This week I'm going to be talking about one of the hottest decks in Standard right now—Temur Adventures. If you haven't been following the format closely, you may compare this to Temur Adventures decks from previous formats. That would be a mistake.

This is a deck that we have seen in various configurations, revolving around Lucky Clover or Genesis Ultimatum. While we naturally have Edgewall Innkeeper and some of the staple Adventure creatures like Lovestruck Beast and Bonecrusher Giant, there's a lot of room to figure out the best way to fill out the deck.

We Have a Companion

The most popular versions of the deck play Obosh, the Preypiercer. Having access to Obosh, the Preypiercer is much more significant than you might think—I've seen this deck cast it many times. There aren't many even-costed cards you want or need to play here. The nice thing is that some of your Adventure cards can still be used on turn two, like a Bonecrusher Giant or Brazen Borrower. There simply isn't enough of a reason in my opinion to play any even-costed cards. This is really the only deck in Standard that can use Obosh, the Preypiercer successfully.

The Decklist

Magic: The Gathering TCG Deck - Temur Adventures by Terrence J Campo

'Temur Adventures' - constructed deck list and prices for the Magic: The Gathering Trading Card Game from TCGplayer Infinite!

Created By: Terrence J Campo

Event: CFB Pro Showdown March 2021

Rank: 1st

Standard

Market Price: $544.37

Cards

Brazen Borrower // Petty Theft

Color Identity:U

Market Price: $20.18

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/199387_200w.jpg

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Soul Sear

Color Identity:R

Market Price: $0.08

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/215536_200w.jpg

Soul Sear deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn.

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Riverglide Pathway

Color Identity:R,U

Market Price: $5.76

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/221822_200w.jpg

{T}: Add {U}.

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Kazandu Mammoth

Color Identity:G

Market Price: $0.20

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/222154_200w.jpg

Landfall — Whenever a land enters the battlefield under your control, Kazandu Mammoth gets +2/+2 until end of turn.

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Koma, Cosmos Serpent

Color Identity:G,U

Market Price: $9.54

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/230167_200w.jpg

This spell can't be countered.
At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil.
Sacrifice another Serpent: Choose one —
• Tap target permanent. Its activated abilities can't be activated this turn.
• Koma, Cosmos Serpent gains indestructible until end of turn.

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The Great Henge

Color Identity:G

Market Price: $43.92

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/199361_200w.jpg

This spell costs {X} less to cast, where X is the greatest power among creatures you control.
{T}: Add {G}{G}. You gain 2 life.
Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.

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Island

Color Identity:U

Market Price: $0.05

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/215718_200w.jpg

({T}: Add {U}.)

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Fabled Passage

Market Price: $4.51

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/215556_200w.jpg

{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

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Klothys, God of Destiny

Color Identity:G,R

Market Price: $6.93

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/206458_200w.jpg

Indestructible
As long as your devotion to red and green is less than seven, Klothys isn't a creature.
At the beginning of your precombat main phase, exile target card from a graveyard. If it was a land card, add {R} or {G}. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.

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Ketria Triome

Color Identity:G,R,U

Market Price: $11.47

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/212697_200w.jpg

({T}: Add {G}, {U}, or {R}.)
Ketria Triome enters the battlefield tapped.
Cycling {3} ({3}, Discard this card: Draw a card.)

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Forest

Color Identity:G

Market Price: $0.04

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/196606_200w.jpg

({T}: Add {G}.)

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Bonecrusher Giant // Stomp

Color Identity:R

Market Price: $1.14

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/199035_200w.jpg

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Edgewall Innkeeper

Color Identity:G

Market Price: $0.06

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/198999_200w.jpg

Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.)

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Mountain

Color Identity:R

Market Price: $0.05

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/196580_200w.jpg

({T}: Add {R}.)

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Redcap Melee

Color Identity:R

Market Price: $0.02

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/199300_200w.jpg

Redcap Melee deals 4 damage to target creature or planeswalker. If a nonred permanent is dealt damage this way, you sacrifice a land.

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Obosh, the Preypiercer

Color Identity:B,R

Market Price: $0.47

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/212637_200w.jpg

Companion — Your starting deck contains only cards with odd mana values and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} any time you could cast a sorcery.)
If a source you control with an odd mana value would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

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Spikefield Hazard

Color Identity:R

Market Price: $0.11

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/221957_200w.jpg

Spikefield Hazard deals 1 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead.

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Phoenix of Ash

Color Identity:R

Market Price: $0.14

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/206851_200w.jpg

Flying, haste
{2}{R}: Phoenix of Ash gets +2/+0 until end of turn.
Escape—{2}{R}{R}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Phoenix of Ash escapes with a +1/+1 counter on it.

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Alrund's Epiphany

Color Identity:U

Market Price: $10.49

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/230097_200w.jpg

Create two 1/1 blue Bird creature tokens with flying. Take an extra turn after this one. Exile Alrund's Epiphany.
Foretell {4}{U}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

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Mystical Dispute

Color Identity:U

Market Price: $0.91

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/198683_200w.jpg

This spell costs {2} less to cast if it targets a blue spell.
Counter target spell unless its controller pays {3}.

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Cragcrown Pathway

Color Identity:G,R

Market Price: $2.99

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/221845_200w.jpg

{T}: Add {R}.

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Goldspan Dragon

Color Identity:R

Market Price: $32.03

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/230161_200w.jpg

Flying, haste
Whenever Goldspan Dragon attacks or becomes the target of a spell, create a Treasure token.
Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color."

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Ox of Agonas

Color Identity:R

Market Price: $2.67

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/206651_200w.jpg

When Ox of Agonas enters the battlefield, discard your hand, then draw three cards.
Escape—{R}{R}, Exile eight other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Ox of Agonas escapes with a +1/+1 counter on it.

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Saw It Coming

Color Identity:U

Market Price: $0.90

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/230170_200w.jpg

Counter target spell.
Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

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Lovestruck Beast // Heart's Desire

Color Identity:G

Market Price: $0.28

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/198578_200w.jpg

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Elder Gargaroth

Color Identity:G

Market Price: $12.71

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/215477_200w.jpg

Vigilance, reach, trample
Whenever Elder Gargaroth attacks or blocks, choose one —
• Create a 3/3 green Beast creature token.
• You gain 3 life.
• Draw a card.

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Barkchannel Pathway

Color Identity:G,U

Market Price: $5.46

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/229210_200w.jpg

{T}: Add {G}.

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While many players classify this as a ramp deck, there's no Genesis Ultimatum here. Before Alrund's Epiphany got printed, we always saw Genesis Ultimatum as the top end play of choice. Now, we see Alrund's Epiphany plus Goldspan Dragon providing some flying punch to the deck. Having the ability to both create blockers on the ground with Lovestruck Beast, while quickly killing the opponent in the air is part of what makes the deck so good.

The list is fairly cookie-cutter, with four-ofs across the board in terms of creatures. There aren't any copies of Beanstalk Giant here—this version doesn't rely as heavily on ramp elements. In fact, the only real ramp in the deck is getting treasures off Goldspan Dragon, and The Great Henge. The Great Henge is of course an insane late-game weapon, and this deck can cast it as early as turn four with the help of Kazandu Mammoth or Lovestruck Beast.

Saw it Coming

There are some counterspells in both the maindeck and sideboard that are necessary to give respect to decks like Sultai Control that can ramp up to an Ultimatum. Oftentimes the Temur deck can play a flash game, because of how many instant-speed effects it has. Mystical Dispute is a card we've become more accustomed to seeing in maindecks, as blue cards are prevalent right now. Having Saw it Coming in the deck is also nice, because it means there's more than one card with foretell in the deck. This means the opponent won't always know if you have Saw it Coming or Alrund's Epiphany.

Normally this would be the point where I'd suggest some changes to the deck, but I enjoy this list quite a bit. Instead, I'm going to use this version, and break down the most popular matchups, both in terms of sideboarding, and how the games play out.

Sideboard Guide

Vs. Sultai Control

+2 Klothys, God of Destiny
+1 Mystical Dispute
+1 Koma, Cosmos Serpent

-1 Spikefield Hazard
-3 Bonecrusher Giant

This is a tricky matchup for both sides. It often comes down to correctly timing your counterspells, while putting enough pressure on the Sultai deck to force them to play their cards in a certain way. For instance, they may need to play their Emergent Ultimatum when they have seven mana, rather than waiting to be able to answer your Mystical Dispute. Goldspan Dragon provides additional mana, and will typically be the card you use to turn the corner.

I normally take Spikefield Hazard out against decks with no 1 toughness creatures. While it is a land, it comes into play tapped, and is much worse when compared to Kazandu Mammoth in this matchup. Klothys, God of Destiny also provides you with mana sometimes, and is a nice way to pressure the Sultai deck while not playing into sweepers. The Sultai deck can't effectively answer Klothys, God of Destiny, so it gives you inevitability if the game goes long. The Sultai deck doesn't really gain life, so 2 damage a turn is a pretty big deal. Koma, Cosmos Serpent is also really strong, and you can even sometimes beat an Ultimatum from the opponent if you have Koma, Cosmos Serpent in play.

Vs. Mono-Red Aggro

+1 Redcap Melee
+4 Elder Gargaroth
+2 Soul Sear

-2 Mystical Dispute
-2 Saw it Coming
-2 Brazen Borrower
-1 Alrund's Epiphany

This matchup is one of the reasons why I've really come to like this list. Four Elder Gargaroth seems like a lot, but in this matchup you'll love having them. Sometimes you just want the best possible threat to try and stabilize a board on turn five, and Elder Gargaroth is it. The additional removal spells come in handy too, so post-sideboard things certainly improve.

The games can be a bit weird, as you do need to worry about Embercleave. Being able to have Brazen Borrower to mess with an Embercleave turn can be relevant. Overall, your cards are just better than those in the Mono-Red deck, so usually the way you lose is falling behind on tempo and getting hit by an Embercleave. This is a close matchup, so you do need those additional sideboard cards to help swing it in your favor.

Vs. Naya Adventures

+2 Soul Sear
+1 Koma, Cosmos Serpent

-1 Brazen Borrower
-2 Mystical Dispute

There are a couple different variations on the Naya Adventures deck, but you're generally going sideboard the same way. I've been bringing in the Koma, Cosmos Serpent, because games can actually get grindy sometimes. They have their own copies of The Great Henge along with Showdown of the Skalds, getting a decent amount of card advantage. Having a way to break through later in games is pretty nice. Watch out for Giant Killer though—that card is very strong against our creature base.

This is one of the better matchups. Unlike the Mono-Red deck, they don't have as much of an ability to kill you super fast, so there should be enough time to cast cards like Alrund's Epiphany, as long as you don't have stumbles on mana. The card you most often want in your opening hand is usually Bonecrusher Giant, to be able to answer their first cheap creature.

Vs. Dimir Rogues

+2 Phoenix of Ash
+1 Ox of Agonas
+2 Klothys, God of Destiny
+1 Mystical Dispute

-4 Brazen Borrower
-2 Saw it Coming

There are a few different thought processes when thinking about this matchup. The games tend to be more about their draw than yours. If they are able to get pressure on you and follow it up with a quick Into the Story things are going to be difficult. The reason is the Rogues deck also has answers to your haymakers. If you can sneak through The Great Henge that is one of the easiest ways to win, as Drown in the Loch often can't counter it early in games.

When looking at the sideboard, you will see we definitely respect the matchup, with many cards we can bring in, including a package of escape cards. While escape cards like Phoenix of Ash and Ox of Agonas are fairly common, Klothys, God of Destiny is also very strong as well here. The more difficult choice is what to cut. I have been cutting Brazen Borrower, though I tend to cut the card more than most people. It's sometimes nice to be able to have it to block a Soaring Thought-Thief, but the bounce effect isn't really good here, as the Rogues deck is full of cheap creatures.

Vs. Jeskai Cycling

+4 Elder Gargaroth
+2 Soul Sear
+2 Klothys, God of Destiny

-2 Saw it Coming
-2 Mystical Dispute
-2 Alrund's Epiphany
-2 Lovestruck Beast

This is a tough matchup to sideboard for. While the counters can be good, I have been taking them out, because I believe Elder Gargaroth and Klothys, God of Destiny are better. Countering a Zenith Flare is nice if you have mana up at the right moment, but the more consistent way to beat Cycling is controlling the board. If you are able to not take too much damage early on, you actually have a number of ways to gain life after sideboard. Both Elder Gargaroth and Klothys, God of Destiny are very strong in that regard.

You wouldn't think a card like Elder Gargaroth was for the cycling matchup, but it really does some nice work here. Cycling has been picking up in popularity as a strategy, and this sideboard plan happens to be very good against what that deck is trying to do. The Soul Sear give you an answer to Irencrag Pyromancer, which is definitely important.

Vs. Jeskai Adventures (The Mirror)

+1 Mystical Dispute

-1 Brazen Borrower

You don't need to sideboard much in the mirror. The deck is built in such a way that there really aren't bad cards in game ones a lot of the time, there are just some super powerful sideboard options in certain matchups, where you have upgrades available. This matchup is about who has the better late game. The Great Henge and Alrund's Epiphany are nice, but you do need to be worried about countermagic as well.

Wrapping Up

Hopefully breaking down some of the top matchups will be helpful if you're thinking about picking up this deck. Of the various Adventure decks in the format, I like the late game of Temur Adventures the most. This deck can go over the top of other creature decks with Alrund's Epiphany, while at the same time having countermagic in the slower matchups. There is a lot to like about Temur Adventures, and there is a reason for its recent surge in popularity.