Today I bring you a deck that has been revamped. Many of you I'm sure have forgotten about Demonic Pact… well not I! Today I bring post-Oath of the Gatewatch Demonic Pact and show you all the new toys the deck has gained, and they are pretty sweet. It's powerful and fun to play.


WOOOO! What's more fun than casting Ugin, living on the edge of your seat as Demonic Pact ticks down, or attacking with 8/8 Krakens? NOTHING! And this deck does all that. It's so much fun, and competitive as well… but you can see that in the videos!

Ramp was by far our hardest matchup since we don't put any real clock on them as we disrupt them. We need some sort of creature to attack them, like Geist of Saint Traft, or a way to mill them, like Ashiok, Nightmare Weaver, but sadly we don't have anything like that. I guess Tasigur, the Golden Fang could be an option, or maybe even Empty the Pits? Erebos's Titan? Just something to kill them really quickly after we disrupt them.

The deck did pretty well against everything else that we played against. Bant Company is a powerful deck and we were able to dismantle it. It may have taken awhile but we got there. Demonic Pact also showed how well it plays against control strategies since they usually have a hard time dealing with enchantments and we can grind them out if we are patient and plan everything out. It felt very rewarding playing and winning against the Grixis control deck. Playing the deck, I always felt like I could topdeck something to win and I really liked that. If you decide to play the deck, please let me know how it does for you!

This is my third video article for TCGplayer. I tried to speak directly into the mic, as some of you suggested my voice was too low. I hope this has helped — if you have any more suggestions, please feel free to ask!

As always, thank you so much for reading/watching!
Catch you all next week,
Ali Aintrazi