Putting a Griselbrand into play on turn one feels pretty unfair, and this deck can do it a lot. With Standard in flux Legacy seems to be in the spotlight, especially with Grand Prix Vegas having Legacy as its first GP format. For players who don't have a ton of Legacy experience this deck is an especially good choice because you don't need to worry too much about what the opponent is doing. Game one you will be ahead of most matchups, but after board many decks do bring in graveyard hate, which is something to watch out for. This is what I am considering playing in Vegas:

This is a traditional combo deck, but luckily it has a lot of redundancy. For instance, there isn't just one card in the deck that Reanimates creatures, there are a full 12 of them, so despite what these games might show, you are likely to draw one. There are also multiple ways to get a creature into the graveyard, whether it be discarding one from your hand, or straight up finding one with an Entomb. When looking at an opening hand I like to check to see if I have a way to put a creature in the graveyard alongside a reanimation spell, and at least one land. If you have all those your hand will normally be a keep.

The games with this deck are going to be quick — that's what you are getting yourself into when playing a Legacy combo deck. This magnifies each decision you make that much more, since the first few turns are so important. Against some decks that have no way to interact with what you are doing the games are pretty easy. The Delver matchups can be tricky, because you need to try and play around countermagic if possible. Sometimes it isn't possible though, and you simply need to go for the win and hope they don't have it. Other combo decks tend to be good matchups since Black-Red Reanimator wins faster most of the time. I have never seen Bogles before in Legacy, but it doesn't seem that good from the games we played.

Some players already have their pet deck in Legacy and will just play that, but for those looking for something new this is a great list. Putting a huge creature into play on turn one isn't something we see in Modern, because it is too powerful for that format to do. Legacy is a format where you can do some pretty broken things, and this deck showcases that nicely. The games are often pretty lopsided so when you are winning it feels great, but if you can't get a creature into play during the first few turns games can be frustrating.

Thanks for reading,
Seth Manfield