Hello there, duelists! It's been over a month since the WCQ's, and dueling has undergone some big changes in that time.
Link Summoning has forever warped the face of competition, and thanks to some of the new Twlightsworn cards and new plays made possible byCode of the Duelist, there's a whole host of cool new combos to explore. The Zombie Lightsworn deck I piloted at the WCQ aimed to capitalize on multiple copies of PSY-Framelord Omega, makingeasy-but-deadly locks through Fairy Tail – Snow, or simply sledge hammering your way to victory through a flurry of Extra Deck options. Now that strategy's even better, and it's all just way too fun to turn away from.
Take a look at my latest build!
If you read my last article you're already familiar with a lot of the cards I'm running this time. But despite the familiarity, the are some cool new things going on. First up, the Twlightsworn Monsters.
Lumina, Twilightsworn Shaman's sure to have a big impact – reviving any"Lightsworn" Monster card from the banished zone by banishing another Lightsworn monster is really good, and lots of players miss the fact that the new Lumina can bring back Michael, the Arch-Lightsworn, or evenMinerva, the Exalted Lightsworn, since Lumina doesn't specify a specificLevel range for whatever monster you're using her for! The new Lyla,Twilightsworn Enchantress is really good too. Setting up for futurerecursive plays and stealing tempo by stalling cards like Dragonic Diagramis really valuable.
Ryko, Twilightsworn Fighter's powerful as well, offering non-targeting spot removal at the low cost of banishing a Lightsworn Monster from your hand orgraveyard (conveniently setting up Lumina's effect). Ultimately I cut our furry friend from this build simply for reasons of speed, but it's definitely a worthy card and we've already seen it topping Regionals.
Beyond the new Twilightsworn monsters, this deck is packing some goldenoldies from the Lightsworn ranks too; Lumina, Lightsworn Summoner's still really powerful and can even set up crazy plays with her new Darkcounterpart. The classic Lyla's solid destruction, anwering spell and trapcards that can often interrupt your combo plays; that ability to help pushyour plays through is why she makes an appearance here.
Raiden, Hand of the Lightsworn is still an absolute mainstay. It's the onl yLightsworn that mills in your Main Phase for free. But being a Tuner is surprisingly even more important, and not just because it's so easy to double up Raiden with something like Goblindbergh for an easy PSY-FramelordOmega. Raiden's actually more valuablehere than it was in past builds of Zombie Lightsworn, specifically because your Synchro Summons can trigger the effect of Firewall Dragon – anothernew addition to the strategy.
Jumping back to Goblindbergh: the good ol' baron of the sky is invaluablefor tackling the biggest problem plaguing decks like this: Normal Summoningis just far too slow. Getting a second summon like Predaplant Ophys Scorpioor Uni-Zombie can turbo you straight into a win while your opponent weeps.
From there the next big change to bring this deck into the Link Era is thea ddition of the Clownblade combo; a familiar play sequences that revolves around Performage Trick Clown and Heroic Challenger - Thousand Blades, it lets you create fields like Decode Talker plus Minerva, the ExaltedLightsworn, and potentially even more. If you're not familiar with how itworks, here's an example.
-Summon Predaplant Ophrys Scorpio and discard any monster
-Special Summon Predaplant Darlingtonia Cobra to search Brilliant Fusion
-Overlay for M-X-Saber Invoker
-Special Summon Heroic Challenger - Thousand Blades
-Send both to your graveyard to Link Summon Missus Radiant
-Activate Brilliant Fusion sending Garnet and Performage Trick Clown to the graveyard to summon Gem-Knight Seraphinite
-Activate the effect of Performage Trick Clown
-Revive Thousand Blades
-Overlay Thousand Blades with Trick Clown to Xyz Summon Minerva, theExalted Lightsworn
-Finish by Linking Missus Radiant and Seraphinite for Decode Talker
That combo is the lynchpin of the basic plays in this deck. It lets you access two more Main Monster Zones for Extra Deck Summons at the cost of your Normal Summon and a Monster Card pitched to the yard. It gets you anextra Normal Summon with your Seraphinite, as well as a myriad of possible combos with the Zombies. It's not uncommon to finish the play sequence with a Firewall Dragon co-linked to another monster, along with multiple banished copies of PSY-Framelord Omega.
Firewall Dragon gets a massive nod of approval in this deck as well, with its ability to Special Summon practically any and every monster you're holding. I really can't overstate the level of synergy between FirewallDragon and the Zombie engine. With Synchro Summons to trigger FirewallDragon's ability you have the potential to make explosive fields and the chance to recover hand traps or anything else you might need. It offers you a tremendous number of options. Meanwhile cards like Monster Slots boost the deck's power ceiling and allow for more Synchro Summons to get you four materials for Firewall Dragon.
Gaia Saber, the Lightning Shadow is surprisingly relevant even though it doesn't have any sort of effect. A generic Link 3 with arrows that can unlock the Main Monster Zones left and right of its own Zone is good, but the real clincher is that you can revive it with the second effect ofDaigusto Emeral. It's going to become more and more important as we discover more Link Summoning combos. The interaction with Daigusto Emeralis so important, since it lets you make a second Firewall Dragon to co-link with your first.
That then triggers the effect of the first Firewall Dragon to SpecialSummon a monster from your hand, like say… Shiranui Solitaire. When you make plays that involve moves like leveraging Emeral and Gaia into a secondFirewall Dragon, you can create fields that simply outpace most opponents and run them straight out of the game.
The build I'm playing now is almost certainly not the perfect draft of this powerful concept; there are so many different factors to measure and consider, and the deck just hasn't had the level of time or testing needed to reach its full potential. But player are already topping with versions of this strategy: the first weekend of Regional competition showed us a successful build right out of the gates.
You can certainly consider cards like Blackwing Gofu - the Vague Shadow andLevel Eater, as seen in Chris Watton's build. Proxy Dragon's also going to be extremely helpful, bringing more of your Main Monster Zones online withits Left and Right Link Arrows. This strategy's only going to get more versatile and more powerful as the Link Summoning mechanic continues to grow and offer more options. Decks like these are some of the most cool and challenging in Yu-Gi-Oh! today, and they can really catch your opponents off guard.
Where else can you go with this? The duo of Black Dragon Collapserpent andWhite Dragon Wyverburster has a lot of potential as well, just as Dougshowed you last week. A heavier Plant engine with Glow-Up Bulb and Spore isa fantastic option too, offering more Synchro plays and finding more valuein the Lonefire Blossoms you're already running. It even opens up cardslike Naturia Beast, and gives you more cards to use with Fairy Tail – Snow– still one of the strongest single cards in the game. The open-ended nature of these types of strategies gives you a lot of wiggle room, both onthe table, and in the process of deck building.
That's all for me today! Try out the deck as I've built it, change it up, and see how it works for you. Link Summoning is here to stay, and it's open season for all sorts of cool ideas as Regional Qualifiers and YCStournaments get back into swing. What do you think? Can this deck hold it's own with the likes of Zoodiacs and True Dracos? Or is the raw strength of the powerhouses of the summer just too much?! Let me know what you think down in the comments.