Jumpstart seems like an easy set to ignore.
All the marketing is aimed toward getting new players into Magic for the first time, and none of the set's 37 new cards appear relevant to competitive constructed. There are quite a few much-needed reprints, but they're almost all for Commander. Other than Reanimate, it's hard to point toward a splashy Jumpstart reprint that's going to do much in a tournament setting. This conversation might have been different if Jumpstart were legal in Modern or Pioneer, but alas, this set is only legal in Legacy and Vintage (Some of the cards are also legal in Historic, the Arena-exclusive eternal format, but that's currently irrelevant from a finance perspective). Because of all this, Jumpstart feels like a weird hybrid between a Commander pre-con, a core set, and, like, Battlebond. Some of you Commander players are probably excited to buy packs of a set that has Oracle of Mul Daya and Craterhoof Behemoth in it, but my guess is that most of you are planning to sit this one out, mostly just hoping that Jumpstart lowers the price on a few key staples that you need. My guess is that most Magic players will forget about Jumpstart by this time next month.
Financially, however, Jumpstart is going to be kind of a big deal. Forgotten casual sets full of splashy Commander reprints have proven to be incredibly lucrative over the past couple of years, which is why Conspiracy: Take the Crown and Battlebond booster boxes both still sell for around $200 each. And if I had to pick a set to call "the next Battlebond," it's Jumpstart. Ignore it at your own peril.
Sets that sell poorly at launch are often better long-term holds because their key singles end up being rarer. And not only is Jumpstart likely to be ignored by wide swaths of the Magic community, but a larger-than-average percentage of packs are likely to be opened by kitchen table players and newbies. Those sorts of players rarely sell or trade their cards, which means that a lot of these reprints aren't going to be entering the secondary market at any point—they'll just get tossed into a shoebox and squired away in the back of someone's closet.
All of this adds up to a can't-miss set for those of us who enjoy messing around in the world of Magic finance. I highly suggest buying a box or two of Jumpstart once the price bottoms out, and it's probably worth picking up a few key singles later this month. But in order to figure out what Jumpstart cards to buy, we're going to have to figure out how the set actually works.
We've never seen a set like Jumpstart before, in part because figuring out the rarity of any given card in this set is way more confusing than it should be. The difference in scarcity between a rare and a mythic rare is usually pretty straightforward, but we've definitely seen products where there isn't any meaningful distinction between the two. The Commander pre-cons are a good example of this. Each mythic rare in a Commander pre-con appears just once across all 4-5 decks, but the same is true for all the rares. Functionally, then, each rare and each mythic rare in the Commander pre-cons have the same actual rarity. They're only labeled differently because WotC wants to draw attention to their splashier cards while also indicating that card's "proper" rarity level should it ever be reprinted. Jumpstart is even more confusing, though. Commander releases only have four or five pre-constructed decks, but Jumpstart is essentially 121 unique pre-constructed decks that are placed inside booster packs and randomized. There are 46 unique themes that exist at three different rarities—common, rare, and mythic—with each rarity indicating how many different variant packs are available. For example, "Above the Clouds" is a common theme with four variants, "Angels" is a rare theme with 2 variants, and "Mill" is a mythic theme with just one variant. That means that you will open an "Above the Clouds" Jumpstart pack roughly four times as often as a "Mill" pack. So, each card from "Above the Clouds" is four times more common than each card from "Mill," right? Not so fast. Even though there are four variants of "Above the Clouds," only two of them have Inniaz, the Gale Force, which is a rare, while just one of them contains Kira, Great Glass-Spinner, which is also a rare. That means that Kira, Great Glass-Spinner is essentially a mythic rare in Jumpstart despite being printed at rare in one of the common themes! Confused yet?
Let me simplify it for you. In order to figure out rarity in Jumpstart, we have to focus on the only number that matters: how many of the 121 variant packs each card appears in. Now, 121 is actually a very useful number for us, because that's how many cards are on each mythic and rare print sheet in a normal Magic set. Each mythic appears just once on a rare sheet, while each rare appears twice. So, if a card has 1:121 odds of being opened in a Jumpstart booster pack, that's the same as being a mythic rare in a normal set. If those odds are 2 in 121, that's the same as a normal rare. This means that even though Jumpstart is technically made up of 121 different pre-constructed decks, we can treat it as a normal set in our analysis as long as we actually figure out how rare each card is instead of just trusting the color of the set symbol to tell us the truth. Any card that is printed in just one variant is a mythic, every card that shows up in two variants is a rare, and cards that are printed in 4-5 variants are more like uncommons. That said, if you just need a simple heuristic to follow, you can generally assume that all of the brand-new cards are true to their printed rarity—mythics are mythics, rares are rares—while nearly all reprints are at mythic rarity, regardless of what the set symbol says.
Got it? Good. Let's get to the cards!
Believe it or not, 27 of the rares in Jumpstart are reprints from a set that hasn't even hit shelves yet. This is unprecedented, and it should significantly increase the number of available copies of these cards, especially in relation to their Core Set 2021 peers that weren't printed in two sets at once. Not only do all of these cards have a lower ceiling now, but they should have a lower floor, too. I was high on some of them in my Core Set 2021 set review last week, but no longer.
Note that all the prices I'm going to be using in this article are based on current TCGplayer Market Price, rounded to the nearest dollar for the sake of clarity.
Vito, Thorn of the Dusk Rose ($4)
Speaker of the Heavens ($1.50)
Feline Sovereign ($1)
Pack Leader ($1)
Liliana's Standard Bearer ($1)
Thieves' Guild Enforcer ($1)
Double Vision ($1)
Volcanic Salvo ($0.50)
Glorious Anthem ($0.50)
Pursued Whale ($0.50)
Teferi, Master of Time ($32)
Terror of the Peaks ($12)
Liliana, Waker of the Dead ($9)
Chandra, Heart of Fire ($6)
Basri Ket ($5)
Garruk Unleashed ($5)
Baneslayer Angel ($4)
Chandra's Incinerator ($4)
Teferi's Ageless Insight ($2)
Barrin, Tolarian Archmage ($2)
Brash Taunter ($1)
Basri's Lieutenant ($1)
Gadrak, the Crown-Scourge ($1)
Garruk's Harbinger ($1)
Jolrael, Mwonvuli Recluse ($0.50)
I was fairly high on Vito, Thorn of the Dusk Rose as well as both the feline sovereign and pack leader tribal lords in my Core Set 2021 review, but all three cards are essentially getting another printing at rare. I'm not longer nearly as excited about stocking away dozens of copies of each, though I'll still do it if I can get them for $0.10-$0.20 or something. vito, thorn of the dusk rose especially has quite a lot further to fall, and I wouldn't touch this card at its current market price of $4. Ah well.
All five of Core Set 2021's mythic Planeswalkers are also included in Jumpstart, along with one of the set's key mythic rares in Terror of the Peaks. These cards are appearing at mythic rarity in Jumpstart as well, so their price tags won't be quite as affected, but their ceilings are all somewhat lower now. It's worth pointing out that Teferi, Master of Time has been rising in price over the past few days as more people have been playing with it. That card can definitely sustain a $30-$40 price tag if it ends up becoming a top tier constructed staple, but it now has a somewhat longer way to drop if we're wrong about how good it is.
I don't have much to say about these cards, but they're in the set, so I figured I'd briefly include them in my analysis. This new printing will reset the spec clock on any of these cards if you're holding onto them for some reason, but there aren't too many sexy bulk specs on this list, so you can probably just ignore them going forward regardless.
Talrand, Sky Summoner
Angel of the Dire Hour
Archon of Justice
Archon of Redemption
Cradle of Vitality
Gonti, Lord of Luxury
High Sentinels of Arashin
Lena, Selfless Champion
Path of Bravery
Read the Runes
Rishkar, Peema Renegade
There's not much more to say about most these cards, and I know this article will run long regardless, so I'm going to cut myself off here. Languish will likely spike a bit the next time it's Standard-legal, so you may want to pick up some copies while it's cheap, but that's about it. If you're speculating on Goblin Goons or whatever, you keep doing you.
Now we get to the main event: Jumpstart's juicy Commander reprints! If you want to buy any of these cards, I'd suggest either buying in about 3-4 weeks after release (the post-release floor) or during the last two weeks of December (the seasonal floor). More Jumpstart prices are likely to be lower in December, but some cards will almost certainly rebound before that. I'd also like to reiterate that most of these cards are getting a reprint at what is functionally a mythic rarity, so prices should only drop by 30%-50%. Jumpstart has more in common with Mystery Boosters than a Standard-legal set, and values will react accordingly. Price tags will come down, but if you're expecting $8 copies of Oracle of Mul Daya, you're probably going to be disappointed.
Ghalta, Primal Hunger ($8)
Cathars' Crusade ($8)
Primordial Sage ($1.50)
Craterhoof Behemoth ($53)
Oracle of Mul Daya ($42)
Exquisite Blood ($38)
Sheoldred, Whispering One ($27)
Linvala, Keeper of Silence ($25)
Rise of the Dark Realms ($25)
Rhystic Study ($25)
Selvala, Heart of the Wilds ($22)
Ghoulcaller Gisa ($18)
Phyrexian Tower ($17)
Vedalken Archmage ($9)
Kira, Great Glass-Spinner ($8)
Riptide Laboratory ($8)
Lurking Predators ($7)
Ulvenwald Hydra ($7)
Coastal Piracy ($6)
Drana, Liberator of Malakir ($6)
Path to Exile ($5)
Primeval Bounty ($5)
Black Market ($5)
Rhox Faithmender ($4)
Goblin Lore ($4)
Blood Artist ($4)
Mikaeus, the Lunarch ($4)
Lathliss, Dragon Queen ($3)
Dragonspeaker Shaman ($3)
Celestial Mantle ($3)
Duelist's Heritage ($3)
Krenko, Mob Boss ($3)
Phyrexian Reclamation ($3)
Etali, Primal Storm ($3)
Ogre Slumlord ($3)
Verdant Embrace ($3)
Kor Spiritdancer ($2)
Ball Lightning ($2)
Champion of Lambholt ($2)
Goblin Chieftain ($2)
Maelstrom Archangel ($2)
Angelic Arbiter ($1.50)
Isamaru, Hound of Konda ($1.50)
Elvish Archdruid ($1.50)
Chain Lightning ($1.50)
Lightning Bolt ($1.50)
Scourge of Nel Toth ($1.50)
Grim Lavamancer ($1.50)
Harvester of Souls ($1.50)
Soul of the Harvest ($1.50)
This is a really nice list of cards, including some much-needed reprints. Most of these cards are expensive due to demand rather than scarcity, though, so don't expect cards like Craterhoof Behemoth or Rhystic Study to completely tank. Exquisite Blood might prove the exception, though. That card has only been printed once, about a decade ago, and it was mostly expensive due to how hard it was to find a copy. That's going to change, and Exquisite Blood might actually end up down near $10-$12.
Several of the themes in Jumpstart have on-flavor basic lands, most of which will be in high demand because of how unique they are. For example, a lot of Commander players have dragon decks, and some number of them are going to want 20-30 of the Dragon Mountain. The Cat Forest, Devil Mountain, Book Island, Pirate Island, Zombie Swamp, and Witchcraft Swamp are also likely to be quite desirable, among others that will undoubtedly prove popular. The important thing to know here is that most of the lands in each Jumpstart booster will be from Core Set 2021. Each pack only gets ONE themed land, which is going to make them all incredibly scarce. Because of that, all of these special basics will eventually sell for at least a couple of bucks, with many being worth more than a lot of the rares. This is a big part of why I think sealed boxes of this set will be a lucrative long-term hold.
Of course, the real prize among these basic lands is the Phyrexian Swamp. People all over the internet are clamoring for these, but you can only get them in packs with the Phyrexian theme, which is mythic. That means that 1 pack in every 121 will have ONE of these lands. That's it. TCGplayer has a current market price of $12.50, but it's sold out, and I wouldn't be surprised if the actual price ends up being at least $20. This land is essentially a mythic rare, and the people want a copy don't just want one—they want two dozen. Supply will never match demand on these, not without heavy reprinting. At any rate, I'd hold off on buying Phyrexian Swamps right now because they're the latest hot thing, which means that demand is going to be really high. You should definitely pick up whatever other cool Jumpstart basics you want about 2-3 weeks after release, though, as some of them will probably fly under the radar for a bit. Don't miss that window!
Jumpstart has 37 brand new cards, appearing in the set at seven different rarity levels. Not all of them are worth spending much time analyzing, but I wouldn't be shocked if a few of these cards end up being $50+ Commander staples at some point in the future. Yes, really.
Each pack of Jumpstart is going to have one of these Thriving lands, so don't expect them to be worth all that much. They're not going to see any competitive constructed play, but they are a nice option for budget Commander players as an upgrade on cards like Terramorphic Expanse and Evolving Wilds. If they aren't reprinted, expect them to end up being worth about $1 over the long-term. Short term, they should be readily available for next to nothing.
This is a bulk common that might show up in a Commander deck or two. Should be very cheap.
Trusty Retriever will show up in casual dog decks and maybe a few budget Commander lists. Lightning-Core Excavator is nothing. You can safely ignore both cards.
Some Commander decks that look to abuse blink effects might consider Brightmare, but it's unlikely to be worth more than $0.50 at any point.
I can't imagine there will ever be much demand for cards like Archaeomender, Chained Brute, Living Lightning, Stone Haven Pilgrim, or Supply Runners. A few of them might show up in Commander now and again, but they're roughly on par with dozens of other cards that are already pretty cheap.
I like Release the Dogs and Spiteful Prankster a little more. Creating four dog tokens with a single card seems like something people are going to enjoy doing (not to mention the "release the hounds" meme potential), and Spiteful Prankster might actually be a decent win condition in some sort of aristocrats build. Both cards are likely to sink well into sub-$1 territory, but if I decide to invest in any of Jumpstart's uncommons later this year, it'll probably be these two.
I'm going to cover these cards one at a time since we're now at the point where it's possible to uncover serious value. Remember: Commander is the most popular Constructed Magic format by a lot, so ignore casual specs at your own risk. That's where most Magic finance folks make the bulk of their money.
We're starting with a bang. Not only does Blessed Sanctuary invalidate a lot of red decks right off the bat, but it slots right into a lot of token-centric decks—often the mark of an expensive Commander staple. Boros players, Azorius players, and even Selesnya players are going to want this card. My guess is that it settles somewhere in the $5-$10 range for now, but it's likely a $10+ card long-term. It's definitely going to be high on my spec list for when Jumpstart prices bottom out.
Branching Evolution is going to be even more expensive than Blessed Sanctuary, and is my pick for the most expensive non-mythic new card in the set. Doubling Season has long been one of the most popular cards in all of Commander, and its better variants—Parallel Lives, Primal Vigor, etc. have all been incredibly lucrative long-term holds. Even though Branching Evolution doesn't double the number of tokens you make, this still goes in an absurd number of Commander decks. Long term, this is easily a $15-$30 card.
It's a Pirate lord! Too bad Corsair Captain is mono-blue, or else it might become a popular Commander. Regardless, people are going to want this one for casual Pirate decks. My guess is that it bottoms out in the $1-$2 range but ends up closer to $5-$6 once Jumpstart leaves print. It's another solid long-term hold in a set chock full of them. Just make sure you don't buy in until the price finishes dropping, because this is likely going to be one of the less popular new rares in the set over the short-term.
inniaz, the gale force
inniaz, the gale force is going to be a really fun casual/budget commander for fans of Azorius Skies (my favorite draft archetype!), though it likely won't find much of a home beyond that. This should be one of the cheaper new rares in the set, though it'll be worth at least a couple of bucks long-term. Its ability is super unique, and I can't wait to give it a shot myself.
kels, fight fixer
I expect Kels, Fight Fixer to be a pretty popular new Commander. The fact that she can enable a value engine while protecting herself should endear her to both casual and competitive Commander players alike. She should hold her value well, and I expect she'll remain a $5+ card long-term.
Even more importantly, Phyrexian Altar is really, really good with kels, fight fixer. The powerful artifact's price has been steadily increasing for months now, and I wouldn't be surprised if it spikes hard once more people become aware of this amazing Dimir commander.
It's hard to recommend speculating on a $40 casual card, but definitely grab a copy now if you need one, and I wouldn't be surprised if we're looking at a stable $60 by this time next month.
I don't see it. Lightning Phoenix would be worth crowing about if it were Standard-legal, but you can't even play this card in Modern. I guess some people with phoenix tribal commander decks will want a copy, but it should remain fairly cheap.
muxus, goblin grandee
Oh, hey, it's a new goblin Commander! Underestimate the popularity of this tribe at your own risk, since Krenko, Mob Boss has held its value well over the years despite several major reprintings. I expect this card to stay in the $4-$5 range regardless, and $10-$20 seems like a solid long-term goal. I also wouldn't be surprised if it causes a few other goblins to spike. Goblin Recruiter seems like an especially juicy combo, and I wouldn't be surprised if this latest buyout spike sticks around, or even increases.
neyith of the dire hunt
Fighting has been a key Gruul mechanic for years, but this is the first dedicated fight Commander. Aggressive builds tend to be less popular than controlling ones in Commander, and their staples tend to be cheaper, but I still expect a decent number of people will want to play with neyith of the dire hunt. Price-wise, my guess is that it settles in somewhere south of kels, fight fixer, but north of inniaz, the gale force. We might see a few secondary spikes for "fights matter" cards like Ulvenwald Tracker, but I doubt this card shakes up the market too much.
ormos, archive keeper
ormos, archive keeper is a Commander for anyone who wants to build a deck around Laboratory Maniac and Thassa's Oracle. It's also really powerful in a generic blue deck as long as you can get it to stick around, but that doesn't seem terribly likely. My guess is that demand will be narrow enough to keep this one below $5, but it will definitely have its devotees in Commander playgroups.
Scholar of the Lost Trove
I don't really like Scholar of the Lost Trove. Seven mana is too much for this card even if you can cheat an expensive spell into your graveyard, and it's a lot worse than something like Tooth and Nail. Future bulk rare.
Sethron, Hurloon General
Sethron, Hurloon General is going to be very popular for anyone building a minotaur Commander deck. I don't know how many people that's actually going to be, but this seems like the kind of card that'll kick along in the mid-to-low single digits until WotC prints another powerful minotaur or two. I definitely want to buy in before that spike, which puts Sethron, Hurloon General on my radar for long-term pickups this December.\
In terms of supplemental spikes, the obvious call here is Didgeridoo. This Reserved List (!?) card has spiked several times before, surging in price every time WotC prints another interesting minotaur. Here's a chart showing the last two times this has happened:
I don't know if Didgeridoo will remain this high, but it looks like this latest spike was a combination of speculators and Commander players. That tells me that the price is likely to drop, but probably not all the way back down to the $4-$5 range. I'd sell any copies you're holding right now, and I'd guess it'll end up stabilizing around $7.
Steel-Plume Marshal is a fine addition to any bird deck, and WotC has definitely been pushing Jeskai Skies as a Commander archetype recently. Even still, this looks like a future $1-$2 rare to me. It takes a lot to pay this off, and its application is pretty narrow regardless.
Witch of the Moors
Witch of the Moors seems like a reasonable addition to any sort of Orzhov Commander deck that focuses on gaining life. That should stimulate a reasonable amount of demand, but I can't imagine this being one of the more sought-after cards in the set. Future $2-$3 rare.
Zurzoth, Chaos Rider
Zurzoth, Chaos Rider is a bit hard to figure out at first, but I think it works best as a Wheel of Fortune tribal Commander. wheel of fortune effects are the best ways to get your opponents to draw cards on your turn, at least in Commander, and Zurzoth, Chaos Rider is capable of making quite a few devils if you're in a multiplayer game. Zurzoth, Chaos Rider is a narrow enough card that I don't expect it to end up being worth a ton, but I can see it settling in around $5-$6.
Emiel, the Blessed
Emiel, the Blessed is an incredibly good card. It'll fit right into any Bant or Selesnya deck that cares about flickering permanents, which is a pretty popular archetype in Commander. Roon of the Hidden Realm seems like the obvious fit here, and it's not surprising to see that people have been buying that card out since emiel, the blessed was first previewed:
roon of the hidden realm has only been printed in Commander 2013, so there's definitely room for more growth here. Even though the buyout appears over, I don't hate buying in at $2. That's still quite low for a Commander 2013 card, especially one that's about to be in high demand. As for emiel, the blessed, a lot is going to depend on how much Jumpstart is opened. $8-$10 feels like the floor here, with $15-$20 a more likely outcome. I expect all of these new mythics to remain in high demand (and with a high price tag) due to Jumpstart's relative scarcity, but if WotC prints this set into oblivion, I might be overshooting by a decent amount. That's part of why I'm likely going to hold off until late December before going to deep here.
Bruvac the Grandiloquent
I can't see a world where Bruvac the Grandiloquent isn't one of the most expensive cards in Jumpstart. Mill is a very popular Commander archetype, and this card is a must-play in any deck that even thinks about trying to mill out an opponent. My guess is that Bruvac the Grandiloquent will remain in the $20-$30 range for years to come (barring a reprint), and there won't be much of an opportunity to buy in cheap. If you can snag your copies for less that, I'd do it.
Curious about secondary spikes? I've already seen a few. Traumatize has been selling really well lately, but the price hasn't gone up by much—I'd consider buying in now, especially if you want to build around Bruvac the Grandiloquent. Fleet Swallower has also seen some buyout action, but that's been more purely speculator driven and the overall supply of those still seems decently high. Most surprisingly, Phenax, God of Deception hasn't seen so much as a slight uptick in sales despite Bruvac the Grandiloquent being the best possible addition to a henax, God of Deception deck. Maybe folks want to stick Bruvac the Grandiloquent in the command zone instead? Regardless, my guess is that the Theros God will gain at least a few bucks once Jumpstart actually hits shelves.
Tinybones, Trinket Thief
Tinybones, Trinket Thief is another card that I expect to hold its value quite well. Not only is Tinybones, Trinket Thief incredibly cute, but they are a must-add to any sort of discard deck in kitchen table casual or Commander. The low mana cost makes this card a pest that can enter the battlefield multiple times a game, and its activated ability gives the Tinybones, Trinket Thief player something to do once everyone has discarded all the cards they have in hand—a weakness of most hand disruption decks. This is another card I expect will remain in the $20-$30 range depending on how much Jumpstart is opened.
Much like Bruvac the Grandiloquent and Tinybones, Trinket Thief, Allosaurus Shepherd is just straight-up good. These three cards make up the top tier of Jumpstart's unique mythics for me, and all of them should be solid $20+ cards long-term. You can make a reasonable argument for Allosaurus Shepherd in every green deck Commander deck that exists in a local meta where someone at your table runs counterspells, and it's a must-play in every casual elf deck out there. Allosaurus Shepherd isn't cute or unique or archetype-enabling—it's just good. It'll be expensive, too.
I haven't seen much chatter about red's Jumpstart mythic, but I do expect it to see play in pretty much every Izzet "spells matter" Commander deck as well as most of the format's burn decks. This card would be absurd if it hit opponents, but a one-sided wrath that also takes out Planeswalkers should still see play—even at six mana. I definitely think this is one of the set's second tier mythics, but I still expect it to remain in the $5+ range.
Towering Titan is pretty narrow, and I'm not sure why green randomly gets an extra mythic in what would otherwise be a pretty simple cycle, but I like the card so I suppose I'll allow it.
You probably aren't running Towering Titan in a deck that isn't already full of defenders, so it's basically just going to be relegated to a role-player in decks like Doran, the Siege Tower and Arcades, the Strategist. Arcades, the Strategist has actually started to trend up a bit over the past few days, so my guess is that Towering Titan will kick off a new round of interest in this archetype. Check it out:
Yeah. I don't think I'd snag Towering Titan right now unless you can buy in under $5, but Arcades, the Strategist seems like a solid buy. The card is quite popular, and it has only been printed once, in Core Set 2019. I wouldn't be shocked if it doubles over the coming weeks.
We've already talked about some of the cards that spiked this week due to Jumpstart previews, but there are still more that we haven't talked about yet. For example, Bottomless Pit was a bulk card this time last week and now it's a $5 card and rising:
The reason for this spike is simple: Tinybones, Trinket Thief. Bottomless Pit works great with our new Skeleton friend, and a price tag in the $5 range makes sense. A lot of the folks who bought in during that initial spike were speculators, but plenty of Commander players are still buying in at current retail. Don't expect this one to drop again soon.
Next up we have Exodus rare Workhorse, which goes infinite with Emiel the Blessed. Check it out:
This was an even more speculator-driven buyout, with an average of 5 copies sold to each unique buyer on the day of the large spike. Some folks are still buying in at the post-hype price, but the market has already started to flood with the speculators' extra copies. Since a lot of Commander players are averse to two-card infinite combos, I wouldn't expect this to remain a $5+ card for long, but it's old and scarce enough that it probably won't go back to bulk, either. Other than that, it was a relatively quiet week in Magic finance. Shifts in the competitive metagames tend to make less of a financial impact during the summer months anyway, and the pandemic seems to be amplifying this trend. Commander players are still buying plenty of cards, but the Modern market seems to have slowed down after a strong 6-8 weeks while Standard and Pioneer have been relatively quiet for the past few months already.