Welcome back to another week of brews here on TCGplayer.com! I am Conley Woods, your resident land death expert. Today we get to continue the story that we started last week. Previously, I had polled everyone to figure out what decks I should brew and then last week was the result of just that. The winner was Ever After but I spread the love around to Triskaidekaphobia as well.

This week though, I wanted to take our brewing one step further and try a different direction for our favorite double Zombify. In concept, we are going for the same shell of creatures that generate value as soon as they enter play. Ever After then provides us with even more of that value a second time, similar to how I have used Makeshift Mannequin in past. The difference, this time around, is that we are going to incorporate some blink action into mix while shifting to a darker shade of Mardu.

Eldrazi Displacer is proven to be a powerful card not only in Standard but in Modern too, as well as making a splash in Eternal formats. Blinking creatures has always been a powerful effect, but usually you need to spend at least part of a card for the effect. Momentary Blink was possibly the best at being a one-shot Flicker, but it only asked half of a card investment, which was a huge advantage over competition such as Cloudshift. Eldrazi Displacer goes one step further though as it does not cost you much outside of manabase considerations. A 3/3 for three mana does not need too much to be playable and repeated blinks that can even be aimed at the opponent's creatures, rendering them useless in combat, is incredible.

There has been no shortage of decks that have looked to abuse this repeated blink effect, but not many that have incorporated Ever After. If you think about Displacer, you think about its specific combos with creatures. It creates a permanent state of indestructible with Archangel Avacyn for example, or a powerful card advantage engine paired with Goblin Dark-Dwellers. Ever After allows us to assemble one of these combos out of a single card, giving us immediate value, but then promising to provide even more as the game continues.


You can see we have synergy with both Eldrazi Displacer as well as Ever After, which tend to go hand in hand. Because of this, the deck tends to win games the longer they go. Every card you successfully resolve is likely to generate a huge two-for-one or bigger advantage. Therefore, making plays that prolong the game is usually in your favor, although you have the ability to get aggressive when you need to.

One note after testing is that I would definitely cut the sideboard Goblin Dark-Dwellers for a fourth Anguished Unmaking or some other way to deal with enchantments. Always Watching was everywhere in our testing!

I have some concern about our aggressive matchup in game one, although we have the tools to win it for sure. Just to cover it though the extra attention in the sideboard makes some sense. Our control matchup gets plenty of help there with ten more pieces of hand hate (which is likely one or two too many). Another copy of Ever After lets us turn into even more of a grindy deck to go over the top of just about everyone.

I love that even our mana base offers a ton of value. Eight different creature-lands punish sorcery speed decks and sweepers. We also have an edict and a card draw engine amongst our lands while also playing a solid three colors, plus colorless stuff. I think our painlands allow us to get away with this, but it is something to pay attention to during testing.

I still think Standard is pretty wide open in that nearly any deck can win any given tournament when built right and piloted well. There is no bogeyman dominating the format and bending everything around it. As a brewer this environment is definitely appreciated and should be taken advantage of, so get out there and create something!

--Conley Woods--