Jeskai Control has been on the radar for a while now, but what's new is that it suddenly finds itself in a better position thanks to the Aetherworks Marvel decks coming back. Red-Green Aetherworks is a very real deck, and Jeskai Control is way ahead in that matchup. In fact, there are lots of matchups Jeskai Control is favored against. The issue is that sometimes the deck has weird and awkward draws that cause it to lose to itself. There were definitely games here where mana issues prevented the deck from getting off the ground. Still, you can tune this deck very well to the current meta.

Admittedly, there are a lot of expensive cards here which can play a role in the mana difficulties, but the expensive cards are necessary. Control decks need to have the inevitability and be able to win in late-game situations. Having four copies of Torrential Gearhulk helps allow that to happen. Vehicles decks are still being played, but aren't as powerful as they once were. This means I think you can shave a little bit of the early removal from most lists, and put extra copies of Blessed Alliance and Radiant Flames in the sideboard.

Jeskai Control isn't for the faint of heart. As the pilot, you have to be willing to grind out long games, or this is not the deck for you. The Black-Green Delirium matchup is back and forth. The goal from the Jeskai Control side is to balance your deck with just enough removal for Grim Flayer, while having lots of countermagic and card advantage for late. Liliana, the Last Hope can also be troublesome if it gets into play. The wrath effects are good here as they are an answer to both Ishkanah, Gradwidow and Emrakul, the Promised End.

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White-Blue Flash is a matchup that comes down to how the early turns play out. Since the Flash deck operates at instant speed it's tough to sequence counterspells correctly and play removal at the right time. While doing that, you also have to respect the possibility of Gideon, Ally of Zendikar, the most difficult card to deal with for Jeskai Control. Still, if the Flash deck comes out a little slow, I definitely like Jeskai Control the later the game goes.

Overall this wasn't the most impressive showing for Jeskai Control, but it is representative as the games are very back and forth. Control decks are in a better spot in the metagame than they were a couple weeks ago, so the question becomes: is that enough?

Thanks for reading,

Seth Manfield