Hello and welcome to another edition of Droppin' Baums! This week we are taking a look at an old strategy, with a new twist. White Aggro has been around forever and has historically had the same problems over the years. Wrath of God effects and underpriced creatures like Wildgrowth Walker have always been a big problem for strategies like this. Until now! Adding blue cards brings such a unique element to the deck. Being able to counter that key removal spell or the combo piece a Nexus of Fate deck desperately needs to go off usually spells GG for our opponents. Outside of the countermagic being great, we also get access to Deputy of Detention—a card that has applications against every deck in the format. When I look at a Standard deck in the current metagame, I am looking for cards that are never dead. Deputy of Detention is one of those cards. It can be pointed at anything.

This versatility does come at a price unfortunately. The removal is very fragile, which can lead to blowout situations from time to time. The way we leverage these type of situations is through aggression. We make our opponent's options as limited as possible by presenting a large amount of pressure. I believe this deck is still fantastic, even post-Mythic Championship. Check out the list that I lead to a 7-1 record at the latest Magic Online Championship event. This decklist was brought to me by the master of White Aggro himself, Paul Ritzel! A very smart man when it comes to turning them sideways!

Sideboard Guide

Vs. Mono-Red Aggro

Vs. White Aggro

Vs. Sultai Midrange

Vs. Esper Control

Vs. Mono-Blue

I think it's hard for this deck to be "bad." You are proactive, powerful, and you can have access to great sideboard cards. If you expect a bunch of Sultai, it is not the deck to play. If you don't, I love the rest of the matchups in the metagame. So, what are you waiting for? Go attack your opponent already!

See you next week,

Corey Baumeister