Greetings duelists! I've been loving Adamancipators lately, and I wanted to bring you all a bit of a budget-friendly build I was working on for a while. I had to get creative when I first picked up the deck, because I didn't have Apollousa, Bow of the Goddess, I:P Masquerena or Borreload Savage Dragon. That creativity led me to find some really cool plays.
Lucky for me the Adamancipator deck's incredibly flexible, since most of the Main Deck is so open-ended. Thanks to the different mechanics the Adamancipators leverage and the lack of must-runs in the Extra Deck, there's actually more room for personal flare than you might suspect.
Initially I tried to do something pretty similar to the standard builds, but then fellow Infinite writer Hanko Chow tossed me an idea; it was originally meant as a joke, but I took to it and spent an entire week figuring out how to make it work consistently. The idea was to end on Tri-Gate Wizard with a triple co-link, and then Crystal Wing Synchro Dragon equipped with a Dragon Buster Destruction Sword to lock your opponent out of the Extra Deck.
The combo's pretty consistent and really it's just another spin on the Adamancipator deck; an excellent strategy, but one that I feel is criminally under explored. The build I'm showing you today is the exact draft I've been playing in remote duel locals and I've only dropped one match in the past few tournaments, so I'm really happy to share it with you all today.
Yu-Gi-Oh! TCG Deck - Zach's Crystalgate Adamancipators by Zachariah Butler
'Zach's Crystalgate Adamancipators' - constructed deck list and prices for the Yu-Gi-Oh! Trading Card Game from TCGplayer Infinite!
Created By: Zachariah Butler
Market Price: $372.84
Market Price: $94.60
2+ Effect Monsters
Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".
Market Price: $0.21
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 EARTH monsters from your hand and/or GY, and cannot be Special Summoned by other ways. Rock monsters you control cannot be destroyed, except by battle. If this card is sent from the field to the GY: You can add up to 3 Rock monsters from your Deck to your hand, whose total Levels equal 8. You can only use this effect of "Block Dragon" once per turn.
Tenyi Spirit - Adhara
Market Price: $0.35
If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY, then target 1 of your banished Wyrm monsters, except this card; add it to your hand. You can only use each effect of "Tenyi Spirit - Adhara" once per turn.
Market Price: $1.02
If only your opponent controls a monster: You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Analyzer" once per turn.
Market Price: $0.32
A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".
Market Price: $31.53
2 monsters, including a Tuner
If this card is Link Summoned: You can Special Summon 1 Level 3 or lower Tuner from your hand or Deck in Defense Position, but it cannot activate its effects this turn. During your opponent's Main Phase or Battle Phase (Quick Effect): You can banish this card you control; Special Summon 1 Tuner Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only use each effect of "Crystron Halqifibrax" once per turn.
Market Price: $0.48
Send 1 monster from your Deck to the Graveyard.
Market Price: $0.60
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
Crystal Wing Synchro Dragon
Market Price: $2.99
1 Tuner + 1+ non-Tuner Synchro Monsters
Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.
Koa'ki Meiru Guardian
Market Price: $0.25
During each of your End Phases, destroy this card unless you send 1 Iron Core of Koa'ki Meiru from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. You can Tribute this card to negate the activation of an Effect Monster's effect and
Market Price: $36.46
If you control a Rock monster, except "Adamancipator Researcher": You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Researcher" once per turn.
Market Price: $0.81
If this card is sent to the Graveyard: You can activate 1 of these effects; // * Target 1 face-up monster your opponent controls; change that target to face-down Defense Position. // * Target 1 face-up Spell/Trap Card your opponent controls; return that target to the hand. This turn, your opponent cannot activate cards, or the effects of cards, with the same name as the card returned to the hand by this effect.
Herald of the Arc Light
Market Price: $1.09
1 Tuner + 1+ non-Tuner monsters
Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.
Market Price: $0.54
2+ monsters, except Tokens
This card gains these effects based on the number of monsters co-linked to this card.
• 1+: If a monster co-linked to this card battles your opponent's monster, any battle damage it inflicts to your opponent is doubled.
• 2+: Once per turn: You can target 1 card on the field; banish it.
• 3: Once per turn, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, banish that card.
Market Price: $0.89
If you control an "Adamancipator" monster, except "Adamancipator Seeker": You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Seeker" once per turn.
Market Price: $4.20
2 monsters with the same Type or Attribute
Cannot be used as Link Material the turn it is Link Summoned. You can target 1 face-up monster you control; equip 1 monster to it from your hand or Deck with its same original Type or Attribute. The equipped monster gains 1000 ATK. If you equipped it from the Deck, you cannot Special Summon monsters with that Equip Card's name for the rest of this turn. You can only use this effect of "Union Carrier" once per turn.
Magical Mid-Breaker Field
Market Price: $0.29
Activate this card at the start of your Main Phase 1 or 2. During each player's Main Phase 1, monsters on the field cannot be destroyed by their opponent's card effects, also neither player can target monsters their opponent controls. You cannot activate or Set Field Spell Cards.
Pot of Desires
Market Price: $0.86
Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.
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Dragon Buster Destruction Sword
Market Price: $0.54
You can target 1 "Buster Blader" you control; equip this monster from your hand or your side of the field to that target. While this card is equipped to a monster, your opponent cannot Special Summon monsters from the Extra Deck. While this card is equipped to a monster: You can Special Summon this equipped card. You can only use this effect of "Dragon Buster Destruction Sword" once per turn.
Market Price: $0.28
You can banish 1 Tuner from your GY; Special Summon this card from your hand.
Official Tournament Stores must review their Konami OTS agreement before selling this product.
Market Price: $2.87
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Your co-linked monsters cannot be destroyed by card effects.
Market Price: $3.33
1 Link-2 or higher Link Monster
If this card is Link Summoned: You can activate this effect; Special Summon a number of "Link Tokens" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0) up to the Link Rating of the monster used for this card's Link Summon, also you cannot use "Link Tokens" as Link Material for the rest of this turn. You can only use this effect of "Linkross" once per turn.
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Market Price: $0.19
You can discard 1 Rock-Type monster; Special Summon from your Deck, 1 Rock-Type monster that has the same original Attribute and Level as that monster, in face-up Attack Position or face-down Defense Position. You can only use this effect of "Doki Doki" once per turn.
Sauravis, the Ancient and Ascended
Market Price: $1.29
You can Ritual Summon this card with "Sprite's Blessing". When your opponent activates a card or effect that targets a monster you control (Quick Effect): You can discard this card; negate the activation. When your opponent would Special Summon a monster(s) (Quick Effect): You can return this card to the hand; negate the Special Summon, and if you do, banish that monster(s).
Koa'ki Meiru Supplier
Market Price: $3.53
If a face-up Rock monster you control is sent to the GY (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can add from your Deck to your hand, 1 "Iron Core of Koa'ki Meiru" or 1 card that specifically lists "Iron Core of Koa'ki Meiru" in its text, except "Koa'ki Meiru Supplier". You can only use each effect of "Koa'ki Meiru Supplier" once per turn.
Market Price: $1.06
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; return it to the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.
Market Price: $0.30
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 EARTH monster from your Graveyard. If this card is destroyed by battle and sent to the Graveyard: Destroy all Spell and Trap Cards on the field.
Martial Metal Marcher
Market Price: $0.31
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as material is treated as a Tuner while face-up on the field.
Adamancipator Risen - Dragite
Market Price: $3.55
1 Tuner + 1+ non-Tuner monsters
During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.
Market Price: $4.32
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.
Adamancipator Risen - Raptite
Market Price: $0.23
1 Tuner + 1+ non-Tuner monsters
During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Rock monster in Defense Position, also place the rest on the bottom of your Deck in any order. During your opponent's turn, if a WIND monster is in your GY (Quick Effect): You can target 1 card in your opponent's GY; banish it. You can only use each effect of "Adamancipator Risen - Raptite" once per turn.
Market Price: $21.69
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
Market Price: $6.18
Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.
Market Price: $0.53
2 Level 4 monsters
You can detach 1 material from this card, then activate 1 of these effects;
• Add 1 Rock monster from your Deck to your hand.
• Special Summon 1 Rock monster from your hand in face-down Defense Position.
You can only use this effect of "Gallant Granite" once per turn.
Market Price: $2.40
1 Normal Monster
Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.
There's a lot to unpack here, though on the surface it may look like the standard Adamancipator deck. Again, that's one of the cool things about Adamancipators: you can do so much with the base deck. For example despite the Main Deck's appearance, the lines of play you can make with this build are incredible, and they're possible solely due to Extra Deck differences you may barely notice at first glance. Instead of ending on Borreload Savage Dragon, Herald of the Arc Light and I:P Masquerena, you can end on a triple co-linked Tri-Gate Wizard and Crystal Wing Synchro Dragon equipped with Dragon Buster Destruction Sword.
It's not quite as powerful, for sure. But it IS way cooler! It's also fully capable of getting you to the win; it's surprisingly difficult to break a soft lock of two negates without your Extra Deck, for just about everything but Dinosaurs. Let's break down what makes this deck unique.
If you've ever been privy to a conversation I'm involved in, you'll likely know my passion for Pot of Desires in everything. Very few cards offer the raw boost o consistency and power of Pot of Desires, and I do my best to take advantage of that as often as humanly possible.
I noticed a huge problem with Adamancipators from the get-go: you've got a deck that's extremely powerful, but sometimes you just can't play. At all. Either you draw a hand of cards that doesn't really get you anywhere, or your opponent has the cards to counter whatever you're attempting.
Pot of Desires helps to solve both problems by getting you another card to build plays with. In a deck as powerful as Adamancipators that extra card can be enough to push you over the edge and let you accomplish the crazy plays the deck's known for. Banishing ten cards is of course a downside. But even that isn't a big problem. If you're in a losing position from the banished cards, you were probably in a losing or weak position anyway. Or conversely you played it too early, and now you're being punished for it.
Desires offers some interesting benefits in that banishing those ten cards also means that's a potentially higher chance to see key cards like Koa'ki Meiru Guardian off of one of your tuners' excavations. With a bit of number crunching you can figure out the odds of seeing Rock-types when you need them, and account for the increase Pot of Desires grants you; it's a bit of work, but it's an interesting benefit.
Those of you who follow me over on Twitter have heard my moaning with disdain over the mere existence of PSY-Framegear Gamma. I really dislike playing it, but it's so powerful that you kind of have to use it. Being able to remove the problem card from the field, or potentially shutting down opposing cards like Ash Blossom & Joyous Spring when your opponent uses it too early, is incredibly powerful.
If you need evidence of just how valuable PSY-Framegear Gamma is, look over at the deck archive from the Remote Duel Invitational last weekend. Of the 16 competitors in that event, 13 used the PSY-Framegear Gamma package. That's an insanely high level of representation, and for good reason.
Another cool think about the PSY-Framegear Gamma package is the use of Emergency Teleport. Full disclosure: I didn't even know you could summon PSY-Framegear Gamma off Emergency Teleport until it was done against me and I sat there staring as my opponent proceeded to Crystron Halqifibrax combo me into oblivion.
The only other defensive card in the Main Deck is Infinite Impermanence. It's generally a low impact hand trap, but it's really good right now because we're in a place this format where simply stopping Crystron Halqifibrax can be enough to stop your opponent's turn entirely.
With recent refinements to previously standard Crystron Halqifibrax combos, waiting to stop Mecha Phantom Beast Auroradon isn'tcorrect as often as it once was. Newer lines of play put protection on the field by that point, so holding those key negation cards for the highest impact can actually be a misplay!
The "Crystalgate" field that gave this particular variant its name sees you end on Crystal Wing Synchro Dragon equipped with Dragon Buster Destruction Sword, alongside a Tri-Gate Wizard that's co-linked with Knightmare Phoenix, Knightmare Cerberus and Union Carrier.
It's a long combo, setting you up with a field where one of your negations is protected from battle and card effect destruction, along with a giant Dragon. Which I'm all about! Let's take you through a decent hand and break down the combo step by step so you can see how it works. Zone placement will matter at some points, so going from left to right, we'll envision the field as Main Monster Zone 1 (MMZ 1) , MMZ 2 (under the left Extra Monster Zone), and so on.
At the end of this entire combo, you'll have a giant Crystal Wing Synchro Dragon and a triple co-linked Trigate Wizard, as well as a Sauravis, the Ancient and Ascended in hand to discard and negate a targeted effect as well.
If video is a better learning method for you, you can see this exact combo here. You might notice that most of the steps highlighted don't require any excavation hits from the Adamancipator monsters, which is great. That means the deck's less volatile than otherwise expected, given that you're performing an exact sequence of plays.
Like the more standard Adamancipator deck, Crystalgate's pretty solid against most decks and even most ending fields. You can leverage the high number of extenders and combo cards to push through negations and break apart dug-in set-ups. That's a boon against decks like Eldlich; you'll want to push through their various trap monsters to place yourself into a position where you can make a big swing of card economy and end the game.
The Adamancipator mirror match is a bit harder, because going second can be a real pain if your opponent can combo off. But luckily you use a lot of the utility cards in the Extra Deck thanks to the Knightmares to break apart fields, as long as your opponent didn't play the Dragon Buster Destruction Sword lock. If they did, you're going to have a bad time.
A major advantage of the deck is that you're able to essentially sledgehammer your way into a win against many rogue decks, as well as meta strategies. However, you should be making sure to map your hand and problem solve whenever possible.
Be careful and think through the likely ways you could lose each game. The basic explanation I give when it comes to most decks I've personally built, is that if you're able to play you're able to win. Being locked out is the only way you truly lose, unless you drew an unplayable hand.
Give it a shot, and let me know over on Twitter how the deck does for you in your local tournaments. Hopefully it serves you as well as it's served me! Until next time, play on duelists.