Sometimes I'll see a new theme and know exactly what to do with it - the deck building just goes zero to sixty. Other times… well… yeah. I had to read the War Rock cards a dozen times before I realized everything they didn't do.

I'm really struggling to come up with any World Premiere cards that I haven't liked right off the bat. In fact, I've wanted more cards for virtually every World Premiere theme that's ever existed, and that includes Burning Abyss. Seriously. I said what I said. I might concede that Noble Knights have too many cards, but that's only in relation to other support-starved decks. So my early struggle with War Rocks was a weird experience.

At a bare minimum, War Rocks look cooler than just about every other theme in the game. But as it turns out, this deck's more than just a pretty face. With the right off-theme support there are some really cool plays here.

Adding A Little 'Star' Power

When Megaliths were released it felt like I was transported back to the early 2010s. Their effects are certainly neat, but the heavy investments they require made them look a little dated. By the same token, War Rocks remind me of an era long, long gone. Sure, War Rock Fortia searching War Rock Bashileos sounds cool, but Pyramid Turtle been doing the same bit with Ryu Kokki longer than some duelists have been alive.

What War Rocks do have is a group of surprisingly powerful cards that work well in mash-up decks. A pure War Rock deck would requires you to run a lot of stun cards, stuff that cuts your opponent off from taking certain actions, but I'm probably not going to win you over with Pot of Duality and Soul Drain, right?

War Rock Mountain and War Rock Skyler are the two best War Rock cards by far, and yes, I'm saying they're better than War Rock Fortia. Why? Because they let you deal tons of damage, especially when you combine them with other cards.

I'll be honest, I didn't know what to do with War Rocks until I paired them with Kaiki the Unity Star, and that's what really brought together today's build.

I think your next best plan would be to wait around and wait for War Rock Gactos to die so it can summon War Rock Bashileos, but I'm a little more forward thinking than that.

Wait, This Is A Fusion Deck?

Not… 100%. But yeah, some of the best cards in this deck are Fusion Monsters. It's hard to swarm the field with multiple War Rocks at once, but they're actually quite good as Fusion fodder for one very underplayed card - Idaten the Conqueror Star.

Idaten the Conqueror Star might seem like a weird choice, but more than half of the War Rock monsters can serve as Fusion materials for it, so it's not such a weird idea. And since its effect lends it to fast, big, consistent damage, it's a natural fit for what I want to accomplish here. After all, who doesn't love surprise OTKs?

That's where War Rock Mountain and War Rock Skyler come into play. Idaten the Conqueror Star has an impressive 3000 ATK and it's a Warrior. Search War Rock Skyler with War Rock Mountain, then Special Summon it for a second attacker. From there you want Kaiki the Unity Star in the graveyard; the easiest way to get it there, is to use it as Fusion material for your first Idaten the Conqueror Star. Combined with War Rock Skyler, Kaiki the Unity Star lets you Fusion Summon another Idaten the Conqueror Star in the Battle Phase.

That's 3000 ATK from Idaten the Conqueror Star, 2200 ATK from Skyler, and another 3000 ATK from the second Idaten the Conqueror Star for lethal damage. While the War Rock cards might not wow you on their own, combining them with Idaten the Conqueror Star creates a stratetgy that can easily pump out 8000 damage.

With a bit of help, of course.

A Well-Watered Garden…

The most frustrating part about War Rocks is their lack of amazing Normal Summons. Yes, I can hear you say, "But War Rock Fortia searches cards!" That's swell and all, but sincec you can't use that card during the Battle Phase, I wanted something better than "Normal Summon War Rock Fortia, attack, search a "meh" card, cry hopelessly, and end your turn."

War Rock Mountain only summons at the beginning of the Battle Phase, so you need more ccarsd that can work outside of that small window of opportunity.

I wanted something that could work as a combo card, set you up for OTKs, and worked as defense in a pinch. The answer was simple: Predaplant Ophrys Scorpio. Start with Predaplant Ophrys Scorpio and a monster to discard in hand and you can unleash this combo really consistently.

That's not the most revolutionary idea ever, but it's 4600 damage right to the face and it loads your backrow with two negates. If you search regular Polymerization instead, you can make Idaten the Conqueror Star and have War Rock Mountain live to summon the last bit of damage you need from your hand for a real OTK. Laugh now, but you'll hit exactly 8000 with Idaten's discarding effect.

Are the Predaplants crucial to the War Rock strategy? Not necessarily, but at the cost of your Normal Summon and a monster to discard, you'll put yourself miles ahead of just summoning War Rock Fortia.

I mean, my other idea was Deep Sea Diva, but that put about 19 cards into the deck you didn't want to draw.

After all, if Idaten the Conqueror Star going to be a big part of your win condition, access to Polymerization is paramount. That means the Predaplants are here to stay. Just remember, Predaplant Ophrys Scorpio gets you to Polymerization, which starts your shenanigans with Idaten the Conqueror Star and War Rock Mountain for brutal damage.

The Problem With Isolde

There are some decks that can skate by without relying on their Normal Summon. My Blue-Eyes deck can manage, and even builds like my Fabled deck work well without it. If you're familiar with Dragon Link and Eldlich, then you know what I mean; some of the most competitive decks in the game got to the top of the heap largely because they don't rely on their one Normal per turn.

I don't mean to beat a dead horse, but if you use your Normal Summon on a War Rock monster, you kinda just go to the Battle Phase and use War Rock Mountain. And yeah, they're all Warriors. You could always combo with War Rock Fortia and a Warrior to make Isolde, Two Tales of the Noble Knights, but why would you, really? That card's done some amazing things in a variety of decks in the past, but it's just not much help in this one.

Most combo cards work because they garner more in card economy than a single card could hope to. Exhibit A, Isolde, Two Tales of the Noble Knights. You make her with a single card, and bam, you'll profit by several more cards before the turn is over. Combine Isolde, Two Tales of the Noble Knights with Gouki or something similar, and suddenly you can have seven or more cards in hand even as you build your field.

But as awesome as it is to get more cards, War Rocks don't benefit from Isolde, Two Tales of the Noble Knights. The card you search with Isolde won't be useful, and if you want to summon a monster you'll have to cram your deck full of Equip Spells you don't need. You get extra cards… but how exactly does that help War Rock?

Unless you can field War Rock Skyler or War Rock Fortia, what exactly did you accomplish? The answer's probably "cool things," but did any of those "cool things" involve War Rock cards? No? I thought not.

The Predaplant combo basically replaced Isolde, Two Tales of the Noble Knights here. I liked a few things I was able to accomplish with Isolde, Two Tales of the Noble Knights in testing, but it always required far too many dead cards I never wanted to draw. The best thing about the Predaplant combo is that the engine cards it requires are still useful outside of the combo. Drawing Isolde, Two Tales of the Noble Knights support like Divine Sword - Phoenix Blade or Gouki Octostretch kinda sucks.

At the end of the day, I just want to dunk on my opponents with Idaten the Conqueror Star, Predaplant Chimerafflesia, and War Rock Skyler, and this version of the deck wound up doing that the best.

Yu-Gi-Oh! TCG Deck - Loukas's War Rock OTK by Loukas Peterson

'Loukas's War Rock OTK' - constructed deck list and prices for the Yu-Gi-Oh! Trading Card Game from TCGplayer Infinite!

Created By: Loukas Peterson

Event:

Rank:

Advanced

Market Price: $131.54

Cards

Predaplant Ophrys Scorpio

Market Price: $0.64

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/154638_200w.jpg

If this card is Normal or Special Summoned: You can send 1 monster from your hand to the GY; Special Summon 1 "Predaplant" monster from your Deck, except "Predaplant Ophrys Scorpio". You can only use this effect of "Predaplant Ophrys Scorpio" once per turn.

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Starving Venom Fusion Dragon

Market Price: $1.72

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/199665_200w.jpg

2 DARK monsters on the field, except Tokens

If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.

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Super Quantum Red Layer

Market Price: $1.88

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/224650_200w.jpg

If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Super Quantum Red Layer" once per turn.

• When this card is Normal or Special Summoned: You can target 1 "Super Quant" card in your GY; add it to your hand.
• If this card is sent to the GY: You can target 1 "Super Quant" monster in your GY, except "Super Quantum Red Layer"; Special Summon it, but it cannot activate its effects.

Official Tournament Stores must review their Konami OTS agreement before selling this product.

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Shura the Combat Star

Market Price: $0.23

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/169422_200w.jpg

"Idaten the Conqueror Star" + 1 Level 5 or higher Warrior-Type monster

Once per turn, during the Battle Phase (Quick Effect): You can change the ATK of all face-up monsters your opponent controls to 0. Once per battle, if two monsters battle, during damage calculation (Quick Effect): You can make each of those battling monsters gain ATK equal to their own Level x 200, during that damage calculation only. If this Fusion Summoned card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can Special Summon 1 "Idaten the Conqueror Star" from your Extra Deck. (This is treated as a Fusion Summon.)

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Reinforcement of the Army

Market Price: $0.26

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/95861_200w.jpg

Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand.

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Hayate the Earth Star

Market Price: $0.14

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/169418_200w.jpg

If only your opponent controls a monster, or you control a LIGHT monster, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 LIGHT Warrior monster from your hand. You can only use this effect of "Hayate the Earth Star" once per turn. Once per turn, when your Warrior monster is targeted for an attack: You can make this card lose exactly 500 ATK, and if you do, negate the attack.

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Idaten the Conqueror Star

Market Price: $0.29

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/169421_200w.jpg

2 Level 5 or higher Warrior monsters

If this card is Fusion Summoned: You can add 1 Level 5 Warrior monster from your Deck to your hand. You can only use this effect of "Idaten the Conqueror Star" once per turn. Once per turn: You can discard any number of cards; this card gains 200 ATK for each card discarded. Once per battle, if this card battles an opponent's monster with an equal or lower Level, during damage calculation (Quick Effect): You can make that opponent's monster's ATK become 0 during that damage calculation only.

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Super Quantal Mech Beast Magnaliger

Market Price: $0.61

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/188942_200w.jpg

2 Level 5 monsters

Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field; destroy it. This effect can be activated during either player's turn, if this card has "Super Quantum Red Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.

Official Tournament Stores must review their Konami OTS agreement before selling this product.

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Overlay Booster

Market Price: $0.13

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/78975_200w.jpg

If you control a monster with 2000 or more ATK, you can Special Summon this card (from your hand) in face-up Defense Position. You can only Special Summon "Overlay Booster" once per turn this way. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Xyz Monster you control that has Xyz Material; that monster gains 500 ATK for each Xyz Material currently attached to it.

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The Phantom Knights of Rusty Bardiche

Market Price: $0.70

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/227462_200w.jpg

2+ DARK monsters

During your Main Phase: You can send 1 "The Phantom Knights" monster from your Deck to the GY, then Set 1 "Phantom Knights" Spell/Trap directly from your Deck to your Spell & Trap Zone. If a DARK Xyz Monster(s) is Special Summoned to a zone(s) this card points to, while this monster is on the field (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "The Phantom Knights of Rusty Bardiche" once per turn. Cannot be used as Link Material.

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The Phantom Knights of Ancient Cloak

Market Price: $0.58

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/177669_200w.jpg

If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK/DEF until the end of your opponent's turn. You can banish this card from your GY; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn.

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Trishula, the Dragon of Icy Imprisonment

Market Price: $5.91

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/217993_200w.jpg

3 monsters with different names

Must first be either Fusion Summoned using only monsters in your hand and/or field, or Special Summoned (from your Extra Deck) by banishing the above cards you control (in which case you do not use "Polymerization"). If this card was Special Summoned using only monsters that were originally Dragons: You can reveal and banish 3 cards (1 from your Deck, 1 from the top of your opponent's Deck, and 1 from their Extra Deck). You can only use this effect of "Trishula, the Dragon of Icy Imprisonment" once per turn.

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Aussa the Earth Charmer, Immovable

Market Price: $5.33

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/207930_200w.jpg

2 monsters, including an EARTH monster

(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn.

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Magicalized Fusion

Market Price: $1.29

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/191043_200w.jpg

Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, by banishing materials from your field or GY. You can only activate 1 "Magicalized Fusion" per turn.

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War Rock Gactos

Market Price: $0.26

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/231407_200w.jpg

If an EARTH Warrior monster is Normal Summoned to your field: You can Special Summon this card from your hand. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use this effect of "War Rock Gactos" once per turn.

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War Rock Skyler

Market Price: $0.13

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/231409_200w.jpg

Gains 100 ATK for each monster your opponent controls. During a Battle Phase in which your EARTH Warrior monster battles (Quick Effect): You can target 1 Level 5 or lower Warrior monster in your GY; Special Summon it, also all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn, also for the rest of this turn, you cannot attack directly with Level 5 or lower monsters. You can only use this effect of "War Rock Skyler" once per turn.

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Millennium-Eyes Restrict

Market Price: $10.43

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/217519_200w.jpg

"Relinquished" + 1 Effect Monster

Once per turn, when your opponent activates a monster effect (Quick Effect): You can target 1 Effect Monster your opponent controls or in their GY; equip that target to this card you control. This card gains ATK/DEF equal to that equipped monster's. Monsters with that equipped monster's name cannot attack, also their effects on the field and their activated effects are negated.

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Cherubini, Ebon Angel of the Burning Abyss

Market Price: $2.01

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/220813_200w.jpg

2 Level 3 monsters

Monsters this card points to cannot be destroyed by card effects. If this card would be destroyed by battle or an opponent's card effect, you can send 1 other card you control to the GY instead. You can send 1 Level 3 monster from your Deck to the GY, then target 1 "Burning Abyss" monster on the field; it gains ATK/DEF equal to the ATK/DEF of the monster sent to the GY, until the end of this turn. You can only use this effect of "Cherubini, Ebon Angel of the Burning Abyss" once per turn.

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Polymerization

Market Price: $0.81

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/123593_200w.jpg

Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.

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Ultra Polymerization

Market Price: $0.37

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/180342_200w.jpg

Pay 2000 LP; Fusion Summon 1 Fusion Monster from your Extra Deck, using 2 monsters you control as Fusion Materials. Neither player can activate cards or effects in response to this card's activation. You can banish this card from your GY, then target 1 Fusion Monster that was Fusion Summoned with this card's effect: Special Summon all the Fusion Materials used for its Fusion Summon from your GY but change their ATK/DEF to 0, also they have their effects negated.

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Knightmare Phoenix

Market Price: $0.57

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/228688_200w.jpg

2+ monsters with different names

If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

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King of the Swamp

Market Price: $1.40

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/67056_200w.jpg

You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s). Discard this card from your hand to the Graveyard to add a "Polymerization" from your Deck to your hand. The Deck is then shuffled.

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Monster Reborn

Market Price: $0.63

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/71253_200w.jpg

This promotional card is printed in Japanese.

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Predaplant Dragostapelia

Market Price: $0.19

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/199666_200w.jpg

1 Fusion Monster + 1 DARK monster

Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.

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Predaplant Verte Anaconda

Market Price: $44.65

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/210229_200w.jpg

2 Effect Monsters

You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.

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Phantom Knights' Fog Blade

Market Price: $3.19

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/235745_200w.jpg

Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, that face-up monster cannot attack, also monsters cannot target that face-up monster for attacks. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Fog Blade" once per turn.

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Number 41: Bagooska the Terribly Tired Tapir

Market Price: $2.30

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/169482_200w.jpg

2 Level 4 monsters

Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.

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The Phantom Knights of Silent Boots

Market Price: $0.66

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/177670_200w.jpg

If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.

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Predaplant Chimerafflesia

Market Price: $3.19

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/127800_200w.jpg

1 "Predaplant" monster + 1 DARK monster

Once per turn: You can target 1 monster on the field with a Level less than or equal to this card's; banish it. When an attack is declared involving this card and an opponent's face-up monster: You can activate this effect; until the end of this turn, that opponent's monster loses 1000 ATK, and if it does, this card gains 1000 ATK. Once per turn, during the next Standby Phase after this card was sent to the Graveyard: You can add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand.

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War Rock Mountain

Market Price: $3.66

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/231313_200w.jpg

When this card is activated: You can add 1 "War Rock" monster from your Deck to your hand. At the start of the Battle Phase, if you control no monsters, or all monsters you control are Warrior monsters: You can Special Summon 1 "War Rock" monster from your hand with a different name than the cards you control. If your Warrior monster would be destroyed by battle, you can send this card to the GY instead. You can only activate 1 "War Rock Mountain" per turn.

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Predaplant Darlingtonia Cobra

Market Price: $0.74

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/131127_200w.jpg

If this card is Special Summoned by the effect of a "Predaplant" monster: You can add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand. You can only use this effect of "Predaplant Darlingtonia Cobra" once per Duel.

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Lonefire Blossom

Market Price: $0.52

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/127837_200w.jpg

Once per turn: You can Tribute 1 face-up Plant-Type monster; Special Summon 1 Plant-Type monster from your Deck.

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War Rock Orpis

Market Price: $0.11

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/231408_200w.jpg

If you control no monsters, or all monsters you control are Warrior monsters, you can Normal Summon this card without Tributing. If your EARTH Warrior monster battles, after damage calculation: You can send 1 EARTH Warrior monster from your Deck to the GY, except "War Rock Orpis", then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. You can only use this effect of "War Rock Orpis" once per turn.

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Kaiki the Unity Star

Market Price: $0.15

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/169420_200w.jpg

If this card is Special Summoned: You can pay 500 LP; Fusion Summon 1 Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. During your opponent's turn, if you control a Level 5 or higher Warrior monster whose current ATK is different from its original ATK (Quick Effect): You can Special Summon this card from your GY. You can only use each effect of "Kaiki the Unity Star" once per turn.

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Terraforming

Market Price: $0.26

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Add 1 Field Spell from your Deck to your hand.

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The Phantom Knights of Shade Brigandine

Market Price: $2.20

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Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap.) If you have no Traps in your GY, you can activate this card the turn it was Set. You can only activate 1 "The Phantom Knights of Shade Brigandine" per turn.


Official Tournament Stores must review their Konami OTS agreement before selling this product.

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War Rock Fortia

Market Price: $0.20

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If your EARTH Warrior monster battles, after damage calculation: You can add 1 "War Rock" card from your Deck to your hand, except "War Rock Fortia", then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. If this card is sent from your Monster Zone to your GY by an opponent's card effect: You can Special Summon 1 Level 5 or higher "War Rock" monster from your hand or Deck. You can only use each effect of "War Rock Fortia" once per turn.

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War Rock Bashileos

Market Price: $0.65

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During a Battle Phase in which your EARTH Warrior monster battles (Quick Effect): You can activate this effect; this card can attack directly this turn, also all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. While this card is in your hand or GY, when your EARTH Warrior monster is destroyed by battle: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "War Rock Bashileos" once per turn.

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I don't know how else to say this, but there are some War Rock cards I just never really want to draw. War Rock Orpis isn't exactly a great card, but combined with War Rock Skyler and War Rock Mountnain, it can help in creating near-lethal plays.

War Rock Gactos is in the same boat. Against an open field, sure, it's damage, but its best use is very niche. If you're forced to go first, you want to have another option besides the wombo-combo stuff: your best option is Number 41: Bagooska the Terribly Tired Tapir.

What, were you expecting something else?

All that said, you'll find some ridiculously strange interactions that happen to work out really well as you play the deck. Some of the weirdest Fusions come in handy more often than you'd think, mostly thanks to Kaiki the Unity Star.

For example, Predaplant Dragostapeliaand Trishula, the Dragon of Icy Imprisonment aren't typically at the top of your list of Fusions, but they're the easiest monsters to summon from a Battle Phase Kaiki the Unity Star brought back via War Rock Skyler. Idaten the Conqueror Star and The Phantom Knights of Rusty Bardiche do to most of the heavy lifting generating damage, but that extra damage from your stalwart Fusions come in clutch.

Magicalized Fusion is by far my favorite card in this deck, because it sets up a pretty good backup play for your opening turn. Millennium-Eyes Restrict almost never gets used, but it turns out Predaplant Verte Anaconda can copy Magicalized Fusion, and this already runs King of the Swamp as added Polymerization support.

The confused look on your opponent's face when you say you're playing War Rock and finish your opening turn with Predaplant Chimerafflesia, Millennium-Eyes Restrict, and multiple Phantom Knights' Fog Blade is worth the effort.

Just remember: beat your opponents before they beat you.