Jace, Cunning Castaway is, in this humble author's opinion, the most unique Jace of them all. I suppose it's fitting—in the Lore for this one, Jace ends up on Ixalan with amnesia and a bit of an identity crisis. He ends up serving on Vraska's pirate ship on the search for the lost city of Orazca, where he works out a bunch and gets some real life muscles! (This is unlike previous Jaces, where he simply used illusion magic to make people think he was buff.) 

It stands to reason then that this version of Jace is different from the others. For starters, he wants us to attack! Never before have we had a Jace that wanted to encourage friskiness in the Red Zone. 

Furthermore, and very flavorfully, this Jace creates illusions. In summary, we're looking to craft an Illusion-based creature deck doesn't hold back on aggression. Sounds like a game plan to me! 

Let's see what we can conjure up: 

Magic: The Gathering TCG Deck - Jace, Cunning Castaway by Andy Hurst

'Jace, Cunning Castaway' - constructed deck list and prices for the Magic: The Gathering Trading Card Game from TCGplayer Infinite!

Created By: Andy Hurst

Event:

Rank:

Freeform (Casual)

Market Price: $11.78

Cards

Ice Cage

Color Identity:U

Market Price: $0.03

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/47215_200w.jpg

Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.

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Jace, Cunning Castaway

Color Identity:U

Market Price: $1.72

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/144538_200w.jpg

+1: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card.
−2: Create a 2/2 blue Illusion creature token with "When this creature becomes the target of a spell, sacrifice it."
−5: Create two tokens that are copies of Jace, Cunning Castaway, except they're not legendary.

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Errant Ephemeron

Color Identity:U

Market Price: $0.01

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/233813_200w.jpg

Flying
Suspend 4—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

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Grasp of Phantoms

Color Identity:U

Market Price: $0.02

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/128885_200w.jpg

Put target creature on top of its owner's library.
Flashback {7}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Gaseous Form

Color Identity:U

Market Price: $0.02

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/118726_200w.jpg

Enchant creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.

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Mana Leak

Color Identity:U

Market Price: $0.29

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/145421_200w.jpg

Counter target spell unless its controller pays {3}.

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Chronozoa

Color Identity:U

Market Price: $2.05

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Flying
Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Chronozoa dies, if it had no time counters on it, create two tokens that are copies of it.

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Illusionary Servant

Color Identity:U

Market Price: $0.14

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/32642_200w.jpg

Flying
When Illusionary Servant becomes the target of a spell or ability, sacrifice it.

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Leyline Phantom

Color Identity:U

Market Price: $0.10

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/79961_200w.jpg

When Leyline Phantom deals combat damage, return it to its owner's hand. (Return it only if it survived combat.)

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Phantasmal Dragon

Color Identity:U

Market Price: $0.16

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/79985_200w.jpg

Flying
When Phantasmal Dragon becomes the target of a spell or ability, sacrifice it.

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Blind Phantasm

Color Identity:U

Market Price: $0.05

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/14855_200w.jpg

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Encroaching Wastes

Market Price: $0.05

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{T}: Add {C}.
{4}, {T}, Sacrifice Encroaching Wastes: Destroy target nonbasic land.

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Island

Color Identity:U

Market Price: $0.05

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({T}: Add {U}.)

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Crown of Ascension

Color Identity:U

Market Price: $0.05

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/10446_200w.jpg

Enchant creature
Enchanted creature has flying.
Sacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn.

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Draining Whelk

Color Identity:U

Market Price: $0.40

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/233896_200w.jpg

Flash
Flying
When Draining Whelk enters the battlefield, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's mana value.

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Illusory Angel

Color Identity:U

Market Price: $0.10

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/145417_200w.jpg

Cast this spell only if you've cast another spell this turn.
Flying

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Phantom Warrior

Color Identity:U

Market Price: $0.78

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/192965_200w.jpg

Phantom Warrior can't be blocked.

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Riftwing Cloudskate

Color Identity:U

Market Price: $0.08

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/233865_200w.jpg

Flying
When Riftwing Cloudskate enters the battlefield, return target permanent to its owner's hand.
Suspend 3—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

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Mark of Eviction

Color Identity:U

Market Price: $0.12

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/13347_200w.jpg

Enchant creature
At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands.

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Svyelunite Temple

Color Identity:U

Market Price: $0.21

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/2757_200w.jpg

Svyelunite Temple enters the battlefield tapped.
{T}: Add {U}.
{T}, Sacrifice Svyelunite Temple: Add {U}{U}.

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Exclude

Color Identity:U

Market Price: $0.09

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/216165_200w.jpg

Counter target creature spell.
Draw a card.

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Reality Acid

Color Identity:U

Market Price: $0.05

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/233866_200w.jpg

Enchant permanent
Vanishing 3 (This Aura enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Reality Acid leaves the battlefield, enchanted permanent's controller sacrifices it.

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Anchor to the Aether

Color Identity:U

Market Price: $0.10

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/100353_200w.jpg

Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

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Quicksand

Market Price: $0.13

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/161824_200w.jpg

{T}: Add {C}.
{T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.

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Krovikan Mist

Color Identity:U

Market Price: $0.14

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/79957_200w.jpg

Flying
Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield.

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Chameleon Spirit

Color Identity:U

Market Price: $0.16

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/6465_200w.jpg

As Chameleon Spirit enters the battlefield, choose a color.
Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.

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Vanishment

Color Identity:U

Market Price: $0.11

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/58900_200w.jpg

Put target nonland permanent on top of its owner's library.
Miracle {U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

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Labyrinth Guardian

Color Identity:U

Market Price: $0.04

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/130243_200w.jpg

When Labyrinth Guardian becomes the target of a spell, sacrifice it.
Embalm {3}{U} ({3}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Illusion Warrior with no mana cost. Embalm only as a sorcery.)

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Amugaba

Color Identity:U

Market Price: $0.37

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/9336_200w.jpg

Flying
{2}{U}, Discard a card: Return Amugaba to its owner's hand.

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Negate

Color Identity:U

Market Price: $0.09

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/222130_200w.jpg

Counter target noncreature spell.

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Phantasmal Bear

Color Identity:U

Market Price: $0.06

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/161825_200w.jpg

When Phantasmal Bear becomes the target of a spell or ability, sacrifice it.

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Containment Membrane

Color Identity:U

Market Price: $0.02

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/111024_200w.jpg

Surge {U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.

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Coral Atoll

Color Identity:U

Market Price: $0.10

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/227336_200w.jpg

Coral Atoll enters the battlefield tapped.
When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand.
{T}: Add {C}{U}.

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Whispers of the Muse

Color Identity:U

Market Price: $0.38

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/14672_200w.jpg

Buyback {5} (You may pay an additional {5} as you cast this spell. If you do, put this card into your hand as it resolves.)
Draw a card.

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Phantom Beast

Color Identity:U

Market Price: $0.05

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/35616_200w.jpg

When Phantom Beast becomes the target of a spell or ability, sacrifice it.

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Deep Analysis

Color Identity:U

Market Price: $0.18

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/196570_200w.jpg

Target player draws two cards.
Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Lord of the Unreal

Color Identity:U

Market Price: $1.97

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/47538_200w.jpg

Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)

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Gossamer Phantasm

Color Identity:U

Market Price: $0.01

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/233756_200w.jpg

Flying
When Gossamer Phantasm becomes the target of a spell or ability, sacrifice it.

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Aether Figment

Color Identity:U

Market Price: $0.15

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/79916_200w.jpg

Kicker {3} (You may pay an additional {3} as you cast this spell.)
Aether Figment can't be blocked.
If Aether Figment was kicked, it enters the battlefield with two +1/+1 counters on it.

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Ray of Command

Color Identity:U

Market Price: $0.14

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/79989_200w.jpg

Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.

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The Game Plan

We're looking to attack, of course! Many of our Illusions are quite aggressively costed, with the caveat that most of them have glass jaws. If they're targeted, too bad—that's all they wrote. The goal is to attack with them as much as we can, and use our countermagic and bounce spells to keep the lanes clear to connect. 

Our less fragile conjurings are a bit more expensive, but they also present some pretty sizeable bodies—and if we meet the conditions, they can still show up at a discount. Illusory Angel, Errant Ephemeron, and Riftwing Cloudskate can show up cheap if we hit the cheap early spell or the suspend, respectively. Phantom Warrior was a favorite card from my playgroup from when we first started playing; it can't be blocked! While this text says nothing about protection from removal, its sneakiness pairs up beautifully with Jace's Plus Ability. Same goes for a kicked Aether Figment.

Removal here is pretty poor, as is Blue's trend, but we do have some pretty potent counterspells and the bomby Ray of Command. Who says Threaten effects need to be Red? 

The Rares

Do I wish that this guy gave his Illusions Shroud instead of Hexproof? Of course. Hexproof is a bummer. However, it's an Illusion Lord that gives us some nice thick socks for our Achilles Heel. 

A little bit fragile, to be sure, but so are all of our guys, and this lil' amoeba is very fun if it gets going. A slow-forming army of 3/3 flyers is still an army of 3/3 flyers! Just remember that Chronozoa only starts multiplying if it dies to its vanishing; it can't have time counters on it in order to trigger! 

10 years ago, this used to be quite the bomb in an EDH game, but I'm not sure if it's kept up with the times. In any event, this is our closer. The main plan should be to get the game state to the point where the opponent MUST come up with an answer, then it gets Whelked and puts the game firmly out of reach. (My personal favorite Whelking was at the Time Spiral Prerelease, where I managed to get a Deep-Sea Kraken coming off suspend. What can I say—I peaked early in my 2HG career.) 

I've thought this guy was rad ever since I cracked it in a booster pack at the old WotC store at the mall. As a young player learning about Standard (then Type 2), I thought the discard aspect was potentially powerful—althoughafter playing one game with it, I learned that it was too slow and just got walked into a Circular Logic. So it got stuck in the bulk box where it remained these 18 years. 

BUT! I still liked the card and thought both the name (A++ name) and picture were really cool. It's a fine fit here as a top end threat that vanishes when the opponent tries to deal with it. Whenever you resolve it, just say AMUGABA really loudly and I promise you'll find it satisfying. Your opponent, maybe not so much...but duels of Magic are Zero Sum anyway. 

Unsung Hero

If you've played any of the Vintage Cube, you're likely somewhat familiar with this fella. In my opinion, it's the definition of unsung hero in a format like that. While maybe not the best card in the deck, it's always effective and quite versatile, both in terms of what it can affect on the board and in when you choose to play or suspend it. The Skate makes a top-notch inclusion in any casual deck that plays islands. Whether the format was Limited, Standard, or some Casual pile, I don't think I've ever once regretted including a Riftwing. Can't say that about too many cards.