If you told me two weeks ago that I'd be unironically writing about a Kuriboh deck? I would have laughed at you and been on my way.

… And yet, here we are! Not only am I bringing you the Kuriboh deck I built for fun, primarily from the bulk I pulled out of product-hover id="243710". But I've spent the better part of my day talking my friends' ears off about how cool these cards really are.

A recap. The five Kuriboh brothers were finally released in the TCG in product-hover id="243710", over 15 years after their epic showdown with Rafael in the original Yu-Gi-Oh! animated series. And they're seriously cool. Tournament viable? Nope. Worth more than a singular glance for any player looking for value in the set? Nah. But when you're me, and you like messing with solitaire decks in your down time, the new Kuribohs really fit the bill.

Before I get into the nitty gritty of the new cards and what you can do with them - spoiler alert: A LOT - I want to specify that this is purely for casual play with your friends. This is one of the decks that my group would make and potentially add silly rules or anime-only styles of play. I wouldn't want you to sleeve this up and register for a Remote Duel Regional thinking you're going to crush competition. That said, you can definitely do some impressive stuff.

Kuri..bro?

We all know what the classic Kuriboh does. It's the original hand trap! But what about his four zany-hued brothers?

All four of the Kuriboh Brothers are always treated as "Kuriboh" cards, although they don't count as the actual original Kuriboh. That's a shame because if they did? Oh, my lanta, this deck would be incredible.

Anyway, first up is Kuribah. This little pink powerhouse let's you summon a monster with 300 ATK/200 DEF if a Kuriboh monster's destroyed by battle. That's alright, but its second effect is the important one: you can tribute it from the field, along with one copy each of Kuriboh, Kuribee, Kuriboo, and Kuribeh from the field or hand to summon Kuribabylon from you hand, deck, OR graveyard!

Then there's Kuribee. When a Kuriboh monster's destroyed by battle you can search your deck for a spell or trap that lists "Kuriboh" in its text. It lets you search cards like Multiply, keeping your LP safe like Yugi back in Duelist Kingdom. Kuribee second effect lets you negate an attack when you have it and another Kuriboh out, but you you'll reduce the ATK of all the other monsters you control to 0 for the turn.

Kuriboo is a beefcake as far as the brothers go; you can discard this little puffy pal when your opponent declares an attack to search any Kuriboh. That's pretty swell, getting you Kuriboh if needed or another brother for a follow-up turn! Its second effect is that you can discard a trap and reduce the ATK of 1 monster your opponent controls until the end of the turn. Hilariously, this can actually come up because the deck I'm showing you today runs Assault Mode Activate. Just a little thing to keep in mind.

Last but certainly not least, is Kuribeh! You can discard this dastardly devil to pump a Kuriboh monster's ATK by 1500, permanently. Then if it's on the field, and you want to live on the wild side, you can tribute Kuribeh, along with 'boh, 'bah, 'bee, and 'boo to search Kuribandit, and then immediately Normal Summon a fiend from your hand. Will you ever do that? Probably not. Is it hilarious to imagine?

You have no idea.

Kuricalamity

So, what's the point of playing the brothers? Simple: Kuribabylon! By far one of the coolest cards from product-hover id="243710", you can Special Summon Kuribabylon from your hand for free if you have more monsters in your graveyard than your opponent. And that's not Kuribohs, just monsters in general. This Level 5 furball can be an extender in any deck that revolves around Special Summons. And that's not all it can do! If you return Kuribabylon to your hand with its effect, you can summon the five Kuribros from your hand or graveyard. That effect's critical in this deck, because of the key spell card.

Five Star Twilight ridiculously awesome. If you control only one monster, and it's a Level 5 you can activate Five Star Twilight. You'll Tribute your Level 5 and summon the five brothers from your hand, deck, and graveyard. They can't be used for a Tribute Summon… Except, they totally have a way around that.

As noted, when you have all five brothers out, you can use the effect of Kuribah to summon Kuribabylon by tributing all five, and then use Kuribablyon to summon them back by returning it to hand. Then you can summon it again later. More on that in a bit.

There are a host of other Kuriboh theme cards that you can play, but I've personally opted for just three: Multiply, since it to gives you a field of tokens for Link Summons or Synchro Summons; Detonate to destroy cards your opponent controls; and The Flute of Summoning Kuriboh, as an extender or a defensive card as needed.

Now that we've gone over all the Kuriboh cards this thing runs, it's time to show you what I've put together!

Yu-Gi-Oh! TCG Deck - Zach's Kuriboh Brothers Combo Deck by Zachariah Butler

'Zach's Kuriboh Brothers Combo Deck' - constructed deck list and prices for the Yu-Gi-Oh! Trading Card Game from TCGplayer Infinite!

Created By: Zachariah Butler

Event:

Rank: 0-0

Advanced

Market Price: $142.59

Cards

Kuriboh

Market Price: $0.14

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/256353_200w.jpg

During your opponent's Battle Phase, you can discard this card to reduce the Battle Damage you take from 1 of your opponent's attacking monsters to 0.

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Detonate

Market Price: $0.09

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/256356_200w.jpg

Destroy as many "Kuriboh" and "Kuriboh Tokens" you control as possible, then destroy cards your opponent controls, up to the number of cards destroyed by this effect.

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Kuribee

Market Price: $0.52

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/256292_200w.jpg

(This card is always treated as a "Kuriboh" card.)

When this card, or another "Kuriboh" monster, you control is destroyed by battle: You can add 1 Spell/Trap from your Deck to your hand that lists the card "Kuriboh" in its text. You can only use this effect of "Kuribee" once per turn. Once per turn, when an opponent's monster declares an attack while you control another "Kuriboh" monster: You can change the ATK of all other monsters you control to 0 until the end of this turn, and if you do, negate the attack.

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Knightmare Unicorn

Market Price: $0.41

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/228687_200w.jpg

2+ monsters with different names

If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; return it to the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

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F.A. Dawn Dragster

Market Price: $0.93

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/166396_200w.jpg

1 Tuner + 1+ non-Tuner monsters

Gains ATK equal to its Level x 300. If this card attacks a Defense Position monster, inflict piercing battle damage. Each time a “F.A.” Spell/Trap Card or effect is activated: You can increase this card’s Level by 1. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): you can reduce this card’s Level by 2, and if you you do, negate the activation, and if you do that, destroy that card.

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Saryuja Skull Dread

Market Price: $0.72

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/199578_200w.jpg

2+ monsters with different names

This card gains effects based on the number of materials used for its Link Summon.
• 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF.
• 3+: Once per turn: You can Special Summon 1 monster from your hand.
• 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.

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D - Force

Market Price: $0.52

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/256299_200w.jpg

When this card is activated: You can add 1 "Destiny HERO - Plasma" from your Deck or GY to your hand. While you control "Destiny HERO - Plasma", apply the following effects.

• You cannot draw during the Draw Phase.
• Your opponent cannot target cards you control with card effects.
• Each "Destiny HERO - Plasma" you control gains 100 ATK for each monster in the GYs, cannot be destroyed by your opponent's card effects, also can make a second attack during each Battle Phase.

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Five Star Twilight

Market Price: $0.53

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/256296_200w.jpg

If the only monster you control is 1 Level 5 monster: Tribute that monster; Special Summon 5 monsters (1 "Kuribah", 1 "Kuribee", 1 "Kuriboo", 1 "Kuribeh", and 1 "Kuriboh") from your hand, Deck, and/or GY, but they cannot be Tributed for a Tribute Summon. You can only activate 1 "Five Star Twilight" per turn.

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One for One

Market Price: $1.94

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/71252_200w.jpg

Send 1 monster from your hand to the Graveyard; Special Summon 1 Level 1 monster from your hand or Deck.

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Re-Cover

Market Price: $0.13

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/92368_200w.jpg

You can only use this effect of "Re-Cover" once per turn. If this card is in your Graveyard and your opponent has at least 5 more cards in their Extra Deck than you have in yours: You can pay 2000 Life Points; Special Summon this card. If Summoned this way, banish this card when it leaves the field.

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Called by the Grave

Market Price: $2.13

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/166373_200w.jpg

Target 1 monster in your opponent's GY; banish it, and if you do, monsters with the same original name as that banished monster have their effects negated until the end of the next turn.

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Apollousa, Bow of the Goddess

Market Price: $16.31

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/220851_200w.jpg

2+ monsters with different names, except Tokens

You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.

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Allvain the Essence of Vanity

Market Price: $0.10

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/245792_200w.jpg

2 Normal Monsters

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Kuribabylon

Market Price: $0.65

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/256295_200w.jpg

Gains 300 ATK/DEF for each "Kuriboh" monster you control and in your GY. You can only use 1 of the following effects of "Kuribabylon" per turn, and only once that turn.

• If you have more monsters in your GY than your opponent: You can Special Summon this card from your hand.
• During your Main or Battle Phase: You can return this card to the hand, and if you do, Special Summon 5 monsters (1 "Kuribah", 1 "Kuribee", 1 "Kuriboo", 1 "Kuribeh", and 1 "Kuriboh") from your hand and/or GY in Attack Position.

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I:P Masquerena

Market Price: $4.98

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/253942_200w.jpg

2 non-Link Monsters

During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

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Psi-Reflector

Market Price: $0.90

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/189365_200w.jpg

If this card is Normal or Special Summoned: You can add 1 "Assault Mode Activate", or 1 card that specifically lists "Assault Mode Activate" in its text, from your Deck to your hand, except "Psi-Reflector". You can reveal 1 "Assault Mode Activate" in your hand, then target 1 monster in your GY that specifically lists "Assault Mode Activate" in its text, except "Psi-Reflector"; Special Summon it, and if you do, increase its Level by 1 to 4. You can only use each effect of "Psi-Reflector" once per turn.

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Hot Red Dragon Archfiend Abyss

Market Price: $0.15

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/254277_200w.jpg

1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster

(Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.

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Kuribah

Market Price: $0.51

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/256291_200w.jpg

(This card is always treated as a "Kuriboh" card.)

When this card, or another "Kuriboh" monster, you control is destroyed by battle: You can Special Summon 1 monster with 300 ATK/200 DEF from your Deck, except "Kuribah". You can only use this effect of "Kuribah" once per turn. You can Tribute this card you control and 1 each of "Kuribee", "Kuriboo", "Kuribeh" and "Kuriboh" from your hand and/or field; Special Summon 1 "Kuribabylon" from your hand, Deck, or GY.

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Monster Reborn

Market Price: $0.49

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/222782_200w.jpg

This promotional card is printed in Japanese.

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Linkuriboh

Market Price: $2.73

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/227561_200w.jpg

1 Level 1 monster

When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.

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Sea Monster of Theseus

Market Price: $4.23

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/141727_200w.jpg

2 Tuners

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Quickdraw Synchron

Market Price: $0.25

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/207013_200w.jpg

You can Special Summon this card (from your hand) by sending 1 monster from your hand to the Graveyard. For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner monster. Cannot be used as a Synchro Material, except for the Synchro Summon of a monster that lists a "Synchron" monster as a Tuner.

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Assault Mode Activate

Market Price: $0.91

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/29032_200w.jpg

Tribute 1 Synchro Monster. Special Summon 1 monster with the same name followed by Assault Mode from your Deck in face-up Attack Position.

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Ravenous Crocodragon Archethys

Market Price: $0.11

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/249088_200w.jpg


1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn.
• If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon.
• (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.

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Chaos Ruler, the Chaotic Magical Dragon

Market Price: $0.97

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/249121_200w.jpg

1 Tuner + 1+ non-Tuner monsters

If this card is Synchro Summoned: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated LIGHT or DARK monster to your hand, also send the remaining cards to the GY. You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Chaos Ruler, the Chaotic Magical Dragon" once per turn.

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Ready Fusion

Market Price: $22.64

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/245820_200w.jpg

Pay 1000 LP; Special Summon 1 Level 6 or lower non-Effect Fusion Monster from your Extra Deck, but it cannot attack, also destroy it during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Ready Fusion" per turn.

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Lyrilusc - Ensemblue Robin

Market Price: $1.82

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/251384_200w.jpg

2+ Level 1 monsters

Gains 500 ATK for each material attached to it. If your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 material from this card, then target 1 of those Special Summoned monsters; return it to the hand. If this card in your possession is sent to your GY by an opponent's card: You can target 1 other "Lyrilusc" monster in your GY; add it to your hand.

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Kuribeh

Market Price: $0.42

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/256294_200w.jpg

(This card is always treated as a "Kuriboh" card.)

(Quick Effect): You can discard this card, then target 1 "Kuriboh" monster you control; it gains 1500 ATK. You can Tribute this card you control and 1 each of "Kuribah", "Kuribee", "Kuriboo" and "Kuriboh" from your hand and/or field; add 1 "Kuribandit" from your Deck or GY to your hand, then, immediately after this effect resolves, you can Normal Summon 1 Fiend monster from your hand.

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Black Garden

Market Price: $0.25

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/230361_200w.jpg

If a monster(s) is Normal or Special Summoned face-up, except by the effect of "Black Garden": Halve its ATK, then, the controller of that monster Special Summons 1 "Rose Token" (Plant/DARK/Level 2/ATK 800/DEF 800) to their opponent's field in Attack Position. (This ATK loss remains even if this card leaves the field.) You can target 1 monster in your GY with ATK equal to the total ATK of all Plant monsters on the field; destroy this card and as many Plant monsters on the field as possible, then, if you destroyed all of them, Special Summon that targeted monster.

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Garden Rose Maiden

Market Price: $5.53

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/230358_200w.jpg

1 Tuner + 1+ non-Tuner monsters

If this card is Special Summoned: You can add 1 "Black Garden" from your Deck or GY to your hand. You can banish this card from your GY, then target 1 "Rose Dragon" monster or 1 Dragon Synchro Monster in your GY; Special Summon it. You can only use each effect of "Garden Rose Maiden" once per turn.

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Herald of the Arc Light

Market Price: $1.92

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/105332_200w.jpg

1 Tuner + 1 or more non-Tuner monsters

Any monster sent from the hand or Main Deck to the Graveyard is banished instead. During either player's turn, when a Spell Card, Trap Card or monster effect is activated: You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the Graveyard: You can add 1 Ritual Monster or 1 Ritual Spell Card from your Deck to your hand.

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Instant Fusion

Market Price: $1.15

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/25533_200w.jpg

Pay 1000 Life Points. Special Summon 1 Level 5 or lower Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). The Fusion Monster Special Summoned by this effect cannot attack, and is destroyed during the End Phase. Only 1 Instant Fusion can be activated per turn.

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Martial Metal Marcher

Market Price: $0.37

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/227450_200w.jpg

1 Tuner + 1+ non-Tuner monsters

If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as material is treated as a Tuner while face-up on the field.

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The Flute of Summoning Kuriboh

Market Price: $5.18

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/26562_200w.jpg

Add 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck to your hand, OR Special Summon 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck to your side of the field.

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Kuriboo

Market Price: $0.35

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/256293_200w.jpg

(This card is always treated as a "Kuriboh" card.)

When an opponent's monster declares an attack: You can discard this card; add 1 "Kuriboh" monster from your Deck to your hand, except "Kuriboo". Once per turn (Quick Effect): You can discard 1 Trap, then target 1 face-up monster your opponent controls; it loses 1500 ATK until the end of this turn.

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Destiny HERO - Plasma

Market Price: $0.35

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/253912_200w.jpg

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card gains ATK equal to half the original ATK of the monster equipped to it by this effect.

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Emergency Teleport

Market Price: $1.65

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/260776_200w.jpg

Special Summon 1 Level 3 or lower Psychic monster from your hand or Deck, but banish it during the End Phase of this turn.

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Multiply

Market Price: $1.96

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/66886_200w.jpg

Tribute 1 face-up "Kuriboh". Special Summon as many "Kuriboh Token" (Fiend-Type/DARK/Level 1/ATK 300/DEF 200) as possible in Defense Position. These Tokens cannot be Tributed for a Tribute Summon.

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Assault Beast

Market Price: $1.47

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/188936_200w.jpg

You can discard this card from your Hand to the GY to add 1 Assault Mode Activate from your Deck to your hand.


Official Tournament Stores must review their Konami OTS agreement before selling this product.

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So, you might have noticed that there's some suspiciously not-Kuriboh cards here. That's okay in my books! I wanted to see what mayhem these critters could cause, and that meant dipping into some other support.

The other big card that caught my attention from product-hover id="243710" was D - Force. A friend of mine added it to their Virtual World deck for fun, and after reading it, I was sold on how powerful it can be.

D - Force lets you get Destiny HERO - Plasma from your deck or graveyard. Then it boosts your boss monster by 100 ATK for every monster in the graveyards. Yes, both of them. Also, it can attack twice, your cards can't be targeted by effects, and Plasma itself can't be destroyed by your opponent's effects.

It's especially good in this deck. You'll often fill your graveyard with Kuriboh Brothers very quickly, since they're the backbone of the entire strategy. I'll outline a basic combo later on and you'll see for yourself.

Then there's the Psi-Reflector engine, something that I hope we'll see in more strategies moving forward. Simply opening with a Psi-Reflector can deliver the Level 5 monster you need, a Level 8 Synchro, or 2 Link Maetrials. It's a nifty little package that gets a ton of mileage.

Cup-O-Degeneracy

Ready Fusion the newest member of the small line of instant noodle cards that keep me up at night, tossing in my bed in fits of rage due to their sheer power level. Seriously, I cannot begin to explain how much I loathe this card. Everything I dislike about Instant Fusion is just as annoying here, except now the monster you summon can't have an effect.

That would matter, except you're going to quickly toss it away for a better card and you may notice the only two Fusion Monsters played for it happen to be Tuners. Sea Monster of Theseus finally gets to shine here, giving you access to a menagerie of Synchro plays that might not be possible otherwise.

The triple Quickdraw Synchron are here because they're solid Level 5s that you can summon when you're already playing, so they're not dead draws. They were simply the best Level 5s I could think of.

K-k-k-k-Kuricombo!

There's a lot of cool stuff you can do with this deck, but there's one key combo to keep in mind above all else. If you open with Five Star Twilight and Psi-Reflector, it goes like this:

The craziest part is that this sequence assumes you don't draw anything else to continue your plays, which is unlikely since this deck is all gas. If you draw Multiply and either Instant Fusion or Ready Fusion you can just go ham. Activate either Fusion spell, then activate Multiply, and you can either summon a Ravenous Crocodragon Archethys and draw four MORE cards, or you can just continue making silly plays from there.

If you hit D - Force, you can summon Destiny HERO - Plasma, locking your opponent out of their effects on the field, boosting it, and keeping it safe. If you get both Fusions, and Multiply? You can end on Hot Red Dragon Archfiend Abyss and Herald of the Arc Light, by using Sea Monster of Theseus with tokens to make Chaos Ruler, the Chaotic Magical Dragon. Then you can use Allvain the Essence of Vanity with a token to make Martial Metal Marcher to revive the Allvain and synch it with the Chaos Ruler, the Chaotic Magical Dragon for Hot Red Dragon Archfiend Abyss, then use the remaining token or a Level 1 with the Marcher for Herald of the Arc Light.

This probably isn't a refined deck yet, but it's super fun to play with friends or to solitaire all on your own. That's not all though, this deck can also support all kinds of cool engines!

You can include Lyrilusc cards if you'd like, and make it more of a Bird Up deck, and then have a ton of cool plays. You could make it purely Synchro focused, or you can even tweak it to FTK. You could combine it with Yugi's Face Knights cards to support Egyptian God strategies, or anything else you can think of. There are lots of cool options available and there's lots of room to explore.

Let me know over on twitter what you've been experimenting with from product-hover id="243710". Until next time!