As I said on Tuesday, I have been tapped to coauthor the Magic 2015 Core Set Review with the mighty Conley Woods. Previously I was tasked with black; today I am finishing up my portion of the review with green and lands.

Per Tuesday, in order to produce a coherent and unified set review with Conley, I will be using his same Constructed and Limited star systems for my portion.

Briefly:


Constructed

● Five Stars - Heavy play across multiple formats (Jace, the Mind Sculptor, Deathrite Shaman, Tarmogoyf).
● Four Stars - Support roles across multiple formats ( Spell Pierce) OR Tier One in at least one format ( Thragtusk); highly desired cards regardless.
● Three Stars - "Bread and butter" cards of a set; utility cards with a good rate of return (Oblivion Ring, Izzet Charm, Diregraf Ghoul).
● Two Stars - More restrictive in application than Three Star cards, but serving similar purposes; sideboard or niche cards (Skullcrack, Heartless Summoning, Gladecover Scout).
● One Star - Outside chance of play, but will not see much play. Some potential to make it into a winning list ( One with Nothing).
● Zero Stars - Unplayable in Constructed formats regardless of context; Grizzly Bears and Siege Mastodon are Conley's examples. You can see these are just vanilla Limited creatures that are not costed competitively enough for Constructed. My guess is you would probably play a Grizzly Bears that either cost G or allowed you to discard a card to give it +1/+1 while changing its color for no mana cost.

It is important to note that Two-Star cards like Makeshift Mannequin or Heartless Summoning can often prove centerpieces of strategies that bend the remaining 56/71 cards around themselves; and that it can be perfectly reasonable to play lower-star cards in lieu of cross-format All-Stars in order to promote deck synergy; for example a Legacy Maverick deck that plays zero copies of five-star Tarmogoyf but one or more copies of Gaddock Teeg or Fauna Shaman as a green two drop.


Limited

● 5.0 - I will always play this card. Period.
● 4.5 - I will almost always play this card, regardless of what else I get.
● 4.0 - I will strongly consider playing this as the only card of its color.
● 3.5 - I feel a strong pull into this card's color.
● 3.0 - This card makes me want to play this color; given that I'm playing this color, I will play this card 100% of the time.
● 2.5 - Several cards of this power level start to pull me into this color. If playing that color, I essentially always play these.
● 2.0 - If I'm playing this color, I usually play these (70%).
● 1.5 - This card will make the cut into the main deck about half the times I play this color (50%).
● 1.0 - I feel bad when this card is in my deck (30%).
● 0.5 - There are situations where I might sideboard this into my deck, but I'll start it only if I'm desperate.
● 0.0 - I will never put this card into my deck.

Before we get too much into green, I want to give my general two cents on the color for Constructed (specifically Standard).

There are lots of exciting possibilities in this color; and goodness knows I am the kind of player liable to get excited over exciting things, myself. I think, though, that anything that gets your juices flowing for green you should knock down a half-tick internally, or at least be willing to delay for a few months until a certain 3/1 rotates. The reason is that black -- specifically on the back of Lifebane Zombie -- is so good (and everyone knows it's so good, making it very popular) that green is under an especial penalty in Standard right now. It is sooooo easy for a black mage to set you up with Thoughtseize to slow you down, give you a body blow with Doom Blade / Ultimate Price / Bile Blight or -- the worst! -- Devour Flesh on your Sylvan Caryatid on the second turn. and then take your legitimate bomb with Lifebane Zombie (and then go and kill you with it).

Lifebane Zombie is so good black mages side it in against blue mages even though the only card it can ever mise is Judge's Familiar. It's just impossible to block and provides perfect information, making it, you know, the perfect killing machine.

So anything good that is green is substantially worse for now, at least in terms of creatures. Any green idea that would normally be a ten is like a seven and anything that would normally be a five or so is like a two. Who wants to take a two to the church basement? Exactly.

I don't want this to read "don't play green" but rather, if you are going to play green, be even more vigilant in playing something spectacular than you might otherwise. Because for green creatures in a world of a still-kicking M14, "spectacular" might only be very good; and because not a single incentive on this page is Thoughtseize + Lifebane Zombie proof.


Green

Ancient Silverback

Ancient Silverback is a monster in Limited: huge with great power-to-casting cost ratio, unstoppable with an open G, making it The Abyss on offense (if not just six to the jaw). Exactly what you want at the top of your curve in Limited.

For Constructed this card is just at the back of the line for six-drops. If you aren't going to try to exploit Forests-linear for Kalonian Twingrove, it's still smaller (and has less romantic upside) than Soul of Zendikar; and that is ignoring powerful fat men that cost less than six mana like Polukranos, World Eater or Arbor Colossus. Just not good enough at six when people are already not slamming a lot of sixes.

Limited - 3.5
Constructed - zero stars

Back to Nature

Back to Nature is pretty weird; you might legitimately rate it 1.0 rather than 1.5 for Limited, because it probably isn't going to be maindeck very often. Though it will probably make for a fine sideboard card sometimes.

On the other hand for Constructed.

Whoa.

This card is so powerful it might never see play.

Huh?

What does that mean?

There is a whole block of cards now that is based on enchantments. The best green creature in Standard is a three drop enchantment. Gods are enchantments. Legendary [artifact] weapons are enchantments. Half the Hexproof deck. Enchantments. Sideboard spoilers like Nyx-Fleece Ram are enchantments. There is a whole new Constellation archetype built out of 999 interlocking enchantments.

One.

One.

ONE copy of Back to Nature KILLS THEM ALL. All at the same time. For TWO mana! As an instant!

It's not that Back to Nature is sooooo overpowered. It's that it's extremely weird to have it printed now, when so much of what Theros Block is trying to make fetch gets destroyed by this.

What is Monoblack Devotion's biggest enemy? Detention Sphere. What is the Monoblack Devotion variant du jour? B/g Devotion. See what I mean? Kills all the Detention Spheres!

So what do I mean by a card that is so good "it might never see play"? It is possible that mages are so scared of Back to Nature they just don't play the linears that get demolished by it. Constellation, done in the womb.

Or, it will just be the most cost effective sideboard card in Standard for some time, netting three-for-one or better on two mana all day.

Limited - 1.5
Constructed - four stars

Carnivorous Moss-Beast

Basically the crappier Ancient Silverback; starts out smaller, costs seven to do anything.

Limited - 3.0
Constructed - zero stars

Centaur Courser

If a 2/3 for three makes the forty card cut a lot of the time, what does that say about a 3/3 for three? You're generally happy to see this guy but it's not like he is a super high priority pick.

Not costed for Constructed; no news here. No tricky synergy upsides a la Invasive Species and not the right era for Gnarled Mass.

Limited - 2.5
Constructed - zero stars

Charging Rhino

Everything will be well and good as long as the opponent doesn't have a bigger creature in Limited. In that case, your Charging Rhino will be The Abyss (or just get in for four, which is also good).

For Constructed it isn't just that a 4/4 for five mana isn't generally big enough to excite reviewers. It's that abilities revolving around blocking are basically null for sixty card purposes, as fair blocking is so rare. Just not where we want to be on a five drop.

Limited - 3.5
Constructed - zero stars

Chord of Calling

If you're green, you're probably playing this if you have it in Limited. If you're not green. You're not splashing for this despite the Convoke, as the green pips don't get any less restrictive. Full-on classic "awesome in your strategy, but not your strategy itself" type of support card.

For Constructed, cross-format Staple. It saw heavy play in Block Constructed, Team Constructed, and Standard play the first time around, breaking Ghazi-Glare mirrors and enabling infinite combinations along with Saffi Erksdotter; today Chord of Calling remains a Modern Staple, enabling different infinite combos with a different green two-drop.

Limited - 3.5
Constructed - four stars

Elvish Mystic

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Limited - 3.5
Constructed - four stars

Feral Incarnation

Nine mana is a lot.

Luckily this card has only one green pip and Convoke!

That means that it is not difficult to splash in Limited, and since most Limited decks have lots of creatures, the nine mana cost becomes more manageable.

Obviously a huge bomb if you get it off. But nine is still a lot of mana.

I think, especially for a sorcery (i.e. you aren't tricking anyone with Feral Incarnation), you want to be more in the five-to-six mana range on this, so will have to have circa four creatures to Convoke it reliably. That is not an insurmountable ask, but it is something you still have to think about. Though if you tap down all creatures to cast this you will have the Peace of Mind of being able to hide behind nine power and toughness worth of beasts, regardless. The 4.0 Limited rating, below, relies largely on the ease of splashing this into a Sealed Deck that would presumably have some creatures to Convoke; I would rate it lower in most Draft decks.

For Constructed I am hard pressed to think of a time I would want this, especially when Fated Invocation exists as a contemporary.

Limited - 4.0
Constructed - one star

Garruk's Packleader

Garruk's Packleader is almost the prototypical 3.0; very good Limited return for its cost, a card that literally makes you want to play a particular strategy (i.e. big [probably big and dumb] green creatures). Fine as a 4/4 for five, increasingly useful over time.

We've had Garruk's Packleader for a couple of years now, and no one has wanted to play it in Constructed. There is just too much of a premium on five (and more expensive) mana cost spells with Nissa, Worldwaker for this to be a serious consideration.

Limited - 3.0
Constructed - zero stars

Gather Courage

For Limited if you are in green, have any substantial number of green creatures at all. You're likely playing this. This is a great trick. The fact that you can pull it off the turn you tap out for some other monstrous monster makes it a truly ego-breaking great trick that is quite likely to Humble any player stupider / less good than you are.

For Constructed this card did not make a substantial impact the first time around, so I am not rating it in the two star Skullcrack range; but it is probably not wholly unplayable.

Limited - 3.5
Constructed - one star

Genesis Hydra

Genesis Hydra's efficacy in Limited or Constructed is going to be closely related to both how much mana you have and how good the rest of the cards in your deck are. At GG1 you have a tiny creature with a good chance of whiffing on 0-1 CMC hits unless you have a Courser of Kruphix already to give you some freebie information; in that case it might be a weirdly flexible Wood Elves (which could be great). At some point, though, you can pay X equal to the most expensive permanent in your deck and you will always hit. But that X can be very costly. My friend Brian David-Marshall wants to do it for nine and get Garruk, Apex Predator. Which is surprisingly accomplish-able with Nissa, Worldwaker (below).

While powerful, the implication is that this card is not very good as a low curve card. This is neither here nor there, but Genesis Hydra is not going to be the most effective two CMC Fantastic Creature in the Planes of Dominaria that Yisan, the Wanderer Bard can find; I would therefore be hesitant to play many in a Yisan deck.

On balance, Genesis Hydra may be one of several creatures that, played together, can reimagine the two-for-one deck. This guy, Kalonian Twingrove, Nessian Game Warden, some of the cheaper 187s. The biggest knock on green in Standard is the presence of Lifebane Zombie. But when you can start answering two-for-one after two for one, not only is the blow of the opponent's green-crushing two-for-one lessened, but you can potentially overwhelm him with card advantage over time.

Limited - 3.5
Constructed - two stars

Hornet Nest

I think this card is easy to misevaluate, especially for Limited.

I haven't played with it yet, but the more I stare at it, the more awesome I think it is. Imagine you randomly block a huge 6/6 attacker. You don't get one 1/1 flying / deathtouch creature, you get six!

Every one of those Insect Tokens is a potential attacker itself, and every one of them can trade [up] with whoever or whatever down the line. Together they are a Titan's worth of flying offense. For three? Awesome. Or at least potentially awesome.

You can by luck hit this early as a splash and but significant time; early or late it is a potential answer to Sealed Deck bombs; so very worthy of a look especially for slow / three color decks.

Oddly, Hornet Nest has tons of cool interactions with red cards in Constructed; if you have Anger of the Gods, you can kill everyone (including the Hornet Nest) but profit three 1/1 flying / deathtouch Insects. Or you can combine it with a pinger to make a new 1/1 every turn.

It seems like a lot of work, I know. But you don't have to get fancy. This card is a powerful blocker with a huge upside by itself that can slow down several attackers and buy you lots of turns for a relatively low cost.

Limited - 4.0
Constructed - two stars

Hornet Queen

I think you will usually play this in Limited, but seven is a lot. It will depend, of course, on the depth of your pool; how much Ramp you have access to; and your curve. It's a bomb once in play of course. Just a matter of whether are willing to do what it takes to get it in play. I would rate Hornet Queen higher in Sealed Deck (where decks tend to have more time to develop mana) than Draft (where speed and synergy play the greater role).

Hornet Queen has seen Legacy play already (Commander version); my assumption is that there will be some future Constructed applications, but seven is a ton, and there are obviously so many good sixes. Perhaps you play one in the Yisan deck for the very top of the curve?

Limited - 2.0
Constructed - two stars

Hunt the Weak

With only G in the upper-right, Hunt the Weak is quite splashable in Limited. It's not pure removal (but more than a trick). I think that you will want this card provided you can cast it as it is also a buff spell in addition to taking out a little trash.

Too narrow and expensive for Constructed; but you already knew that.

Limited - 4.0
Constructed - one star

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Hunter's Ambush

Hunter's Ambush has some potent applications in both Limited and Constructed deck. In Limited it can basically be a bloodbath where a fair or disadvantageous combat results in all your [green] guys living and all your opponent's creatures dying. So, you know, that's awesome. Or you can just Fog with it to race.

In Constructed this is likely just another Fog variant; but maybe that's fine. I would generally think of this as quite a bit down the line relative to cheaper Fogs, but redundancy matters.

Limited - 1.5
Constructed - two stars

Invasive Species

Invasive Species is a card that is rarely really that bad.

What a selling line, right? Try me! I'm rarely really that bad!

It has solid Gnarled Mass stats, which could be desirable for Limited. People are often happy with a 2/3 for three mana in their forty-card decks, and here we have a 3/3 for three mana. Longtime readers know that there was a time when a 3/3 for three mana could be a breaker in Constructed, as well.

I don't know that a vanilla 3/3 for three mana would be good in any Constructed format today, but Invasive Species isn't a vanilla 3/3 for three now, is it? It has an ability that lies somewhere between drawback and desirable. And where that hits in a real game is an ever-shifting matter of context. If you have a Reclamation Sage on the battlefield, Invasive Species can give you an extra 187. If you have Yisan, the Wanderer Bard with the appropriate number of counters, you can get Invasive Species at instant speed to save a creature (mayhap Yisan itself) from removal; ditto on Chord of Calling.

Or, you might just have to pick up a land. Early on that might set you back (which, as we said, is rarely really that bad). Later on you might have enough mana that you don't really care. I can see this being a kind of bullet Staple; or never seeing play at all in Constructed. In Limited, you are going to play Invasive Species most of the time you are in green (even if you resent that fact some percentage of the time).

Limited - 2.5
Constructed - two stars

Kalonian Twingrove

The aesthetic of a lot of the Magic 2015 Core Set bombs is that they are very color intensive or reliant on having particular kinds of lands on the battlefield. The one green pip in the upper right of this card makes it seem splashable; but we know that is not practical.

It's only one G!

Um. congrats on your two 1/1s, d00d!

You get it.

In an appropriately green (read: Forest-heavy) deck, Kalonian Twingrove probably beats out Soul of Zendikar for desirable sixes. Kalonian Twingrove is less powerful over the course of infinity turns, but it has greater immediate impact; and remember: Both bodies just get fatter over time.

In Constructed this card has a lot of potential applications. There is fierce competition at the top, so you might only see this as a one-of in a Yisan or Chord of Calling deck (sometimes you would rather six into this, sometimes you would rather six into something else). But I can definitely see a "Forests matter" deck that plays four and is happy to challenge the opponent's mana by tapping out with fair mana for it. In particular there is probably a new-look two-for-ones deck that plays four Nessian Game Warden and four Kalonian Twingrove at the top. All card advantage creatures that demand respect each, that each inch you further and further ahead. This might be a legitimate way for green to try to counter the power of Lifebane Zombie, and it is certainly a strategy with conventionally advantageous incentives.

Limited - 3.5
Constructed - two stars

Life's Legacy

Life's Legacy is going to be an interesting powerhouse to play in either Limited or Constructed deck. It is also splashable, giving you synergy payouts not just for having "a fat man" of some size. But also riding a little Cheatyface depending on what else you've got. For instance, if you have big creatures and Might Makes Right, Life's Legacy might demand a second look as a romantic splash. I mean the only thing better than taking the opponent's best thing and bashing him with it is not giving his creature back, right? Similarly this is a whiz bang combo with Scuttling Doom Engine if you are lucky enough to have that in Limited as another rare.

Obviously if you are heavy green with its typical big creatures Life's Legacy goes straight into your forty.

In Constructed this could have some Greater Good applications along with creatures that have triggers when they die. Scuttling Doom Engine is the most obvious, but Phytotitan is a pretty low-cost playmate as well. I could easily see a G/R midrange deck that started both Life's Legacy and Harness by Force; or any number of combinations that work to draw big with Souls, and then get the Souls' re-buys later over time for an orgy of card advantage. Molten Primordial was basically born to pair with Life's Legacy from either side, but nine mana (especially nine in one turn) is quite an ask.

While hella exciting, many of those applications seem like A Lot of Work™ though.

Limited - 4.0
Constructed - two stars

Living Totem

In Limited Living Totem is actually going to be a little bit worse in practice than it looks on its face; that is, it can't even be a 3/4 for four as a late game topdeck. This card is fine; you'll play it most of the time; you just won't be happy with the output all of the time.

In Constructed this is a borderline zero stars card; more expensive than Hunting Moa, which hasn't seen play in Standard since 1999.

Limited - 2.0
Constructed - one star

Naturalize

Not much to say here. Coming in from your sideboard in Limited more often than not; quintessential bread and butter one-for-one in Constructed.

Limited - 1.5
Constructed - three stars

Netcaster Spider

Cards like this are the bread and butter of a green Limited deck. Not too expensive; great defensive stats for a low curve creature; capable of getting in against opposing 2/1 and 2/2 guys, especially behind an Elvish Mystic.

Not costed for Constructed deck, though; very low chance of seeing sixty-card play.

Limited - 2.5
Constructed - one star

Nissa, Worldwaker

I hope you've got some other green cards!

Because if you've got Nissa, Worldwaker in your Sealed Deck pool, you will probably be figuring out how to make the best green deck you can! If you can defend Nissa, she is going to win you the game. It's important to note that while Nissa's Ramp ability is Forests-dependent, neither her first [+1] nor her Ultimate are, so she is even better for Limited play than you might have originally thought.

Nissa is a centerpiece in Constructed. I don't think it is very likely that she sees play in any kind of a deck that is not very heavy on Forests (that is to take advantage of her second [+1] Ramp ability). You can play Nissa on five (hopefully on turn four), untap four Forests, and then plop down a big blocker to protect her; or "just" an Eidolon of Blossoms to set up for future turns. Nissa is "Forests matters" to a degree so she might help occupy the expensive top end of the aforementioned Nessian Game Warden / Kalonian Twingrove linear.

I like that she can [sort of] defend herself while gaining loyalty, but her 4/4 maker and low initial loyalty are defensive question marks for hitting Nissa on-curve, especially for a five mana Planeswalker.

On the other hand, making your sixth mana play with a potential burst to ten mana the following turn can make for a hell of a Genesis Hydra!

Turn four Nissa, Worldwaker + Eidolon of Blossoms; turn five Genesis Hydra + Kalonian Twingrove (or Garruk, Apex Predator)? It's easy to imagine a Ramp deck hitting its mana being desirable in Standard. Good enough to beat a Lifebane Zombie? I hope so! It'll be fun to try.

Limited - 4.5
Constructed - two stars

Nissa's Expedition

As this costs an exorbitant five mana (i.e. one more than the amount where we set the "this should win the game" line) playing Nissa's Expedition even in Limited is going to need a reason. If you have some ultra-high-end threats like Garruk, Apex Predator I think you are going to always play this (especially in Sealed Deck); but if you are a solid low curve beatdown deck, the Convoke isn't going to sell you enough in most cases.

Would see heavy play at 2G; that's about all I can say in terms of Constructed.

Limited - 1.5
Constructed - one star

Overwhelm

This card is mostly downside, even for Limited; but if you cast it (and casting it is helped by that Convoke). You're probably going to either win on the spot or flip the table onto the opponent's lap. Seven base cost (versus five) and the lack of Trample are knocks against. But still, a high pick in Limited that you will generally be happy to play when green.

Overrun was a Staple in Standard as recently as 2008; I think the two mana on Overwhelm will be too much for this to see play, despite the Convoke. Overwhelm is no Overrun.

Limited - 3.5
Constructed - zero stars

Paragon of Eternal Wilds

You'll be overjoyed to play this in your green Limited decks; in fact it is a little bit better than the other colors' Paragons because green has better mana access, in some cases coming directly from other green creatures. Synergy! The big knock on Paragons are that at three mana they would be very good, but at four mana they are too expensive for Constructed. Well, many Limited decks will be able to play Paragon of Eternal Wilds as essentially a three mana spell thanks to Elvish Mystic!

Again, likely too expensive for Constructed at four mana.

Limited - 3.5
Constructed - one star

Phytotitan

I do like things called "Titan."

Obviously a huge and resilient creature for Limited at six. But one that is going to be deceptively disappointing on defense in the short term. Yes, Phytotitan will probably trade with the opponent's best bomb the first time around, but unlike other high end green creatures, it will go to the graveyard. Luckily it will be back, but not before giving the opponent some time to work a little more mischief. Further, on offense, quite a bit trades with Phytotitan's low toughness, so you can be exchanging Phytotitan time with two-drops more than you like. Though this is obviously essentially inexorable given an unlimited amount of time.

The main niche for Phytotitan in my mind will be as a long term grinder against control. It might even warrant a main deck slot in the Yisan deck for that purpose. Given sufficient time, this card should be able to wear through typical defenses; as we said earlier, it is also a nice complement to Life's Legacy. Unfortunately the main knock against is that the way to win / defensive Planeswalker of choice is Elspeth, Sun's Titan. Which can keep trading with Phytotitan bodies while continuing to gain an advantage on the battlefield.

Since competition for anti-control (specifically anti-black) will be so hot at six thanks to Scuttling Doom Engine, I think Phytotitan is likely to be a one-of at best main deck, or relegated to niche sideboard space.

Limited - 3.5
Constructed - two stars

Plummet

Well-worn reprint. Likelihood of making main deck in a draft is going to be highly contextual. Did you see / pass a lot of flyers? Is your deck thin otherwise? Not laughable, but not highly coveted either.

For Constructed this has never been more than a niche sideboard card; and never particularly popular for that matter.

Limited - 1.5
Constructed - two stars

Ranger's Guile

You'll generally play this in Limited decks; there are just too many ways this will trade with the opponent's best card.

In Constructed, Ranger's Guile has a long history already of playing green Negate; never Tier One, but often annoying / game-winning. Especially when it hasn't been anticipated.

Limited - 2.5
Constructed - two stars

Reclamation Sage

May.

May!

There is a huge danger in 187s in Limited around accidentally blowing up your own stuff (to a degree in Constructed, as well). But Reclamation Sage has that all-important three-letter word in its text box. Just a fantastic Magic: The Gathering card, and probably the overall best new green card for Magic 2015 Core Set.

For reference, Viridian Shaman was a cross-format Staple; this is twice as good.

I like this card so much I can see it as a four-of Staple in some version of Standard. Originally I was thinking it might be a one-of in a Yisan / Chord of Calling deck but then I asked myself if I really only wanted to kill one enchantment / artifact per game. Almost every opponent has something that they really don't want you to break, whether it's Underworld Connections or Detention Sphere or Whip of Erebos or Sphere of Safety. And the [opposing] green battlefield-building decks tend to have Courser of Kruphix and Eidolon of Blossoms and whatever comes after the first Eidolon of Blossoms.

This card will see heavy play in Standard (at least in sideboard) and immediate play in Modern and possibly Legacy.

Limited - 3.5
Constructed - four stars

Restock

Super expensive; super powerful. I don't think this is going to be a windmill slam auto-include in Limited due to its combination of prohibitive cost and conditional payback. Like. How did your stuff get in the graveyard? Unless you had some kind of cheats like Satyr Wayfinder, are you super excited about re-buying Bears that were traded in combat? At THIS cost? Shrug. If you've got multiple pieces of quick, high quality, removal that might be a different story. I can also see this being a potential sideboard All-Star in a plodding fatties deck versus another deck capable of handling its high end (i.e. trade the big stuff [for potentially multiple cards each], Reap a return functionally greater than two-for-one).

Restock was a somewhat narrow include in Constructed during its original run. Two-for-one, yes; potentially quite powerful based on your previous cards' power level, yes. Much better when you are playing with cards like Pernicious Deed in Domain when you are binning not only your own Pernicious Deed but perhaps some collaterally dumped quality permanents, or when you have great utility removal, than what you might in Standard. Though it could potentially fit into the two-for-one Forests-matter shell we have been alluding to, the competition at five includes Nissa, Worldwaker and Nessian Game Warden and is worse at six-plus. I don't know that you need need "another two-for-one" when you likely have so many two-for-ones at every drop above three already, unless we are talking about getting back some kind of conditional non-permanent spell; speaking of which, this is a decided non-bo with Genesis Hydra for what it's worth.

Likely maximum adoption is as a niche one-of or two-of in predictable Ramp strategies; though the Fog deck might just want eight more Fogs.

Limited - 1.5
Constructed - two stars

Roaring Primadox

Much of what I said about Invasive Species applies equally here for Limited (but up one on curve and ergo up on size commensurately); excellent Limited stats for its cost, but with text that can be as much a flaw as a feature.

If there were a Wall of Blossoms this could be one half of a grinder engine in Constructed; maybe in concert with Eidolon of Blossoms you can get some extra oomph out of Font of Fertility long-term? That's still A Lot of Work TM, and the risks are severe. Against dedicated point removal we're blowing four mana to stay even every turn. Specialized applications for Constructed only.

A seemingly inflated Limited consideration here combines ease of splash with potential upside depending on card pool (I might in fact want the world's hardest working Heliod's Pilgrim); but in most cases this is just a good sized playable that requires greater-than-average adult supervision.

Limited - 4.0
Constructed - two stars

Runeclaw Bear

Runeclaw Bear is the kind of hardworking, blue collar Bear that the Bearican economy relies on at low curve. He does his work, keeps his head down, doesn't growl out a lot of annoying questions. But takes great pride in attacking for two on turn three. He dusts off the picture of grandpappy Grizzly Bears on his mantle and raises a cold one to the memory of his Balduvian functional reprint, lost in the Ice Age every night. Nobody is bronzing any busts of this Bear, but he puts his claws on, one rune at a time, day in and day out, draft in and draft out.

Rawr.

Runeclaw Bear! We salute you!

Limited - 2.5
Constructed - zero stars

Satyr Wayfinder

Once I figured out to play these (which wasn't immediate, mind you), I don't think I've ever cut a Satyr Wayfinder from a Limited deck that could hit G on the second turn. The main differences between this in Limited and Necromancer's Assistant is that this costs a full mana less and immediately Recoups a card, both positives.

I wish I could rate Satyr Wayfinder higher for Constructed but it is basically a B/G Whip tool right now, with no real wider applications. Though it is possibly fine as a two-for-one or Yisan bullet that helps you make land drops in a pinch.

Limited - 2.5
Constructed - two stars

Shaman of Spring

Oh look! It's Eidolon of Blossoms's functionally inferior cousin!

Fun fact: Pro Tour Champion and Hall of Famer Mike Turian once won a PTQ (and made Top 8 of a Grand Prix) playing Striped Bears in Constructed.

Linear comparison: Elvish Visionary

Limited - 2.5
Constructed - one star

Siege Wurm

Big, fat high curve creature; some discount available when you get Convoke involved; not really good enough for Constructed due to the cost.

Limited - 2.5
Constructed - zero stars

Soul of Zendikar

Soul of Zendikar is probably the weakest of the Soul cycle; but even the weakest of these Mythic Rares is a Limited bomb and merits some Constructed consideration.

For Limited it would brush up against 4.0 but for the GG in the top-right. I suppose once you have Soul of Zendikar on the battlefield there isn't a lot of danger of being unable to activate its Beast-making abilities. Big bomb regardless.

For Constructed there is a ton of competition at six mana. For monogreen I think this is probably worse than a heavily Forests-fueled Kalonian Twingrove; for multicolor you might consider other Souls first. Think about it: A 6/6 for six is one thing, but five mana to make a mere 3/3 every turn is a question mark. Sure, if you don't have anything better to do it is okay but unless you are worried about Counterspells there isn't an enormous incentive (remember: You've got a 6/6 monster still). That seems substantially weaker to me than blue or red Souls in particular in a multicolor / Ramp context.

Limited - 3.5
Constructed - two stars