As many players know from experience, a player's result in a tournament or event is often heavily influenced before any games are actually played. The deck selection process in Magic: The Gathering is one of the most difficult aspects of the game, and can be even more difficult when the metagame hasn't been solved. It seems like up until very recently in most situations we had a primary deck or two to target in formats like Standard and Historic. With the most recent bans and additions to these formats, it has felt like we have been moving more toward a balanced and healthy spot.
Going into this past weekend for example, I was competing in the Zendikar Rising Championship. I didn't feel comfortable predicting what the most-played deck would be in Standard or Historic. There were too many variables, and it also felt hard to get too much of an edge with any one strategy. This can be a bit frustrating, but it just makes your preparation before the event that much more important.
The first part of the process is coming to the realization that the format is relatively balanced, with new strategies finding just as much success as the established decks.. No one archetype seems particularly dominant, and every week seemingly a different deck pops up and does well. This description fits the current Standard format pretty well.
This is much more difficult than step one, and is going to require some work to figure out. When there aren't one or two decks dominating the field, then that usually means that there isn't a deck out there that beats everything. It leads to a situation where every strategy has strengths and weaknesses. For instance, the most-played deck in the Zendikar Rising Championship for Standard was Gruul Aggro. That deck is favored against one of the top decks in Rogues, but is behind vs. one of the other primary top decks, Mono-Green Food.
If you have the ability to gather information on many of the top decks it will help to explain why the format has arrived in the spot that it has. It will also lead to the acceptance that any deck you choose is going to have some weaknesses. Once you know how decks match up against each other, it will allow you to make a much more educated decision.
Magic players have a recency bias. They care more about beating the deck that did well last weekend than the one from a month ago. Players like playing new decklists even if they aren't necessarily more powerful than other options in a format. If you are able to identify that a deck is rising in popularity, and then can go back to your knowledge base from step two and make your choice based off this, it will be very beneficial in the long term.
This goes alongside step three, but choosing to adapt to recent trends doesn't always mean switching what you are playing entirely. Many times this step involves changing your decklist to make adaptations. This is why I don't fully trust when I hear statements like, "X deck has a 60% matchup against Y deck." This data can be off for many different reasons, one of them being that you can make changes to a deck, which will then lead to the data changing for the next tournament. Knowing data from a past tournament can be useful, but don't expect a matchup to play out the same way week after week.
Sometimes you just need to play the games yourself, before making assumptions about how a matchup plays out. My testing team this past weekend was under the assumption before we started playing that Esper Doom had a bad matchup against Temur Ramp. We assumed this by looking at the cards both decks were playing, and then seeing the data that had been gathered about the matchup. However, we were able to change a couple cards in the Esper deck, and this completely flipped the matchup to the point I think it can be one of Esper's best matchups. Take a look at my list:
Magic: The Gathering TCG Deck - Esper Doom by Seth Manfield
'Esper Doom' - constructed deck list and prices for the Magic: The Gathering Trading Card Game from TCGplayer Infinite!
Created By: Seth Manfield
Event:
Rank:
Standard
Market Price: $185.03
Duress
Color Identity:B
Market Price: $0.04
ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/215662_200w.jpg
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
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Temple of Silence
Color Identity:B,W
Market Price: $0.49
ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/215548_200w.jpg
Temple of Silence enters the battlefield tapped. When Temple of Silence enters the battlefield, scry 1. {T}: Add {W} or {B}.
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Skyclave Apparition
Color Identity:W
Market Price: $6.26
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When Skyclave Apparition enters the battlefield, exile up to one target nonland, nontoken permanent you don't control with converted mana cost 4 or less. When Skyclave Apparition leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the converted mana cost of the exiled card.
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Emeria's Call
Color Identity:W
Market Price: $3.68
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Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn.
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Plains
Color Identity:W
Market Price: $0.99
ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/230464_200w.jpg
({T}: Add {W}.)
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Mystical Dispute
Color Identity:U
Market Price: $0.58
ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/198683_200w.jpg
This spell costs {2} less to cast if it targets a blue spell. Counter target spell unless its controller pays {3}.
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Heliod's Intervention
Color Identity:W
Market Price: $1.90
ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/207075_200w.jpg
Choose one — • Destroy X target artifacts and/or enchantments. • Target player gains twice X life.
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Negate
Color Identity:U
Market Price: $0.09
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Counter target noncreature spell.
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Cling to Dust
Color Identity:B
Market Price: $0.70
ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/206655_200w.jpg
Exile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card. Escape—{3}{B}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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Elspeth's Nightmare
Color Identity:B
Market Price: $0.10
ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/207053_200w.jpg
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target creature an opponent controls with power 2 or less. II — Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. III — Exile target opponent's graveyard.
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Shark Typhoon
Color Identity:U
Market Price: $10.90
ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/212133_200w.jpg
Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's converted mana cost. Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.) When you cycle Shark Typhoon, create an X/X blue Shark creature token with flying.
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Clearwater Pathway
Color Identity:B,U
Market Price: $3.75
ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/221830_200w.jpg
{T}: Add {U}.
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Treacherous Blessing
Color Identity:B
Market Price: $0.37
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When Treacherous Blessing enters the battlefield, draw three cards. Whenever you cast a spell, you lose 1 life. When Treacherous Blessing becomes the target of a spell or ability, sacrifice it.
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Elspeth Conquers Death
Color Identity:W
Market Price: $1.62
ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/207052_200w.jpg
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile target permanent an opponent controls with converted mana cost 3 or greater. II — Noncreature spells your opponents cast cost {2} more to cast until your next turn. III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.
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Extinction Event
Color Identity:B
Market Price: $1.21
ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/212261_200w.jpg
Choose odd or even. Exile each creature with converted mana cost of the chosen value. (Zero is even.)
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Yorion, Sky Nomad
Color Identity:U,W
Market Price: $1.59
ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/212715_200w.jpg
Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} any time you could cast a sorcery.) Flying When Yorion enters the battlefield, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.
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Omen of the Sea
Color Identity:U
Market Price: $0.10
ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/206769_200w.jpg
Flash When Omen of the Sea enters the battlefield, scry 2, then draw a card. {2}{U}, Sacrifice Omen of the Sea: Scry 2.
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Archon of Sun's Grace
Color Identity:W
Market Price: $0.95
ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/206838_200w.jpg
Flying, lifelink Pegasus creatures you control have lifelink. Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.
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Omen of the Sun
Color Identity:W
Market Price: $0.10
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Flash When Omen of the Sun enters the battlefield, create two 1/1 white Human Soldier creature tokens and you gain 2 life. {2}{W}, Sacrifice Omen of the Sun: Scry 2.
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Heartless Act
Color Identity:B
Market Price: $1.61
ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/212369_200w.jpg
Choose one — • Destroy target creature with no counters on it. • Remove up to three counters from target creature.
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Brightclimb Pathway
Color Identity:B,W
Market Price: $2.60
ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/221817_200w.jpg
{T}: Add {W}.
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Doom Foretold
Color Identity:B,W
Market Price: $0.35
ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/198873_200w.jpg
At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice Doom Foretold.
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Swamp
Color Identity:B
Market Price: $0.99
ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/230466_200w.jpg
({T}: Add {B}.)
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Golden Egg
Market Price: $0.03
ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/198395_200w.jpg
When Golden Egg enters the battlefield, draw a card. {1}, {T}, Sacrifice Golden Egg: Add one mana of any color. {2}, {T}, Sacrifice Golden Egg: You gain 3 life.
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Glass Casket
Color Identity:W
Market Price: $0.18
ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/199004_200w.jpg
When Glass Casket enters the battlefield, exile target creature an opponent controls with converted mana cost 3 or less until Glass Casket leaves the battlefield.
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Island
Color Identity:U
Market Price: $0.58
ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/230465_200w.jpg
({T}: Add {U}.)
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Fabled Passage
Market Price: $6.24
ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/215556_200w.jpg
{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Then if you control four or more lands, untap that land.
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Temple of Deceit
Color Identity:B,U
Market Price: $2.53
ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/206633_200w.jpg
Temple of Deceit enters the battlefield tapped. When Temple of Deceit enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {T}: Add {U} or {B}.
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Castle Vantress
Color Identity:U
Market Price: $0.62
ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/199284_200w.jpg
Castle Vantress enters the battlefield tapped unless you control an Island. {T}: Add {U}. {2}{U}{U}, {T}: Scry 2.
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Temple of Enlightenment
Color Identity:U,W
Market Price: $0.79
ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/206634_200w.jpg
Temple of Enlightenment enters the battlefield tapped. When Temple of Enlightenment enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {T}: Add {W} or {U}.
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Notice the maindeck countermagic. Most Esper Doom decks had maybe a couple counters in the main, or more likely no counters at all in the maindeck before this past weekend. We realized that while the counters don't really go that well with your Doom Foretold plan, if we wanted to beat Temur Ramp adding them was a necessity. These types of changes can come at a cost, of course. It did mean when we faced off against the aggro decks like Gruul Aggro we were in a bit worse of a spot, as the countermagic was tough to line up properly in aggressive matchups.
I have said this before, but don't force yourself to play a deck you don't feel comfortable with from a gameplay perspective. I often will rule out a deck or two in an open format that I don't think I'm the best at playing. In a balanced metagame it's even more true that you want to play to your strengths.
I was able to sit down and talk with Tomas Pokorny after his breakout finish in the Zendikar Rising Championship. He told me that even though the rest of his testing team was playing different decks, he wanted to play Four-Color Control in Historic. He made this choice because it's an archetype he felt comfortable with, and he qualified for the tournament playing a similar deck. It turned out to be a great choice to trust himself, and identify what he's good at.
You really don't want to put yourself in a situation where your decision gets made at the last minute. This is a bit of a hypocritical comment coming from me, but if you don't choose your deck in a timely manner you'll often have a list that's off by a few cards. On the flip side, if you do end up coming down to the last minute making a choice, I like to have two choices fully fleshed out. Games on the last few days before a tournament are actually the most important, because you may run into fellow competitors testing for the same events you are, so don't stop playing games even if you have arrived at your choice.
Testing for a MTG event, especially at higher levels of play, is not a solo process. While I am putting this as the seventh step, there is no harm in asking for other's opinions throughout the process. Don't only rely on listening to others, as if you make your deck choice just based off of advice you will often be more upset with yourself after a poor result. I know from experience.
Once you get to higher level MTG events, scouting your opponents becomes much more important. This means if you play against a fellow competitor on the ladder, you take notes on what they are playing. You can also go through results from players in recent tournaments they have played.
I was a bit surprised that Sacrifice was the most-played deck in Historic for the Zendikar Rising Championship, from a power level perspective. From my testing the sacrifice decks never actually impressed me that much, so my first thought was that my testing must have been off somehow, or other competitors had better Sacrifice lists. None of this was true though. I think the reason there was so much Sacrifice in the field is because players had played the deck previously.
When players rely on step five, which they often do, it also means they are prone to play a deck that they have done well with in the past. Unfortunately for the Sacrifice players there haven't been a ton of new inclusions for the strategy outside Scrapheap Scrounger and Chandra, Torch of Defiance. I was ready for Sacrifice by choosing to play many copies of Cry of the Carnarium in my list as a Sultai player.
I like to go through what I'm sideboarding in and out of my deck before a big tournament. Sometimes when you go through your sideboard plans you will realize you have one card too many, or one card too few in a given matchup. This will usually happen once you already have a good idea what you are playing, as it's often fixed by adjusting a card or two.
In a balanced format, it's much more difficult to get a big edge. We are talking about small percentage points. I'm confident in saying you can't pick up a Standard or Historic deck right now and expect to be over 60% against the field just based off deck choice alone. This means you are going to do a lot of losing regardless. I went 9-6 this past weekend despite being quite pleased with my choices. It's easy to second guess yourself after having chosen a deck and seeing what others are playing.