Hello and welcome to another addition of Droppin' Baums! This week we are looking at our second choice for the Pro Tour last week. Team Genesis was focusing most of its attention on this masterpiece until we finally came to the conclusion that a good player playing Red-Black Aggro was advantaged against this deck, which forced us to make the classic assumption that if you can't beat them, join them – so we played aggro at the Pro Tour but had this brew on the back burner.

The red is for Jhoira, Weatherlight Captain. This powerful creature gives the deck the ability to actually combo off much easier than the mono-blue version. We were expecting a lot of aggro and Mono-Blue Outcome and if we had a good matchup against both, we felt like we hit gold. Check out this masterpiece originally created by the one and only Martin Muller.

After playing the games I really wished we would have played this brew instead of Red-Black Aggro. The deck is just so much fun to play! Especially when I am playing against people that maybe don't know what cards are important in the matchup. The blue-red version plays out very similarly to the Mono-blue version, except with red you get to cast Paradoxical Outcome during your turn a lot more often since you have the ability to combo off in one turn much easier. The red also has some value in post-board matches against Mono-Red Aggro. Being able to cast a timely Sweltering Suns is usually all the time you need to be able to assemble the combo.

Sideboard Guide

Red-Black Aggro

Early on in testing we were absolutely crushing this matchup! We were having something like 9-1 sessions against what was supposed to be the "best deck." Unfortunately, not too long after that we started really learning how to sideboard against the deck, which lead to a lot more loses from the Outcome side. This matchup still is fine, but we are not favored if our opponent knows to not take out removal and stays away from Duress. This matchup all comes down to being able to get the most out of your spells. If your opponent can make sure to kill stuff on a one to one basis right when they come into play, that's where we run into problems.

Control

This matchup isn't easy by any means. Control isn't something that we expected a lot of, so it isn't something we were super afraid of even though we knew we would play it at least once or twice. You really have to prioritize keeping hands with Prophetic Prism. All you want to do is gain card advantage until you can have a big turn where you can cast Outcome at end step for four or five and start to pull away. Buckle up for a long game!

Steel Leaf Stompy

This matchup is very easy! As long as they don't have a turn-two Steel Leaf Champion then you really have all the time/chump blockers in the world! Check out the third match of the set for a nice example of this!

Mono Red

Mono-Red is pretty tough in game one. They just have too many ways to effectively deal with Jhoira, Weatherlight Captain. Post-board, we get to bring in all the answers. Sweltering Suns and Karn, Scion of Urza are both fantastic against them. Being able to make a 4/4 or 5/5 with Karn is almost lights-out against them. They don't have the creature removal like red-black does, so it seems to be a much better matchup!

Being able to be a proactive combo deck in Standard is almost unheard of! Until now, that is – combo is back in force and it is truly one of the most powerful decks in standard! Have fun going off, friends!

See you next week,

Corey Baumeister
@CoreyBaumeister