Once per turn, during either player's Main Phase: You can destroy 1 monster in your hand or field, and if you do, change all face-up monsters your opponent controls to face-down Defense Position. This card can attack all monsters your opponent controls, once each. At the start of the Damage Step, if this card attacks a Defense Position monster: You can inflict 1000 damage to your opponent, and if you do, send that Defense Position monster to the Graveyard.
Pot of Extravagance
Market Price: $28.73
At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.
Market Price: $4.30
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.
Market Price: $2.00
1 Tuner + 1+ non-Tuner monsters
Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.
Market Price: $0.61
1 Cyberse Link Monster
After this card is Special Summoned, you take no effect damage for the rest of this turn. Once per turn, if you would take battle or effect damage, you take no damage. Cannot be used as Link Material. You can only control 1 "Secure Gardna".
Market Price: $0.46
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
Market Price: $0.20
During either player's Main Phase: You can send this card from your hand to the Graveyard; during this Main Phase, Dinosaur-Type monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur-Type monsters from your Graveyard, including this card; Special Summon 1 Dinosaur-Type monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn.
Market Price: $0.26
Add 1 Field Spell from your Deck to your hand.
Market Price: $2.04
1 Level 1 monster
When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.
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Market Price: $2.89
If this card is Normal or Special Summoned: You can take 1 Dinosaur-Type monster from your Deck, and either add it to your hand or send it to the Graveyard. You can target 1 other Level 4 or lower Dinosaur-Type monster on the field; destroy it, then Special Summon 1 Dinosaur-Type monster from your Graveyard in Defense Position. You can only use each effect of "Souleating Oviraptor" once per turn.
Yes yes, it's 44 cards in the main. When I was adding the Dragonic Diagram package, I didn't think it was necessary to cut anything since I'm just adding in more starter cards. I did however add the third Babycerasaurus to compliment the Dragonic Diagram combo, and it was just more comfortable to have three copies of Babycerasaurus rather than just two.
I'm still not sure of Mystic Mine. It can help buy you turns, but it's also cost me games, so I'm still on the fence.
Dark Hole and Raigeki might sound like a joke at times, but they do work at baiting out a negate before you commit to your Normal Summon or use Miscellaneousaurus effect. You can definitely changed it up to adapt to the metagame you're playing in. Some duelists might even just Main Deck Droll & Lock Bird since it's pretty good overall against the best decks. I just preferred playing these cards in the main since they're more generic, and you can never predict what rogue deck you'll come up against in a local tournament.
I'd like to play Dark Ruler No More again, but because Infernobles and Smoke Grenade of the Thief proved so popular in my tournaments, I personally thought playing more hand traps was the better answer.
I prefer to go second with this list against most matchups except Stun decks, or combo decks if they have Numeron Network. I find that Lost World Dinosaurs is just a better deck when you're going second; you want that Battle Phase. Even though there's a Turn 1 combo with Souleating Oviraptor and Lost World, you're much better off when you don't use both Souleating Oviraptor revival effect and Lost World ability in the same sequence. Using them separately gets you another free resource which gives you another play.
Going second also makes more of your cards live and optimal. Sometimes you brick going first with just Babycerasaurus and Lost World, but when you're on the draw instead of the play that combination's workable. It's also helpful to be able to search and summon Dinowrestler Pankratops, which we all know breaks boards with its high ATK and amazing removal effect.
Lots of players have deemed Dinosaurs as broken and ban-worthy from time to time, often complaining that Lost World is busted or Miscellaneousaurus is too good. Here I'll try and explain why Lost World isn't good all the time, and why Dinosaurs need Miscellaneousaurus.
Lost World has four effects. The first is similar to Burden of the Mighty: while it's on the field, it reduces the ATK and DEF of all non-Dinos by 500 points. That effect helps Souleating Oviraptor beat over cards that are 2200, or under such as El Shaddoll Winda.
When either player summons a Dinosaur, you can trigger the Field Spell's effect to spawn a Jurraegg Token to your opponent's side of the table. That gives your opponent a FREE Linkuriboh. It's one of the biggest flaws to a Lost World Dinosaur strategy, because the other two effects only work if the token sticks.
In the previous formats when Jet Synchron was legal, or when people played SPYRAL and Altergeists, those decks typically made a Linkuriboh Turn 1. That instantly made Lost World a terrible card and it's still a concern, especially now with Called by the Grave Limited. I can't stress how hard it is to play Lost World Dinosaurs when your opponent has a Linkuriboh in their graveyard. Luckily not many decks are playing Linkuriboh in this current format, and that's one of the reasons why Lost World Dinosaurs can be successful in this age.
But regardless, spawning the token on Turn 1 helps force out Infinite Impermanence or Effect Veiler, since they won't be allowed to target monsters on the field except tokens while Lost World is active. That effect's pretty good if you didn't normal summon Souleating Oviraptor or Animadorned Archosaur to trigger Lost World. Because then the effect negation will still trade in value for your opponent.
Spawning the token and keeping it there, however, does mean that in-hand cards like Infinite Impermanence or PSY-Framegear Gamma will be useless, because your opponent will have a monster on their side of the field.
The last effect of Lost World is my favorite. If a Normal Monster on the field would be destroyed, you can destroy a number of Dinosaurs in your deck instead. That's "Normal Monsters" as in tokens, or trap monsters, or Blue-Eyes White Dragon. That effect in combination with destruction cards like Dark Hole or Survival's End, or even just battling, gives you free access to Babycerasaurus from your deck, creating something like an Emergency Teleport type of play. I especially like battling Normal Monsters to trigger Babycerasaurus in Damage Calculation, so the Souleating Oviraptor you summon can't be stopped by cards like Ash Blossom & Joyous Spring (which can't be used in the Damage Step).
So yeah, Lost World can be pretty busted at times since it's a search card in combination with other cards, as well as being something like Magical Mid-Breaker Field to keep your monsters safe from targeting card effects. But like I've said before, if a player has a Linkuriboh in their graveyard, THREE of the four effects of Lost World will instantly become irrelevant, making it just a glorified Burden of the Mighty. Another thing to consider is if you need the resources, you have to keep the token on the field, which gives your opponent a free card to play with and means you aren't attacking directly for more damage.
Lost World good, but it's not broken all the time.
Miscellaneousaurus is definitely an MVP in the Dinosaur strategy, bringing to mind cards like Cold Wave, even if only for one phase.
That's great, but that limited timeframe means Dinosaurs are actually vulnerable to effects in other phases like the End Phase or the Battle Phase. Dinosaurs don't have an inherent answer to battle traps like Mirror Force; they have to actually commit and make an Evolzar Laggia, or risk a bricky card like Overtex Qoatlus to feel safe in battle. And even then a simple combination of effect negation with Mirror Force can destroy the Dinosaur board.
What's broken about Miscellaneousaurus at the moment is the ability to kick out the Tuner Jurrac Aeolo all by itself, with the added buff of being unaffected by cards in the one phase. That means in theory, some non-Dinosaur combo deck could just play three Fossil Digs and three Miscellaneousaurus to Special Summon a Level 1 Tuner. I could totally see Jurrac Aeolo being banned instead of Miscellaneousaurus, so Dinosaur decks can still exist while keeping Miscellaneousaurus from being abused in other decks.
Dinosaurs need Miscellaneousaurus to complete the deck's engine as a whole to cycle through Souleating Oviraptor, into Babycerasaurus and back into Miscellaneousaurus. It's sort of like Satellarknights with Satellarknight Deneb and Satellarknight Altair. I just like how a deck's engine cycles through itself and still gives you a followup for the next turn. Not to mention how important the Normal Summon is. Having a searchable layer of protection is crucial to let Dinos play the game.
Miscellaneousaurus doesn't even fully protect Souleating Oviraptor effect. People can use Solemn Judgement or Solemn Warning to negate the all-important Normal Summon, or Ultimate Conductor Tyranno. Especially now that The Phantom Knights of Rusty Bardiche is back, you can expect Phantom Knights' Fog Blade to be more common—a Continuous Trap to negate Souleating Oviraptor ability. Miscellaneousaurus only protects from activated effects, so continuous cards still beat Dinosaurs.
So if anyone at Konami's reading this, a) please make a foil Miscellaneousaurus, and b) please don't ban or limit Miscellaneousaurus. It's not that broken.
So yeah, Dinos with Lost World and Pot of Extravagance are definitely fun and rewarding to play. You don't necessarily need Lightning Storm, but it's definitely a better and more flexible card to play with if you have it.
Animadorned Archosaur pretty pricy at the moment, but in theory you can just play one since you only need to resolve its effect once. The only reason to play two is because you do need one of them in deck to summon off of Miscellaneousaurus. But it's also a pretty good Normal Summon in combination with Babycerasaurus or Petiteranodon. Sometimes you want to summon a second Animadorned Archosaur as a follow-up, but it doesn't happen all the time.
I hope you all enjoyed reading this to learn how I approach a deck and adapt it over time, changing the non-engine cards to have more impact against the more popular matchups, and even adding more tools to win games. Maybe next time I'll share some of my gameplay experience with my decision-making. But till then, I'm crossing my fingers for a gold rare Miscellaneousaurus in Maximum Gold!