Last week, I highlighted a handful of strategies from King's Court that have fringe followings, but you might've noticed that I didn't include one big fan favorite that got an awesome new spell card. That's because Magnet Warriors deserve a spotlight all their own; unlike Tindangles, they get a whole article!

Magnet Warriors have always existed on the outskirts of competition. After 2016's Structure Deck: Yugi Muto, the Electromagnetic Warriors seemed just inches away from being good. In the same year, we also saw the release of Structure Deck: Seto Kaiba, and unfortunately, Kaiba's deck proved to be far better than Yugi's despite the warm reception for the Electromagnetic Warriors.

ABC-Dragon Buster and Union Hangar were the support Magnet Warriors never got. But Magnet Induction - the new spell from King's Court - is what should have been in the Yugi Structure from the beginning. I cannot stress how important starter cards are to get your combos going. But now that they have this one, I think Magnet Warriors can finally make a strong showing.

Super Rocky Robot Power

Last week I discussed Tindangles, XYZ, and Relinquished decks, but the most outrageous part was A-to-Z-Dragon Buster Cannon. It wasn't the focus of the XYZ-Dragon Cannon deck, but it was a fun addition that… well it took a fair amount of work to achieve. Magnet Warriors have a similar trick, but their giant boss monster is easier to summon, and doesn't force you to run a bunch of bad cards in your Main Deck.

Before we dive into the silliness, we need to zero in on the new support - Magnet Induction. It's not some magical "fix-everything-instant-win" button, but it makes the deck way better. Not having Magnet Induction felt like playing Invoked without Magical Meltdown; it adds consistency, and once you have it you can't imagine surviving without it.

As long as you have a Magnet Warrior on your field, Magnet Induction Special Summons a different Magnet Warrior from your deck. It makes your Magnet Warriors immune for the rest of the turn, too, but the important part is triggering whichever Electromagnet Warrior you don't have access to.

Alpha The Electromagnet Warrior searches your big Magna Warrior monsters, Beta The Electromagnet Warrior fetches other Magnet Warriors, and Gamma The Electromagnet Warrior summons new ones from your hand. They all synergize to search and field the trio for the ultimate Berserkion the Electromagna Warrior.

But that's not their only purpose, obviously. Summoning multiple Level 3s means a bevy of Extra Deck monsters, some almost exclusive to this theme. Check out the list below to see the array of cards you can play in the updated Magnet Warrior deck.

Yu-Gi-Oh! TCG Deck - King's Court Magnet Warriors by Loukas Peterson

'King's Court Magnet Warriors' - constructed deck list and prices for the Yu-Gi-Oh! Trading Card Game from TCGplayer Infinite!

Created By: Loukas Peterson

Event:

Rank: 0-0

Advanced

Market Price: $267.79

Cards

Polymerization

Market Price: $0.92

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/196842_200w.jpg

Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

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Alpha The Electromagnet Warrior

Market Price: $7.32

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/123799_200w.jpg

If this card is Normal or Special Summoned: You can add 1 Level 8 "Magna Warrior" monster from your Deck to your hand. You can only use this effect of "Alpha The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect).

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Beta The Electromagnet Warrior

Market Price: $6.95

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/123800_200w.jpg

If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Magnet Warrior" monster from your Deck to your hand, except "Beta The Electromagnet Warrior". You can only use this effect of "Beta The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect).

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Adamancipator Signs

Market Price: $0.86

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/248926_200w.jpg

Target 1 Rock monster in your GY; Special Summon it in Defense Position, then, if you Special Summoned an "Adamancipator" monster by this effect, you can take 1 Level 4 or lower Rock monster from your Deck and place it on top of your Deck.

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Delta The Magnet Warrior

Market Price: $0.45

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/127353_200w.jpg

If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to the Graveyard. If this card is sent to the Graveyard: You can banish 3 Level 4 or lower "Magnet Warrior" monsters from your Graveyard, except "Delta The Magnet Warrior"; Special Summon 1 "Valkyrion the Magna Warrior" from your hand or Deck, ignoring its Summoning conditions. You can only use each effect of "Delta The Magnet Warrior" once per turn.

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Imperion Magnum the Superconductive Battlebot

Market Price: $2.87

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/123839_200w.jpg

"Valkyrion the Magna Warrior" + "Berserkion the Electromagna Warrior"

Must be Fusion Summoned with the above Fusion Materials and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can negate the activation, and if you do, destroy that card. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 "Valkyrion the Magna Warrior" and 1 "Berserkion the Electromagna Warrior" from your hand and/or Deck, ignoring their Summoning conditions.

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Ash Blossom & Joyous Spring

Market Price: $16.83

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/199550_200w.jpg

When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.

• Add a card from the Deck to the hand.
• Special Summon from the Deck.
• Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

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Soul of Silvermountain

Market Price: $0.86

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/60198_200w.jpg

2 Level 3 EARTH monsters // Once per turn: You can detach 1 Xyz Material from this card to target 1 Set card in your opponent's Spell & Trap Card Zone; it cannot be activated while this card is face-up on the field. If this card destroys an opponent's monster by battle while it has Xyz Material: You can target 1 EARTH monster in your Graveyard; Special Summon that target in face-up Defense Position.

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Foolish Burial

Market Price: $0.63

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/208992_200w.jpg

Send 1 monster from your Deck to the Graveyard.

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Gamma The Electromagnet Warrior

Market Price: $5.18

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/123801_200w.jpg

If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Magnet Warrior" monster from your hand, except "Gamma The Electromagnet Warrior". You can only use this effect of "Gamma The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect).

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Knightmare Cerberus

Market Price: $3.32

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/166353_200w.jpg

2 monsters with different names

If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Your co-linked monsters cannot be destroyed by card effects.

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Harpie's Feather Duster

Market Price: $4.05

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/241996_200w.jpg

Destroy all of your opponent''s Spell and Trap Cards on the field.

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Knightmare Phoenix

Market Price: $0.36

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/228688_200w.jpg

2+ monsters with different names

If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

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Valkyrion the Magna Warrior

Market Price: $0.26

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/227913_200w.jpg

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand and/or field. You can Tribute this card, then target 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" in your Graveyard; Special Summon them.

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Gorgonic Guardian

Market Price: $0.34

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/79019_200w.jpg

2 Level 3 Rock-Type monsters // Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. These effects last until the end of this turn. Once per turn: You can target 1 monster on the field with 0 ATK; destroy it.

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The Phantom Knights of Break Sword

Market Price: $4.02

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/177697_200w.jpg

2 Level 3 monsters

Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.

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Gigantes

Market Price: $0.25

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/130086_200w.jpg

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 EARTH monster from your Graveyard. If this card is destroyed by battle and sent to the Graveyard: Destroy all Spell and Trap Cards on the field.

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Monster Reborn

Market Price: $0.49

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/241998_200w.jpg

This promotional card is printed in Japanese.

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Berserkion the Electromagna Warrior

Market Price: $3.71

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/123802_200w.jpg

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior" from your hand, Graveyard, and/or face-up from your Monster Zone. You can banish 1 Level 4 or lower "Magnet Warrior" monster from your Graveyard, then target 1 card your opponent controls; destroy it. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 each of your banished "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior"; Special Summon them.

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Abyss Dweller

Market Price: $0.89

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/199567_200w.jpg

2 Level 4 monsters

While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.

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Magnet Induction

Market Price: $0.15

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/242836_200w.jpg

If you control a "Magnet Warrior" monster whose original Level is 4 or lower: Special Summon 1 Level 4 or lower "Magnet Warrior" monster from your Deck with a different name than the cards you control, also for the rest of this turn after this card resolves, "Magnet Warrior" and "Magna Warrior" monsters you control cannot be destroyed by battle or your opponent's card effects. You can only activate 1 "Magnet Induction" per turn.

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Infinite Impermanence

Market Price: $9.84

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/250389_200w.jpg

Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

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Gorgonic Gargoyle

Market Price: $0.20

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/78981_200w.jpg

When you Normal Summon a Rock-Type monster: You can Special Summon this card from your hand.

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Knightmare Unicorn

Market Price: $0.58

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/228687_200w.jpg

2+ monsters with different names

If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; return it to the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

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Sentry Soldier of Stone

Market Price: $0.35

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/120914_200w.jpg

If all monsters you control are Rock-Type monsters (min. 1) while this card is in your Graveyard: You can Special Summon this card. You can only use this effect of "Sentry Soldier of Stone" once per turn.

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Predaplant Verte Anaconda

Market Price: $72.75

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/210229_200w.jpg

2 Effect Monsters

You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.

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Apollousa, Bow of the Goddess

Market Price: $16.06

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/220851_200w.jpg

2+ monsters with different names, except Tokens

You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.

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Doki Doki

Market Price: $0.25

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/124730_200w.jpg

You can discard 1 Rock-Type monster; Special Summon from your Deck, 1 Rock-Type monster that has the same original Attribute and Level as that monster, in face-up Attack Position or face-down Defense Position. You can only use this effect of "Doki Doki" once per turn.

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Number 41: Bagooska the Terribly Tired Tapir

Market Price: $2.68

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/169482_200w.jpg

2 Level 4 monsters

Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.

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Magnetic Field

Market Price: $1.15

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/227928_200w.jpg

If you control a Level 4 or lower EARTH Rock monster: You can target 1 Level 4 or lower "Magnet Warrior" monster in your GY; Special Summon it. You can only use this effect of "Magnetic Field" once per turn. Once per turn, at the end of the Damage Step, when an EARTH Rock monster you control battled an opponent's monster, but the opponent's monster was not destroyed by the battle: You can return that opponent's monster to the hand.

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Bujinki Ahashima

Market Price: $3.66

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/210226_200w.jpg

2 monsters with the same Level

Cannot be used as Link Material. You can only use each of the following effects of "Bujinki Ahashima" once per turn.
• If this card is Link Summoned: You can Special Summon 2 monsters with the same Level, 1 from your hand and 1 from your GY, but negate their effects, and immediately after this effect resolves, Xyz Summon 1 Xyz Monster using those 2 monsters only.
• If an Xyz Monster this card points to activates an effect by detaching material(s) (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.

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Of all the Extra Deck monsters Magnet Warriors can get to, Gorgonic Guardian is and will always be my favorite. It has two simple effects, and this card would have seen infinite play if it didn't require two Rock monsters. As a Quick Effect, you'll target any monster and have its ATK go to 0 while also negating its effect. On your turn, you can pop a monster with 0 ATK.

That's… really good? Xyz Monsters typically have proactive effects to deal with problems, but responsive Rank 3s aren't exactly flooding the market. That's why I like Gorgonic Gargoyle so much. It's basically a fourth Magnet Warrior that acts like an inverted Gamma The Electromagnet Warrior. It'll either let you play through hand traps or go off and make a second Gorgonic Guardian, which honestly is the card that bumps this deck up from average to something you should maybe respect.

On the other side of the coin, you have various Special Summoning spam. I know that's a bit of a generic category, but with circuitous Level 3 monsters, there isn't any better way to describe it. Monster Reborn, Adamancipator Signs, Magnetic Field, Sentry Soldier of Stone, and others are vital, both to play through hand traps and to support your Magnet Warriors when you need a big push.

Need a generic negator? Apollousa, Bow of the Goddess sounds good. What about ways to deal with pesky set cards? Soul of Silvermountain comes in handy. Of course, the Knightmare monsters deal with generic threats, and we love The Phantom Knights of Break Sword. It's a solid array of Extra Deck monsters that are really economical to summon.

The Not-So-Secret Best Plan

I'm assuming that you've probably heard of Predaplant Verte Anaconda. Feel free to boo me now, but let me say we're not using it to summon Red-Eyes Dark Dragoon. Instead, it's time for Imperion Magnum the Superconductive Battlebot, which - of all the convoluted and utterly wild boss monsters that have silly summoning requirements - is relatively easy to summon.

Well, it's at least as easy as drawing either Valkyrion the Magna Warrior or Berserkion the Electromagna Warrior. Since Alpha The Electromagnet Warrior searches one of them, and Predaplant Verte Anaconda acts as a Polymerization, summoning Imperion Magnum the Superconductive Battlebot happens after naturally drawing Valkyrion the Magna Warrior or Berserkion the Electromagna Warrior. That's it.

Unlike many other ridiculous boss monsters, that's a pretty low bar for summoning. Technically, you need to see Alpha The Magnet Warrior and you'll need to field two monsters for Predaplant Verte Anaconda, but the deck does that every turn, you really can't complain.

Yes, Triamids. Those Are Things

Triamids are an example of an incredibly unique and polarizing mechanic that could have been explored in fascinating ways. Instead, the Rock theme t often falls short just because it runs out of steam. A few tweaks to some of the cards would've radically changed the scope and power of the strategy, but fear not - there are still two stellar Triamid cards!

Triamid Cruiser and Triamid Hunter work miraculously well for the Magnet Warrior deck, and they're pretty consistent. You want to guarantee you'll have Rank 3s on board? It's kinda hard not to at this point. Triamid Hunter an extra Normal Summon, and Triamid Cruiser searches Triamid Hunter when you lay another Field Spell on top of it.

While that might not sound consistent at first, surprisingly it is. You'll obviously have to lean into Field Spells pretty hard to see a relevant one and an extra with Triamind Cruiser for its search effect, but… so what? Magnetic Field nets free Magnet Warriors, and I've even included the love-it-or-hate-it Mystic Mine. It's a pretty handy card going first paired with Gorgonic Guardian, and you can turn it off at any time.

What's your opponent going to do? Cry? They won't have time, because Berserkion will end the duel on the follow-up turn.

Before I gush too much about this deck, let's go ahead and check out the changes to Magnet Warriors… 2.0? There are so many things you could do with this deck, I think the numbering convention is the best way forward.

Yu-Gi-Oh! TCG Deck - Magnet Warriors 2.0 by Loukas Peterson

'Magnet Warriors 2.0' - constructed deck list and prices for the Yu-Gi-Oh! Trading Card Game from TCGplayer Infinite!

Created By: Loukas Peterson

Event:

Rank: 0-0

Advanced

Market Price: $144.82

Cards

Soul of Silvermountain

Market Price: $0.86

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/60198_200w.jpg

2 Level 3 EARTH monsters // Once per turn: You can detach 1 Xyz Material from this card to target 1 Set card in your opponent's Spell & Trap Card Zone; it cannot be activated while this card is face-up on the field. If this card destroys an opponent's monster by battle while it has Xyz Material: You can target 1 EARTH monster in your Graveyard; Special Summon that target in face-up Defense Position.

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Knightmare Unicorn

Market Price: $0.58

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/228687_200w.jpg

2+ monsters with different names

If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; return it to the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

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Gigantes

Market Price: $0.25

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/130086_200w.jpg

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 EARTH monster from your Graveyard. If this card is destroyed by battle and sent to the Graveyard: Destroy all Spell and Trap Cards on the field.

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The Phantom Knights of Silent Boots

Market Price: $2.75

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/177670_200w.jpg

If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.

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Triamid Cruiser

Market Price: $0.35

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/121320_200w.jpg

Each time a Rock-Type monster is Normal Summoned, gain 500 LP. If a "Triamid" monster is Normal Summoned: You can draw 1 card, then discard 1 card. If this face-up card in the Field Zone is sent to the Graveyard: You can add 1 "Triamid" monster from your Deck to your hand. You can only use this effect of "Triamid Cruiser" once per turn.

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The Phantom Knights of Rusty Bardiche

Market Price: $0.72

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2+ DARK monsters

During your Main Phase: You can send 1 "The Phantom Knights" monster from your Deck to the GY, then Set 1 "Phantom Knights" Spell/Trap directly from your Deck to your Spell & Trap Zone. If a DARK Xyz Monster(s) is Special Summoned to a zone(s) this card points to, while this monster is on the field (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "The Phantom Knights of Rusty Bardiche" once per turn. Cannot be used as Link Material.

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Gamma The Electromagnet Warrior

Market Price: $5.18

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If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Magnet Warrior" monster from your hand, except "Gamma The Electromagnet Warrior". You can only use this effect of "Gamma The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect).

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Lair of Darkness

Market Price: $0.21

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All face-up monsters on the field become DARK. Once per turn, if you would Tribute a monster you control to activate a card effect, you can Tribute 1 DARK monster your opponent controls, even though you do not control it. Once per turn, during the End Phase: Special Summon as many "Torment Tokens" (Fiend/DARK/Level 3/ATK 1000/DEF 1000) as possible to the turn player's field in Defense Position, up to the number of monsters Tributed this turn while this card was face-up.

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The Phantom Knights of Shade Brigandine

Market Price: $2.81

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Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap.) If you have no Traps in your GY, you can activate this card the turn it was Set. You can only activate 1 "The Phantom Knights of Shade Brigandine" per turn.


Official Tournament Stores must review their Konami OTS agreement before selling this product.

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Dante, Traveler of the Burning Abyss

Market Price: $1.09

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2 Level 3 monsters

Once per turn: You can detach 1 material from this card and choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; until the end of this turn, this card gains 500 ATK for each card sent to the GY this way. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent to the GY: You can target 1 "Burning Abyss" card in your GY, except this card; add it to your hand.

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Foolish Burial

Market Price: $0.63

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Send 1 monster from your Deck to the Graveyard.

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Adamancipator Signs

Market Price: $0.86

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Target 1 Rock monster in your GY; Special Summon it in Defense Position, then, if you Special Summoned an "Adamancipator" monster by this effect, you can take 1 Level 4 or lower Rock monster from your Deck and place it on top of your Deck.

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Alpha The Electromagnet Warrior

Market Price: $7.32

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If this card is Normal or Special Summoned: You can add 1 Level 8 "Magna Warrior" monster from your Deck to your hand. You can only use this effect of "Alpha The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect).

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Phantom Knights' Fog Blade

Market Price: $2.82

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Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, that face-up monster cannot attack, also monsters cannot target that face-up monster for attacks. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Fog Blade" once per turn.

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Cir, Malebranche of the Burning Abyss

Market Price: $3.27

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If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Cir, Malebranche of the Burning Abyss" per turn, and only once that turn.
? If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
? If this card is sent to the Graveyard: You can target 1 "Burning Abyss" monster in your Graveyard, except "Cir, Malebranche of the Burning Abyss"; Special Summon it.

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Magnet Induction

Market Price: $0.15

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If you control a "Magnet Warrior" monster whose original Level is 4 or lower: Special Summon 1 Level 4 or lower "Magnet Warrior" monster from your Deck with a different name than the cards you control, also for the rest of this turn after this card resolves, "Magnet Warrior" and "Magna Warrior" monsters you control cannot be destroyed by battle or your opponent's card effects. You can only activate 1 "Magnet Induction" per turn.

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Berserkion the Electromagna Warrior

Market Price: $3.71

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Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior" from your hand, Graveyard, and/or face-up from your Monster Zone. You can banish 1 Level 4 or lower "Magnet Warrior" monster from your Graveyard, then target 1 card your opponent controls; destroy it. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 each of your banished "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior"; Special Summon them.

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Magnetic Field

Market Price: $1.15

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If you control a Level 4 or lower EARTH Rock monster: You can target 1 Level 4 or lower "Magnet Warrior" monster in your GY; Special Summon it. You can only use this effect of "Magnetic Field" once per turn. Once per turn, at the end of the Damage Step, when an EARTH Rock monster you control battled an opponent's monster, but the opponent's monster was not destroyed by the battle: You can return that opponent's monster to the hand.

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Borreload Dragon

Market Price: $1.88

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3+ Effect Monsters

Neither player can target this card with monster effects. Once per turn (Quick Effect): You can target 1 face-up monster on the field; it loses 500 ATK/DEF. Your opponent cannot activate cards or effects in response to this effect's activation. At the start of the Damage Step, if this card attacks an opponent's monster: You can place that opponent's monster in a zone this card points to and take control of it, but send it to the GY during the End Phase of the next turn.

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Number 41: Bagooska the Terribly Tired Tapir

Market Price: $2.68

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2 Level 4 monsters

Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.

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Farfa, Malebranche of the Burning Abyss

Market Price: $0.40

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If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Farfa, Malebranche of the Burning Abyss" per turn, and only once that turn.

• If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
• If this card is sent to the Graveyard: You can target 1 monster on the field; banish it until the End Phase.

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Gallant Granite

Market Price: $1.51

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2 Level 4 monsters

You can detach 1 material from this card, then activate 1 of these effects;
• Add 1 Rock monster from your Deck to your hand.
• Special Summon 1 Rock monster from your hand in face-down Defense Position.
You can only use this effect of "Gallant Granite" once per turn.

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Gorgonic Guardian

Market Price: $0.34

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2 Level 3 Rock-Type monsters // Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. These effects last until the end of this turn. Once per turn: You can target 1 monster on the field with 0 ATK; destroy it.

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Apollousa, Bow of the Goddess

Market Price: $16.06

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2+ monsters with different names, except Tokens

You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.

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Triamid Hunter

Market Price: $0.38

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If a Field Spell Card is face-up on the field, you can Normal Summon 1 Rock-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn, during your opponent's turn: You can target 1 "Triamid" Field Spell Card in your Field Zone; send it to the Graveyard, and if you do, activate 1 "Triamid" Field Spell Card from your Deck with a different name (this is a Quick Effect).

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Delta The Magnet Warrior

Market Price: $0.45

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If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to the Graveyard. If this card is sent to the Graveyard: You can banish 3 Level 4 or lower "Magnet Warrior" monsters from your Graveyard, except "Delta The Magnet Warrior"; Special Summon 1 "Valkyrion the Magna Warrior" from your hand or Deck, ignoring its Summoning conditions. You can only use each effect of "Delta The Magnet Warrior" once per turn.

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Mystic Mine

Market Price: $7.58

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If your opponent controls more monsters than you do, your opponent cannot activate monster effects or declare an attack. If you control more monsters than your opponent does, you cannot activate monster effects or declare an attack. Once per turn, during the End Phase, if both players control the same number of monsters: Destroy this card.

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Cherubini, Ebon Angel of the Burning Abyss

Market Price: $4.70

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2 Level 3 monsters

Monsters this card points to cannot be destroyed by card effects. If this card would be destroyed by battle or an opponent's card effect, you can send 1 other card you control to the GY instead. You can send 1 Level 3 monster from your Deck to the GY, then target 1 "Burning Abyss" monster on the field; it gains ATK/DEF equal to the ATK/DEF of the monster sent to the GY, until the end of this turn. You can only use this effect of "Cherubini, Ebon Angel of the Burning Abyss" once per turn.

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Monster Reborn

Market Price: $0.49

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This promotional card is printed in Japanese.

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Abyss Dweller

Market Price: $0.89

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2 Level 4 monsters

While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.

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Terraforming

Market Price: $0.25

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Add 1 Field Spell from your Deck to your hand.

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Beatrice, Lady of the Eternal

Market Price: $1.36

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2 Level 6 monsters / You can also Xyz Summon this card by sending 1 "Burning Abyss" monster from your hand to the Graveyard, then using 1 "Dante" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; send 1 card from your Deck to the Graveyard. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Extra Deck, ignoring its Summoning conditions.

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Knightmare Phoenix

Market Price: $0.36

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2+ monsters with different names

If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

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Graff, Malebranche of the Burning Abyss

Market Price: $3.29

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If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Graff, Malebranche of the Burning Abyss" per turn, and only once that turn.
? If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
? If this card is sent to the Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Deck, except "Graff, Malebranche of the Burning Abyss".

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Gorgonic Gargoyle

Market Price: $0.20

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When you Normal Summon a Rock-Type monster: You can Special Summon this card from your hand.

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Beta The Electromagnet Warrior

Market Price: $6.95

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If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Magnet Warrior" monster from your Deck to your hand, except "Beta The Electromagnet Warrior". You can only use this effect of "Beta The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect).

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Triamid Fortress

Market Price: $0.18

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All Rock-Type monsters on the field gain 500 DEF. "Triamid" monsters on the field cannot be destroyed by card effects. If this face-up card in the Field Zone is sent to the Graveyard: You can target 1 "Triamid" monster in your Graveyard; add it to your hand. You can only use this effect of "Triamid Fortress" once per turn.

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The Phantom Knights of Break Sword

Market Price: $4.02

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2 Level 3 monsters

Once per turn: You can detach 1 material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your GY; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.

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Obviously, Imperion Magnum the Superconductive Battlebot can't be the main feature in every deck. That would be… well, that would just be weird, ok? Instead, I'd rather go a slightly different route with Gorgonic Gargoyle. Gorgonic Gargoyle is the Level 3 monster; Gorgonic Gargoyle is the Xyz Monster. Yes, I get confused sometimes, but this is an important distinction.

Most of the time, Gorgonic Gargoyle feeds into Gorgonic Gargoyle. It's a Level 3 Rock that hits the field for free, so it's obvious that you'll use it for Gorgonic Gargoyle, but it also expands your follow-up plays as well.

With two Level 3 monsters on field in addition to Gorgonic Gargoyle, your first play is to turn the other two into Cherubini, Ebon Angel of the Burning Abyss. If you need to yard your third Magnet Warrior for Berserkion the Electromagna Warrior, Cherubini, Ebon Angel of the Burning Abyss can dump it here. If not, send Graff, Malebranche of the Burning Abyss to summon Cir, Malebranche of the Burning Abyss.

A few steps later, and you'll have both Beatrice, Lady of the Eternal and The Phantom Knights of Rusty Bardiche. I never thought I'd get so much utility out of a Level 3 Dark Rock monster, but here we are.

While this version of the deck might seem very different from the first, it's not entirely out there. There's more of a focus on countering your opponent in ways that aren't just entirely resting on Gorgonic Guardian. The Phantom Knights of Rusty Bardiche opens the door to Phantom Knights' Fog Blade and easier Rank 4 plays, while Lair of Darkness is used to destroy Triamid Cruiser and lean into your Magnet Warriors' second effect - tributing monsters!

If you open perfectly with this mash-up - and I mean absolutely perfect - you can finish with a field of Gorgonic Guardian, Beatrice, Lady of the Eternal, The Phantom Knights of Rusty Bardiche, and Abyss Dweller. But that may be a tad overkill, and you can certainly win games settling for more consistent plays.

Ultimately, Magnet Induction isn't some silver bullet that makes Magnet Warriors an auto-win against all of the game's best decks. But it breathes life into a theme that desperately needs it, and it makes a huge difference. I think there are a bunch of directions you can go with Magnet Warriors now, but these are two of my favorites so far, and I love that they're both slightly unconventional.

Just remember: beat your opponents before they beat you.