As the dust settles from the carnage of the most recent TCG F&L list, there's almost no time to truly recover, because Dimension of Chaos is here and ready to shake things up. With crushing blows dealt to Shaddolls, Qliphorts, Nekroz and Ritual Beasts, the dawn of a new era is upon us.

Burning Abyss have been stymied, while Satellarknights are only slightly inconvenienced, which means old rogue strategies like Yang Zings may finally rise to the top. However, nobody truly knows if any of those decks are going to survive the Pendulum onslaught ready to take the competitive scene thanks to Dimension of Chaos. I've had my eyes on one strategy in particular for a few months now, Majespecters, and I'm ready to explain why I think they're going to take the reins as one of the decks to beat for the upcoming format.

They're cute and puny, but pack some incredible support and should be on your radar once the new F&L list takes effect on November 6th. Without further ado, let's break these animals down.

The Raccoon And Its Friends
To begin, every Majespecter's a Wind Spellcaster with a Pendulum Scale of 2 or 5, and each have an effect that prevents them from being targeted or destroyed by your opponents' card effects. While it's an obviously strong start, that kind of immunity gets a tad more ridiculous once you get into their effects and how the deck functions.

Every Majespecter, except for Majespecter Unicorn – Kirin, is either a Level 3 or 4 monster, which means if your Pendulum Scale is built you can Pendulum Summon any of them. Each Majespecter, except Unicorn, has an ability that triggers "if it is Normal or Special Summoned."

- Majespecter Raccoon – Bunbuku is a Level 3 with 1200 ATK and 900 DEF that adds any Majespecter monster from your deck to your hand.

- Majespecter Fox – Kyubi is a Level 4 with 1500 ATK and 1000 DEF that adds any Majespecter trap from your deck to your hand.

- Majespecter Crow – Yata is a Level 4 with 1000 ATK and 1500 DEF that adds any Majespecter spell from your deck to your hand.

- Majespecter Cat – Nekomata is a Level 3 with 100 ATK and 1800 DEF that adds any Majespecter card from your deck to your hand during the End Phase.

After the little guys you've got Majespecter Unicorn – Kirin, which sits at Level 6 and a decent 2000 ATK and 2000 DEF. It can return any Pendulum Monster in your Monster Zone to your hand, to bounce an opponent's monster to their hand.

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With two Level 3 and Level 4 monsters, the Majespecter strategy has access to Rank 3 and 4 Xyz, but being Wind monsters also gives them the ability to go into Lightning Chidori and Totem Bird; two fantastic options for any deck to have and both play critical roles in the upcoming format.

The reason I went through every monster's ATK and DEF is because if you weren't aware before, you need to be aware now; these things will not be winning games on their own. There's no beat down game plan here, especially with the inability to easily Pendulum Summon Majespecter Unicorn - Kirin. But thankfully, through sheer card advantage and some amazing spells and traps, if you play your cards right and know what's coming; you can end the game extremely fast.

The Animals' Toys
Both Crow and Fox each have two cards they can search out upon successful Normal or Special Summon. Crow can add either Majespecter Cyclone or Majespecter Storm, while Fox can grab Majespecter Tempest or Majespecter Tornado. Cyclone is a Quick-Play Spell that tributes any Wind Spellcaster to destroy an opponents monster on the field, while Storm is a Normal Spell that tributes any Wind Spellcaster to shuffle an opponents monster into the deck.

Both spells are great monster removal and don't necessarily require you to Tribute Majespecters, but the Wind Spellcaster pool is so small you're basically limited to those monsters anyway (for now). While shuffling a monster into the deck is obviously more powerful than destroying it, especially in the age of Pendulums and monsters with amazing graveyard effects, Majespecter Cyclone is inherently a lot better than Majespecter Storm because it's a Quick-Play. Majespecter Storm may warrant a spot in your Side Deck, but truthfully, it's the only Majespecter card I don't think belongs in the Main Deck at all.

The traps, however, are both devastating. Majespecter Tornado tributes a Wind Spellcaster to banish an opponent's monster while Majespecter Tempest tributes a Wind Spellcaster to negate an Inherent Special Summon or any monster effect. Much like shuffling a monster into the deck, banishing it can be devastating, so Majespecter Tornado's essentially a more disruptive version of Majespecter Storm. Majespecter Tempest is so good; it's how you'll be winning a ton of your games. Because of the key "if a monster(s)" is Special Summon, Tempest will negate and destroy any number of monsters Pendulum Summoned. That's clutch in the mirror match and against the deadly Performapal deck heading our way in Dimension of Chaos. The fact that Majespecter Tempest can also negate any monster effect just makes it a tad absurd and extremely important against Kozmos in particular.

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The final support card for Majespecters is Majesty's Pegasus, a Field Spell that boosts all Majespecters by 300 ATK and DEF and lets you tribute any Wind Spellcaster to Special Summon a Level 4 or lower Majespecter from your deck. While the boost won't help most of your monsters kill anything big in your way, it will help you OTK rather easily through an open field. The second effect of the Field Spell is the real reason to play it, because it turns any of your Majespecters into Majespecter Raccoon – Bunbuku. The Raccoon is the most important of the bunch, because it's how you'll easily setup your Pendulum Scale, while continually getting to your deadly spells and traps. Any turn where you can search a trap with Fox, use Majesty's Pegasus to tribute it off and retrieve Raccoon from your deck to add Crow or Cat is a solid start.

With that run down out of the way, let's talk about why Majespecters are the deck to beat moving forward.

Can't Stop, Won't Stop
While many people are already counting this deck out as just another minor annoyance, due to their spells and traps, I assure you there's way more here than you think. First off – you can't really stop them. Because each Majespecter can't be targeted or destroyed by your opponent's card effects, your entire arsenal is almost always live.

Outside of a handful of cards like Solemn Warning and Stellarnova Alpha, your smaller Majespecters will always search out a card. They're not scared of virtually every commonly played card in the game today. No Effect Veiler, Breakthrough Skill, Fiendish Chain, Bottomless Trap Hole or Mirror Force will stop them. Karma Cut, Phoenix Wing Wind Blast and Raigeki Break are each useless. When you think about just how many cards can't touch Majespecters, it's a little crazy.

For a few months, the scariest card in the Burning Abyss strategy was Fire Lake of the Burning Abyss, but because it required you to have two Burning Abyss monsters on the field, a simple Raigeki or Dark Hole could clear off at least one; turning off the game-winning trap. Majespecters don't have that weakness, despite requiring you to tribute your monsters for their spell and trap effects. There is no good way to bait them out without losing a monster in the process. So many cards that don't target, destroy a card, but because the Majespecters are immune to both, they're very tricky to overcome.

Oh. And if you weren't aware, when you tribute your Majespecters, they just go into the Extra Deck, so if your Pendulum Scale is setup, you're getting absurd +1's each and every turn. Many games, your opponent will be forced to not attack you, because they know your cards will come back and bring other Majespecter cards from your deck with them. Against decks with huge monsters like Kozmos, the name of the game becomes "slow roll." You'll just continue to Pendulum Summon your monsters in defense mode, searching out your all-important spells and traps until you're ready to go off.

Now that we've gotten a Little Deeper in the discussion, take a look at my initial Majespecter deck:

DECKID=103697Xyz Summoning is the biggest issue I see when others pilot this deck. Most people go for Xyz way too soon, before they've built up enough card advantage and access to most of their deck. If you can't break through your opponent's monsters there isn't a huge rush, because chances are good you'll hold your own just by stalling and using your traps.

Ignister Prominence, The Blasting Dracoslayer is easily the best card in the Extra Deck, because of its ability to clear out your own Pendulum Zones to rid the field of cards that are nearly impossible for you to handle otherwise; namely Kozmo Dark Destroyer and Kozmo Forerunner. Both monsters can't be targeted, so your spells and traps are no match for them, but Ignister Prominence, the Blasting Dracoslayer's effect doesn't target and can shuffle them into the deck with ease. Clearing out your own Scales can be vital late game, because of Archfiend Eccentrick. Since it's a Pendulum Scale 7, you can Pendulum Summon Majespecter Unicorn - Kirin while Archfiend Eccentrick is in your Pendulum Zone. Knowing when to destroy a Pendulum Monster on the field or one in your Pendulum Zone for Ignister's effect can be a game-winning move.

Outside of Ignister, you've got Storming Mirror Force and the amazing World Premier Samurai Cavalry of Reptier to handle the Kozmo boss monsters. Samurai Cavalry of Reptier can be Pendulum Summoned out turn after turn next to your Majespecters, so if it destroys a Kozmo monster with its effect, you can quickly negate it with Majespecter Tempest and continue your onslaught. Samurai Cavalry of Reptier is a severely overlooked card with a ton of potential and it's readily available thanks to Wavering Eyes and Majester Paladin, the Ascending Dracoslayer.

Meanwhile, Storming Mirror Force's price is steadily climbing, because it's the best way to remove Kozmos and Majespecters from the field. Both decks need to be quickly OTK'd, because they're so hard to crack once they're established. Storming Mirror Force is one of the few safe options available to remove all of their monsters from the field, turning off Kozmo monster effects and the Majespecter spells and traps.

Also, all of the Majespecters are Spellcasters, so Performage Trapeze Magician is easily Xyz Summoned for swift OTK's after your spells and traps clear the way. Steelswarm Roach and Number 80: Rhapsody in Berserk are going to be key against Infernoids, which I don't think are going to leave the competitive scene anytime soon. With Evilswarm Exciton Knight officially Forbidden, Infernoids have one of the only good ways left in Yu-Gi-Oh to destroy multiple spells and traps on the field in Infernoid Devyaty. Continue to be prepared for them moving forward.

Through small pokes and big pushes after Tornado, Tempest and Cyclone clear the way, Majespectors gain advantage faster than most decks available today. They're hard to remove from the field and it's even harder to stop their effects. These Pendulum +1 machines are going to be around for awhile in pure versions, mixed with the upcoming Magicians and potentially even with Performapals. They do so much it's hard not to love them, but it's very easy to hate them.

-Pasquale Crociata

Pasquale's from Long Island, New York, but has lived in New York City for eight years where he earned a BFA in Musical Theater from Pace University. Outside of the Yu-Gi- Oh! community he's a working Actor, Model and Singer. Those interested in keeping up with his Acting career can check out his website and 'Like' his Facebook Page! If you want more of Pasquale's Yu-Gi-Oh! content, check out and Subscribe to his YouTube Channel.