Guilds of Ravnica was fully revealed earlier this week, so just in time for the Prerelease I have evaluated the financial merits of every Rare and Mythic in the set. Even if you are not interested in card prices or investments, there is plenty of strategic evaluation of each card as well.

Disclaimer: Nobody can perfectly predict any economic market, but today I'm going to offer reasons for why I believe each card is a good or bad pickup by indicating the card's current market price and whether I would buy or sell at that price, in order to assist you in making more informed decisions about which cards to pickup, which to get rid of, and which to hold onto. Ultimately the decision is yours regarding which cards you invest in and why.

White

$12 – Sell

It's powerful in a tokens deck, but is not worth it anywhere else. $12 is way too high for this card unless the tokens deck is the best deck in Standard.

$3 – Sell

I think this card is actually pretty cool and I hope it is good, but we're talking about a conditional card draw ability that requires investing the same amount of mana as Arguel's Blood Fast. Life gain and card draw are at opposite ends of the spectrum though; together they form the sweet spot of staying alive and generating inevitability. This is one card I hope I am proven wrong about price-wise. I will happily pay my tax for selling early instead of buying if this card takes off and I need it for my deck.

$2 – Sell

It's playable and would have been good against the green decks prior to rotation, but this is basically only the front side of Dusk to Dawn and therefore a fringe sideboard card at best. Prove me wrong.

$1.50 - Sell

Bulk rare. I have no idea why it is currently $1.50.

$1 – Buy

This is a powerful creature with a powerful ability and works especially well with white's best card: History of Benalia. You can power this out as a three-mana 4/4 that pumps each of your Knight Tokens.

$.75 – Push

I am medium on this. Pretty effective way to kill Search for Azcanta, Nicol Bolas, Ghalta, and a few of the multicolor legends in the net set, but won't be a format-defining staple anytime soon.

Blue

$9 – Sell

This is an outrageous price for a rare, let alone one of this power level. Yes, this resembles Snapcaster Mage and is a playable card, but the difference is as big as the difference between Eternal Witness (outstanding) and Recollect (unplayable). The 2/1 body is a big part of what makes Snapcaster Mage great. Surveil and ability to alternate cast cards is a bonus, but this card is far from great.

To help put into perspective the power level of Mission Briefing compared to Snapcaster Mage, consider the power disparity between Eternal Witness and Recollect. That's what happens when you remove the 2/1 body. #mtggnr pic.twitter.com/V9XRlKqDeG

— Craig Wescoe (@Brimaz4Life) September 19, 2018

$4 – Sell

It has some functional resemblance to Torrential Gearhulk, which is rotating, so I can see people wanting to be excited about this card. The problem is that it dies to Lightning Strike while not producing nearly the impact that Torrential Gearhulk did. Surveil 4 is kind of like targeting Glimmer of Genius with Torrential Gearhulk but not being able to draw the two cards (aka much worse).

$2 – Sell

Might see some casual play in mill decks and retain some value that way, but I'm selling at this price since these types of cards only tend to have short-term value when heavily played in Standard.

$1.50 -Sell

Unplayable in Standard, Modern, and Legacy. Unless this is some Commander all-star, it will not remain over a dollar.

$.75 – Push

We already know what this card is capable of.

$.50 – Buy

This is actually one of the better jump-start cards. The first Clone effect is reasonably costed at just three mana, and you can threaten to duplicate the same creature or a better creature each turn for the rest of the game. The downside is only being able to target your own creatures, but as long as you control a creature, this card guarantees that every draw step is at least as good as your best creature.

Black

$11 – Push

This card is very powerful and matches up well against most threats in the format. It eats Lyra Dawnbringer and most of the other fliers, tramples over chump blockers, and can dig you into more action each turn. $11 is already a lot though.

$5 – Sell

I think this card is good and will see some play. I like it as a curve topper to get your board back after all your creatures have been killed. I don't see it having a chance at staying at $5 as a non-mythic rare in a set with shock lands and other good rare and mythics though. Maybe $1 or $2 at most.

$4 – Sell

There must be a combo deck I am unaware of because at face value the rate on this card does not come close to justifying the price. The combo deck would have to be Standard legal and Tier 1 to justify this price anytime before at least five years from now.

$2 – Sell

Aside from Damnation, for some reason black wrath effects are never worth money. And this one is too conditional to merit $2. I think it's close and it's almost a push, but I would estimate $1 as the settling rate for this one.

$1 – Buy

I think this has a decent chance at doubling in value to $2. The rate is reasonable, the creature types are relevant, and it is good against control, aggro, and midrange and therefore a great main deck addition to any zombie, knight, or general aggro deck.

$1 – Buy

This is a lot life Scrapheap Scrounger in its recursive ability, but instead of only being good on offense, this is equally good on defense. I expect this card to be a sleeper, but still only doubling in value to $2.

Red

$3 – Push

This is a tough one, because Glorybringer saw abundant play in Standard and barely broke $3, but I think this goblin has the chops to make it. It's one of the best three-drops in red and an easy 4x in tribal goblins. It might drop to $2, but you likely won't be unhappy to have your play set.

$3 – Sell

The fact that the three cards fuel the jump-start while also getting you close to six lands to cast it twice makes the decision tree a bit tougher for opponents. Four damage instead of five, however, makes it easier in other spots. We are also comparing this card to Browbeat, which has mostly been unplayable (despite misguidedly seeing play). Being an instant leads me to believe this is going to be good enough, but not Glorybringer-level good and that is what it would take to maintain $3 value.

$3 – Sell

I think it is good enough to maybe see some play, but it is really only good in an all spells deck or a burn heavy deck. It's unlikely a big enough payoff for an all spells deck, so that means curve topper in a burn heavy red deck? I don't think there are enough burn spells in Standard to justify wanting to play this over Rekindling Phoenix, but maybe in a deck centered around The Flame of Keld since discarding this phoenix still provides value?

$1 – Sell

Could possibly see some play in a deck that empties its hand quickly, but won't define Standard or anything.

$1 – Buy

This has a decent chance at doubling in value and maybe more in the long-term as I expect it to see play in Modern as well as in Izzet Standard.

Make that Turn 2 Boom! pic.twitter.com/Yy9ynXa0QR

— Marijn Lybaert (@MarijnLybaert) September 13, 2018

$.50 – Sell

Unlikely to be more than a bulk rare.

Green

$8 – Sell

This one is almost a push as I have high hopes for it, but my estimation is $5. Really annoying Frost Titan ability to deal with, but it also comes with a drawback for its controller. Bring it, Nicol Bolas!

$5 – Sell

Don't get me wrong, I love this type of card and would be surprised if I never end up sleeving this up in a Selesnya aggro deck, but $5 for a non-mythic rare is extremely unlikely to happen in this set. Too many other cards of value. Maybe $2 or even $3, but not $5.

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$2 – Sell

Elves will likely play one copy as a toolbox target, but I don't expect much more from this card.

$1 – Sell

This type of effect is never not bulk.

$.75 – Sell

Bulk rare.

$.25 – Push

The price is right on this one. Probably settles around bulk price, but with a small amount of demand as it is marginally playable.

Multicolor – Golgari

$25 – Sell

This may be the most over-hyped card in the history of Magic. Yes, it is great. Yes, it will see play across multiple formats. No, it is LITERALLY IMPOSSIBLE for a non-mythic rare to retain a $25 price throughout its life in Standard, especially in a set with shock lands and strong Mythic Rares. $10 is about what I would expect from this card.

$14 – Push

This is one of the best cards in the set. The rate is very good, and the loyalty is going to make players want to ignore it but can't. With Chandra rotating and Golgari getting a bunch of other great tools, it would not surprise me to see this one go above $20. It would also not surprise me to see it drop to $10. I think $14 is about right.

$4 – Buy

This is one of the more powerful cards in the set. It's hard to deal with, provides excellent value each turn, and helps enable the graveyard-relevant mechanics of other Golgari cards. If Sam Pardee doesn't play this card at the Pro Tour, something went wrong.

$1.50 – Push

Props for trolling Magic writers by having the name of this card always auto-correct to "channel". As long as you can reliably fill your graveyard (which Golgari has the tools to do), the rate on this card is quite good.

$.50 – Buy

Token-maker, card-drawer, and excellent reanimation target in a self-mill deck. I expect this to double in value. If only Recurring Nightmare were legal in Standard…

$.25 – Push

Marginally playable in decks that fill up the graveyard and just want a two-for-one with upside, but unlikely going anywhere price-wise.

Multicolor – Boros

$9 – Sell

It will be good in the Boros deck alongside Militia Bugler and other aggro creatures to provide mentor bonuses to each other, but that is one deck and that one deck might not eve n be good. It's not even clear that this is better than Rekindling Phoenix in that deck. I'd say $3-4 is more likely.

$5 – Sell

Really cool alongside Gideon of the Trials. Unfortunately Gideon is rotating. I still think it could see play as a Boros finisher, but certainly not $5 good, even for a mythic.

$3 – Sell

I like this card, it belongs in the Boros deck I talked about last week, but $3 is too high. Remember Depala, Pilot Exemplar? This is basically that.

$1 – Sell

It pains me to say sell at $1, especially with the Boros mentor ability, but Goblin Chainwhirler is a heck of a Magic card.

$1 – Push

I suspect the life gain part will not come up nearly as often as the three damage side, but $1 is not a lot of money and I think this card will see some amount of play.

$.50 – Sell

I'll pass on this one. It's much worse than the Uncommon Boros split card, which I think is actually pretty solid.

Multicolor – Selesnya

$6 – Sell

The second copy is better than the first, so any deck that wants this will likely want four copies. That is good for the card's price. Maybe if a go-wide token deck becomes Tier 1, but it's not even clear how wide Selesnya wants to go, let alone whether it is Tier 1.

$5 – Sell

Again, I hope I am wrong but five mana in a tokens deck is competing with Divine Visitation, and the less committed token deck might not even want a five-mana spell. I definitely want it in midrange matchups, but that might mean it ends up as a sideboard card.

$4 – Push

Certainly one of my favorite cards in the set and one I will very likely get my use out of. Definitely a card that will see play in Standard and Modern.

$1 – Push

Why does everything cost six mana? This is a great way to mitigate flood while also providing solid value for just two mana, but only against decks that plan on destroying your creatures (A.K.A. everyone).

$1 – Sell

Pretty much bulk. Six mana is way too much for this effect.

$1 – Buy

Of course I am buying. It might not see enough play to retain that $1 price, but I see that as a challenge. If it retains or exceeds the price, it means I did my job as the torch-bearer of the Selesnya Conclave.

Multicolor – Dimir

$7 – Sell

This card is decent and I expect it to be about $3-4. It doesn't really block all that well, but well-enough. And once you start filling up your graveyard, this cheap threat becomes a must-answer. You get quite a bit of value for just two mana. Phyrexian Dreadnaught anyone?

$6 – Sell

I think most people are misreading this card. It is not graveyard hate. It is basically a reverse Yawgmoth's Will for a turn. I'm having difficulty imagining what you would ever want this card against, let alone why you would build your deck around it. There is likely something I am missing about this card, because to me it looks like a $1 mythic.

$3 – Sell

People are over-valuing this card.

Looking forward to people keeping this card in their opener on the draw vs Tron and then getting turn 3 karn locked on 2 lands for the entire game. #MTGGRN pic.twitter.com/iZpI79gPt0

— Craig Wescoe (@Brimaz4Life) September 17, 2018

$2 – Sell

Neat card and excellent in Limited, but it is still just another Ophidian variant (albeit a stronger one than usual).

$2 – Push

Pretty cool card. Reasonable blocker, reasonable way to remove opposing threats, and a built-in win condition if you connect three times. Whatever it lacks in objective power it makes up for in flavor and Timmy appeal.

$.75 – Sell

Two mediocre effects are unlikely to voltron into something playable. Much rather spend four or five mana doing something more powerful.

Multicolor – Izzet

$12 – Sell

This is not Teferi, but it doesn't need to be in order to see play in Izzet. I suspect it will see some amount of play, but it will be overshadowed by more powerful Mythics from this set.

$5 – Sell

I'm likely not the best authority on whether this card will be great, but I'm not seeing it.

$1.50 – Sell

I think most of the time we would rather surveil 1 than deal 2 damage, so I expect this card to be overshadowed by Sinister Sabotage.

$1.25 – Buy

If left unchecked, this dragon wizard will take over the game. Despite Glorybringer rotating out, will this and Nicol Bolas be enough to make Sarkhan, Fireblood good? It probably mostly depends on how playable Verix Bladewing and/or Demanding Dragon end up being.

$.75 – Push

Could see some play in the mirror match as it does provide quite a bit of value when left unchecked.

$.75 – Sell

Twincast didn't see much play, and this is a weakened Twincast with the remote possibility of using the Explosion side. Maybe in a desperate burn deck?

Artifacts

$4 – Buy

This was a $10-15 card last month due to Commander appeal. I suspect it will level out around $7, which makes it a good pickup at $4.

$1 – Buy

I don't expect this to be the next Hangarback Walker or Walking Ballista, but I think it is good enough to merit some play. It can come out on any of the early turns at a respectable rate when you just need a threat or a blocker, and it can ping down multiple things, one bigger thing, or go to the face with direct damage. And in a deck that can produce all five colors, it is a recurring, dominating threat.

Lands

$8 – Buy

I think all the shock lands are great pickups, whether you want them for Standard or for Modern (or both), but I think Boros has what it takes to make it in Standard too.

$8 – Buy

In Standard there will be an Izzet spells deck and maybe an Izzet wizards deck. And Modern this card is obviously great.

$7 – Buy

All the shock-lands are good, but Overgrown Tomb in particular will see a lot of play and is worth the pickup as I believe Golgari gained the most from this set.

$6 – Buy

The best of them all is the cheapest of them all! Buy it now while the price is low.

$.50 – Buy

I think people are underestimating this card. It helps fix your mana in a three-color deck and you can use this mana to cast non-creature spells. The creature-clause is strictly a bonus, meaning that if all the creatures in your deck are multicolor, this land can help cast the creature normally by paying the colorless mana part of the creatures cost, or it fixes your mana for one extra mana if you lack the color requirements to cast the creature, or adds a +1/+1 counter to the creature if you already have the requires colors and can spare an extra mana. And it's not legendary either, which means later in the game if you have multiple copies of this land out, you can tap them all to add multiple counters to your creatures. I believe this is quietly a sleeper pick.

Recap of Cards to Buy

Temple Garden $6 – Buy
Steam Vents $8 – Buy
Sacred Foundry $8 – Buy
Overgrown Tomb $7 – Buy
Chromatic Lantern $4 – Buy
Underrealm Lich $4 – Buy
Niv-Mizzet, Parun $1.25 – Buy
Venerated Loxodon $1 – Buy
Chamber Sentry $1 – Buy
Emmara, Soul of the Accord $1 – Buy
Runaway Steam-Kin $1 – Buy
Midnight Reaper $1 – Buy
Blood Operative $1 – Buy
Izoni, Thousand-Eyed $.50 – Buy
Quasiduplicate $.50 – Buy
Guildmages' Forum $.50 – Buy

These are the cards I believe have the highest likelihood of rising in value in the short-term. There are several other cards in the set that I believe are reasonable cards to buy and have labeled "push." Of course even if I say to sell a card because I think the value will decline, if you want it for your deck, that adds value to the card. For instance, even if a card drops from $5 to $3, if you were able to play it at FNM, then you gained enjoyment value from it, in addition to whatever prizes it helped you win. So just because I say I believe the card's price will go down doesn't mean you necessarily shouldn't buy it. I'm just here to assist you in making informed decisions on which cards you decide to buy. Ultimately the decision is yours to make for whatever reasons you deem worth acting on.

Craig Wescoe
@Brimaz4Life