The surprising finale of YCS Milan took the global Yu-Gi-Oh! community bystorm, and we witnessed the fallout all week long here on TCGplayer.

YCS Milan saw the continued growth of the anticipated triangle formatthat's been brewing since YCS Niagara, wherein Thunder Dragons beat SkyStrikers, Sky Strikers beat Altergeists, and Altergeists beat ThunderDragons. That three-way split that was more balanced earlier this year inthe OCG, where Maxx "C" made Altergeists more competitive. But looking atthe Top 32 from Milan it's still what's emerging here.

…Except, of course, in the Finals. Dinh-Kha Bui wedged his way into thattriangle with a different perspective entirely, choosing to play thenewcomer Prank-Kids for its strong matchup against Sky Strikers and itssurprise factor against everything else, beating Federico Mecozzi's ThunderDragons to take a shocking Championship win.It's no surprise to see Bui hefting a trophy: back in July he topped the European WCQ with Burning Abyss, and he playedthe same strategy to 2nd Place in September at YCS Utrecht. Histrack record this year speaks for itself.

But Prank-Kids were just what he needed to lock down the final YCS of theyear: a deck that's well positioned against the most consistent strategy ofthe format and that nobody was Side Decking for. While cards likeRetaliating "C" will probably see more play moving forward they were simplynonexistent in Milan, and that gave Bui the all-clear to cruise to 1st Place.

Will those cards oust Prank-Kids from competition in the coming weeks?That's up in the air. We haven't seen a ton of movement on the bestPrank-Kid counters in the TCGplayer Marketplace yet. What we have seen istremendous demand for Prank-Kids as players flock to the strategy, drivingup the price of Prank-Kids Place and creating massive demand for almosteverything the theme uses.

Add a dash of enthusiasm for all of theSoul Fusion Special Edition promos and some lingering evergreendemand for Dinowrestler Pankratops, and you've got a good idea of the Top10 bestsellers this week here on TCGplayer. Let's dive right into thecountdown so you can see just how seriously you should be taking Prank-Kidsin your upcoming tournaments.

#10: Prank-Kids Dropsies

All four of the Main Deck Prank-Kids monsters made the Top 10 this week,which is no surprise since they're all three-ofs in both Dinh-Kha Bui'sbuild, and in the opinion of most long-time Prank-Kids players. WhilePrank-Kids Dropsies has arguably the lowest impact on the field with itsmiddling stats and its LP gaining effect, it's the basis for the deck's useof Toadally Awesome, which allowsyou're your strongest hands to put outeven stronger set-ups.

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#9: Prank-Kids Rocket Ride

Prank-Kids Rocket Ride is the paramount Prank-Kids Fusion Monster,Tributing itself to revive two Prank-Kids non-Fusions from the graveyard.There are lots of ways to use it, but one of the biggest is in the earlygame, played with Instant Fusion and any other Prank-Kid. That'sessentially all you need to go off, and that makes Rocket Ride a staple atthree-per-deck.

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#8: Prank-Kids Fansies

Narrowly outselling Rocket Ride but sitting in the same three-per-deckbucket, Prank-Kids Fansies loads your graveyard when you use it for. Italso brings Thunder Dragon Colossus into the picture since it's aThunder-type monster,something Loukas talked about last week in his Under the Radar column.

Dinh-Kha Bui didn't play Thunder Dragon Colossus in his build, but as wesee more experimentation with Prank-Kids it shouldn't surprise you if thattech choice starts popping up from time to time.

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#7: Prank-Kids Pandemonium

Working at Spell Speed 2 thanks to its Quick-Play status, Prank-KidsPandemonium is a necessary Fusion spell that can threaten the destructioneffect of Prank-Kids Battle Butler on your opponent's turn, forcing them toplay around the threat of its Raigeki-type effect. Remember, this deckneeds to Fusion Summon so badly that Bui mained double Invocation.Pandemonium's another absolute three-of as a result.

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#6: Dinowrestler Pankratops

Hopping off the Prank-Kids hype train for just a moment, DinowrestlerPankratops continues to be one of the most popular and high-demand cards inthe game, a status it captured and kept since the day it was released. Oneof the single most flexible cards of the year, its high-powerlow-restriction utility's made it an exceedingly common Side Deck pick, andit continues to see limited Main Deck play in strategies that alreadyfeature Dinosaurs or Rank 7's.

Like Called by the Grave before it, Pankratops fits almost anywhere andcosts virtually nothing. Bolstered by the return of players who took abreak in the short-lived era of Firewall FTK, it's almost surprising to seeit bumped down to Number 6. It'll almost surely Rebound by this time nextweek; cards like Pankratops are just perennial staples of the Top 10countdown as a constant stream of new and returning players entercompetition.

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#5: Prank-Kids Lampsies

While Prank-Kids Lampsies doesn't bring any special compatriots from theExtra Deck, it packs a respectable 1500 ATK and a 500 damage burn effect,both of which contribute chip damage toward a win. It actually outsold theother two Main Deck Prank-Kid monsters from Hidden Summoners bysome margin, which is a little curious, but may just speak to its appeal asthe most aggressive of the bunch… even if they're all equally important inthe opinions of most.

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#4: Isolde, Two Tales of the Noble Knights

The Top 4 bestselling cards of the week were the four promos fromSoul Fusion Special Edition, starting with Isolde, Two Tales ofthe Noble Knights. Dedicated Gouki decks largely got the boot at YCS Milan,but they continue to be a viable Regional contender and Dark Warriorplayers managed to score two seats in the YCS Top Cut.

While Isolde's role is certainly diminished in the new format, it's still adangerous card that a lot of players were looking to finally pick up, andthat easily drove it to Number 4.

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#3: Summon Sorceress

If you told me two months ago that a reprint of Summon Sorceress would onlyland at Number 3 on its debut I'd have called you crazy, but with FirewallDragon gone and competition dominated by Sky Strikers and Thunder Dragonsthat's simply the way the format's turned.

Still, Summon Sorceress was a new release for territories outside of NorthAmerica and it still appears in a ton of different strategies includingmany rogue decks. Its versatility pushed it to Number 3 for the week as itsnewfound budget status finally made it accessible.

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#2: Neo Space Connector

One of the single most feared cards heading into YCS Milan, Neo SpaceConnector threatened double discard plays in combination with Neo-SpacianAqua Dolphin. That threat didn't really materialize the way it could have,but Connector's still packing a ton of potential and it still represents apartial solution to the problems presented to Goukis and Dark Warriorvariants by the new F&L List.

It's a uniquely powerful card, it's entirely new in competition, and atabout 75 cents it's still wildly accessible. Demand for this one maycontinue to be strong through next week.

#####CARDID= 24588#####

#1: Prank-Kids Rocksies

Armed with solid stats and an effect that's awesome at getting you to thecards you need most, Prank-Kids Rocksies is the newest piece of the puzzlefor the hottest deck going. With a price tag that's under 50 cents it's nosurprise to see it topping the sales charts; Prank-Kids went absolutelynuts Sunday night and the echo of that explosion is still rippling throughthe TCGplayer Marketplace.

You wouldn't play Prank-Kids without three copsies of Prank-Kids Rocksies,and since thousands of players already bought the rest of the deck inprevious weeks, a ton of people just needed to bat cleanup by snagging thiscard. That was the perfect recipe for a Number 1 bestseller, landingRocksies way ahead of the pack this week.

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Even looking beyond the Top 10 proper the sheer impact of Prank-Kids justcan't be overstated: Called by the Grave came in at Number 11, still thehottest card of the year, but Prank-Kids Plan took Number 12, Prank-KidsWeather Washer landed at Number 13, and Prank-Kids Dodo-Doodle-Doo andPrank-Kids Pranks finished out at Numbers 14 and 15.

If you're heading to a tournament this weekend make sure to study up onPrank-Kids. Know what the cards do, have a plan to beat them and get ready,because it looks as if the matchup's going to be relevant in lots ofmetagames across the U.S

-Jason Grabher-Meyer