It's no secret that Rise of the Duelist has a ton of great competitively viable cards, unique legacy support for fan-favorite decks, and lots that falls somewhere in-between. I want to talk about a lot of cards, but the new Fluffal support has me the most excited!

Fluffals have always been in a weird spot. They have strong removal options going second like Frightfur Tiger and Frightfur Kraken, and they have plenty of ways to gain serious card advantage. Fluffal Wings is one of the most absurd cards I've ever seen in a rogue deck, and Frightfur Patchwork sets up plays with ease. It's never lacked ways to swarm the board either, but it has been missing a meaningful end goal on Turn 1. There have been many attempts to make Fluffal into a deck that can go first. Trap cards and Rank 8 Xyz Monsters have always been valid choices but they've never quite been enough.

Rise of the Duelist debuts four new cards: Fluffal Dolphin, Edge Imp Scythe, Frightfur Cruel Whale, and Frightfur Repair. Last week I posted up my first draft for a new Fluffal deck on my Youtube channel, but I want to take it a step further. In that video I was still playing a dedicated going-second Fluffal deck, despite the theme receiving support that lets it go first. I knew Edge Imp Scythe was powerful enough if you were forced onto the play, but I underestimated the impact just a few Main and Extra Deck spots can have on the strategy's ability to make great boards on Turn 1.

It's All About Scythe

The foundation of the modern Fluffal deck is Edge Imp Scythe. Here's the deal: Edge Imp Scythe is a hand trap that Fusion Summons during your opponent's Main Phase, using it as material — as well as other monsters in your hand or your side of the field. It also has a graveyard effect that banishes it to prevent a Frightfur Fusion Monster from being destroyed.

Both effects lead into Frightfur Cruel Whale perfectly. When Frightfur Cruel Whale is Fusion Summoned, you can destroy a card on both sides of the field without targeting. That means when you're going second, you can use Edge Imp Scythe to summon the Frightfur Cruel Whale, use Frightfur Cruel Whale effect on itself and whatever opposing card you're trying to stop, and then protect the Frightfur Cruel Whale with Edge Imp Scythe graveyard effect!

Even if you're not using the Edge Imp Scythe as a hand trap, Frightfur Cruel Whale still gets value by destroying cards like Toy Vendor. Frightfur Cruel Whale also has an effect that boosts a Fusion Monster's ATK, which is great in combination with the double-attacking Frightfur Kraken.

But Edge Imp Scythe impact goes a lot further than just a hand trap for a rogue deck. What I'd undervalued was its ability to lock your opponent out of the game on Turn 1, thanks to Artifact Dagda. This easily-made Link 2 was hyped out of the gates, but it's been overshadowed by many stronger Link Monsters from Duel Overload. If you activate the effect of a card (besides itself) while Artifact Dagda on the field, you can set an Artifact monster from your hand or deck to your backrow, face-down. It destroys itself in your opponent's next End Phase, but ideally you're not waiting that long. Also, if Artifact Dagda destroyed, you can Special Summon an Artifact from your graveyard in defense position. That part isn't super relevant, but it could catch some opponents off guard.


Fluffals aren't just centered on Edge Imp Scythe, but Artifact Scythe, too. Remember: Fluffals never had an issue with throwing a bunch of monsters on the field Turn 1. Their biggest downside was they couldn't do anything meaningful with the monsters they summoned — or at least nothing powerful enough to make them worth playing as a going-first deck. But with Artifact Dagda and Edge Imp Scythe, you suddenly have an extremely viable Turn 1 play. All you have to do is summon Artifact Dagda and end your turn with Edge Imp Scythe in your hand, and any Fluffal on your field or in your hand, too — you don't even have to trigger the Artifact Dagda on your turn!

Whenever your opponent plays their first card, follow these steps:

Keep in mind there are tons of ways to get to Edge Imp Scythe on Turn 1. You're playing three copies, but you also have three Frightfur Patchwork to search it, too. And Frightfur Patchwork is searchable via Edge Imp Chain, another three-of. That's all on top of cards like Fluffal Wings, Fluffal Dog, and Fluffal Penguin cycling through your deck throughout the turn.

My goal building a Fluffal deck is to make something that wants to go first, but can still break boards going second. By making a few key changes from my recent deck profile it's easy to do just that:

Yu-Gi-Oh! TCG Deck - Doug's ROTD Fluffal Deck by Doug Zeeff

'Doug's ROTD Fluffal Deck' - constructed deck list and prices for the Yu-Gi-Oh! Trading Card Game from TCGplayer Infinite!

Created By: Doug Zeeff

Event:

Rank:

Advanced

Market Price: $487.43

Cards

True King of All Calamities

Market Price: $0.48

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/203892_200w.jpg

2 or more Level 9 monsters

Once per turn, during either player's turn: You can detach 1 Xyz Material from this card and declare 1 Attribute; this turn, all face-up monsters on the field become that Attribute, also all monsters in your opponent's possession with that Attribute cannot activate their effects or attack. Monsters that "True Draco" and "True King" monsters in your hand would destroy with their effects can be chosen from your opponent's field.

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Frightfur Tiger

Market Price: $0.89

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/110435_200w.jpg

"Edge Imp Sabres" + 1 or more "Fluffal" monsters

When this card is Fusion Summoned: You can target cards on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. All "Frightfur" monsters you control gain 300 ATK for each "Fluffal" monster and "Frightfur" monster you control. You can only control 1 "Frightfur Tiger".

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Fluffal Dolphin

Market Price: $0.21

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You can target 1 "Toy Vendor" in your GY; Set it, and if you do, send 1 "Fluffal" monster or 1 "Edge Imp Sabres" from your Deck to the GY. If this card is sent to the GY as Fusion Material for a Fusion Summon: You can shuffle into the Deck, 1 of your "Fusion" Spells or "Polymerization" Spells that is banished or in your GY. You can only use each effect of "Fluffal Dolphin" once per turn.

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Frightfur Cruel Whale

Market Price: $0.18

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1 "Edge Imp" monster + 1 "Fluffal" monster

If this card is Fusion Summoned: You can destroy 1 card on both players' fields. Once per turn (Quick Effect): You can target 1 Fusion Monster you control; send 1 "Frightfur" card from your Deck or Extra Deck to the GY, except "Frightfur Cruel Whale", and if you do, the targeted monster gains ATK equal to half of its original ATK until the end of this turn.

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Frightfur Fusion

Market Price: $0.45

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Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your side of the field or your Graveyard. You can only activate 1 "Frightfur Fusion" per turn.

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Predaplant Verte Anaconda

Market Price: $16.12

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2 Effect Monsters

You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.

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Fluffal Wings

Market Price: $0.94

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/107639_200w.jpg

You can only use this effect of "Fluffal Wings" once per turn. If you control "Toy Vendor": You can banish this card from your Graveyard, then target 1 "Fluffal" monster in your Graveyard; banish it, and if you do, draw 1 card, then you can apply this effect.

- Send 1 "Toy Vendor" you control to the Graveyard, and if you do, draw 1 card.

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Toadally Awesome

Market Price: $5.96

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2 Level 2 Aqua-Type monsters

Once per turn, during the Standby Phase: You can detach 1 Xyz Material from this card; Special Summon 1 "Frog" monster from your Deck. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can send 1 Aqua-Type monster from your hand or face-up from your field to the Graveyard; negate the activation, and if you do, destroy that card, then you can Set it to your field. If this card is sent to the Graveyard: You can target 1 WATER monster in your Graveyard; add it to your hand.

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Bahamut Shark

Market Price: $4.02

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2 Level 4 WATER monsters

Once per turn: You can detach 1 material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.

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Fluffal Cat

Market Price: $0.36

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If this card is sent to the Graveyard as a Fusion Material Monster: You can target 1 "Polymerization" in your Graveyard; add that target to your hand. You can only use this effect of "Fluffal Cat" once per turn.

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Foolish Burial Goods

Market Price: $2.32

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Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.

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Infinite Impermanence

Market Price: $10.83

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Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

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Frightfur Patchwork

Market Price: $0.86

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Add 1 "Polymerization" and 1 "Edge Imp" monster from your Deck to your hand. You can only activate 1 "Frightfur Patchwork" per turn.

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Frightfur Wolf

Market Price: $0.28

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/105327_200w.jpg

"Edge Imp Sabres" + 1 or more "Fluffal" monsters

Must be Fusion Summoned with the above Fusion Material Monsters, and cannot be Special Summoned by other ways. This card can attack a number of times each Battle Phase, up to the number of Fusion Materials used for its Fusion Summon.

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Polymerization

Market Price: $0.88

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Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials.

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Frightfur Repair

Market Price: $0.12

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Target 1 "Frightfur" Fusion Monster in your GY; return it to the Extra Deck, then you can Special Summon 1 "Fluffal" or "Edge Imp" monster from your GY. You can banish this card from your GY; Special Summon 1 "Fluffal" or "Edge Imp" monster from your hand. You can only use 1 "Frightfur Repair" effect per turn, and only once that turn.

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Forbidden Droplet

Market Price: $119.99

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Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.

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Fluffal Dog

Market Price: $1.79

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/94533_200w.jpg

When this card is Normal or Special Summoned from your hand: You can add 1 "Edge Imp Sabres" or 1 "Fluffal" monster from your Deck to your hand, except "Fluffal Dog". You can only use this effect of "Fluffal Dog" once per turn.

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Toy Vendor

Market Price: $0.47

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/94582_200w.jpg

Once per turn: You can discard 1 card; draw 1 card and reveal it, then if it is a "Fluffal" monster, you can Special Summon 1 monster from your hand. Otherwise, discard the card you drew. If this card is sent to the Graveyard: You can add 1 "Edge Imp Sabres" or 1 "Fluffal" monster from your Deck to your hand.

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Frightfur Kraken

Market Price: $9.57

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/127811_200w.jpg

1 "Edge Imp" monster + 1 "Fluffal" monster

Once per turn: You can target 1 monster your opponent controls; send it to the Graveyard. This card cannot attack directly the turn this effect is activated. This card can make a second attack during each Battle Phase. Once per turn, at the end of the Battle Phase, if this card battled: You can change this card to Defense Position.

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Fluffal Bear

Market Price: $1.34

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/94532_200w.jpg

You can send this card from your hand to the Graveyard; Set 1 "Toy Vendor" directly from your Deck to your Spell & Trap Zone. You can Tribute this card, then target 1 "Polymerization" in your Graveyard; add it to your hand. You can only use 1 "Fluffal Bear" effect per turn, and only once that turn.

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Fluffal Penguin

Market Price: $3.33

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/127806_200w.jpg

During your Main Phase: You can Special Summon 1 "Fluffal" monster from your hand, except "Fluffal Penguin". This effect can only be used once while this card is face-up on the field. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon of a "Frightfur" Fusion Monster: You can draw 2 cards, then discard 1 card. You can only use this effect of "Fluffal Penguin" once per turn.

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Cross-Sheep

Market Price: $0.78

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/248998_200w.jpg

2 monsters with different names

If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to.
? Ritual: Draw 2 cards, then discard 2 cards. ? Fusion: Special Summon 1 Level 4 or lower monster from your GY. ? Synchro: All monsters you control gain 700 ATK. ? Xyz: All monsters your opponent controls lose 700 ATK.
You can only use this effect of "Cross-Sheep" once per turn.

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Artifact Dagda

Market Price: $8.11

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/210227_200w.jpg

2 monsters with different names

When the effect of another card on the field is activated (Quick Effect): You can Set 1 "Artifact" monster from your hand or Deck to your Spell & Trap Zone as a Spell, but destroy it during your opponent's next End Phase. During your opponent's turn, if this Link Summoned card is destroyed: You can Special Summon 1 "Artifact" monster from your GY in Defense Position. You can only use each effect of "Artifact Dagda" once per turn.

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Frightfur Sheep

Market Price: $0.26

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"Edge Imp Chain" + 1 "Fluffal" monster

If this card battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon this card, and if you do, it gains 800 ATK. You can only use this effect of "Frightfur Sheep" once per turn.

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Fluffal Owl

Market Price: $0.31

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/127808_200w.jpg

When this card is Normal or Special Summoned from the hand: You can add 1 "Polymerization" from your Deck to your hand. You can pay 500 LP; Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. You can only use 1 "Fluffal Owl" effect per turn, and only once that turn.

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Edge Imp Sabres

Market Price: $0.92

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If this card is in your Graveyard: You can place 1 card from your hand on the top of the Deck; Special Summon this card in Defense Position. You can only use this effect of "Edge Imp Sabres" once per turn.

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Edge Imp Chain

Market Price: $0.73

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When this card declares an attack: You can add 1 "Edge Imp Chain" from your Deck to your hand. If this card is sent from the hand or the field to the Graveyard: You can add 1 "Frightfur" card from your Deck to your hand. You can only use 1 "Edge Imp Chain" effect per turn, and only once that turn.

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Fluffal Sheep

Market Price: $0.40

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/98411_200w.jpg

If you control a "Fluffal" monster other than "Fluffal Sheep", you can Special Summon this card (from your hand). You can return 1 other "Fluffal" monster you control to the hand; Special Summon 1 "Edge Imp" monster from your hand or Graveyard. You can only use this effect of "Fluffal Sheep" once per turn.

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Edge Imp Scythe

Market Price: $0.56

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/218898_200w.jpg

During your opponent's Main Phase (Quick Effect): You can reveal this card in your hand; Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, including this card in your hand. If a "Frightfur" Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Edge Imp Scythe" once per turn.

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Artifact Scythe

Market Price: $3.43

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You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, when this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. If this card is Special Summoned during your opponent's turn: Your opponent cannot Special Summon monsters from the Extra Deck for the rest of this turn.

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Frightfur Sabre-Tooth

Market Price: $0.32

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1 "Frightfur" Fusion Monster + 1+ "Fluffal" and/or "Edge Imp" monsters

When this card is Fusion Summoned: You can target 1 "Frightfur" monster in your GY; Special Summon it. All "Frightfur" monsters you control gain 400 ATK. If this card was Fusion Summoned using 3 or more Fusion Materials, it cannot be destroyed by battle or card effects.

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The main update is that I cut several hand traps in favor of starters and extenders. Because I'm no longer choosing to go second, I've allowed myself to play a more balanced deck. Even with cutting hand traps, though, you've still got three Edge Imp Scythe, Forbidden Droplet and Infinite Impermanence.

Forbidden Droplet's the biggest indirect support that Fluffals got from Rise of the Duelist. The card's obviously super powerful in a variety of decks, but I love it in Fluffal specifically because it doesn't prevent you from doing damage. Dark Ruler No More's a great card that's used for breaking boards, but it's difficult to use in Fluffals because it prevents your OTK. With Forbidden Droplet not only do you negate a bunch of monsters, but their ATK stats are halved as well. If you don't have Forbidden Droplet, I'd recommend playing something like Ash Blossom & Joyous Spring or PSY-Framegear Gamma. But if you do own copies of Forbidden Droplet for other decks, I highly recommend it in this one, too.

Edge Imp Scythe and Frightfur Cruel Whale are only half of the new cards, though! Fluffal Dolphin's one of the best cards to search after sending Toy Vendor with Foolish Burial Goods, because it puts the Toy Vendor into play and mills Fluffal Wings to the graveyard! It also happens to be a Level 4 Water monster, so you can pair it with Fluffal Penguin to make Bahamut Shark into Toadally Awesome. Frightfur Repair gives the deck a bit more longevity, and you can add it with Edge Imp Chain. It's not as flashy as the other new cards, but it fills a vital role in grindy matchups.

Fluffal Sheep isn't new by any means, but I haven't found room for it in previous Fluffal lists. It's a free extender, so I think now's the perfect time to play it to help facilitate that Artifact Dagda opening I described earlier.

Besides Artifact Dagda and Bahamut Shark, Fluffals can also make True King of All Calamities with two copies of Frightfur Cruel Whale. I'd say that making Artifact Dagda's preferable, but it's always nice to have the option to make True King of All Calamities. Oddly enough, I find myself summoning True King of All Calamities most often when I go second. If you Edge Imp Scythe on Turn 1 when your opponent's trying to combo off, you'll often find Frightfur Cruel Whale still on the board when your turn starts. If you can break your opponent's board but not quite OTK them, True King of All Calamities is a great card to secure the win.

Looking Ahead

Fluffals have several strong options going first — they're consistent because they play so many searchers, and they have unique removal going second to break boards. But that doesn't mean we're going to see Fluffals tearing up the tournament scene as anything more than a viable rogue deck. There are a lot of extremely powerful cards in the format, and more releasing in the near future. Despite having a ton of tools for different situations, it might be difficult for Fluffals to truly compete against the top decks (at least for now).

I'd say Fluffals are well equipped to defeat most monster-heavy combo decks with cards like True King of All Calamities and Artifact Scythe, and they can beat most backrow decks with Frightfur Tiger. But they struggle as the game goes longer against decks with nearly infinite advantage. Right now Eldlich is one of the most popular decks in the game, and Fluffals are going to have a tough time against that archetype h no matter how you build the deck.

Looking at early tournament breakdowns, it appears Eldlich is the most common deck, but it's not completely taking over tournaments. Adamancipator, Infernoble Knights, and a bunch of rogue decks are out there, too. And against those strategies, Fluffals are looking better than they ever have, making it the perfect time to try the theme!