I think I've got Pendulum fever, because every deck I touch these days uses Pendulums as the centerpiece of the strategy or to at least enhance its plays. With Dimension of Chaos and Deskbot 006 TCG legal, Deskbots are no longer a one trick pony and have become an extremely viable threat. I know I've said this before, but this time it's real and I'm dead serious.

If I had you somewhat convinced in my last article that Deskbots could compete, I'll have you jumping on the bandwagon before you know it by the end of this one, trust me.

To begin, I think it's best if you understand that Deskbots live and die by their initial Normal Summon. The first one is hugely important, because you'll usually need to trigger a Deskbot 003 or Deskbot 004 to get rolling. Both monsters are extremely powerful and +1 Machines... literally.

The Options Are Almost Endless
Deskbot 003 is your Tour Guide From the Underworld, except its uses just keep getting more plentiful. Right now you can use it to search any Deskbot card to your hand by way of Special Summoning Deskbot 002; eliminate virtually any threat in battle with Deskbot 004; destroy pesky floodgates or Pendulum Scales with Deskbot 005; and now you can switch monsters into defense mode with Deskbot 006. (Or shift them to attack – more on that in a minute). You could also go straight for Deskbot 001, which can Synchro Summon Herald of the Arc Light or Elder Entity Hastor, but 001's actually a nice out to a lot of monsters off of a Deskbot 003 Special Summon too.

When 001 comes out of the deck it's sitting at 1500 ATK and DEF, and with the second effect of 003, you can bring it up to a hefty 2500 ATK and DEF without controlling any other Deskbots. That'll handle El Shaddoll Winda and Elemental HERO Dark Law – both headaches otherwise. Especially Dark Law.

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Its second effect, which boosts another Deskbot on the field by 500 ATK and DEF for each Deskbot card you control, is where the OTK potential comes from; especially with two Pendulum Scales running wild. A full field of Deskbots, including your Pendulum Zones, can net a single monster 3500 ATK and DEF. That's really easy to accomplish thanks to Deskbot 004 and the ability to Pendulum Summon.

Deskbot 004's the other card you're going to want to trigger immediately, because upon destroying a monster by battle, you can Special Summon two Deskbots with different Levels in defense, from your hand and or graveyard. It can send any Deskbot from your deck to the graveyard to boost itself by 500 ATK and DEF for each level of the monster sent. Now that Deskbot 006 is legal, Deskbot 004 can bring itself to 3500 ATK – enough to take down Kozmo Dark Destroyer.

Since you'll usually send Deskbot 006 to the graveyard to eliminate huge threats, you can then Special Summon it back along with another Deskbot. If you happen to have another

Deskbot 004 available, you can switch it to attack with Deskbot 006 to take down another threat and Special Summon two more Deskbots. That play's really important and there was just nothing like it in previous versions of the deck.

Pendulum Summoning Wins Games
Once you resolve Deskbot 003 or Deskbot 004 it's incredible how much you can do. Before Deskbot 006 and the Pendulum Summons it brought with it, your plays always felt the same. You'd typically Special Summon Deskbot 002 to get another Deskbot 003 or Deskbot 004 and pass, but now you can do some truly absurd stuff.

Pendulum Summoning two Deskbots means free revival for Deskbot 001, which you're going to want in your graveyard early and often. The Pendulum Scale's also super easy to complete thanks to Deskbot 002, which has never been easier to trigger. If you're not using any monsters from your hand and just a Deskbot 005 and Deskbot 006 from your Extra Deck, that's quick Level 6 or 7 Synchro Summon for almost nothing. Not to mention you can destroy trap after trap with Deskbot 005.

The deck actually gets a bit silly when you realize you can Synchro Summon Black Rose Dragon if you Pendulum Summon Deskbot 006 and another Deskbot. You'll then trigger both Deskbot 005 and Deskbot 006's Pendulum Effects, which let you Special Summon any Deskbot from your graveyard and add any Deskbot from your yard to your hand, respectively. Without Normal Summoning, you can clear the entire field and get cards back to put even more pressure on your opponent... or win the game outright.

Not only is Black Rose Dragon a great option, but so is Metaphys Horus. It can steal an opposing monster, even Kozmo spaceships, since it doesn't target. Naturia Barkion can deal with traps because your Deskbots are all Earth, and Clear Wing Synchro Dragon can win certain matchups single handedly.

The Deskbot Pendulums give you the ability to recover out of nowhere, thanks to their synergy with Deskbot 001 and their effects upon destruction; they force your opponent to think twice about ever destroying them and provide a huge blowout to opposing Pendulum Strategies anytime you resolve a Sided Decked Wavering Eyes. And despite all these crazy combos and insane ATK and DEF boosts I haven't even touched on the brand new Synchro: Deskbot Jet.

Deskbot Jet's effectively Scrap Dragon and Baxia, Brightness of the Yang Zing packaged into a Level 10 Synchro. You can only use each effect once per turn, but considering how much card advantage you'll gain with both effects, they had to do it. By destroying any Deskbot card, you can destroy any face-up card your opponent controls or Special Summon any Deskbot from your deck. It also gains 500 ATK and DEF for each Deskbot card you control – which means the Jet has a ceiling of 4000 ATK and DEF without the help of Deskbot 002 or Deskbot 003.

If you're smart, and have the room on the field, you'll usually destroy your Pendulum Scales to trigger even more effects and Special Summon more monsters. But I've also

used Deskbot Jet's effect to free up some room on my side of the field. Jet gives you much needed access to Deskbot 002's and lets you play around with Xyz Summons and Synchro Summons because of how easily you can change the monsters on the field. It's also worth noting that you can revive it with Deskbot 004 and Deskbot 005.

Moral of the story: it's a scary card.

Now that Deskbots can Pendulum Summon, I've gone a very aggressive route – packing way fewer traps than before and introducing Machine Duplication again, because your Pendulum Scales are so valuable. Deskbot 002's really flexible now and I'm hoping they'll get a Field Spell or something in the future to continue adding versatility.

It's funny how the deck changes from set to set, as it gets only one or two new cards each time. My initial deck used Inferno Reckless Summon, Machina monsters and six revival traps to quickly OTK. It was the epitome of a glass cannon. Then, when Deskbot 004 was released, it morphed into a control version – packing 17 traps and going for Naturia Beast ASAP.

Finally and most recently with Deskbot 005, I attempted to play it for YCS Toronto, slimming the trap lineup and going for a long grind game. Each version was successful and pretty good given the competitive scene at the time, but Pendulum Deskbots is easily the best version and the most competitive of the bunch.

Let's break it down: DECKID=103757The only cards that need some explanation are Ghost Ogre & Snow Rabbit and Emergency Teleport. I think Ghost Ogre's a pretty underrated card right now, because of how quickly it can stop Performage Pendulums or any deck that banks on resolving Luster Pendulum, the Dracoslayer. Ghost Ogre takes away the deck's best play, giving you a fighting chance against what can otherwise be a hefty and absurd first turn field.

It also deals with Kozmo Dark Destroyer and Kozmo Forerunner (not that Deskbots have a huge issue with them anyway). But Ghost Ogre can force your opponent into some awkward positions by destroying annoying monsters or breaking up a combo before it happens. I added the Emergency Teleports once I started using Genex Ally Birdman and slowly realized the power of Level 3 Tuners in this theme, most notably how quickly they Synchro Summon Deskbot Jet to create your own absurd fields.

Take this basic, but important play. To accomplish it, you'll need Machine Duplication, Emergency Teleport and Deskbot 003 in your hand.

- Normal Summon Deskbot 003 and Special Summon Deskbot 002. Add Deskbot 005 to your hand.

- Activate Machine Duplication on Deskbot 002, Special Summoning two more Deskbot 002's from your deck. Add Deskbot 006 and Deskbot 005 to your hand.

- Activate Emergency Teleport to Special Summon Ghost Ogre & Snow Rabbit. Synchro Summon Deskbot Jet using Ghost Ogre, Deskbot 003 and two copies of Deskbot 002.

- Activate Deskbot 005 and Deskbot 006 into your Pendulum Zones. Use Deskbot Jet's effect to destroy Deskbot 005 and Special Summon Deskbot 001 from your deck. Then, Deskbot 005 can Special Summon Deskbot 002 from your graveyard to add your third copy of Deskbot 005.

- Synchro Summon Naturia Beast using both Deskbot 002's and Deskbot 001.

- Activate Deskbot 005 into your Pendulum Zone and Pendulum Summon Deskbot 005 from your hand along with the Deskbot 005 in your Extra Deck. Now, trigger Deskbot 001 from your graveyard. (You do have the option here to destroy the Deskbot 005 in your Pendulum Zone with the effect of one of your Deskbot 005's to Special Summon Deskbot 003 from your graveyard so you can Synchro Summon Herald of the Arc Light, but I prefer destroying Deskbot 006 to add it back to my hand)

- Xyz Summon Artifact Durandel using both copies of Deskbot 005.

Depending on which Pendulum Scale you destroyed, your field will look a bit differently, but my ideal field ends with Artifact Durandel, Deskbot 001, Deskbot Jet and Naturia Beast with a Deskbot 005 in my Pendulum Zone. I'll have three cards in my hand, one being the Deskbot 003 I recovered.

It's a nasty sequence that usually wins you the game if you're playing a Pendulum deck, or anything heavy on spells.

Another random point that can win you a ton of games is using Deskbot 003's second effect during the damage step. In a world full of Performage Damage Jugglers, you can force them to use it early or use it in fear of being killed, because it cannot be used in the Damage Step. It's a neat little mind game that can win some games.

To further prove my point on this deck's viaility, I showed Bobby Kenny that deadly play, coupled with discussing other strengths of the strategy and it convinced him enough to take it to a big XBox One tournament in Florida, which he won. There were about 60 competitors and he played 10 rounds, going 8-2. He took down four Performage Pendulums, two Kozmos, one Majespecter, and one Infernoid deck over the course of the tournaments, losing to two Kozmo decks in Swiss and then winning out in the Top Cut.

The competition was stiff, because Bobby had to beat extremely skilled duelists with numerous YCS and Regional tops, including Erik Christensen in the finals who was piloting Infernoids – the deck he swept YCS Dallas with when he went 16-0.

Deskbots only get more powerful, because in Breakers of Shadows Deskbot 007 and Deskbot 008 arrive! Both are Pendulums and each protect your other Deskbots from attacks and targeting effects. I can't wait to add them to the Deskbot Army.

-Pasquale Crociata


Pasquale's from Long Island, New York, but has lived in New York City for nine years where he earned a BFA in Musical Theater from Pace University. Outside of the Yu-Gi- Oh! community he's a working Actor, Model and Singer. Those interested in keeping up with his Acting career can check out his website www.PasqualeCrociata.com, 'Like' his Facebook Page or follow him on Instagram and Twitter. If you want more of Pasquale's Yu-Gi-Oh! content, Subscribe to his YouTube Channel.