Jace, Wielder of Mysteries offers us something few other Planeswalkers can provide: an alternate win condition! For almost all the other decks in this project, the game plan more or less comes down to winning via conventional means and damage from creatures attacking. Sure, some might be more aggressive and some more controlling, but at the end of the day victory usually comes with creatures bashing.

This Jace, Wielder of Mysteries offers us something different for once! All we have to do here is try really hard to deck ourselves. Since this presents us with some novelty, that seems like a fine choice of inspiration for the deck.


Magic: The Gathering TCG Deck - Jace, Wielder of Mysteries by Andy Hurst

'Jace, Wielder of Mysteries' - constructed deck list and prices for the Magic: The Gathering Trading Card Game from TCGplayer Infinite!

Created By: Andy Hurst



Freeform (Casual)

Market Price: $50.65



Market Price: $1.54

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/11508_200w.jpg

When Leveler enters the battlefield, exile all cards from your library.

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Color Identity:U

Market Price: $0.05

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({T}: Add {U}.)

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Spire Golem

Market Price: $0.40

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Affinity for Islands (This spell costs {1} less to cast for each Island you control.)

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Color Identity:U

Market Price: $0.16

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Counter target spell. Look at the top four cards of your library, then put them back in any order.

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Iron League Steed

Market Price: $0.01

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Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

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Coral Barrier

Color Identity:U

Market Price: $0.09

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Defender (This creature can't attack.)
When Coral Barrier enters the battlefield, create a 1/1 blue Squid creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.)

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Grizzled Angler

Color Identity:U

Market Price: $0.05

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{T}: Mill two cards. Then if there is a colorless creature card in your graveyard, transform Grizzled Angler.

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Darksteel Sentinel

Market Price: $0.24

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Flash (You may cast this spell any time you could cast an instant.)
Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.)

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Filigree Familiar

Market Price: $0.01

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When Filigree Familiar enters the battlefield, you gain 2 life.
When Filigree Familiar dies, draw a card.

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Frantic Search

Color Identity:U

Market Price: $1.95

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Draw two cards, then discard two cards. Untap up to three lands.

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Whiplash Trap

Color Identity:U

Market Price: $0.03

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If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay {U} rather than pay this spell's mana cost.
Return two target creatures to their owners' hands.

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Codex Shredder

Market Price: $0.20

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{T}: Target player mills a card. (They put the top card of their library into their graveyard.)
{5}, {T}, Sacrifice Codex Shredder: Return target card from your graveyard to your hand.

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Into the Roil

Color Identity:U

Market Price: $0.06

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Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

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Cephalid Coliseum

Color Identity:U

Market Price: $6.75

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{T}: Add {U}. Cephalid Coliseum deals 1 damage to you.
Threshold — {U}, {T}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate only if seven or more cards are in your graveyard.

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Crumbling Sanctuary

Market Price: $1.13

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If damage would be dealt to a player, that player exiles that many cards from the top of their library instead.

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Radiant Fountain

Market Price: $0.19

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When Radiant Fountain enters the battlefield, you gain 2 life.
{T}: Add {C}.

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Clockwork Hydra

Market Price: $0.04

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Clockwork Hydra enters the battlefield with four +1/+1 counters on it.
Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to any target.
{T}: Put a +1/+1 counter on Clockwork Hydra.

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Deranged Assistant

Color Identity:U

Market Price: $0.02

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{T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.)

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Staff of the Mind Magus

Market Price: $0.11

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Whenever you cast a blue spell or an Island enters the battlefield under your control, you gain 1 life.

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Diamond Mare

Market Price: $0.10

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As Diamond Mare enters the battlefield, choose a color.
Whenever you cast a spell of the chosen color, you gain 1 life.

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Guardian Automaton

Market Price: $0.03

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When Guardian Automaton dies, you gain 3 life.

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Wall of Deceit

Color Identity:U

Market Price: $0.33

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/93817_200w.jpg

Defender (This creature can't attack.)
{3}: Turn Wall of Deceit face down.
Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

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Color Identity:U

Market Price: $2.36

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Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.

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Gearsmith Guardian

Market Price: $0.01

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Gearsmith Guardian gets +2/+0 as long as you control a blue creature.

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Jace, Wielder of Mysteries

Color Identity:U

Market Price: $6.06

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/187141_200w.jpg

If you would draw a card while your library has no cards in it, you win the game instead.
+1: Target player mills two cards. Draw a card.
−8: Draw seven cards. Then if your library has no cards in it, you win the game.

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Thought Scour

Color Identity:U

Market Price: $0.93

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/216526_200w.jpg

Target player mills two cards.
Draw a card.

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Lazotep Plating

Color Identity:U

Market Price: $0.58

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/187248_200w.jpg

Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)

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Ipnu Rivulet

Color Identity:U

Market Price: $0.16

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/135090_200w.jpg

{T}: Add {C}.
{T}, Pay 1 life: Add {U}.
{1}{U}, {T}, Sacrifice a Desert: Target player mills four cards.

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Color Identity:U

Market Price: $0.34

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/145405_200w.jpg

Counter target spell unless its controller pays {X}. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

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Arcane Denial

Color Identity:U

Market Price: $0.36

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/254171_200w.jpg

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.

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Careful Consideration

Color Identity:U

Market Price: $0.08

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Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards.

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Color Identity:U

Market Price: $0.46

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/167783_200w.jpg

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

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Countervailing Winds

Color Identity:U

Market Price: $0.25

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/136680_200w.jpg

Counter target spell unless its controller pays {1} for each card in your graveyard.
Cycling {2} ({2}, Discard this card: Draw a card.)

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Thought Lash

Color Identity:U

Market Price: $12.20

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/4267_200w.jpg

Cumulative upkeep—Exile the top card of your library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When a player doesn't pay Thought Lash's cumulative upkeep, that player exiles all cards from their library.
Exile the top card of your library: Prevent the next 1 damage that would be dealt to you this turn.

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Angler Drake

Color Identity:U

Market Price: $0.07

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When Angler Drake enters the battlefield, you may return target creature to its owner's hand.

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Laboratory Maniac

Color Identity:U

Market Price: $4.09

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/180811_200w.jpg

If you would draw a card while your library has no cards in it, you win the game instead.

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Color Identity:U

Market Price: $0.42

ImageURL: https://tcgplayer-cdn.tcgplayer.com/product/52199_200w.jpg

{2}: Target player mills a card. Mindshrieker gets +X/+X until end of turn, where X is the milled card's mana value.

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The Game Plan

Try to win the game with Jace, Wielder of Mysteries or Laboratory Maniac (Downshift Alert: Thank you Ultimate Masters!) by running ourselves out of cards. Most of our creatures are here to buy time, although we can also assemble a (clumsy) beatdown plan with some big colorless guys. Most of our cards are looking to either mill some cards, select some cards, block, or gain life.

One of my favorite creatures in this deck is the Grizzled Angler. A very neat card I had no idea what to do with when I first saw it, Grizzled Angler is at its best here. We're looking to mill ourselves, and we're already playing several artifacts and artifact creatures, so it's likely the Grizzled Angler can flip and become a potent threat. One of the few ways for this deck to present a legitimate beatdown machine for not too much mana.

The Rares

Our beatdown plan is anemic, but this spirit can attack with an evasive body while helping the self-mill plan. Potent early drops are always at a premium.

Looking to mill our entire deck, eh? Nothing's going to accelerate that plan quite like our friend the Leveler, who gets rid of the entire library in one shot. Obviously, we aren't going to want to drop this bad boy until we get to one of our two win conditions. This will be the right cross that allows our left hook—Jace, Wielder of Mysteries—to shut the lights off. Kind of like a really bad version of the Pioneer Inverter combo! (I mean that as a compliment.)

Bad news first: this doesn't help some of our graveyard synergies like Countervailing Winds and the Grizzled Angler at all. Good news: the Thought Lash helps us stay alive to implement our win conditions, and then can immediately accelerate us to victory once we find our other pieces.

A poor man's version of Thought Lash, except when you're not being attacked you don't have to exile stuff, which in many cases can ensure you don't accidentally delete your combo pieces.

Unsung Hero

Everyone knows Eternal Witness is amazing. And although Eternal Witness has certain synergies that Codex Shredder can't match (blinking effects, etc.), Codex Shredder provides a deck with the ability to manage the top of the library and the ability to regrow the best card in the bin. Oh, and any deck can play it. It might be a bit clunky and a bit slow, but the Codex Shredder is exactly the kind of card you want to draw in the late game. And for such a cheap card that any deck can play, it's well worth a slot.