Like many duelists, my Facebook feed is flooded with a variety of competitive, casual, and insane deck lists. Sometimes I see a strategy so weird that I look at it and simply say, "Wow, that could never work. Not in a million years." However, when the same weird deck pops up every couple of days for weeks I eventually give in to the pressure and give it a shot myself. Today's deck is exactly that: a really strange win condition that I definitely didn't think would work, but that clearly has a dedicated cult following.

We're talking about Sky Scourge Fluffal Burning Abyss.
I don't know who originally came up with this concept and I don't know how they got the idea, but I do know that it exists and that it's surprisingly playable. The end game's pretty straightforward: you banish Sky Scourge Norleras with Phantom of Chaos to copy its effect, putting both players down to zero cards, then you draw a card, and then all your Burning Abyss monsters trigger to put you way ahead in card advantage. Luckily, Sky Scourge Norleras gets rid of itself with its effect so none of your Burning Abyss monsters will self-destruct.

On the surface I suppose you could just play a normal Burning Abyss deck with three copies of Phantom of Chaos and Sky Scourge Norleras, but that just isn't fast enough. You want to hit your combo on the first or second turn every game, and that's where the Fluffal engine comes into play. Fluffal Wings is ridiculous, netting you a clean +3 if you can get its effect off. If you a control a Toy Vendor you can banish Fluffal Wings and another Fluffal from your graveyard to draw a card, then you can pop the Toy Vendor to draw a second card, and the Toy Vendor searches a Fluffal or Edge Imp Sabres.

Toy Vendor's useful itself too, essentially letting you discard cards that you'd rather have in the graveyard. In a pure Fluffal deck there's a chance you'll hit a Fluffal off of the draw and get to Special Summon a monster from your hand, but realistically you're just using it here for acceleration. Fluffal Wings' banishing effect is limited to once per turn, but neither of Toy Vendor's effects are, so you can dig and search however many times you want. It's entirely possible to mill Toy Vendor off of a Dante, Traveler of the Burning Abyss, search a Fluffal Bear, and then discard the Bear to place a Toy Vendor on the field.

…However, it's probably easier if I just show you what it looks like.

DECKID=104090The new Fiendish Rhino Warrior out of Breakers of Shadow is pretty ridiculous: its first effect protects all your Fiend monsters from battle, or destruction by card effects; its second effect acts as a Foolish Burial when it's sent to the graveyard. In a regular Burning Abyss deck you'd use Fiendish Rhino Warrior to make up for the lost copies of Graff, Malebranche of the Burning Abyss and Cir, Malebranche of the Burning Abyss, but it does a few more things here.

As the three Monster Reincarnations would suggest, revolving cards in and out of the graveyard is hugely important. You want to have stuff like Phantom of Chaos and Fluffal Bear in your hand, and you want to have cards like Fluffal Wings and Sky Scourge Norleras in the graveyard. If your hand needs a specific Fiend in the grave – either to get it back with Monster Reincarnation or to banish it with Phantom of Chaos – then Fiendish Rhino simply acts as extra copies of that card. I played around with a full three copies for just that reason, but drawing it is a real pain, so I eventually cut it down to just two.

All The Weird Stuff
Have you ever heard of Shire, Lightsworn Spirit? No? That's okay, I hadn't either. All you really need to know about this monster is that it's a Level 3 Light Fairy, which fills a few very important roles for this strategy. First and foremost, you can banish it for Sky Scourge Norleras if you're in a position where you're summoning it instead of banishing it for Phantom of Chaos. Of course, if that's all you were playing it for then you could probably just play better Light Fairies, but it's also a Lightsworn monster.

That lets you grab Shire straight from your deck with Charge of the Light Brigade, which might not seem fantastic at first if you haven't sat down and tested this deck a couple times. Charge is great because it digs you four cards into your deck, essentially giving you a free Dante, Traveler of the Burning Abyss mill. If you've already sent Shire to the graveyard you can use Charge of the Light Brigade to search Lumina, Lightsworn Summoner too, another important one-of that gets you to a Rank 3 in a pinch.

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One of the issues I first had with this strategy was that I was trying to play it like a standard Burning Abyss deck, but it's anything but. Conserving your Normal Summon is hugely important, even if it seems impossible for you to get out Phantom of Chaos that turn. All it takes is milling a Toy Vendor and a Fluffal Wings and you're looking at a Vendor draw, probably a discard, two draws from Fluffal Wings, and a second Vendor search. A ton of shenanigans can happen with your mills, so you really have to try and save your Normal Summon for Phantom of Chaos. Even if you have a monster like Scarm, Malebranche of the Burning Abyss that you want to Normal Summon you should usually just Special Summon it to mill three cards with Dante.

With that in mind, you also shouldn't try to play this like a Fluffal deck, either. You've kind of got to accept that you're using Toy Vendor just to dig into your deck, not hit a Fluffal and Special Summon a monster from your hand. Honestly, even the times I do manage to draw a Fluffal monster it's usually just better to not Special Summon anyway. Vendor's just a deck thinning engine that gets better when you also have the chance of milling it with any of your other cards. Luckily it doesn't tend to conflict with the Burning Abyss monsters Special Summoning themselves, because you can just pop it with Fluffal Wings, but you should be careful not to lock yourself out with it if Wings isn't around.

Best case scenario, you start your turn with at least one Dante, Traveler of the Burning Abyss and you can trigger Sky Scourge Norleras' effect via Phantom of Chaos. That sets you way ahead of your opponent no matter what they're playing. The Burning Abyss theme churns out damage really easily, leaving your opponent with very few turns before you blow them out of the water. Unfortunately this deck's pretty week to Effect Veiler, Ghost Ogre & Snow Rabbit, and Solemn Strike, so it's not going to be breaking any competitive metagames anytime soon, but if you play your cards right and luck is on your side you'll hit that sweet first turn combo a healthy portion of the time.

-Doug Zeeff

Doug Zeeff hails from Michigan and is currently an English major in college. When he's not found emailing Konami about why there's not a single walrus card in all of Yu-Gi-Oh! you can find him regularly posting unorthodox, unfiltered semi-Yu-Gi-Oh! related content on his Youtube channel, Dzeeff. In his spare time he enjoys eating cheese, consuming ice cream in the wintertime, and, of course, playing Yu-Gi-Oh.