Well, somehow I did it again. I got really lucky this past weekend, and went 8-0 with Prank-Kids in the March Yu-Gi-Oh Extravaganza Main Event on Sunday; the first Extravaganza of the new format. I also won two Win-A-Mat tournaments on Saturday as well, so while it's important to note that the level of competition between side events and main events aren't the same, I guess you could say that I technically went 14-0 for the weekend.

But I think I'm telling the story in the wrong order. Let me take a step back and tell you how I got here.

Just a week before the Extravaganza, I played in the Remote Duel Invitational Qualifiers. Having play tested quite a bit, I understood that Dragon Link and Dinosaurs were the strongest decks in the field. At the same time, a bunch of my friends were hyping that Drytrons were still very strong, even with the Cyber Angel Benten Limited and Union Carrier Forbidden. You can easily recur and re-use Cyber Angel Benten with Megalith Phul to do almost the same thing, searching a lot and ending on Herald with Eva and other Fairies in hand.

Droll & Lock Bird

That input gave me the illusion that I should maybe Main Deck Droll & Lock Bird over Nibiru, the Primal Being, since Droll & Lock Bird was also pretty ok at stopping Dragon Link and Dinosaurs. I think that was one of the mistakes I made, which led me to not do very well at the RDI Qualifier.

After being so unsuccessful at that event, I lost some confidence and didn't playtest as much for the Extravaganza. I took a small break from Yu-Gi-Oh and played other games for a few days. Then the Extravaganza weekend came up. Some of my friends asked me if I was gonna play, and though I wasn't confident, I saw it as an opportunity to get my invite so I could be ready for the next round of Qualifiers.

That was my mindset, because Konami changed the FAQ for the North American Extravaganza Main Event: now, if the event reached 257 players or more, then the Top 100 finishers would all get a seat in the next RDI Qualifiers. If you've been noticing the growing pattern of interest in Remote Duels lately, that number was clearly going to be easy to reach. In addition, the Extravaganza was newly restricted to a maximum of eight rounds rather than the previous nine. This made it look much easier to get an invite to the RDI Qualifiers, since you could afford three losses and still make the Top 100.

In the last Extravaganza I was able to make the Top 4. My only loss was to Kyle Waterbury, which was largely my fault: I made some misplays and I was pretty fatigued. I guess winning it this time means I've improved? I dunno. I didn't plan to make it this far, I only planned to try and win one match at a time.

More On My Event Prep

Pak Pamornsut had also been busy playtesting and hyping up Prank-Kids. During my testing in the weeks before the Extravaganza, I also followed his Remote Duel streams and agreed with a lot of the tech choices he made to adapt to the new trends, and I copied some of the ideas from both Pak, and Gabriel Soussi's theories.

The theory was that Mystic Mine just isn't good enough in the current format. That's because Dragon Link is playing Dragonmaid Tidying to help answer it. Dinosaurs will play backrow removal or just pass out tokens with Lost World, eventually answering Mystic Mine with Knightmare Pheonix. And it was never good against Eldlich, since they have Conquistador of the Golden Land. That said, hand traps were needed to stand a chance against Dragons and Dinosaurs.

To start off, I'll show you Pak's build, which he took 5th Place with at this event. It's almost identical to what he nearly topped the Qualifiers with the week before. Congratulations to Pak for doing so well with his build!

Yu-Gi-Oh! TCG Deck - Prank-Kids by Pak Pamornsut

'Prank-Kids' - constructed deck list and prices for the Yu-Gi-Oh! Trading Card Game from TCGplayer Infinite!

Created By: Pak Pamornsut

Event: March Remote Duel Extravaganza

Rank: 5th-8th

Advanced

Market Price: $443.82

Cards

Prank-Kids Rip-Roarin-Roaster

Market Price: $3.38

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/180358_200w.jpg

2+ *Prank-Kids" monsters

Must be Link Summoned. (Quick Effect): You can Tribute this card; destroy all Spells and Traps your opponent controls. If this card in your possession is sent to your GY by your opponent's card: You can target 1 card in your GY, except a Link Monster; add it to your hand. You can only use this effect of "Prank-Kids Rip-Roarin-Roaster" once per turn.

Buy This Card! https://www.tcgplayer.com/product/180358/yugioh-hidden-summoners-prankkids-riproarinroaster

Prank-Kids Weather Washer

Market Price: $0.20

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/254379_200w.jpg

2 "Prank-Kids" monsters

If your "Prank-Kids" monster attacks, your opponent cannot activate cards or effects until the end of the Damage Step. During your opponent's turn (Quick Effect): You can Tribute this card, then target 2 "Prank-Kids" non-Fusion Monsters with different names in your GY; Special Summon them. They cannot be destroyed by battle this turn. You can only use this effect of "Prank-Kids Weather Washer" once per turn.

Buy This Card! https://www.tcgplayer.com/product/254379/yugioh-maximum-gold-el-dorado-prankkids-weather-washer

Cosmic Cyclone

Market Price: $1.95

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/212672_200w.jpg

Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.

Buy This Card! https://www.tcgplayer.com/product/212672/yugioh-structure-deck-mechanized-madness-cosmic-cyclone

Prank-Kids Pranks

Market Price: $0.22

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/254404_200w.jpg

You can discard 1 "Prank-Kids" card; Special Summon 1 "Prank-Kids Token" (Pyro/FIRE/Level 1/ATK 0/DEF 0), but it cannot be Tributed. During your End Phase: You can target 3 "Prank-Kids" cards in your GY, except "Prank-Kids Pranks"; shuffle all 3 into the Deck, then draw 1 card. You can only use each effect of "Prank-Kids Pranks" once per turn.

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Lightning Storm

Market Price: $69.67

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/242884_200w.jpg

If you control no face-up cards: Activate 1 of these effects;

• Destroy all Attack Position monsters your opponent controls.
• Destroy all Spells and Traps your opponent controls.
You can only activate 1 "Lightning Storm" per turn.

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There Can Be Only One

Market Price: $1.23

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/158141_200w.jpg

Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.

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Prank-Kids Pandemonium

Market Price: $0.31

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/254406_200w.jpg

During the Main Phase: Fusion Summon 1 "Prank-Kids" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. For the rest of this turn after this card resolves, you cannot Normal or Special Summon monsters, except "Prank-Kids" monsters.

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Pot of Desires

Market Price: $1.60

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/188692_200w.jpg

Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.

Buy This Card! https://www.tcgplayer.com/product/188692/yugioh-structure-deck-order-of-the-spellcasters-pot-of-desires

Prank-Kids Bow-Wow-Bark

Market Price: $0.26

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/254398_200w.jpg

2 "Prank-Kids" monsters

A "Prank-Kids" monster this card points to gains 1000 ATK. During your opponent's turn (Quick Effect): You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand, also "Prank-Kids" monsters you control cannot be destroyed by your opponent's card effects this turn. You can only use this effect of "Prank-Kids Bow-Wow-Bark" once per turn.

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Knightmare Phoenix

Market Price: $0.36

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/228688_200w.jpg

2+ monsters with different names

If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

Buy This Card! https://www.tcgplayer.com/product/228688/yugioh-genesis-impact-knightmare-phoenix

Nibiru, the Primal Being

Market Price: $11.98

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/256371_200w.jpg

During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

Buy This Card! https://www.tcgplayer.com/product/256371/yugioh-brothers-of-legend-nibiru-the-primal-being

Prank-Kids Place

Market Price: $1.40

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/253970_200w.jpg

When this card is activated: You can add 1 "Prank-Kids" monster from your Deck to your hand. Once per turn, if you Fusion Summon a "Prank-Kids" Fusion Monster (except during the Damage Step): You can have all monsters you control gain 500 ATK (even if this card leaves the field). Once per turn, if you Link Summon a "Prank-Kids" Link Monster (except during the Damage Step): You can have all monsters your opponent controls lose 500 ATK (even if this card leaves the field). You can only activate 1 "Prank-Kids Place" per turn.

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Prank-Kids Lampsies

Market Price: $0.36

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/254365_200w.jpg

If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can inflict 500 damage to your opponent, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Lampsies". You can only use this effect of "Prank-Kids Lampsies" once per turn.

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Ash Blossom & Joyous Spring

Market Price: $17.94

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/199550_200w.jpg

When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.

• Add a card from the Deck to the hand.
• Special Summon from the Deck.
• Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Buy This Card! https://www.tcgplayer.com/product/199550/yugioh-duel-devastator-ash-blossom-and-joyous-spring

Toadally Awesome

Market Price: $6.43

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/227560_200w.jpg

2 Level 2 Aqua-Type monsters

Once per turn, during the Standby Phase: You can detach 1 Xyz Material from this card; Special Summon 1 "Frog" monster from your Deck. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can send 1 Aqua-Type monster from your hand or face-up from your field to the Graveyard; negate the activation, and if you do, destroy that card, then you can Set it to your field. If this card is sent to the Graveyard: You can target 1 WATER monster in your Graveyard; add it to your hand.

Buy This Card! https://www.tcgplayer.com/product/227560/yugioh-maximum-gold-toadally-awesome

Dark Ruler No More

Market Price: $10.62

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/224992_200w.jpg

Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.

Buy This Card! https://www.tcgplayer.com/product/224992/yugioh-structure-deck-spirit-charmers-dark-ruler-no-more

Accesscode Talker

Market Price: $62.33

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/253944_200w.jpg

2+ Effect Monsters

Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".

Buy This Card! https://www.tcgplayer.com/product/253944/yugioh-maximum-gold-el-dorado-accesscode-talker

Fantastical Dragon Phantazmay

Market Price: $4.93

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/220688_200w.jpg

If your opponent Special Summons a Link Monster(s) (except during the Damage Step): You can Special Summon this card from your hand, draw cards equal to the number of Link Monsters your opponent controls +1, then shuffle cards from your hand into the Deck equal to the number of Link Monsters they control. When your opponent activates a card or effect that targets a monster(s) you control (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. You can only use each effect of "Fantastical Dragon Phantazmay" once per turn.

Buy This Card! https://www.tcgplayer.com/product/220688/yugioh-2020-tin-of-lost-memories-fantastical-dragon-phantazmay

Solemn Judgment

Market Price: $5.09

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/59171_200w.jpg

Pay half of your Life Points. Negate the activation of a Spell Card / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card, or Summoned monster.

Buy This Card! https://www.tcgplayer.com/product/59171/yugioh-battle-pack-epic-dawn-solemn-judgment

Dinowrestler Pankratops

Market Price: $0.24

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/238057_200w.jpg

If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.

Buy This Card! https://www.tcgplayer.com/product/238057/yugioh-ancient-guardians-dinowrestler-pankratops

Knightmare Unicorn

Market Price: $0.45

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/228687_200w.jpg

2+ monsters with different names

If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; return it to the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

Buy This Card! https://www.tcgplayer.com/product/228687/yugioh-genesis-impact-knightmare-unicorn

Prank-Kids Rocket Ride

Market Price: $0.24

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/254377_200w.jpg

2 "Prank-Kids" monsters

If this card is Fusion Summoned: You can have this card lose 1000 ATK this turn, also it can attack directly this turn. You can Tribute this card, then target 2 "Prank-Kids" non-Fusion Monsters with different names in your GY; Special Summon them, but they cannot attack this turn. You can only use each effect of "Prank-Kids Rocket Ride" once per turn.

Buy This Card! https://www.tcgplayer.com/product/254377/yugioh-maximum-gold-el-dorado-prankkids-rocket-ride

PSY-Framegear Gamma

Market Price: $4.18

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/215427_200w.jpg

Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.

Buy This Card! https://www.tcgplayer.com/product/215427/yugioh-toon-chaos-psyframegear-gamma

Prank-Kids Dropsies

Market Price: $0.38

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/254367_200w.jpg

If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can gain 1000 LP, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Dropsies". You can only use this effect of "Prank-Kids Dropsies" once per turn.

Buy This Card! https://www.tcgplayer.com/product/254367/yugioh-maximum-gold-el-dorado-prankkids-dropsies

Prank-Kids Rocksies

Market Price: $0.30

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/184128_200w.jpg

If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can banish 1 card from your hand, and if you do, draw 1 card, then, you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Rocksies". You can only use this effect of "Prank-Kids Rocksies" once per turn.

Buy This Card! https://www.tcgplayer.com/product/184128/yugioh-savage-strike-prankkids-rocksies

Artifact Lancea

Market Price: $0.85

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/92358_200w.jpg

You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. During your opponent's turn: You can Tribute this card from your hand or face-up from your side of the field; neither player can banish cards for the rest of this turn. (this is a Quick Effect).

Buy This Card! https://www.tcgplayer.com/product/92358/yugioh-duelist-alliance-artifact-lancea

Prank-Kids Dodo-Doodle-Doo

Market Price: $0.79

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/254385_200w.jpg

2 "Prank-Kids" monsters

If this card is Link Summoned: You can add 1 "Prank-Kids" Spell/Trap from your Deck to your hand. You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand. You can only use each effect of "Prank-Kids Dodo-Doodle-Doo" once per turn.

Buy This Card! https://www.tcgplayer.com/product/254385/yugioh-maximum-gold-el-dorado-prankkids-dododoodledoo

Harpie's Feather Duster

Market Price: $4.44

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/227465_200w.jpg

Destroy all of your opponent''s Spell and Trap Cards on the field.

Buy This Card! https://www.tcgplayer.com/product/227465/yugioh-maximum-gold-harpies-feather-duster

Ice Dragon's Prison

Market Price: $10.15

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/249059_200w.jpg

Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.

Buy This Card! https://www.tcgplayer.com/product/249059/yugioh-2021-tin-of-ancient-battles-ice-dragons-prison

Prank-Kids Battle Butler

Market Price: $0.25

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/254382_200w.jpg

"Prank-Kids Lampsies" + "Prank-Kids Dropsies" + "Prank-Kids Fansies"

Must be Fusion Summoned. (Quick Effect): You can Tribute this card; destroy all monsters your opponent controls. If this card in your possession is sent to your GY by your opponent's card: You can target 1 non-Fusion Monster in your GY; Special Summon it. You can only use this effect of "Prank-Kids Battle Butler" once per turn.

Buy This Card! https://www.tcgplayer.com/product/254382/yugioh-maximum-gold-el-dorado-prankkids-battle-butler

PSY-Frame Driver

Market Price: $0.22

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/254290_200w.jpg

A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".

Buy This Card! https://www.tcgplayer.com/product/254290/yugioh-maximum-gold-el-dorado-psyframe-driver

Instant Fusion

Market Price: $1.05

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/78031_200w.jpg

Pay 1000 Life Points; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) It cannot attack, and is destroyed during the End Phase. You can only activate 1 "Instant Fusion" per turn.

Buy This Card! https://www.tcgplayer.com/product/78031/yugioh-astral-pack-2-instant-fusion

Prank-Kids Fansies

Market Price: $0.42

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/254368_200w.jpg

If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can send 1 "Prank-Kids" card from your Deck to the GY, except "Prank-Kids Fansies", then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Fansies". You can only use this effect of "Prank-Kids Fansies" once per turn.

Buy This Card! https://www.tcgplayer.com/product/254368/yugioh-maximum-gold-el-dorado-prankkids-fansies

Prank-Kids Meow-Meow-Mu

Market Price: $0.25

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/254401_200w.jpg

1 Level 4 or lower "Prank-Kids" monster

You can only Link Summon "Prank-Kids Meow-Meow-Mu" once per turn. If a "Prank-Kids" monster you control would Tribute itself to activate its effect during your opponent's turn, you can banish this card you control or from your GY instead. You can only use this effect of "Prank-Kids Meow-Meow-Mu" once per turn.

Buy This Card! https://www.tcgplayer.com/product/254401/yugioh-maximum-gold-el-dorado-prankkids-meowmeowmu

My list is almost the same! I don't think my list is better, or that's Pak's is better, but I have a few different preferences, and some different views on some specific risks. With that in mind I want to talk about some of the ways our decks differed, and I'll explain a couple of the big points to start off.

Pak chose to play Pot of Desires, and I understand why you would, since it helps you draw into more utility cards and more combo pieces. It's also a great way to bait Ash Blossom & Joyous Spring, or to help compensate after you lose your Normal Summon combo to an opposing Ash Blossom & Joyous Spring. I've played it in Prank-Kids before, but that was before Phantom Rage came out.

Now, because I want to have access to all of my Prank-Kid cards, I think that the risk of banishing some of them isn't worth the reward. You can argue that you don't need all the Prank-Kid names, since you can win by Turn 3 or 4. But I personally believe you do, and that some matchups will play even longer games; I often find myself needing as many names as I can get.

There Can Be Only One was another big card Pak chose to play. It works well with this deck because your monsters have so many different types. It's also very strong against the popular mono-type decks in competition right now, like Dragons, Dinosaurs, and Zoodiac Eldlich to name a few.

This card's kinda like Mystic Mine in a sense, where it helps you stabilize and potentially buys you more turns. But I don't like how There Can Be Only One changes the way you combo off with the Prank-Kids.

For example, you can't Link Summon Prank-Kids Meow-Meow-Mu with Prank-Kids Rocksies under There Can Be Only One. That takes away three of your starter cards. You can't Link Summon a Prank-Kids Dodo-Doodle-Doo with Prank-Kids Fansies either. That isn't a huge issue, but I do like resolving a Prank-Kids Fansies effect to load another spell I want to recur back later with Prank-Kids Dodo-Doodle-Doo. You can play around that issue, but I just personally don't like the amount of effort I have to put in to make sure I'm not making a mistake when There Can Be Only One is active.

Besides that, the deck was already losing to backrow removal in the first place. So this card - just like Mystic Mine - becomes significantly worse after Side Decking.

There are some benefits I do like about There Can Be Only One in Prank-Kids: while you have a Rock monster on the field, your opponent can't activate Nibiru against you. So just like Mystic Mine, this card does have potential to counter hand traps in a way. But yeah, personally I'd still rather avoid it.

Both of these cards are good! But I believe you can still win with Prank-Kids without them. There are other cards that I want more, cards that basically say, "I won, because I drew this card".

So after that rant, here's my list.

Yu-Gi-Oh! TCG Deck - Prank-Kids by Hanko Chow

'Prank-Kids' - constructed deck list and prices for the Yu-Gi-Oh! Trading Card Game from TCGplayer Infinite!

Created By: Hanko Chow

Event: March Remote Duel Extravaganza

Rank: 1st

Advanced

Market Price: $422.70

Cards

Prank-Kids Lampsies

Market Price: $0.36

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/254365_200w.jpg

If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can inflict 500 damage to your opponent, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Lampsies". You can only use this effect of "Prank-Kids Lampsies" once per turn.

Buy This Card! https://www.tcgplayer.com/product/254365/yugioh-maximum-gold-el-dorado-prankkids-lampsies

Prank-Kids Pandemonium

Market Price: $0.31

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/254406_200w.jpg

During the Main Phase: Fusion Summon 1 "Prank-Kids" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. For the rest of this turn after this card resolves, you cannot Normal or Special Summon monsters, except "Prank-Kids" monsters.

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Prank-Kids Dropsies

Market Price: $0.38

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If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can gain 1000 LP, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Dropsies". You can only use this effect of "Prank-Kids Dropsies" once per turn.

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Nibiru, the Primal Being

Market Price: $11.98

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During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

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Prank-Kids Rocksies

Market Price: $0.30

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If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can banish 1 card from your hand, and if you do, draw 1 card, then, you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Rocksies". You can only use this effect of "Prank-Kids Rocksies" once per turn.

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Dark Ruler No More

Market Price: $10.62

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Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.

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PSY-Frame Driver

Market Price: $0.22

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A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".

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Prank-Kids Bow-Wow-Bark

Market Price: $0.26

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2 "Prank-Kids" monsters

A "Prank-Kids" monster this card points to gains 1000 ATK. During your opponent's turn (Quick Effect): You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand, also "Prank-Kids" monsters you control cannot be destroyed by your opponent's card effects this turn. You can only use this effect of "Prank-Kids Bow-Wow-Bark" once per turn.

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Dinowrestler Pankratops

Market Price: $0.24

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If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.

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PSY-Framegear Gamma

Market Price: $4.18

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Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.

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Prank-Kids Dodo-Doodle-Doo

Market Price: $0.79

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2 "Prank-Kids" monsters

If this card is Link Summoned: You can add 1 "Prank-Kids" Spell/Trap from your Deck to your hand. You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand. You can only use each effect of "Prank-Kids Dodo-Doodle-Doo" once per turn.

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Ash Blossom & Joyous Spring

Market Price: $17.94

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When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.

• Add a card from the Deck to the hand.
• Special Summon from the Deck.
• Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

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Triple Tactics Talent

Market Price: $34.72

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If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects;

• Draw 2 cards.
• Take control of 1 monster your opponent controls until the End Phase.
• Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck.
You can only activate 1 "Triple Tactics Talent" per turn.

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Prank-Kids Meow-Meow-Mu

Market Price: $0.25

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1 Level 4 or lower "Prank-Kids" monster

You can only Link Summon "Prank-Kids Meow-Meow-Mu" once per turn. If a "Prank-Kids" monster you control would Tribute itself to activate its effect during your opponent's turn, you can banish this card you control or from your GY instead. You can only use this effect of "Prank-Kids Meow-Meow-Mu" once per turn.

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Terraforming

Market Price: $0.23

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Add 1 Field Spell from your Deck to your hand.

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Toadally Awesome

Market Price: $6.43

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2 Level 2 Aqua-Type monsters

Once per turn, during the Standby Phase: You can detach 1 Xyz Material from this card; Special Summon 1 "Frog" monster from your Deck. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can send 1 Aqua-Type monster from your hand or face-up from your field to the Graveyard; negate the activation, and if you do, destroy that card, then you can Set it to your field. If this card is sent to the Graveyard: You can target 1 WATER monster in your Graveyard; add it to your hand.

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Accesscode Talker

Market Price: $62.33

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2+ Effect Monsters

Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".

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Prank-Kids Pranks

Market Price: $0.22

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You can discard 1 "Prank-Kids" card; Special Summon 1 "Prank-Kids Token" (Pyro/FIRE/Level 1/ATK 0/DEF 0), but it cannot be Tributed. During your End Phase: You can target 3 "Prank-Kids" cards in your GY, except "Prank-Kids Pranks"; shuffle all 3 into the Deck, then draw 1 card. You can only use each effect of "Prank-Kids Pranks" once per turn.

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Ghost Ogre & Snow Rabbit

Market Price: $2.82

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During either player's turn, when a monster on the field activates its effect, or when a Spell/Trap Card that is already face-up on the field activates its effect: You can send this card from your hand or field to the Graveyard; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.

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Ice Dragon's Prison

Market Price: $10.15

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Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.

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Called by the Grave

Market Price: $2.71

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Target 1 monster in your opponent's GY; banish it, and if you do, monsters with the same original name as that banished monster have their effects negated until the end of the next turn.

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Harpie's Feather Duster

Market Price: $4.44

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Destroy all of your opponent''s Spell and Trap Cards on the field.

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Fantastical Dragon Phantazmay

Market Price: $4.93

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If your opponent Special Summons a Link Monster(s) (except during the Damage Step): You can Special Summon this card from your hand, draw cards equal to the number of Link Monsters your opponent controls +1, then shuffle cards from your hand into the Deck equal to the number of Link Monsters they control. When your opponent activates a card or effect that targets a monster(s) you control (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. You can only use each effect of "Fantastical Dragon Phantazmay" once per turn.

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Evenly Matched

Market Price: $17.13

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At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

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Knightmare Unicorn

Market Price: $0.45

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2+ monsters with different names

If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; return it to the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

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PSY-Framelord Omega

Market Price: $1.01

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1 Tuner + 1+ non-Tuner monsters

Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.

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Cosmic Cyclone

Market Price: $1.95

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Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.

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Prank-Kids Rocket Ride

Market Price: $0.24

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2 "Prank-Kids" monsters

If this card is Fusion Summoned: You can have this card lose 1000 ATK this turn, also it can attack directly this turn. You can Tribute this card, then target 2 "Prank-Kids" non-Fusion Monsters with different names in your GY; Special Summon them, but they cannot attack this turn. You can only use each effect of "Prank-Kids Rocket Ride" once per turn.

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Prank-Kids Place

Market Price: $1.40

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When this card is activated: You can add 1 "Prank-Kids" monster from your Deck to your hand. Once per turn, if you Fusion Summon a "Prank-Kids" Fusion Monster (except during the Damage Step): You can have all monsters you control gain 500 ATK (even if this card leaves the field). Once per turn, if you Link Summon a "Prank-Kids" Link Monster (except during the Damage Step): You can have all monsters your opponent controls lose 500 ATK (even if this card leaves the field). You can only activate 1 "Prank-Kids Place" per turn.

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Prank-Kids Fansies

Market Price: $0.42

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If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can send 1 "Prank-Kids" card from your Deck to the GY, except "Prank-Kids Fansies", then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Fansies". You can only use this effect of "Prank-Kids Fansies" once per turn.

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Prank-Kids Weather Washer

Market Price: $0.20

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2 "Prank-Kids" monsters

If your "Prank-Kids" monster attacks, your opponent cannot activate cards or effects until the end of the Damage Step. During your opponent's turn (Quick Effect): You can Tribute this card, then target 2 "Prank-Kids" non-Fusion Monsters with different names in your GY; Special Summon them. They cannot be destroyed by battle this turn. You can only use this effect of "Prank-Kids Weather Washer" once per turn.

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Prank-Kids Battle Butler

Market Price: $0.25

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"Prank-Kids Lampsies" + "Prank-Kids Dropsies" + "Prank-Kids Fansies"

Must be Fusion Summoned. (Quick Effect): You can Tribute this card; destroy all monsters your opponent controls. If this card in your possession is sent to your GY by your opponent's card: You can target 1 non-Fusion Monster in your GY; Special Summon it. You can only use this effect of "Prank-Kids Battle Butler" once per turn.

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Solemn Judgment

Market Price: $5.09

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Pay half of your Life Points. Negate the activation of a Spell Card / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card, or Summoned monster.

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Instant Fusion

Market Price: $1.05

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Pay 1000 Life Points; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) It cannot attack, and is destroyed during the End Phase. You can only activate 1 "Instant Fusion" per turn.

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Artifact Lancea

Market Price: $0.85

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You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. During your opponent's turn: You can Tribute this card from your hand or face-up from your side of the field; neither player can banish cards for the rest of this turn. (this is a Quick Effect).

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Pak also played Prank-Kids Rip-Roarin-Roaster while I ran a second copy of Prank-Kids Battle Butler. I might consider playing with Prank-Kids Rip-Roarin-Roaster in a future build, but the card feels like a very high commitment to me.

I decided to play a second Prank-Kids Battle Butler because it's very easy to set up two Prank-Kids Pandemonium alongside the Prank-Kids Fansies, Prank-Kids Lampsies, and Prank-Kids Dropsies depending on your hand. But more importantly, there are two reasons to create this setup.

First, it helps you play around Triple Tactics Talent. Kinda. So, normally against combo decks with multiple extenders, like Dragon Link and Virtual World, you need to resolve two Prank-Kids Battle Butler Raigeki effects to end their turn completely. Maybe I'm exaggerating, but that's how I feel it generally goes. If you were to banish Prank-Kids Meow-Meow-Mu for cost instead of tributing Prank-Kids Battle Butler, that would leave Prank-Kids Battle Butler on the field, making it vulnerable to the "take control" effect of Triple Tactics Talent and losing you your field.

You could also solve this if you resolved Prank-Kids Bow-Wow-Bark beforehand, so your monsters are immune to destruction effects. But usually you don't commit to ending on Prank-Kids Bow-Wow-Bark if you truly want to play around Nibiru, the Primal Being.

Anyways, if I have the second copy of Prank-Kids Pandemonium, then I'd set up the three Fusion Materials to summon each other. You can actually tribute the Prank-Kids Battle Butler instead when you use it the first time, so even if your opponent has Triple Tactics Talent, they wouldn't want to take control of a Prank-Kid. From there you can just wait for them to commit another monster to play, and you can fuse for another Prank-Kids Battle Butler to destroy them by banishing Prank-Kids Meow-Meow-Mu instead. Sometimes your opponent will have a third method of pushing, and that's when you'll want to commit to tributing the Prank-Kids Battle Butler to wipe the additional threat as well.

That could be overkill, but it's my reasoning behind playing two copies of Prank-Kids Battle Butler.

This also allows you to save one of your recycles from Prank-Kids Pranks for more Main Deck Prank-Kids. Playing two Prank-Kids Battle Butler also leaves you with at least one more if your opponent uses card effects like Silverrokket Dragon or True King Lithosagym, the Disaster. That's a niche scenario, but I did in fact play against a Dragon Link player with the Silverrokket Dragon combo in the Extravaganza.

Now I'll go over the anti-meta cards I chose to play, and quickly cover why I chose to play them this time around.

I'm still sticking to Evenly Matched. I was actually side decking it at the Qualifiers since I wanted more Main Deck hate for Dragon Link and Dinosaurs. But after cutting out Infinite Impermanence and Droll & Lock Bird, I felt that I needed this card in the main for a bigger event, since it's pretty good in most matchups. It's also a high impact card against Eldlich, Phantom Knights, Dogmatika and maybe even Shaddolls.

Evenly Matched very good at lowering the opponent's resources, and it gives you a higher chance to get to the point where you can play the game. I've said it before, but if I don't need the card in the current game state, I'll just replace the card with the effect of Prank-Kids Rocksies.

I was Main Decking a couple copies of Triple Tactics Talent this time around. I'm personally not a huge fan of the card, but for this hand trap-heavy build and the metagame I was expecting, I felt that it's consistent enough to be playable. It kind of fills the roles that Pot of Desires or Parallel Exceed would play, in that it punishes or trades with an opponent's Ash Blossom & Joyous Spring. I say that because normally, you would play the Pot of Desires after you tried to combo first to compensate for the loss to Ash Blossom. The "draw 2 cards" effect of Triple Tactics Talent sort of plays that role.

Its other purpose is to offer another answer to Red-Eyes Dark Dragoon in the main. In my previous builds of Pranks I've played Forbidden Droplet, Dark Ruler No More, and Mystic Mine to out, or at least let me play against, Red-Eyes Dark Dragoon. So this time even without those cards, it's still important to Main Deck multiple answers to beat such a huge threat. I say that even though I'm not playing a generic Link 2 like Knightmare Phoenix in this build to Link away with. I think I got lucky, since that situation didn't come up in this event. But I was playing it in my Win-a-Mat builds instead of Psy-Framelord Omega.

Overall, Triple Tactics Talent is a strong generic card in a format where tons of decks are maining hand traps, and lots of players are running combo decks. But it's not a mandatory card to play in Prank-Kids in my opinion.

I don't know if I need to explain Ice Dragon's Prison. It's just an amazing generic trap at the moment, since there are so many mono-type decks. It's also technically another answer to Red-Eyes Dark Dragoon if they still have a Spellcaster in their graveyard, like Dark Magician.

You do have to be careful and order your plays correctly when you have Artifact Lancea, Ice Dragon's Prison, and Prank-Kids Pandemonium together; you can't Special Summon anything but Prank-Kids if you used Prank-Kids Pandemonium to Fusion Summon, and you can't banish anything if you resolved Lancea.

So About My Tournament Report

I played a lot of Yu-Gi-Oh throughout the weekend and unfortunately I didn't write down many notes, so I don't remember what matchups I faced in my earlier rounds. But let's go over the highlights.

I played against a variety of players and matchups over the weekend, including a rematch with Ian Meltzer and his Invoked Eldlich! I played against Emmanuel Lilly and his Numerons, Dragon Link decks, Dogmatika Invoked, Dragoon Subterror, Virtual Worlds, Salamangreat, a Prank-Kids mirror and even had a rematch with Kyle Waterbury in a Win-A-Mat finals, where he played his signature Lyrilusc Tri-Brigade deck!

Ash Blossom & Joyous Spring

In the game against Numerons, he opened with Planet Pathfinder to get Numeron Network, and after bringing out his four Number monsters, he followed up with Neos Fusion. I countered with Ash Blossom & Joyous Spring, he responded with Called by the Grave and luckily for me had Artifact Lancea, which I thought was super dead in the matchup in Game 1. Then I used Prank-Kids Battle Butler to wipe the board and I had a lot of momentum going for me after that.

The Salamangreat player ran Knightmare Corruptor Iblee, which I thought was a very strong counter to most of my plans. Fortunately for me, I opened with Ice Dragon's Prison and after patiently waiting for him to commit to his second Salamangreat Sunlight Wolf, I used Ice Dragon's Prison to special summon back his Salamangreat Sunlight Wolf to my side, since it's a Link Monster.I then banished the Knightmare Corruptor Iblee he gave me with his Salamangreat Sunlight Wolf to essentially end his turn.

On my turn I had Prank-Kids Lampsies to combo with and because I positioned my Salamangreat Sunlight Wolf underneath an open Extra Monster Zone, I was able to use its effect - even though it was negated by Ice Dragon's Prison - to attempt to get back the Fire monster. The goal was to chain block, so that I wouldn't lose to his Ash Blossom & Joyous Spring.

Overall I think my deck performed well and I'm glad I faced a variety of matchups.

I started off in the event with a mindset of "I'm just here to get the invite". But once you're 5-0, you start to really believe that maybe, just maybe, you can actually stay undefeated. I wasn't expecting to get there, but if there was a time to "try," somewhere around 5-0 is a good time to start focusing.

So What Does This All Mean?

Is Prank-Kids the "best" deck? I still don't really think so. I'd joke around with you that SURE, "it's the best deck!" But it's still just a rogue entry in my opinion. Prank-Kids have a lot of flaws and weaknesses, and people could adapt to take advantage of them pretty easily. Like I said, I got really lucky! Who knows, Maybe Pak's build was better than mine; maybe it would have a higher win rate if we were to play hundreds of matches across multiple events, and then compare results.

I've been noticing lately that Prank-Kids are getting more popular. On one hand, that makes me a bit happy; but I'm also sad that I have to actually prepare for mirror matches now.

If you ask me if you "should" play this deck, I'd definitely suggest you try it out. Practicing a lot is definitely the key to success. I've also written several other articles about Prank-Kids that I would highly recommend checking out! This is actually my fifth article, continuing my gospel on Prank-Kids as the deck continues to develop in competition. Maybe I should play something else for a change? Ha.

I hope you all have a good April 1st, and pull some good harmless pranks on your friends and family!