Welcome back to Make the Play Monday (I hope you enjoyed your week off; I did).
Now it strikes me that we haven't done anything but Standard for about six months. Six months!
In part for that (but mostly because new Khans of Tarkir cards aren't up on Magic Online yet) I thought we might take a spin back to the forty card decks rather than the sixties and seventy-fives...at least this week.
So this week we're doing a simple two-parter:
1) What do you pick here?
2) What do you think I pick here?
Here's our pack:
Decree of JusticeSinkholeBroodmate DragonFigure of DestinyGoblin RabblemasterMyr BattlesphereRavages of WarUndermineVolrath's StrongholdGnarled ScarhideFertile GroundIncinerateRampant GrowthSerum VisionsSpell Pierce
The format, in case you haven't figured it out yourself yet, is Cube Draft.
Cube is a Limited format taking some of the coolest cards from across Magic's 20+ year history and jams them all together. Circa Christmas the MTGO Cube is often powered up with Mox Sapphire, Black Lotus, Ancestral Recall, and other cards of that ancient ilk. But right now we have a revised "regular" Cube...one that has allegedly de-powered the Red Deck. More details here.
Cube has been my favorite format to play for some time now. I usually concentrate on Constructed decks, but Cube gives you this great feeling of essentially drafting (and then building) a new Constructed deck every time.
Checking out just these opening fifteen cards might give you a wink as to how and why. We have here the last remaining Tutor legs of the Modern format; a Block Constructed format-defining threat and answer; an avowedly-un-fun two mana land destruction spell, and a stack of defining Standard offensive threats several picks deep.
Which of them is it going to be?
For those of you just tuning in, this is how Make the Play Monday works:
Every week (well almost every week, as I took last week off) we present a question. It can be an opening hand to keep or mulligan, a game state that can split off into a variety of different strategic lines, or (as in this case) the first pick of a draft.
Our belief is that Magic is a game chaining decision after decision, with better decisions ultimately improving our chances of winning and worse decisions pushing us farther and farther away from the promised land of Ultimate Victory.
On Friday we will review some possible answers. I'll say what I did (or would have done) and loop in a Celebrity Guest to give his commentary as well. One responder who agrees with me will receive a $25 TCGplayer gift certificate, and one who agrees with our Celebrity Guest will as well.
Sound like something you want to try? Great! Respond with your answers in the comments below.
1) What do you pick here?2) What do you think I pick here?(Remember, two parts)